Glamour — A spell that makes the user seem beautiful and attractive in the eyes of the beholder. See also Charm.
Glaze — A memory-loss spell.
Golem's Eye — An enchanted piece of clay, molded in the form of an eye, that sits on the golem's forehead and acts as a watch-eye to help its master control the creature.
Hex — A spell, often of an unpleasant or aggressive nature.
Indefinite Confinement Spell — A spell that perpetually confines a demon within a minute space such as a tobacco tin, bottle, or old lamp.
The Illuminated Circlet — A luminous hoop of light, triggered by an imp, that flares outward from a candle; designed to detect unwanted onlookers.
Inferno Stick — A weapon that emits a tall gout of flame.
The Inverted Skin — A particularly vexing torture spell that makes a djinni's motion difficult and conversation almost impossible.
Iron Cube — A binding spell designed to confine obstinate demons.
Lenses — Special eyeglasses that allow magicians to view several planes at once, helping to reveal a demon's true form.
Loew's Nominative Almanac — A book that lists all official names used by magicians between Prague's golden age and the present. Used during a magician's official Naming Ceremony.
Magician — A human who has the ability to summon and command supernatural beings to do his bidding.