<settings>

	<!-- Base settings -->
    <var name="language" value="en-us" />
	<var name="logo_URL" value="http://www.muskedunder.com" />
	<var name="get_highscores_retry_delay" value="4.0" />
	<var name="debug" value="false" />
	<var name="showHealth" value="false" />
	<var name="levels_to_load" value="2" />
	<var name="cookie_name" value="xd_aemh_spl_act_bunkerbusters" />
	<var name="wait_for_start_camera_tween_delay" value="1.0" />
	<var name="introFrameLength" value="125" />
	<var name="selectiveBios" value="false" />
	
	
	<!-- Physics vars -->
	<var name="scale" value="30" />
	<var name="world_iterations" value="15" />
	<var name="FPS" value="30" />
	<var name="gravity_x" value="0" />
	<var name="gravity_y" value="13.82" />
	
	
	
	<!-- Avengers settings -->
	<!-- Projectile settings -->
	<var name="velocity_threshold" value="1.0" />
	<var name="velocity_threshold_time" value="1.0" />
	<var name="tween_out_from_view_time" value="1.0" />
	<var name="tween_out_from_view_delay" value="1" />
	<var name="large_avenger_size_in_pixels" value="40" />
	<var name="small_avenger_size_in_pixels" value="25" />
	
	

	<!-- Hulk settings -->
	<var name="hulk_density" value="1" />
	<var name="hulk_friction" value="1.0" />
	<var name="hulk_restitution" value="0.1" />
	<var name="hulk_destruction" value="2.5" />
	<var name="hulk_special_destruction" value="3.0" />
	<var name="hulk_angular_damping" value="4.0" />
	<var name="hulk_linear_damping" value="0.1" />
	<var name="hulk_extra_bounce_min_velocity" value="3" />
	<var name="hulk_extra_bounce_multiplier" value="0.5" />
	<var name="hulk_tween_out_transition" value="easeOutCubic" />
	<var name="hulk_scale" value="0.005" />
	<var name="hulk_smash_radius" value="90" />
	<var name="hulk_smash_impulse" value="20" />
	<var name="hulk_smash_damage" value="100" />
	<var name="from_smash_to_roll_time" value="0.45" />
	<var name="hulk_smash_anim_speed" value="30" />
	<var name="hulk_smash_anim_delay" value="7" />
	<var name="hulk_weak_material" value="rubber" />
	<var name="hulk_weak_multiplier" value="0.05" />
	<var name="hulk_strong_material" value="none" />
	<var name="hulk_strong_multiplier" value="1" />
	<var name="hulk_special_indicator_length" value="300" />
	
	
	<!-- Captain America settings -->
	<var name="cptamerica_density" value="0.9" />
	<var name="cptamerica_friction" value="1.0" />
	<var name="cptamerica_restitution" value="0.1" />
	<var name="cptamerica_destruction" value="2.5" />
	<var name="cptamerica_angular_damping" value="4.0" />
	<var name="cptamerica_linear_damping" value="0.1" />
	<var name="cptamerica_tween_out_transition" value="easeOutCubic" />
	<var name="cptamerica_scale" value="0.005" />
	<var name="cptamerica_special_impulse" value="40" />
	<var name="cptamerica_special_destruction" value="4.0" />
	<var name="cptamerica_weak_material" value="metal" />
	<var name="cptamerica_weak_multiplier" value="0.05" />
	<var name="cptamerica_strong_material" value="none" />
	<var name="cptamerica_strong_multiplier" value="1" />
	<var name="cptamerica_special_indicator_length" value="1000" />
	
	
	<!-- Iron Man settings -->
	<var name="ironman_density" value="1" />
	<var name="ironman_friction" value="0.8" />
	<var name="ironman_restitution" value="0.1" />
	<var name="ironman_destruction" value="2.0" />
	<var name="ironman_angular_damping" value="4.0" />
	<var name="ironman_linear_damping" value="0.1" />
	<var name="ironman_tween_out_transition" value="easeOutCubic" />
	<var name="ironman_scale" value="0.005" />
	<var name="ironman_special_damage" value="5.0" />
	<var name="ironman_special_width" value="0.4" />
	<var name="ironman_special_length" value="30" />
	<var name="ironman_special_destruction" value="0.45" />
	<var name="ironman_special_time" value="2.5" />
	<var name="ironman_weak_material" value="glass" />
	<var name="ironman_weak_multiplier" value="0.05" />
	<var name="ironman_strong_material" value="none" />
	<var name="ironman_strong_multiplier" value="1" />
	<var name="ironman_health" value="-1" />
	<var name="ironman_score" value="0" />
	<var name="ironman_special_indicator_length" value="300" />
	
