AUDIO PROGRAMMER
As an Audio Programmer you will be responsible for the design and implementation of in-game audio features, working with and extending the existing tech to work in conjunction with the other game & engine systems.
Responsibilities
- Design and implement audio architecture and elements
- Work closely with audio personnel to help design and implement solutions.
- Document source code
- Create reusable technologies
- Coordinate with other studio teams including Art, Design, and Production
Qualities
- Takes a proactive approach to solving problems
- Remains focused, motivated and effective on all tasks through completion
- Thrives as a member of a team working collaboratively with and taking direction from others
- Operates and delivers in a fast-paced and dynamic environment to meet high quality standards
- Demonstrates a desire to learn and grow professionally
- Excellent verbal and written communication skills.
- Able to deliver on tasks without considerable direction
- Ability to break complex goals into a series of smaller tasks
Technical Requirements
- BS/BA or higher in CS or related field
- 3+ years game programming experience including Audio development
- Strong C++ coding and debugging skills required
- Experience on 1 or more shipped games
- Demonstrated ability to quickly become familiar with existing systems and tools
- Cross platform development experience preferred
- Experience with Unreal engine an asset
APPLY NOW
Send your resume to [email protected] quoting the job you would like to apply for in the subject line. For all art positions please include a website link to your portfolio. We thank everyone for their interest but only qualified applicants will be contacted.