Jobs

AUDIO PROGRAMMER

As an Audio Programmer you will be responsible for the design and implementation of in-game audio features, working with and extending the existing tech to work in conjunction with the other game & engine systems.

Responsibilities

  • Design and implement audio architecture and elements
  • Work closely with audio personnel to help design and implement solutions.
  • Document source code
  • Create reusable technologies
  • Coordinate with other studio teams including Art, Design, and Production

Qualities

  • Takes a proactive approach to solving problems
  • Remains focused, motivated and effective on all tasks through completion
  • Thrives as a member of a team working collaboratively with and taking direction from others
  • Operates and delivers in a fast-paced and dynamic environment to meet high quality standards
  • Demonstrates a desire to learn and grow professionally
  • Excellent verbal and written communication skills.
  • Able to deliver on tasks without considerable direction
  • Ability to break complex goals into a series of smaller tasks

Technical Requirements

  • BS/BA or higher in CS or related field
  • 3+ years game programming experience including Audio development
  • Strong C++ coding and debugging skills required
  • Experience on 1 or more shipped games
  • Demonstrated ability to quickly become familiar with existing systems and tools
  • Cross platform development experience preferred
  • Experience with Unreal engine an asset

APPLY NOW

Send your resume to [email protected] quoting the job you would like to apply for in the subject line. For all art positions please include a website link to your portfolio. We thank everyone for their interest but only qualified applicants will be contacted.