<!--AUTOGENERATED THROUGH PYSCRIPTS FROM QUEST DOCS-->
<data>
	<copy>
		<accept_0>Have fun, and let me know how it goes!</accept_0>
		<decline_0>Not ready to talk to a worm, huh? That's okay, they'll be there when you're ready.</decline_0>
		<reward_0_0>You know, every part of nature is connected -- even squiggly worms!</reward_0_0>
		<step0_correct_15505_0>Good for you! Even little worms like to be appreciated, and Rosetta will be so proud!</step0_correct_15505_0>
		<step0_finishedResponse_15505_0>So, did you find a wiggly worm and thank it?</step0_finishedResponse_15505_0>
		<step0_finishedResponse_15505_0_choice_0>I sure did!</step0_finishedResponse_15505_0_choice_0>
		<step0_finishedResponse_15505_0_choice_1>Not yet. </step0_finishedResponse_15505_0_choice_1>
		<step0_finishedResponse_prompt_15505>I'm looking for Kit. </step0_finishedResponse_prompt_15505>
		<step0_goal>Find a worm and thank it for helping the flowers grow. Make sure you bring a parent with you when you go outside!</step0_goal>
		<step0_incorrect_15505_0>No? Well, think about doing it. Worms need appreciation, too!</step0_incorrect_15505_0>
		<step0_intro_0>Want to know my squirmy little secret? I love worms! Yeah, I know -- they're wiggly, but they really are cool!</step0_intro_0>
		<step0_intro_1>Worms tunnel through dirt and let air in. That makes the dirt perfect for growing plants and flowers. Without worms, Rosetta's garden wouldn't be half so successful. Oh! Idea!</step0_intro_1>
		<step0_intro_2>After you leave the Hollow today, go outside with a parent and find a worm! Try looking in loose dark soil, maybe around flowers by your house or in a park. </step0_intro_2>
		<step0_intro_3>Dig carefully so you don't hurt the worms or the plants.  When you find a worm, say thanks! Because without worms, plants wouldn't grow very well.</step0_intro_3>
		<step0_summary>Kit wants you to find a worm and thank it for helping the flowers grow. </step0_summary>
		<step0_unfinishedResponse_15505_0>Find a worm and thank it for helping the flowers grow. Take a parent with you when you go outside, okay?</step0_unfinishedResponse_15505_0>
		<step0_unfinishedResponse_prompt_15505>What was I doing again?</step0_unfinishedResponse_prompt_15505>
		<title>Worm Quest</title>
	</copy>
	<storyBoards>
		<storyBoard id="step0_intro">
			<line expressionId="0" npcX="439" npcY="254" playerX="999" playerY="254" >step0_intro_0</line>
			<line expressionId="0" npcX="439" npcY="254" playerX="999" playerY="254" >step0_intro_1</line>
			<line npcX="439" npcY="254" playerX="999" playerY="254" >step0_intro_2</line>
			<line npcX="439" npcY="254" playerX="999" playerY="254" >step0_intro_3</line>
		</storyBoard>
		<storyBoard id="accept">
			<line npcX="439" npcY="254" playerX="999" playerY="254" >accept_0</line>
		</storyBoard>
		<storyBoard id="decline">
			<line npcX="439" npcY="254" playerX="999" playerY="254" >decline_0</line>
		</storyBoard>
		<storyBoard id="step0_unfinishedResponse_15505">
			<line expressionId="0" npcX="439" npcY="254" playerX="999" playerY="254" >step0_unfinishedResponse_15505_0</line>
		</storyBoard>
		<storyBoard id="step0_finishedResponse_15505">
			<line npcX="439" npcY="254" playerX="999" playerY="254" >step0_finishedResponse_15505_0</line>
		</storyBoard>
		<storyBoard id="step0_correct_15505">
			<line expressionId="1" npcX="439" npcY="254" playerX="999" playerY="254" >step0_correct_15505_0</line>
		</storyBoard>
		<storyBoard id="step0_incorrect_15505">
			<line npcX="439" npcY="254" playerX="999" playerY="254" >step0_incorrect_15505_0</line>
		</storyBoard>
		<storyBoard id="reward_0">
			<line npcX="439" npcY="254" playerX="999" playerY="254" >reward_0_0</line>
		</storyBoard>
	</storyBoards>
</data>