Notes: - 1. The Settings.xml file contains the following fields: - API - set to 1 (true) for the Zone API - defaults to 0 (no API) SetCheat - set to 1 to enable the cheats, accessible by clicking on the MahjongQuest logo. Set to 0 to switch off before deployment - defaults to false. ScoreBroadcastTime - indicates how frequently (in milliseconds) the ScoreBroadcast API function is called. Set to 0 to switch off - defaults to 10000ms DownloadURL - http url used from within the game when the upsell dialog is displayed - not used in Zone version and defaults to a blank string in other versions DownloadURLWindowType - this should be left empty or set to _blank, _self or the name of the window where the DownloadURL should be targetted. If the node is removed then the default value is left empty GameOverUpsell - specifies whether to show an upsell dialog after the game over screen is shown GameOverUpsellDownload - specifies whether to show the download button on the game over upsell LevelUpsell - specifies whether to show an upsell dialog between levels LevelUpsellDownload - specifies whether to show the download button on the level complete upsell BrandingHolder - JPEG file name of branding holder file to be used within the intro and upsell screens. If it is specified then the screens will be moved up slightly to accomodate the JPG. Layout1...Layout5 - maximum of 5 nodes, each node specifies the layout to load VERSION HISTORY (note: version indicated by the zip file containing the game files) 1.00 - initial release all features complete 1.02: - -End of level bonus animation improved and correct bonus points awarded -shuffle occurs only after levels are played through once -timer starts on selecting first tile -new tile graphics included -fire sound/animation in Dragons cut-scene -new wording for Ox animation -Calculating good moves optimized slightly, sound synced with tiles moving off -Available matches were shown as 2 when only Yin Yang were left on the board 1.03 - various bug fixes but mainly improving speed of calculating new matches and as a result no delay after tiles are matched 1.04: - -text in popups are more legible -pause and then unpause does not start timer before first tile is selected -audio added to the cutscenes -Mah Jong Quest wording corrected in loading screen -Two new config settings added which allow download button to be turned off from upsells -tiles near the end of the first puzzle are not shuffled even after the first cycle of layouts -popups bug fixed, special tile popup only displayed once 1.05: - - greyed out tiles remain greyed out once the first level has been completed even, only reset if player quits - 5 bams cleaned up - voice-over synced with rat talking - Loading bar colour was white on white bar background so couldn’t see progress, now changed to blue same as logo background - layout files added to config settings. Only 5 layouts allowed but the file names can be changed. The order goes Layout1, Layout2, Layout3, Layout4 and Layout5 - download size reduced by 20 kb, i.e. achieved by reducing the jpg quality by 10%. - foreground plant was not showing up on first layout, now fixed. 1.06 - added a setting to allow a branding holder to be placed under intro and upsell screens 1.07 - placed all files in GameFiles folder and made appropriate changes in code so that MQ_Game.swf can be called from anywhere. DownloadURLWindowType node was also added, see above for description. 1.08 - the game files have been placed in the same folder as the calling html file to solve issues with IE. 1.10 - the invisible buttons on the opening screen have been disabled so they cannot be clicked 1.11 - the stretching of the tiles has been fixed. A load error message box has been added. Also the game will attempt to load the level file three times before showing the load error popup.