Pulse — A small green-blue sphere, about the size of a marble, visible only on the seventh plane; used to detect the level of magic in a given area.
Sacred Flame — In Ancient Rome, a sacred hearth and fire, tended by the vestal virgins and never allowed to die out; created in honor of Vesta, goddess of the hearth.
Scrying Glass — A disc within which an imp is imprisoned; used for spying from afar.
Seven-League Boots — Boots that can cover considerable distances in the smallest strides at the wearer's command.
Shriveling Fire — An incantation made up of 15 curses in five languages, used to destroy demons who deliberately disobey or refuse to carry out a command.
Stimulating Compass — An electric charge emitted from the five points of a pentacle; used as a form of punishment against rebellious demons.
Summoning Horn — A fearsome talisman used to summon even the most powerful demon from the Other Place.
Systemic Vise — Concentric bands of force used to slowly compress the midriff, which can incinerate a djinni's essence.
Talismans — Artifacts that have active magical powers and can be used at their owner's discretion (such as a flying carpet, seven-league boots, or enchanted sword).