<data dir="mp3/">
	<music channel="music" volume="50">
		<init>
			<sound file="musicTitle" volume="50" loops="1" inLibrary="true" />
			<sound file="musicChallenge" volume="30" inLibrary="true" />
		</init>
		<game>
			<sound file="musicEndLevel1" volume="50" loops="1" inLibrary="true" />
			<sound file="musicLevel1" volume="50" inLibrary="true" />
		</game>
	</music>
	
	<sfx channel="sfx" volume="50">
		<sound file="roArrows" volume="20" inLibrary="true" />
		<sound file="clickArrow1" volume="20" inLibrary="true" />
		<sound file="clickArrow2" volume="20" inLibrary="true" />
		<sound file="clickArrow3" volume="20" inLibrary="true" />
		<sound file="clickArrow4" volume="20" inLibrary="true" />
		<sound file="roMUSIC-HELP" id="helpRO" volume="20" inLibrary="true" />
		<sound file="clickMUSIC-HELP" id="helpClick" volume="20" inLibrary="true" />
		<sound file="roMUSIC-HELP" id="muteBtnRO" volume="20" inLibrary="true" />
		<sound file="clickMUSIC-HELP" id="muteBtnClick" volume="20" inLibrary="true" />
		<sound file="roPLAY" id="playBtnRO" volume="30" inLibrary="true" />
		<sound file="clickPLAY" id="playBtnClick" volume="20" inLibrary="true" />
		<sound file="roPLAY" id="playAgainBtnRO" volume="30" inLibrary="true" />
		<sound file="clickPLAY" id="playAgainBtnClick" volume="20" inLibrary="true" />
		<sound file="roPLAY" id="printBtnRO" volume="30" inLibrary="true" />
		<sound file="clickPLAY" id="printBtnClick" volume="20" inLibrary="true" />
		<sound file="roPLAY" id="gardenBtnRO" volume="30" inLibrary="true" />
		<sound file="clickPLAY" id="gardenBtnClick" volume="20" inLibrary="true" />
		<sound file="roPLAY" id="gemBtnRO" volume="30" inLibrary="true" />
		<sound file="clickPLAY" id="gemBtnClick" volume="20" inLibrary="true" />
		<sound file="roSKIP" id="skipBtnRO" volume="20" inLibrary="true" />
		<sound file="clickSKIP" id="skipBtnClick" volume="30" inLibrary="true" />
		<sound file="roKey" volume="30" inLibrary="true" />

		<sound file="superSpeed" volume="50" inLibrary="true" />
		
		<sound file="collectSquirrel" id="animalFoundSFX1" volume="70" inLibrary="true" />
		<sound file="collectChipmunk" id="animalFoundSFX4" volume="70" inLibrary="true" />
		<sound file="collectMouse" id="animalFoundSFX5" volume="70" inLibrary="true" />
		<sound file="collectRobin" id="animalFoundSFX2" volume="70" inLibrary="true" />
		<sound file="collectBluebird" id="animalFoundSFX3" volume="70" inLibrary="true" />
		<sound file="hintHilite1" volume="50" inLibrary="true" />
		<sound file="hintHilite2" volume="50" inLibrary="true" />
		<sound file="introHorns" volume="100" inLibrary="true" />
		<sound file="endTrumpets" volume="100" inLibrary="true" />
		<sound file="rabbitJump" volume="100" inLibrary="true" />
		<sound file="introEvilMagic" volume="50" inLibrary="true" />
		<sound file="achievementPopup" volume="50" inLibrary="true" />
		<sound file="bonusPopup" volume="50" inLibrary="true" />
		<sound file="bonusBlast" volume="50" inLibrary="true" />
		<sound file="achiev1" volume="70" inLibrary="true" />
		<sound file="achiev2" volume="60" inLibrary="true" />
		<sound file="timerPoints" volume="50" inLibrary="true" />
		<sound file="timerPopup" volume="50" inLibrary="true" />

		<sound file="keyWA" volume="40" inLibrary="true" />
		<sound file="jewelRise" volume="60" inLibrary="true" />
		<sound file="badGuy" volume="50" inLibrary="true" />
		<sound file="carrot1" volume="50" inLibrary="true" />
		<sound file="collectAnimal" volume="70" inLibrary="true" />
		<sound file="collectKey1" id="collectKey" volume="100" inLibrary="true" />
		<sound file="collectKey2" id="collectKey" volume="100" inLibrary="true" />
		<sound file="collectKey3" id="collectKey" volume="100" inLibrary="true" />
		<sound file="collectPrincessItem" volume="70" inLibrary="true" />
		<sound file="keyDisappear" volume="50" inLibrary="true" />
		<sound file="keyDoorOpen" volume="50" inLibrary="true" />
		<sound file="keyHilite" volume="50" inLibrary="true" />
		<sound file="keyRise" volume="50" inLibrary="true" />
		<sound file="keyUnlock" volume="50" inLibrary="true" />
		<sound file="keyZoom" volume="50" inLibrary="true" />
		<sound file="potion" volume="50" inLibrary="true" />
	</sfx>
	
