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n the churchyard of a cathedral in London a sword appears imbedded
in a stone, inscribed: "Whoso pulleth out this sword of this
stone and anvil is rightwise king born of England." Although
many try, no one can budge the sword from the stone. Deep in the
dark woods, kindly but absentminded Merlin the Magician begins
to teach 11-year-old Arthur, who is called "Wart"
and who lives in the castle of Sir Ector where he is an apprentice
squire to burly, oafish Sir Kay when he is not washing mounds
of pots and pans in the scullery. By being changed by Merlin into
various animals, Wart learns the basic truths of life, but he
also runs into the evil Madam Mim, who tries to destroy him. Merlin
and Mim have a wizard's duel during which each changes into various
creatures, with Merlin using his wits to win. On New Year's Day
a great tournament is held in London to pick a new king. Wart,
attending as Kay's squire, forgets Kay's sword and runs back
to the inn to get it, but the inn is locked. Wart, seeing the sword
in the stone, innocently -- and easily -- pulls it out. When the knights
marvel at the wondrous sword and question where he got it, Wart
has to prove himself all over again, and again he pulls the sword
from the stone. Wart is proclaimed king by the marveling warriors.
Wart as King Arthur is apprehensive of his ability to govern,
but Merlin returns to reassure him.
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