Release Notes - October 26, 2007
- Overall level cap was increased to 40 and the weapon level cap was increased to 25
- Raised the level requirement for upgrading ships
- Added the ability to click on other players' ships to get info about the captain and crew
- Added a "Port of Call" button on the map page, which takes you back to the last major island you were on
- Increased maximum capacity on all ships
- Fixed the rollup/rolldown sail animation that occurs when the player stops sailing
- Fixed the bug that was causing player to end autosailing
- Pulled the default camera distance back when sailing a ship
- Added a hint on dinghys for players who don't have a ship
- Balanced damage values for naval combat
- More flagship fixes were made
- When you grapple a second flagship, the first one will now sink
- Fixed the bug where cargo was being misreported if you teleported to a ship mid-adventure
- Fixed descriptions of 'Defeat Ship' quests so the ship class is always shown
- A new wake effect was added on ships
- Adjusted the level at which some quests are unlocked
- Fixed the "unknown location" bug
- Removed level 1 weapons from weapon shops
- Balanced voodoo doll and voodoo staff skills
- Added a team agro check - an enemy who agro's will also agro nearby enemies
- PVP games will now take place on less burdened servers to decrease lag
- Lowered the damage taken from the pistol "take aim" skill
- Tweaked the skill set used by Davy Jones' crew
- Fixed the bug that was causing players to start with incorrect Voodoo Staff skills
- Added a visual indicator to weapons and skills that are maxed out
- Added new animations for pain
- Added new animations for being defeated
- Re-enabled the quest indicator and ray of light for the graveyard and mansion
- Added names to NPC's that were missing one (O'Malley, Peter Blakeley, Daisy, John Wallace, Philip Fuller, Clayton Collard)
- Added more descriptive text in parts of the Greer, June and Nill Offrill quest lines
- Fixed the Jolly Roger soul drain, poision, heal smoke, spectral smoke, and curse hit effects
- Updated lighting inside caves to make it easier to see
- Made some minor economy adjustments
- Guild members are no longer able to eject the guild leader
- New island music has been added, so every island now has it's own unique music
- Updated both the tavern and sailing music
- Made footsteps a bit louder
- Added auto capitalization as names are typed in during Make-a-Pirate
- Adjusted the size and placement of the Founder token
- Some fixes were made to improve sorting of the friends list
- Adjusted chat formatting and colors
- Fixed Joshamee Gibbs' neck
- Fixed the problem that was causing the Report a Bug page to come up when you logged out
- Admin messages now use regular message popups and appear in the chat log
- Changed the icon for open chat vs. speed chat plus. The speed chat plus icon is now: "+"
- Adjusted the art and screenshots on the panel that appears when you are prompted to upgrade your account
- Several server side optimizations have been made to address the lag issue
- Changed server terminology to "Oceans" instead of "Worlds"
- Early entry has been added for new installs. You can now start making a pirate before the full game is downloaded

Release Notes - October 19, 2007
- Resolved a prevalent sailing crash introduced in version 1.0.10.11 of the release notes
- Players no longer have to fear other player's voodoo dolls
- Loading screen pictures have been restored
- Kingshead bridge and pier have been restored
- The tutorial Sea Chest icon's texture has been restored

Release Notes - October 18, 2007
- Optimized AI to reduce latency and lag
- Added several Flagship fixes
- Improved the projectile collision system (relating to cannon balls)
- Increased rewards for higher level quests
- Polished some rough edges around the PVP system
- Repaired several poker related crashes
- Removed backgrounds from the Compass
- Updated chat panel GUI for "SpeedChat-only" mode
- Fixed a number of pirate creation crashes
- Resolved several teleport-related issues
- Updated numerous models throughout the game
- Some quests can now only be completed once
- Enemies now chase pirates more aggressively
- Walking back from Pantano River no longer dumps you in the ocean
- Nametags have been updated:
- They are now visible
- Guild name is displayed as well
- Founder status icon added
- Navy officers now hold their swords correctly
- Cannon icon is now visible at the ammunition store
- Take Aim skill slows a player down when being used

