<?xml version="1.0" encoding="UTF-8"?>
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<!--Format:
n  => name of the sprite
x  => sprite x pos in texture
y  => sprite y pos in texture
w  => sprite width (may be trimmed)
h  => sprite height (may be trimmed)
oX => sprite's x-corner offset (only available if trimmed)
oY => sprite's y-corner offset (only available if trimmed)
oW => sprite's original width (only available if trimmed)
oH => sprite's original height (only available if trimmed)
r => 'y' only set if sprite is rotated
-->
<TextureAtlas imagePath="slime_ball_glow.png" width="256" height="512">
    <sprite n="slimBallGlow_00.png" x="166" y="248" w="80" h="80"/>
    <sprite n="slimBallGlow_01.png" x="84" y="248" w="80" h="80"/>
    <sprite n="slimBallGlow_02.png" x="2" y="248" w="80" h="80"/>
    <sprite n="slimBallGlow_03.png" x="166" y="166" w="80" h="80"/>
    <sprite n="slimBallGlow_04.png" x="84" y="166" w="80" h="80"/>
    <sprite n="slimBallGlow_05.png" x="2" y="166" w="80" h="80"/>
    <sprite n="slimBallGlow_06.png" x="166" y="84" w="80" h="80"/>
    <sprite n="slimBallGlow_07.png" x="84" y="84" w="80" h="80"/>
    <sprite n="slimBallGlow_08.png" x="2" y="84" w="80" h="80"/>
    <sprite n="slimBallGlow_09.png" x="166" y="2" w="80" h="80"/>
    <sprite n="slimBallGlow_10.png" x="84" y="2" w="80" h="80"/>
    <sprite n="slimBallGlow_11.png" x="2" y="2" w="80" h="80"/>
</TextureAtlas>
