<?xml version="1.0" encoding="utf-8"?>
<!--
    Game Name:       Pirate Crew Hideout
    Game ID:         jake_hideout_content
    Version:         DVC (for Disney.com)
    AS Version:      AS3
    Game Size:       750x500
    Game Studio:     The Usual Monkeys, LLC
    Studio Producer: Patricia Wible (patricia@theusualmonkeys.com <http://theusualmonkeys.com> )
    Flash Engineer:  Wayne Steinert (wayne@theusualmonkeys.com <http://theusualmonkeys.com> )
    Disney Producer: Marc Ramos (marc.ramos@disney.com <http://disney.com> )
    Date             12/01/2010
-->
<strings>
<!--
	Translation notes

	Strings in this file are html.  Be sure to wrap any text containing HTML
	formatting with <![CDATA[]]>, or the text may be truncated, due to the way
	that XML interprets tags in tags, versus strings.
	
	The cut scene word balloons have text fields as large as the bubbles them-
	selves.  Generally, this text is centered, and vertically centered (i.e. 
	if it's one or two lines, it should be centered, unless the artist has 
	scaled the text, which buggers the calculation.)  Put manual line breaks
	(i.e. <br/>) into the text to break the lines to conform to the balloon 
	shapes.  
	
	Where text is 'too big', you can resize the font with the appropriate HTML
	font tag.  
	<TOO_BIG><![CDATA[<font size="8">Was too big, now very small</font>]]></TOO_BIG>

	You can mix text size within a word balloon, so you should ALWAYS have 
	space to get that German word in.
	<SOME_TOO_BIG><![CDATA[Original Size<br/><font size="8">Was too big, now very small</font><br/><font size="16">Not so small</font>]]></SOME_TOO_BIG>
	
	For additional help on HTML supported within Flash TextField objects... 
	http://livedocs.adobe.com/flash/9.0/ActionScriptLangRefV3/flash/text/TextField.html#htmlText
	
	The text fields and the mp3 files for the voiceover are named the same 
	things, as much as possible.  This file should be able to stand in for 
	voice-over scripts, assuming you can read past the XML/HTML spam.
	
	Not ALL of the text matching the mp3 voiceover files is even used in the 
	game.  It's all here, because it was all available.
-->
	<!-- Title -->
	<bENTER>ENTER</bENTER>

	<!-- Pirate configurator -->
	<bSkin>SKIN</bSkin> 
	<bHair>HAIR</bHair> 
	<bEyes>EYES</bEyes>
	<bErase>ERASE</bErase>
	
	<!-- Room configurator -->
	<bFlip>FLIP</bFlip>
	<bRotate>ROTATE</bRotate>
	<bSize>SIZE</bSize>
	<bMove>MOVE</bMove>
	<bErase>ERASE</bErase>
	<bClear>CLEAR ALL</bClear>
	
	<!-- Are you sure? -->
	<szRUSure><![CDATA[<font size="30" color="#ff0000">ARE YOU SURE?</font>]]></szRUSure>
	
	<!-- Help Skipper -->
	<bDONE>SKIP</bDONE>
	
	<!-- Gender -->
	<szCHOOSEPIRATE>CHOOSE YOUR PIRATE</szCHOOSEPIRATE>
	<bBoy>BOY</bBoy>
	<bGirl>GIRL</bGirl>
	<YouChoseA>YOU CHOSE A</YouChoseA>
	<BoyPirate>BOY PIRATE</BoyPirate>
	<GirlPirate>GIRL PIRATE</GirlPirate>
	<RUSureGender>ARE YOU SURE?</RUSureGender>
	<bYES>YAY HEY!</bYES>
	<bNOAGAIN>CHOOSE AGAIN</bNOAGAIN>
	
	<!-- Shopping -->
	<ShopIntroTitle>TEAM TREASURE CHEST</ShopIntroTitle>
	<bDecorate>DECORATE YOUR HIDEOUT</bDecorate>
	<bDress>DRESS YOUR PIRATE</bDress>
	
	<GENERAL_STORE_TITLE>PIRATE HIDEOUT TREASURES</GENERAL_STORE_TITLE>
	<CLOTHING_STORE_TITLE>YOUR PIRATE CLOTHES</CLOTHING_STORE_TITLE>
	
	<!-- Purchase popup -->
	<szWouldYouLikeToTrade>WOULD YOU LIKE TO TRADE</szWouldYouLikeToTrade>
	<szDOUBLOONS>%PRICE% DOUBLOONS</szDOUBLOONS>
	<szForThis>FOR THIS ITEM?</szForThis>

	<!-- Bonus button -->
	<txt_collect_doubloons><![CDATA[COLLECT<br/>DOUBLOONS]]></txt_collect_doubloons>
	
	<!-- Shopping price popup -->
	<bShopPrice>5</bShopPrice>
	
	<!-- It's a JOB, not a pleasure. -->
	<PLAY_EARN>Play games to earn more doubloons!</PLAY_EARN>
</strings>
