<connections>
	
	<!-- For all objects -->
	<mc_to_class>
	
		<var mcName="MCWood" className="com.disney.minigames.xd_aemh_spl_act_bunkerbusters.fuga.physics.entities.dynamics.CWood" />
		<var mcName="MCStone" className="com.disney.minigames.xd_aemh_spl_act_bunkerbusters.fuga.physics.entities.dynamics.CStone" />
		<var mcName="MCGlass" className="com.disney.minigames.xd_aemh_spl_act_bunkerbusters.fuga.physics.entities.dynamics.CGlass" />
		<var mcName="MCMetal" className="com.disney.minigames.xd_aemh_spl_act_bunkerbusters.fuga.physics.entities.dynamics.CMetal" />
		<var mcName="MCRubber" className="com.disney.minigames.xd_aemh_spl_act_bunkerbusters.fuga.physics.entities.dynamics.CRubber" />
		
		<var mcName="MCWood_Triangle" className="com.disney.minigames.xd_aemh_spl_act_bunkerbusters.fuga.physics.entities.dynamics.CWood" />
		<var mcName="MCStone_Triangle" className="com.disney.minigames.xd_aemh_spl_act_bunkerbusters.fuga.physics.entities.dynamics.CStone" />
		<var mcName="MCGlass_Triangle" className="com.disney.minigames.xd_aemh_spl_act_bunkerbusters.fuga.physics.entities.dynamics.CGlass" />
		<var mcName="MCMetal_Triangle" className="com.disney.minigames.xd_aemh_spl_act_bunkerbusters.fuga.physics.entities.dynamics.CMetal" />
		<var mcName="MCRubber_Triangle" className="com.disney.minigames.xd_aemh_spl_act_bunkerbusters.fuga.physics.entities.dynamics.CRubber" />
		
		<var mcName="MCWood_Circle" className="com.disney.minigames.xd_aemh_spl_act_bunkerbusters.fuga.physics.entities.dynamics.CWood" />
		<var mcName="MCStone_Circle" className="com.disney.minigames.xd_aemh_spl_act_bunkerbusters.fuga.physics.entities.dynamics.CStone" />
		<var mcName="MCGlass_Circle" className="com.disney.minigames.xd_aemh_spl_act_bunkerbusters.fuga.physics.entities.dynamics.CGlass" />
		<var mcName="MCMetal_Circle" className="com.disney.minigames.xd_aemh_spl_act_bunkerbusters.fuga.physics.entities.dynamics.CMetal" />
		<var mcName="MCRubber_Circle" className="com.disney.minigames.xd_aemh_spl_act_bunkerbusters.fuga.physics.entities.dynamics.CRubber" />
		
		<var mcName="MCGround" className="com.disney.minigames.xd_aemh_spl_act_bunkerbusters.fuga.physics.entities.statics.CGround" />
		
		<var mcName="MCHeliCarrier" className="com.disney.minigames.xd_aemh_spl_act_bunkerbusters.game.entities.other.CCatapult" />
		
		<var mcName="MCLightningRod_Triangle" className="com.disney.minigames.xd_aemh_spl_act_bunkerbusters.game.entities.dynamics.CLightningRod" />
		<var mcName="MCExplodingBarrel" className="com.disney.minigames.xd_aemh_spl_act_bunkerbusters.game.entities.dynamics.CExplodingBarrel" />   
	
		<var mcName="MCMinion" className="com.disney.minigames.xd_aemh_spl_act_bunkerbusters.game.entities.enemies.CMinion" />
		<var mcName="MCBoss" className="com.disney.minigames.xd_aemh_spl_act_bunkerbusters.game.entities.enemies.CBoss" />
	</mc_to_class>
	
	
	
	<!-- For physic objects -->	
	<mc_to_setting>
	
		<var mcName="MCWood" settingName="wood" />
		<var mcName="MCStone" settingName="stone" />
		<var mcName="MCMetal" settingName="metal" />
		<var mcName="MCGlass" settingName="glass" />
		<var mcName="MCRubber" settingName="rubber" />
		
		<var mcName="MCWood_Triangle" settingName="wood" />
		<var mcName="MCStone_Triangle" settingName="stone" />
		<var mcName="MCMetal_Triangle" settingName="metal" />
		<var mcName="MCGlass_Triangle" settingName="glass" />
		<var mcName="MCRubber_Triangle" settingName="rubber" />
		
		<var mcName="MCWood_Circle" settingName="wood" />
		<var mcName="MCStone_Circle" settingName="stone" />
		<var mcName="MCMetal_Circle" settingName="metal" />
		<var mcName="MCGlass_Circle" settingName="glass" />
		<var mcName="MCRubber_Circle" settingName="rubber" />
		
		<var mcName="MCGround" settingName="ground" />
		
		<var mcName="MCLightningRod_Triangle" settingName="lightning_rod_triangle" />
		<var mcName="MCExplodingBarrel" settingName="exploding_barrel" />
		
		<var mcName="MCMinion" settingName="minion" />
		<var mcName="MCBoss" settingName="boss" />
	
	</mc_to_setting>
	
	
	
	<!-- Special objects, like the avengers and the catapult. -->
	<special_objects>
	
		<var mcName="MCHeliCarrier" specialName="catapult" />	
		<var mcName="MCMinion" specialName="target" />	 
		<var mcName="MCBoss" specialName="target" />
	
	</special_objects>
		
</connections>
