<?xml version="1.0" encoding="UTF-8"?>
<!-- Created with TexturePacker http://www.codeandweb.com/texturepacker-->
<!-- $TexturePacker:SmartUpdate:0166d3c667b366282ca97882cfb01da9:82b4675d015b4cd8a63de30d893f72b2:cfa53a2a7184c13768384e9d6a93dea0$ -->
<!--Format:
n  => name of the sprite
x  => sprite x pos in texture
y  => sprite y pos in texture
w  => sprite width (may be trimmed)
h  => sprite height (may be trimmed)
oX => sprite's x-corner offset (only available if trimmed)
oY => sprite's y-corner offset (only available if trimmed)
oW => sprite's original width (only available if trimmed)
oH => sprite's original height (only available if trimmed)
r => 'y' only set if sprite is rotated
-->
<TextureAtlas imagePath="wake_animation_45.png" width="256" height="512">
    <sprite n="boat_45_camera_00.png" x="0" y="294" w="133" h="71" oX="0" oY="101" oW="175" oH="175"/>
    <sprite n="boat_45_camera_01.png" x="0" y="221" w="135" h="73" oX="0" oY="102" oW="175" oH="175"/>
    <sprite n="boat_45_camera_02.png" x="0" y="148" w="137" h="73" oX="0" oY="102" oW="175" oH="175"/>
    <sprite n="boat_45_camera_03.png" x="0" y="75" w="133" h="73" oX="0" oY="102" oW="175" oH="175"/>
    <sprite n="boat_45_camera_04.png" x="0" y="0" w="137" h="75" oX="0" oY="100" oW="175" oH="175"/>
</TextureAtlas>