Release Notes - October 12, 2007
- Added more server optimizations to address the lag issue on crowded worlds
- Removed NPC's from ships - they will still appear when you board a flagship
- Fixed the bug that was preventing people from purchasing grenades after they had earned them
- Fixed the bug that was preventing people from leveling up certain skills
- Moved the friends list to the right side of the screen and added online/offline icons to friend entries
- Fixed the missing buttons on the friend detail panel
- Fixed a bug that was allowing people to run extra fast and jump extra high.
- Fixed the bug that was causing whispers appear as "blah blah blah" when sent to far away friends
- Fixed some collision issues on the Warships
- Fixed the bug that was sometimes causing the dig animation to not play correctly
- Added sound effects for the drinking tonics, as well as the Full Sail and Ramming Speed sailing skills
- New text was added for the Steal Ship List quest
- Improved ship placement upon deployment around islands
- A fix was added to prevent server crashes from happening when a grenade was thrown in PVP
- Fixed the bug in the shackles attack for the voodoo doll
- A text fix was made for all the broken quests relating to flagship captures
- Added a work-around for the SiS video chips

Release Notes - October 10, 2007
- Fixed the problem associated with avatars rapidly orbiting around enemies during battle.
- Various bug fixes were made to the PVP system.
- A reward description was added to the top level of non-story quests.
- Added more server side optimizations to address the lag issues on busy worlds.
- Added undead skins for the alligator, bat, scorpion, and wasp enemies.
- Made improvements to the visual effects in the Bo Beck/Jolly Roger cut scene.
- Fixed the bugs associated with whispering to non-visible friends.
- Added a new hole graphic for sails on ships.
- Fixed the bug associated with enemy ships spawning in incorrect areas of the ocean.
- Fixed the crash that occurred when players leave the poker table and quit.
- Added quest-specific speed chat phrases.
- Removed the pirate code warning that was coming up when aiming at enemies that are close to another player.
- Fixed 3D sound effects for the impact sounds in ship battle. Sound effects should now feel more distant when hitting an enemy ship.
- An Exploit fix was added for being able to tag ships and allow other people to sink them.
- Fixed some collision and texture problems on the sloop and galleon ships.
- The weapon store interface tabs now have images instead of text.

Release Notes - October 4, 2007
- Completed a number of server-side optimizations
- Added and adjusted particle effects for the following: stun, smoke, fire
- Fixed 'Shackles' bug - player no longer becomes permanently immobile
- You are no longer able to break out of 'Stun' or 'Shackles' simply by switching weapons.
- Issue with 'Stun' effect appearing over everyone's head during combat has been fixed
- Added 'Stun' effect to Cutlass Brawl. Targets hit by the 'Stun' effect cannot move or attack anything for a few seconds, and become immune to further stunning for 60 seconds.
- Fixes were put in for various server crashes
- Fixed the bug associated with seeing a flagship's boarding timer and panel, even when you weren't battling the flagship
- Added a fix for the Windows crash that would happen upon exiting the game
- The Three Assassins is now redeemable

Release Notes - September 28, 2007
- Balanced enemy difficulty and placement
- Added feedback on the population of different worlds
- Fixed backwards shovel bug for treasure digging
- Enhanced player's status meter to indicate the Groggy penalty
- Added low-level ships between Port Royal and Tortuga
- Removed the Store Option from Bartenders
- Decreased distance radius for credits on a land and sea kill
- Damage-Over-Time buffs on a target reduced from five to three copies
- Relaxed Enemy Ship AI and improved loot drop rates at sea
- Improved whisper chat
- District activity now displayed on shard panel
- Changed pirate name approval/rejection terms
- Modified auto-centering function on ship camera
- Improved cannon tutorial timing and fixed low-end platforms

Release Notes - September 27, 2007
- Increased the ability to see other ships from a farther distance
- Fixed bugs associated with leaving a Parlor game from the Lookout system
- Completed several server-side optimizations
- Fixed various reported client crashes
- The cost of ship repair has been reduced
- Enhanced support for in-game shaders and reflections on the Mac version
- Motion of a player swinging onto a flagship has been improved