<!--AUTOGENERATED THROUGH PYSCRIPTS FROM QUEST DOCS-->
<data>
	<copy>
		<accept_0>Great! You're in for some fun! And ask a parent to come along -- they might want to talk, too!</accept_0>
		<decline_0>Not feeling talkative today? Yeah, that happens. Why don't you try later when you're feeling more chatty?</decline_0>
		<reward_0_0>Be careful! Once an animal starts talking, you may never get them to stop!</reward_0_0>
		<step0_correct_15505_0>That's great! Wow, I'm inspired! I'm going to go chit-chat with a chipmunk right now!</step0_correct_15505_0>
		<step0_finishedResponse_15505_0>You're back! Did you talk to an animal? </step0_finishedResponse_15505_0>
		<step0_finishedResponse_15505_0_choice_0>I sure did!</step0_finishedResponse_15505_0_choice_0>
		<step0_finishedResponse_15505_0_choice_1>Not yet. </step0_finishedResponse_15505_0_choice_1>
		<step0_finishedResponse_prompt_15505>I'm looking for Kit. </step0_finishedResponse_prompt_15505>
		<step0_goal>Talk with a friendly animal -- with an animal voice! Ask a parent to come along.</step0_goal>
		<step0_incorrect_15505_0>Well, keep trying. Just like people, some animals are a bit shy at first!</step0_incorrect_15505_0>
		<step0_intro_0>Have you ever talked with a turtle? Spoken with a sparrow? Chatted with a chihuahua? Critters have all sorts of important things to say -- if you take the time to talk to them!</step0_intro_0>
		<step0_intro_1>Animal-talents know critter languages automatically, but you can talk to animals, too. Just watch them and listen to the sounds they make.</step0_intro_1>
		<step0_intro_2>Here's a quest idea! After you leave Pixie Hollow today, want to try talking with a friendly animal?</step0_intro_2>
		<step0_summary>Kit wants you to talk with a friendly animal. Be sure you talk like the animal so they understand you!</step0_summary>
		<step0_unfinishedResponse_15505_0>Talk with a friendly animal -- with an animal voice! Ask a parent to come along. They might want to talk, too!</step0_unfinishedResponse_15505_0>
		<step0_unfinishedResponse_prompt_15505>What was I doing again?</step0_unfinishedResponse_prompt_15505>
		<title>Talk to the Animals</title>
	</copy>
	<storyBoards>
		<storyBoard id="step0_intro">
			<line expressionId="0" npcX="439" npcY="254" playerX="999" playerY="254" >step0_intro_0</line>
			<line expressionId="0" npcX="439" npcY="254" playerX="999" playerY="254" >step0_intro_1</line>
			<line npcX="439" npcY="254" playerX="999" playerY="254" >step0_intro_2</line>
		</storyBoard>
		<storyBoard id="accept">
			<line npcX="439" npcY="254" playerX="999" playerY="254" >accept_0</line>
		</storyBoard>
		<storyBoard id="decline">
			<line npcX="439" npcY="254" playerX="999" playerY="254" >decline_0</line>
		</storyBoard>
		<storyBoard id="step0_unfinishedResponse_15505">
			<line expressionId="0" npcX="439" npcY="254" playerX="999" playerY="254" >step0_unfinishedResponse_15505_0</line>
		</storyBoard>
		<storyBoard id="step0_finishedResponse_15505">
			<line npcX="439" npcY="254" playerX="999" playerY="254" >step0_finishedResponse_15505_0</line>
		</storyBoard>
		<storyBoard id="step0_correct_15505">
			<line expressionId="1" npcX="439" npcY="254" playerX="999" playerY="254" >step0_correct_15505_0</line>
		</storyBoard>
		<storyBoard id="step0_incorrect_15505">
			<line npcX="439" npcY="254" playerX="999" playerY="254" >step0_incorrect_15505_0</line>
		</storyBoard>
		<storyBoard id="reward_0">
			<line npcX="439" npcY="254" playerX="999" playerY="254" >reward_0_0</line>
		</storyBoard>
	</storyBoards>
</data>