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<!--Format:
n  => name of the sprite
x  => sprite x pos in texture
y  => sprite y pos in texture
w  => sprite width (may be trimmed)
h  => sprite height (may be trimmed)
oX => sprite's x-corner offset (only available if trimmed)
oY => sprite's y-corner offset (only available if trimmed)
oW => sprite's original width (only available if trimmed)
oH => sprite's original height (only available if trimmed)
r => 'y' only set if sprite is rotated
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    <sprite n="boat_0_camera_02.png" x="0" y="75" w="101" h="75" oX="41" oY="100" oW="175" oH="175"/>
    <sprite n="boat_0_camera_03.png" x="111" y="0" w="119" h="75" oX="30" oY="100" oW="175" oH="175"/>
    <sprite n="boat_0_camera_04.png" x="0" y="0" w="111" h="75" oX="32" oY="100" oW="175" oH="175"/>
</TextureAtlas>