	
	<!-- Thor settings -->
	<var name="thor_density" value="0.9" />
	<var name="thor_friction" value="1.0" />
	<var name="thor_restitution" value="0.1" />
	<var name="thor_destruction" value="2.5" />
	<var name="thor_special_destruction" value="2.5" />
	<var name="thor_angular_damping" value="4.0" />
	<var name="thor_linear_damping" value="0.1" />
	<var name="thor_tween_out_transition" value="easeOutCubic" />
	<var name="thor_scale" value="0.005" />
	<var name="thor_weak_material" value="stone" />
	<var name="thor_weak_multiplier" value="0.05" />
	<var name="thor_strong_material" value="none" />
	<var name="thor_strong_multiplier" value="1" />
	<var name="thor_health" value="-1" />
	<var name="thor_score" value="0" />
	<var name="thor_special_delay" value="16" />
	<var name="thor_special_time" value="10" />
	<var name="thor_special_length" value="40" />
	<var name="thor_special_spread" value="30" />
	<var name="thor_special_target_damage" value="100" />
	<var name="thor_special_explosion_damage" value="20" />
	<var name="thor_special_force" value="20" />
	<var name="thor_special_radius" value="90" />
	<var name="thor_special_damage" value="150" />
	<var name="thor_special_hurt_delay" value="30" />
	<var name="thor_special_chain_delay" value="1" />
	<var name="thor_special_indicator_length" value="300" />
	
	
	<!-- Black Panther settings -->
	<var name="blackpanther_density" value="0.9" />
	<var name="blackpanther_friction" value="1.0" />
	<var name="blackpanther_restitution" value="0.1" />
	<var name="blackpanther_destruction" value="2.5" />
	<var name="blackpanther_angular_damping" value="4.0" />
	<var name="blackpanther_linear_damping" value="0.1" />
	<var name="blackpanther_tween_out_transition" value="easeOutCubic" />
	<var name="blackpanther_scale" value="0.005" />
	<var name="blackpanther_special_length" value="5" />
	<var name="blackpanther_special_impulse" value="40" />
	<var name="blackpanther_special_destruction" value="4.0" />
	<var name="blackpanther_special_dps" value="100.0" />
	<var name="blackpanther_special_dropoff" value="0.95" />
	<var name="blackpanther_weak_material" value="rubber" />
	<var name="blackpanther_weak_multiplier" value="0.05" />
	<var name="blackpanther_strong_material" value="none" />
	<var name="blackpanther_strong_multiplier" value="1" />
	<var name="blackpanther_special_indicator_length" value="1000" />
	
	
	<!-- Hawk Eye settings -->
	<var name="hawkeye_density" value="0.9" />
	<var name="hawkeye_friction" value="1.0" />
	<var name="hawkeye_restitution" value="0.1" />
	<var name="hawkeye_destruction" value="2.5" />
	<var name="hawkeye_angular_damping" value="4.0" />
	<var name="hawkeye_linear_damping" value="0.1" />
	<var name="hawkeye_tween_out_transition" value="easeOutCubic" />
	<var name="hawkeye_scale" value="0.005" />
	<var name="hawkeye_special_destruction" value="2.5" />
	<var name="hawkeye_weak_material" value="metal" />
	<var name="hawkeye_weak_multiplier" value="0.05" />
	<var name="hawkeye_strong_material" value="none" />
	<var name="hawkeye_strong_multiplier" value="1" />
	<var name="hawkeye_special_indicator_length" value="1000" />
	<var name="hawkeye_arrow_speed" value="15" />
	<var name="hawkeye_arrow_radius" value="100" />
	<var name="hawkeye_arrow_impulse" value="10" />
	<var name="hawkeye_arrow_damage" value="150" />
	<var name="hawkeye_arrow_explosion_scale" value="1.5" />
	