	<vo channel="vo" volume="100">
	<!-- TITLE/INTRO -->	
		<init>
		<!-- TITLE SCREEN -->
			<sound file="STF_1.mp3" id="titleVO" />
			<sound file="STF_2.mp3" id="titleVO" />
			
			<sound file="STF_3.mp3" id="playBtnVO" />
			
			<sound file="STF_2.mp3" id="titleDelay" />
			
		<!-- INTRO -->
			<sound file="STF_4.mp3" id="intoVO" />
			<sound file="STF_5.mp3" id="intoVO" />
			<sound file="STF_8.mp3" id="intoVO" />
			<sound file="STF_9.mp3" id="intoVO" />
			<sound file="STF_11.mp3" id="intoVO" />
			<sound file="STF_212.mp3" id="intoVO" />
		</init>
		
		<game>
		<!-- MAZES -->	
			<level1>
			<!-- ALL GAME LEVELS VO -->
				<sound file="STF_43.mp3" id="carrotPickup" /><!-- random no repeat -->
				<sound file="STF_44.mp3" id="carrotPickup" />
				<sound file="STF_45.mp3" id="carrotPickup" />
				<sound file="STF_46.mp3" id="carrotPickup" />

				<sound file="STF_24.mp3" id="gameNavigationPromptGate" />
				<sound file="STF_24a.mp3" id="gameNavigationPromptDoor" />
				
				<sound file="STF_24.mp3" id="level1Intro" />
				<sound file="STF_35.mp3" id="noKeyAtExit1" />
				<sound file="STF_38.mp3" id="noKeyAtExit1" />
				<sound file="STF_39.mp3" id="toHiddenObjectRoom1" />
				<sound file="STF_25.mp3" id="firstCarrot" />
				<sound file="STF_26.mp3" id="firstCarrot" />
			</level1>
			
			<levels2andUp>
			<!-- ALL GAME LEVELS VO -->
				<sound file="STF_57.mp3" id="caughtVO" />
				<sound file="STF_58.mp3" id="caughtVO" />
				<sound file="STF_59.mp3" id="caughtVO" />
				<sound file="STF_61.mp3" id="caughtVO" />
				<!--sound file="STF_57a.mp3" id="caughtVO" /-->
				<sound file="STF_216.mp3" id="firstPotion" />
				<sound file="STF_217.mp3" id="firstPotion" />
				<sound file="STF_40.mp3" id="potionPickupVO" />
				<sound file="STF_41.mp3" id="potionPickupVO" />
				<sound file=" STF_42alt.mp3" id="slipperPickupVO" />
				
			<!-- TEA GARDEN VO -->
				<sound file="STF_226.mp3" id="alreadyFoundKeys1" />
				<sound file="STF_27.mp3" id="returnFromHiddenObjectRoom1" />
				<sound file="STF_28.mp3" id="returnFromHiddenObjectRoom1" />
				<sound file="STF_31.mp3" id="returnFromHiddenObjectRoom1" />
				<sound file="STF_32.mp3" id="returnFromHiddenObjectRoom1" />
				<sound file="STF_24.mp3" id="returnFromHiddenObjectRoom1" />
				
			<!-- HALLWAYS -->
				<sound file="STF_228.mp3" id="level2Intro" />
				<sound file="STF_228.mp3" id="noKeyAtExit2" />
				<sound file="STF_228.mp3" id="gameNavigationPrompt2" />
				
				<sound file="STF_228.mp3" id="level4Intro" />
				<sound file="STF_228.mp3" id="noKeyAtExit4" />
				
				<sound file="STF_228.mp3" id="gameNavigationPrompt4" />
				
			<!-- BEDROOM VO -->
				<sound file="STF_152.mp3" id="level3Intro" />
				<sound file="STF_153.mp3" id="level3Intro" />
				<sound file="STF_154.mp3" id="level3Intro" />
				
