<!--AUTOGENERATED THROUGH PYSCRIPTS FROM QUEST DOCS-->
<data>
	<copy>
		<accept_0>Great! Your tree will appreciate it!</accept_0>
		<decline_0>Not ready to hug a tree, eh? That's okay.</decline_0>
		<reward_0_0>Everyone should let trees know how much we appreciate them! </reward_0_0>
		<step0_correct_15505_0>That's great!</step0_correct_15505_0>
		<step0_finishedResponse_15505_0>So, did you give that tree a super big hug? </step0_finishedResponse_15505_0>
		<step0_finishedResponse_15505_0_choice_0>Yes!</step0_finishedResponse_15505_0_choice_0>
		<step0_finishedResponse_15505_0_choice_1>Not yet. </step0_finishedResponse_15505_0_choice_1>
		<step0_finishedResponse_prompt_15505>I'm looking for Kit. </step0_finishedResponse_prompt_15505>
		<step0_goal>Go outside with a parent, find your favorite tree, and give it a big hug. </step0_goal>
		<step0_incorrect_15505_0>What are you waiting for? There's a tree out there that needs your hug! I hope you do it soon!</step0_incorrect_15505_0>
		<step0_intro_0>Did you ever think about all the wonderful things trees do for us? </step0_intro_0>
		<step0_intro_1>They make shade in the summer, shelter in the winter, homes for birds and critters -- not to mention they give us acorns and apples, pinecones and peaches, and tons more stuff!</step0_intro_1>
		<step0_intro_2>Oh! Idea alert! I have the perfect quest for you!</step0_intro_2>
		<step0_intro_3>After you leave Pixie Hollow today, go outside with a parent, find your favorite tree, and give it a great big hug! Trees are so nice to us -- why not be nice to them?</step0_intro_3>
		<step0_summary>Kit wants you to hug your favorite tree. </step0_summary>
		<step0_unfinishedResponse_15505_0>Find your favorite tree and give it a big hug. Take a parent with you when you go outside, okay?</step0_unfinishedResponse_15505_0>
		<step0_unfinishedResponse_prompt_15505>What was I doing again?</step0_unfinishedResponse_prompt_15505>
		<title>Hug a Tree</title>
	</copy>
	<storyBoards>
		<storyBoard id="step0_intro">
			<line expressionId="0" npcX="439" npcY="254" playerX="999" playerY="254" >step0_intro_0</line>
			<line npcX="439" npcY="254" playerX="999" playerY="254" >step0_intro_1</line>
			<line expressionId="0" npcX="439" npcY="254" playerX="999" playerY="254" >step0_intro_2</line>
			<line npcX="439" npcY="254" playerX="999" playerY="254" >step0_intro_3</line>
		</storyBoard>
		<storyBoard id="accept">
			<line npcX="439" npcY="254" playerX="999" playerY="254" >accept_0</line>
		</storyBoard>
		<storyBoard id="decline">
			<line npcX="439" npcY="254" playerX="999" playerY="254" >decline_0</line>
		</storyBoard>
		<storyBoard id="step0_unfinishedResponse_15505">
			<line expressionId="0" npcX="439" npcY="254" playerX="999" playerY="254" >step0_unfinishedResponse_15505_0</line>
		</storyBoard>
		<storyBoard id="step0_finishedResponse_15505">
			<line npcX="439" npcY="254" playerX="999" playerY="254" >step0_finishedResponse_15505_0</line>
		</storyBoard>
		<storyBoard id="step0_correct_15505">
			<line expressionId="1" npcX="439" npcY="254" playerX="999" playerY="254" >step0_correct_15505_0</line>
		</storyBoard>
		<storyBoard id="step0_incorrect_15505">
			<line npcX="439" npcY="254" playerX="999" playerY="254" >step0_incorrect_15505_0</line>
		</storyBoard>
		<storyBoard id="reward_0">
			<line npcX="439" npcY="254" playerX="999" playerY="254" >reward_0_0</line>
		</storyBoard>
	</storyBoards>
</data>