	
	<!-- Wasp settings -->
	<var name="wasp_density" value="0.9" />
	<var name="wasp_friction" value="1.0" />
	<var name="wasp_restitution" value="0.1" />
	<var name="wasp_destruction" value="2.5" />
	<var name="wasp_angular_damping" value="4.0" />
	<var name="wasp_linear_damping" value="0.1" />
	<var name="wasp_tween_out_transition" value="easeOutCubic" />
	<var name="wasp_scale" value="0.005" />
	<var name="wasp_special_speed" value="10" />
	<var name="wasp_special_destruction" value="4.0" />
	<var name="wasp_special_damage" value="100.0" />
	<var name="wasp_special_dropoff" value="0.993" />
	<var name="wasp_special_shots" value="5" />
	<var name="wasp_special_shotdelay" value="5" />
	<var name="wasp_special_length" value="30" />
	<var name="wasp_special_lifetime" value="0.25" />
	<var name="wasp_weak_material" value="glass" />
	<var name="wasp_weak_multiplier" value="0.05" />
	<var name="wasp_strong_material" value="none" />
	<var name="wasp_strong_multiplier" value="1" />
	<var name="wasp_special_indicator_length" value="1000" />
	
	
	
	<!-- Enemies -->
	<var name="minion_density" value="0.5" />
	<var name="minion_friction" value="0.8" />
	<var name="minion_restitution" value="0.2" />
	<var name="minion_destruction" value="2" />
	<var name="minion_health" value="5" />
	<var name="minion_death_angle" value="65" />
	
	<var name="boss_density" value="0.7" />
	<var name="boss_friction" value="0.8" />
	<var name="boss_restitution" value="0.2" />
	<var name="boss_destruction" value="3" />
	<var name="boss_health" value="20" />
	<var name="boss_death_angle" value="65" />
	
	

	<!-- Materials -->		<!-- Density = 0.0 means that the object is static. -->
	<var name="metal_density" value="1.1" />
	<var name="metal_friction" value="0.5" />
	<var name="metal_restitution" value="0.3" />
	<var name="metal_destruction" value="2.5" />
	<var name="metal_health" value="35" />
	<var name="metal_angular_damping" value="1.0" />
	<var name="metal_linear_damping" value="1.0" />
	
	<var name="stone_density" value="1" />
	<var name="stone_friction" value="1.0" />
	<var name="stone_restitution" value="0.1" />
	<var name="stone_destruction" value="2" />
	<var name="stone_health" value="25" />
	<var name="stone_angular_damping" value="1.0" />
	<var name="stone_linear_damping" value="1.0" />
	
	<var name="rubber_density" value="3.5" />
	<var name="rubber_friction" value="0.6" />
	<var name="rubber_restitution" value="0.5" />
	<var name="rubber_destruction" value="0.3" />
	<var name="rubber_health" value="8" />
	<var name="rubber_angular_damping" value="1.0" />
	<var name="rubber_linear_damping" value="1.0" />
	
	<var name="wood_density" value="0.6" />
	<var name="wood_friction" value="0.9" />
	<var name="wood_restitution" value="0.2" />
	<var name="wood_destruction" value="0.5" />
	<var name="wood_health" value="25" />
	<var name="wood_angular_damping" value="1.0" />
	<var name="wood_linear_damping" value="1.0" />
	
	<var name="glass_density" value="0.4" />
	<var name="glass_friction" value="0.8" />
	<var name="glass_restitution" value="0.2" />
	<var name="glass_destruction" value="0.5" />
	<var name="glass_health" value="15" />
	<var name="glass_angular_damping" value="1.0" />
	<var name="glass_linear_damping" value="1.0" />
	
	<var name="ground_density" value="0.0" />
	<var name="ground_friction" value="0.8" />
	<var name="ground_restitution" value="0.2" />
		
	<var name="lightning_rod_triangle_density" value="0.4" />
	<var name="lightning_rod_triangle_friction" value="0.5" />
	<var name="lightning_rod_triangle_restitution" value="0.2" />
	<var name="lightning_rod_triangle_destruction" value="0.5" />
	<var name="lightning_rod_triangle_health" value="2" />
	<var name="lightning_rod_radius" value="200" />
	
