<!--AUTOGENERATED THROUGH PYSCRIPTS FROM QUEST DOCS-->
<data>
	<copy>
		<accept_0>Great!</accept_0>
		<decline_0>No? I know it sounds strange to talk to a tree, but believe me, they're really good listeners!</decline_0>
		<reward_0_0>I'm glad you found a tree to share your secret!</reward_0_0>
		<step0_correct_15505_0>That's great! You can be sure your secret is safe!</step0_correct_15505_0>
		<step0_finishedResponse_15505_0>So, did you find a tree and tell it a secret?</step0_finishedResponse_15505_0>
		<step0_finishedResponse_15505_0_choice_0>Yes.</step0_finishedResponse_15505_0_choice_0>
		<step0_finishedResponse_15505_0_choice_1>Not yet. </step0_finishedResponse_15505_0_choice_1>
		<step0_finishedResponse_prompt_15505>I'm looking for Kit. </step0_finishedResponse_prompt_15505>
		<step0_goal>Whisper a secret to a tree. Remember to take a parent with you when you go outside!</step0_goal>
		<step0_incorrect_15505_0>No? Okay, come back when you do!</step0_incorrect_15505_0>
		<step0_intro_0>It can be hard to keep a secret. Did you ever have a secret, one you just had to tell someone? You know what I do? I tell a tree.</step0_intro_0>
		<step0_intro_1>No, really! Trees are GREAT at keeping secrets -- oh! Good idea alert! That's what you should do!</step0_intro_1>
		<step0_intro_2>After you leave Pixie Hollow today, take a parent and find a tree that looks like a good secret-keeper. </step0_intro_2>
		<step0_intro_3>How can you tell if a tree is a good secret-keeper? Look at it carefully for a moment. You'll know. Whisper a secret to it really quiet like. Ready to try it?</step0_intro_3>
		<step0_summary>Kit wants you to whisper a secret to a tree. </step0_summary>
		<step0_unfinishedResponse_15505_0>Whisper a secret to a tree. </step0_unfinishedResponse_15505_0>
		<step0_unfinishedResponse_prompt_15505>What was I doing again?</step0_unfinishedResponse_prompt_15505>
		<title>A Tree you can Trust</title>
	</copy>
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			<line npcX="439" npcY="254" playerX="999" playerY="254" >step0_intro_3</line>
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		<storyBoard id="accept">
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		<storyBoard id="decline">
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		<storyBoard id="step0_correct_15505">
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		<storyBoard id="step0_incorrect_15505">
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		<storyBoard id="reward_0">
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		</storyBoard>
	</storyBoards>
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