				<sound file="STF_159.mp3" id="noKeyAtExit3" />
				<sound file="STF_160.mp3" id="noKeyAtExit3" />
				<sound file="STF_161.mp3" id="noKeyAtExit3" />
				
				<sound file="STF_226.mp3" id="alreadyFoundKeys3" />
				
				<sound file="STF_155.mp3" id="toHiddenObjectRoom3" />
				<sound file="STF_156.mp3" id="toHiddenObjectRoom3" />
				
				<sound file="STF_163.mp3" id="returnFromHiddenObjectRoom3" />
				<sound file="STF_167.mp3" id="returnFromHiddenObjectRoom3" />
				
				<sound file="STF_223.mp3" id="firstSlippers" />
				<sound file="STF_225.mp3" id="firstSlippers" />
				
			<!-- ANTECHAMBER INTRO -->
				<sound file="STF_176.mp3" id="level5Intro" />
				<sound file="STF_179.mp3" id="level5Intro" />
				<sound file="STF_180.mp3" id="level5Intro" />
				<sound file="STF_181.mp3" id="level5Intro" />
				
				<sound file="STF_183.mp3" id="noKeyAtExit5" />
				<sound file="STF_184.mp3" id="noKeyAtExit5" />
				<sound file="STF_185.mp3" id="noKeyAtExit5" />
				
				<sound file="STF_227.mp3" id="alreadyFoundKeys5" />
				
				<sound file="STF_157.mp3" id="toHiddenObjectRoom5" />
				<sound file="STF_158.mp3" id="toHiddenObjectRoom5" />
				
				<sound file="STF_187.mp3" id="returnFromHiddenObjectRoom5" />
				<sound file="STF_188.mp3" id="returnFromHiddenObjectRoom5" />
				<sound file="STF_189.mp3" id="returnFromHiddenObjectRoom5" />
			</levels2andUp>
		</game>
		<challenges>
		<!-- HIDDEN OBJECT ROOMS -->
			<hidden1>
			<!-- TEA GARDEN HIDDEN OBJECT ROOM INTRO -->
				<sound file="STF_62.mp3" id="hiddenObjectIntro1" />
				<sound file="STF_64.mp3" id="hiddenObjectIntro1" />
				<sound file="STF_65.mp3" id="hiddenObjectIntro1" />
				<sound file="STF_67.mp3" id="hiddenObjectIntro1" />
				<sound file="STF_68.mp3" id="hiddenObjectIntro1" />
					
			<!-- ALL HIDDEN OBJECT ROOMS -->
				<sound file="STF_64.mp3" id="hiddenObjectDelay" />
				<sound file="STF_65.mp3" id="hiddenObjectDelay" />
				
				<sound file="STF_82.mp3" id="objectFound" />
				<sound file="STF_83.mp3" id="objectFound" />
				<sound file="STF_85.mp3" id="objectFound" />
				<sound file="STF_86.mp3" id="objectFound" />
				<sound file="STF_87.mp3" id="objectFound" />
				<sound file="STF_88.mp3" id="objectFound" />
				<sound file="STF_89.mp3" id="objectFound" />
				<sound file="STF_91.mp3" id="objectFound" />
				<sound file="STF_92.mp3" id="objectFound" />
				<sound file="STF_93.mp3" id="objectFound" />
				
				<sound file="STF_102.mp3" id="animalFound1" />
				<sound file="STF_103.mp3" id="animalFound2" />
				<sound file="STF_104.mp3" id="animalFound3" />
				<sound file="STF_105.mp3" id="animalFound4" />
				<sound file="STF_106.mp3" id="animalFound5" />
				
				<sound file="STF_69.mp3" id="foundVO4" /><!-- these blocks of vo are followups to either object or animal found VO the number is the number of items left to find-->
				<sound file="STF_70.mp3" id="foundVO4" />

				
				<sound file="STF_71.mp3" id="foundVO3" />
				
				
				<sound file="STF_73.mp3" id="foundVO2" />
				<sound file="STF_74.mp3" id="foundVO2" />
				
				
				<sound file="STF_75.mp3" id="foundVO1" />
				<sound file="STF_76.mp3" id="foundVO1" />
	
				
				<sound file="STF_94.mp3" id="alreadyFound1" /> <!-- play random group if you click on an item already found -->
				<sound file="STF_95.mp3" id="alreadyFound1" />
				<sound file="STF_96.mp3" id="alreadyFound2" />
				<sound file="STF_97.mp3" id="alreadyFound2" />
				<sound file="STF_98.mp3" id="alreadyFound3" />
				<sound file="STF_99.mp3" id="alreadyFound3" />
				<sound file="STF_100.mp3" id="alreadyFound4" />
				<sound file="STF_101.mp3" id="alreadyFound4" />
				