	<var name="exploding_barrel_density" value="0.4" />
	<var name="exploding_barrel_friction" value="0.5" />
	<var name="exploding_barrel_restitution" value="0.3" />
	<var name="exploding_barrel_destruction" value="0.5" />
	<var name="exploding_barrel_health" value="0.2" />
	<var name="exploding_barrel_radius" value="150" />
	<var name="exploding_barrel_force" value="50" />
	<var name="exploding_barrel_damage" value="500" />
	
	
	
	<!-- Catapult/cannon settings -->
	<var name="catapult_baseX" value="0" />
	<var name="catapult_baseY" value="100" />
	<var name="catapult_barrel_length" value="130" />
	<var name="hulk_min_cannon_force" value="10" />
	<var name="hulk_max_cannon_force" value="32" />
	<var name="thor_min_cannon_force" value="10" />
	<var name="thor_max_cannon_force" value="30" />
	<var name="ironman_min_cannon_force" value="13" />
	<var name="ironman_max_cannon_force" value="33" />
	<var name="cptamerica_min_cannon_force" value="8" />
	<var name="cptamerica_max_cannon_force" value="28" />
	
	<var name="blackpanther_min_cannon_force" value="8" />
	<var name="blackpanther_max_cannon_force" value="28" />
	
	<var name="hawkeye_min_cannon_force" value="8" />
	<var name="hawkeye_max_cannon_force" value="29" />
	
	<var name="wasp_min_cannon_force" value="9" />
	<var name="wasp_max_cannon_force" value="30" />
	
	<var name="catapult_fire_max_angle" value="80" />
	<var name="catapult_fire_min_angle" value="0" />
	<var name="update_force_per_second" value="200" />
	<var name="update_angle_per_second" value="60" />
	<var name="fade_gui_time" value="1.0" />
	
	
	
	<!-- Score -->
	<var name="wood_score" value="100" />
	<var name="stone_score" value="100" />
	<var name="metal_score" value="100" />
	<var name="glass_score" value="100" />
	<var name="rubber_score" value="100" />
	<var name="minion_score" value="5000" />
	<var name="boss_score" value="25000" />
	<var name="exploding_barrel_score" value="500" />
	<var name="lightning_rod_triangle_score" value="2500" />
	<var name="character_score" value="5000" />
	
	<var name="score_scroll_time" value="1.5" />
	<var name="alpha_scroll_time" value="0.5" />
	<var name="score_scroll_transition" value="easeInSine" />
	<var name="score_scroll_length" value="20" />



	<!-- Particle settings -->
	<var name="particle_density" value="1.0" />
	<var name="particle_friction" value="0.1" />
	<var name="particle_restitution" value="0.1" />
	<var name="particle_destruction" value="0" />
	<var name="particle_is_sensor" value="true" />
	<var name="particle_health" value="-1" />
	<var name="particle_scale" value="1" />
	<var name="particle_score" value="0" />
	<var name="particle_linear_damping" value="0.1" />
	<var name="particle_angular_damping" value="4.0" />
	<var name="particles_from_standard_object" value="6" />
	<var name="particle_max_torque" value="2" />
	<var name="particle_max_impulse" value="10" />
	
	
	
	<!-- Camera Settings -->
	<var name="cam_start_x" value="75" />
	<var name="cam_max_speed" value="85" />
	<var name="cam_position_ease" value="0.2" />
	<var name="cam_zoom_offset_x" value="0" />
	<var name="cam_zoom_offset_y" value="0.8" />
	<var name="cam_zoom_scale_offset" value="0.2" />
	<var name="cam_zoom_scale" value="0.0015" />
	<var name="cam_zoom_ease" value="0.1" />
	<var name="cam_zoom_min" value="0.4" />
	<var name="cam_zoom_max" value="1.3" />
	<var name="cam_offset_x" value="250" />
	
	
	
	<!-- Trace settings (after projectile) -->
	<var name="frames_between_traces" value="3" />
	<var name="min_length_between_traces" value="25" />
	
	
	
	<!-- Parallax settings -->
	<var name="parallax_background_offset_y" value="-300" />

	
	
	<!-- Game over settings -->
	<var name="wait_for_game_over_delay" value="2.0" />
	
</settings>
