<?xml version="1.0" encoding="utf-8" ?>

<!-- default values are
	baseVolume="1.0"
	basePan="0.0"
	loops="false"
	baseOffset="0.0"
	-->

<sounds>
	
	<sound key="mouse_click" className="SGuiClick"  />
	<sound key="mouse_over" className="SGuiMouseOver"  />
	
	<sound key="gui_error" className="SGuiError"  />
	
	<sound key="cannon_fire" className="SCannonFire"  />
	<sound key="cannon_start" className="SCannonStart"  />
	<sound key="cannon_stop" className="SCannonStop"  />
	
	<sound key="ambient_wind" className="SAmbientWind"  />
	
	<sound key="jingle_win" className="SMusicLevelWin" />
	<sound key="jingle_lose" className="SMusicLevelWin" />
	
	<sound key="menu_music" className="SMusicInMenu" />
	<sound key="ingame_music" className="SMusicInGame" />
	
	<sound key="helicarrier_intro" className="SHelicarrierIntro" />
	
	<!-- Hulk -->
	<sound key="hulk_launch" className="SHulkLaunch"  />
	<sound key="hulk_smash" className="SHulkSmash"  />
	<sound key="hulk_smash_impact" className="SHulkSmashImpact"  />
	
	<!-- Thor -->
	<sound key="thor_launch" className="SThorLaunch"  />
	<sound key="thor_special" className="SThorLightning"  />
	<sound key="thor_lightning_hit" className="SThorLightningHit"  />
	
	<!-- Iron Man -->
	<sound key="ironman_launch" className="SThorLaunch"  />
	<sound key="ironman_special" className="SIronManBeam"  />
	
	<!-- Captain America -->
	<sound key="cptamerica_launch" className="SThorLaunch"  />
	<sound key="cptamerica_special" className="SCptAmericaCharge"  />
	
	<!-- Black Panther -->
	<sound key="blackpanther_launch" className="SThorLaunch"  />
	<sound key="blackpanther_special" className="SThorLaunch"  />
	<sound key="blackpanther_hit" className="SBlackPanther1"  />
	<sound key="blackpanther_hit" className="SBlackPanther2"  />
	
	<!-- Hawk Eye -->
	<sound key="hawkeye_launch" className="SThorLaunch"  />
	<sound key="hawkeye_special" className="SHawkEyeArrow"  />
	
	<!-- Wasp -->
	<sound key="wasp_launch" className="SFemaleLaunch"  />
	<sound key="wasp_special" className="CWaspLaser"  />
	
	<!-- Generic Hero -->
	<sound key="hero_ground_hit" className="SHeroGroundHit"  />
	
	<!-- Effects -->
	<sound key="enemy_explosion" className="SEnemyExplosion"  />
	<sound key="exploding_barrel_hit" className="SBarrelHit"  />
	<sound key="exploding_barrel_explosion" className="SBarrelExplode"  />
	<sound key="electricity_loop" className="SElectricityLoop"  />
	
	
	<!-- Hulk levels -->
	<sound key="materials0_minion_hit" className="SHydraAgentHit1"  />
	<sound key="materials0_minion_hit" className="SHydraAgentHit2"  />
	<sound key="materials0_minion_die" className="SHydraAgentDie"  />
	
	<sound key="materials0_boss_hit" className="SAbominationHit"  />
	<sound key="materials0_boss_die" className="SAbominationDie"  />
	
	<!-- Iron man levels -->
	<sound key="materials1_minion_hit" className="SHenchmanRobotHit"  />
	<sound key="materials1_minion_die" className="SHenchmanRobotDie"  />
	
	<sound key="materials1_boss_hit" className="SBossGenericHit"  />
	<sound key="materials1_boss_hit" className="SBossGenericHit2"  />
	<sound key="materials1_boss_die" className="SBossGenericDie"  />
	
	<!-- Captain America levels -->
	<sound key="materials2_minion_hit" className="SHydraAgentHit1"  />
	<sound key="materials2_minion_hit" className="SHydraAgentHit2"  />
	<sound key="materials2_minion_die" className="SHydraAgentDie"  />
	
	<sound key="materials2_boss_hit" className="SBossGenericHit"  />
	<sound key="materials2_boss_hit" className="SBossGenericHit2"  />
	<sound key="materials2_boss_die" className="SBossGenericDie"  />
	
	<!-- Thor -->
	<sound key="materials3_minion_hit" className="SHydraAgentHit1"  />
	<sound key="materials3_minion_hit" className="SHydraAgentHit2"  />
	<sound key="materials3_minion_die" className="SHydraAgentDie"  />
	
	<sound key="materials3_boss_hit" className="SBossGenericHit"  />
	<sound key="materials3_boss_hit" className="SBossGenericHit2"  />
	<sound key="materials3_boss_die" className="SBossGenericDie"  />
	
	<!-- Kang Levels -->
	<sound key="materials5_minion_hit" className="SHydraAgentHit1"  />
	<sound key="materials5_minion_hit" className="SHydraAgentHit2"  />
	<sound key="materials5_minion_die" className="SHydraAgentDie"  />
	
	<sound key="materials5_boss_hit" className="SBossGenericHit"  />
	<sound key="materials5_boss_hit" className="SBossGenericHit2"  />
	<sound key="materials5_boss_die" className="SBossGenericDie"  />
	
	<!-- Leader Levels -->
	<sound key="materials6_minion_hit" className="SHenchmanRobotHit"  />
	<sound key="materials6_minion_die" className="SHenchmanRobotDie"  />
	
	<sound key="materials6_boss_hit" className="SBossGenericHit"  />
	<sound key="materials6_boss_hit" className="SBossGenericHit2"  />
	<sound key="materials6_boss_die" className="SBossGenericDie"  />

	<!-- Baron Von Strucker Levels -->
	<sound key="materials7_minion_hit" className="SHydraAgentHit1"  />
	<sound key="materials7_minion_hit" className="SHydraAgentHit2"  />
	<sound key="materials7_minion_die" className="SHydraAgentDie"  />
	
	<sound key="materials7_boss_hit" className="SBossGenericHit"  />
	<sound key="materials7_boss_hit" className="SBossGenericHit2"  />
	<sound key="materials7_boss_die" className="SBossGenericDie"  />
	
	
	<!-- Materials -->
	<sound key="glass_hit" className="SGlassHit"  />
	<sound key="glass_die" className="SGlassDie"  />
	<sound key="rubber_hit" className="SRubberHit"  />
	<sound key="rubber_die" className="SRubberDie"  />
	<sound key="stone_hit" className="SStoneHit"  />
	<sound key="stone_die" className="SStoneDie"  />
	<sound key="metal_hit" className="SMetalHit"  />
	<sound key="metal_die" className="SMetalDie"  />
	<sound key="wood_hit" className="SWoodHit"  />
	<sound key="wood_die" className="SWoodDie"  />
	
	
	
</sounds>