				<sound file="STF_77.mp3" id="hint1" />
				<sound file="STF_78.mp3" id="hint1" />
				<sound file="STF_79.mp3" id="hint2" />
				<sound file="STF_78.mp3" id="hint2" />
				<sound file="STF_80.mp3" id="hint3" />
				<sound file="STF_78.mp3" id="hint3" />
				<sound file="STF_81.mp3" id="hint4" />
				<sound file="STF_78.mp3" id="hint4" />
				
				<sound file="STF_107.mp3" id="hiddenObjectRoomCompleteWithBonus1" />
				<sound file="STF_108.mp3" id="hiddenObjectRoomCompleteWithBonus2" />
				
				<sound file="STF_110.mp3" id="hiddenObjectRoomCompleteNoBonus" />
				
				<sound file="STF_109.mp3" id="hiddenObjectRoomComplete" />
			</hidden1>
			<hidden2>
			<!-- BEDROOM HIDDEN OBJECT ROOM INTRO -->
				<sound file="STF_168.mp3" id="hiddenObjectIntro2" />
				<sound file="STF_64.mp3" id="hiddenObjectIntro2" />
				<sound file="STF_65.mp3" id="hiddenObjectIntro2" />
				<sound file="STF_67.mp3" id="hiddenObjectIntro2" />
				<sound file="STF_68.mp3" id="hiddenObjectIntro2" />
				
			<!-- THRONE ROOM HIDDEN OBJECT INTRO -->
				<sound file="STF_168.mp3" id="hiddenObjectIntro3" />
				<sound file="STF_64.mp3" id="hiddenObjectIntro3" />
				<sound file="STF_65.mp3" id="hiddenObjectIntro3" />
				<sound file="STF_67.mp3" id="hiddenObjectIntro3" />
				<sound file="STF_68.mp3" id="hiddenObjectIntro3" />
			</hidden2>
			
	<!-- EXITS AND LOCK DOOR CHALLENGE -->		
			<locks>
			<!-- TEA GARDEN DOOR INTRO -->
				<sound file="STF_112.mp3" id="doorIntro1" />
				<sound file="STF_113.mp3" id="doorIntro1" />
				<sound file="STF_114.mp3" id="doorComplete1" />
				
			<!-- BEDROOM DOOR INTRO -->
				<sound file="STF_174.mp3" id="doorIntro2" />
				<sound file="STF_175.mp3" id="doorComplete2" />
				
			<!-- ANTECHAMBER DOOR INTRO -->
				<sound file="STF_197.mp3" id="doorIntro3" />
				<sound file="STF_198.mp3" id="doorIntro3" />
				<sound file="STF_199.mp3" id="doorIntro3" />
				<sound file="STF_200.mp3" id="doorComplete3" />
				<sound file="STF_201.mp3" id="doorComplete3" />
				
			<!-- LOCKED DOOR CHALLENGES -->
				<sound file="STF_115.mp3" id="lockSet1Intro" /><!-- shapeKeys -->
				<sound file="STF_116.mp3" id="lockSet1Delay" />
				<sound file="STF_117.mp3" id="lockSet1Incorrect1" />
				<sound file="STF_118.mp3" id="lockSet1Incorrect1" />
				<sound file="STF_115.mp3" id="lockSet1Incorrect2" />
				<sound file="STF_120.mp3" id="lockSet1Incorrect2" />
				<sound file="STF_121.mp3" id="lockSet1Incorrect2" />
				<sound file="STF_122.mp3" id="lockSet1Correct" />
				
				<sound file="STF_134.mp3" id="lockSet2Intro" /><!-- numberKeys -->
				<sound file="STF_135.mp3" id="lockSet2Intro" />
				<sound file="STF_135a.mp3" id="lockSet2Delay" />
				<sound file="STF_136.mp3" id="lockSet2Incorrect1"/>
				<sound file="STF_137.mp3" id="lockSet2Incorrect2"/>
				<sound file="STF_138.mp3" id="lockSet2Correct"/>		
				<sound file="STF_139.mp3" id="2crowns" />
				<sound file="STF_140.mp3" id="3crowns" />
				<sound file="STF_141.mp3" id="4crowns" />
				<sound file="STF_142.mp3" id="5crowns" />
				<sound file="STF_143.mp3" id="6crowns" />
				<sound file="STF_144.mp3" id="2" />
				<sound file="STF_145.mp3" id="3" />
				<sound file="STF_146.mp3" id="4" />
				<sound file="STF_147.mp3" id="5" />
				<sound file="STF_148.mp3" id="6" />

				<sound file="STF_124.mp3" id="lockSet3Intro" /><!-- gemKeys -->
				<sound file="STF_124a.mp3" id="lockSet3Delay" />
				<sound file="STF_126.mp3" id="lockSet3Incorrect1" />
				<sound file="STF_127.mp3" id="lockSet3Incorrect2" />
				<sound file="STF_128.mp3" id="lockSet3Correct" />
				<sound file="STF_218.mp3" id="keyGem1" />
				<sound file="STF_219.mp3" id="keyGem2" />
				<sound file="STF_220.mp3" id="keyGem3" />
				<sound file="STF_221.mp3" id="keyGem4" />
				<sound file="STF_222.mp3" id="keyGem5" />
				<sound file="STF_129.mp3" id="keyGemColor1" />
				<sound file="STF_130.mp3" id="keyGemColor2" />
				<sound file="STF_131.mp3" id="keyGemColor3" />
				<sound file="STF_132.mp3" id="keyGemColor4" />
				<sound file="STF_133.mp3" id="keyGemColor5" />
			</locks>
			
		<!-- ACHIEVEMENTS -->
			<ach1>
				<sound file="STF_51.mp3" id="achievement1" />
				<sound file="STF_52.mp3" id="achievement1" />
				<sound file="STF_52a.mp3" id="achievement1" />
			</ach1>
		
			<ach2>
				<sound file="STF_53.mp3" id="achievement2" />
				<sound file="STF_54.mp3" id="achievement2" />
				<sound file="STF_54a.mp3" id="achievement2" />

				<sound file="STF_55.mp3" id="achievement3" />
				<sound file="STF_56.mp3" id="achievement3" />
				<sound file="STF_56a.mp3" id="achievement3" />
				<sound file="STF_202.mp3" id="achievement3" />
			</ach2>
		</challenges>
		<end>
	<!-- END SCREEN -->
	
			<sound file="STF_205c.mp3" id="gardenBtnVO" />
			<sound file="STF_205b.mp3" id="gemBtnVO" />
			
			<sound file="STF_203.mp3" id="endScreenVO" />
			<sound file="STF_204.mp3" id="endScreenVO" />
			<sound file="STF_206.mp3" id="endScreenVO" />
			<sound file="STF_206a.mp3" id="endScreenVO" />
			<sound file="STF_207.mp3" id="endScreenVO" />
			
			<sound file="STF_208.mp3" id="end1" highlightID="printHL"/>
			<sound file="STF_209.mp3" id="end1" highlightID="playAgainHL" />
			<sound file="STF_205.mp3" id="end1Delay" highlightID="gemHL" />
			<sound file="STF_205a.mp3" id="end1Delay" highlightID="seedHL"/>
			
			<sound file="STF_205.mp3" id="end2" highlightID="gemHL"/>
			<sound file="STF_205a.mp3" id="end2" highlightID="seedHL"/>
			<sound file="STF_209.mp3" id="end2" highlightID="playAgainHL"/>
			<sound file="STF_205.mp3" id="end2Delay" highlightID="gemHL"/>
			<sound file="STF_205a.mp3" id="end2Delay" highlightID="seedHL"/>
			<sound file="STF_209.mp3" id="end2Delay" highlightID="playAgainHL"/>
			
			<sound file="STF_205.mp3" id="end3" highlightID="gemHL"/>
			<sound file="STF_205a.mp3" id="end3" highlightID="seedHL"/>
			<sound file="STF_209.mp3" id="end3" highlightID="playAgainHL"/>
			<sound file="STF_205.mp3" id="end3Delay" highlightID="gemHL"/>
			<sound file="STF_205a.mp3" id="end3Delay" highlightID="seedHL"/>
			<sound file="STF_209.mp3" id="end3Delay" highlightID="playAgainHL"/>

			<sound file="STF_205.mp3" id="end4" highlightID="gemHL"/>
			<sound file="STF_209.mp3" id="end4" highlightID="playAgainHL"/>
			<sound file="STF_205.mp3" id="end4Delay" highlightID="gemHL"/>
			<sound file="STF_209.mp3" id="end4Delay" highlightID="playAgainHL"/>
			
			<sound file="STF_210.mp3" id="printBtnVO" />
			<sound file="STF_211.mp3" id="playAgainBtnVO" />
		</end>
	</vo>
</data>