﻿<?xml version="1.0" encoding="utf-8" ?>
<data>

<level
level="1"

	timeOfWinLevel="55000"
	scorePerBoss="10000"
	scorePerTimeLevel="5000"
	scorePerWinMinigameHyper="0"
	scorePerWinBossWithHyper="0"

 	enabledSHOOT="1"
	enabledLIGHTING="0"
	enabledTELEKINESIS="0"
	enabledDEFENSE="0"
	cooldownMove = "0"

	upgradeHud="1"
	playerHP="50"
	playerMP="50"
	
	limitHPChangeMP="10"
	speedChargeNormal="0.006"
	speedChargeRage="0.006"
	speedBullets = "1.5"
	
	speedChargeSHOOT="0.2"
	speedChargeLIGHTING="0.16"
	speedChargeTELEKINESIS="0.12"
	
	cooldownShoot="250"
	cooldownLighting="300"
	cooldownTelekinesis="500"
	
	upgradeShoot="1"
	upgradeLighting="0"
	upgradeTelekinesis="0"
	
	costDefense="10"
	costShoot="15"
	costLighting="0"
	costTelekinesis="0"

	damageSHOOT="6"
	damageLIGHTING="0"
	damageTELEKINESIS="0"
	stunTimeTELEKINESIS="0"
	
	timeNextLighting = "0"
	timeAlertLighting = "0"
	
	defenseDamageReceived="100"
	defenseSpeedRecharge="1000000"
	defenseSpeedDischarge="0.1"
	defenseTimeKO="3000"
	
	hyperRatio="0"
	hyperDamageBullet="0"
	hyperSpeedBullets="0"
	hyperLightingTimeDisable="3000"
	
	bonusFrecuency="8000"
	bonusProbability="25"
	bonusTimeWait="5000"
	bonusTimeApply="11000"
	bonusPercentHP="0.4"
	bonusPercentMP="0.3"
	bonusChargeFactor="2"
	bonusDamageFactor="0.5"
	bonusAttackFactor="1.7"
	
    soundBGMAXRange="30"
    soundBGMINRange="5"
    typeSoundGameplay="gameplay01"	
/>

<level
level="2"

	timeOfWinLevel="60000"
	scorePerBoss="12000"
	scorePerTimeLevel="6000"
	scorePerWinMinigameHyper="0"
	scorePerWinBossWithHyper="0"

 	enabledSHOOT="1"
	enabledLIGHTING="0"
	enabledTELEKINESIS="0"
	enabledDEFENSE="1"
	cooldownMove = "0"

	upgradeHud="1"
	playerHP="50"
	playerMP="50"
	
	limitHPChangeMP="10"
	speedChargeNormal="0.006"
	speedChargeRage="0.006"
	speedBullets = "1.5"
	
	speedChargeSHOOT="0.2"
	speedChargeLIGHTING="0.16"
	speedChargeTELEKINESIS="0.12"
	
	cooldownShoot="250"
	cooldownLighting="300"
	cooldownTelekinesis="500"
	
	upgradeShoot="1"
	upgradeLighting="0"
	upgradeTelekinesis="0"
	
	costDefense="10"
	costShoot="15"
	costLighting="20"
	costTelekinesis="10"

	damageSHOOT="6"
	damageLIGHTING="0"
	damageTELEKINESIS="0"
	stunTimeTELEKINESIS="0"
	
	timeNextLighting = "0"
	timeAlertLighting = "0"
	
	defenseDamageReceived="100"
	defenseSpeedRecharge="1000000"
	defenseSpeedDischarge="0.1"
	defenseTimeKO="3000"
	
	hyperRatio="0"
	hyperDamageBullet="0"
	hyperSpeedBullets="0"
	hyperLightingTimeDisable="0"
	
	bonusFrecuency="8000"
	bonusProbability="25"
	bonusTimeWait="5000"
	bonusTimeApply="11000"
	bonusPercentHP="0.4"
	bonusPercentMP="0.3"
	bonusChargeFactor="2"
	bonusDamageFactor="0.5"
	bonusAttackFactor="1.7"
	
	soundBGMAXRange="30"
    soundBGMINRange="5"
    typeSoundGameplay="gameplay02"
/>

<level
level="3"

	timeOfWinLevel="65000"
	scorePerBoss="15000"
	scorePerTimeLevel="7500"
	scorePerWinMinigameHyper="0"
	scorePerWinBossWithHyper="0"

 	enabledSHOOT="1"
	enabledLIGHTING="1"
	enabledTELEKINESIS="0"
	enabledDEFENSE="1"
	cooldownMove = "0"

	upgradeHud="2"
	playerHP="75"
	playerMP="75"
	
	limitHPChangeMP="10"
	speedChargeNormal="0.008"
	speedChargeRage="0.008"
	speedBullets = "1.5"
	
	speedChargeSHOOT="0.2"
	speedChargeLIGHTING="0.16"
	speedChargeTELEKINESIS="0.12"
	
	cooldownShoot="250"
	cooldownLighting="300"
	cooldownTelekinesis="500"
	
	upgradeShoot="1"
	upgradeLighting="1"
	upgradeTelekinesis="0"
	
	costDefense="10"
	costShoot="15"
	costLighting="20"
	costTelekinesis="0"

	damageSHOOT="6"
	damageLIGHTING="15"
	damageTELEKINESIS="0"
	stunTimeTELEKINESIS="0"
	
	timeNextLighting = "300"
	timeAlertLighting = "500"
	
	defenseDamageReceived="100"
	defenseSpeedRecharge="1000000"
	defenseSpeedDischarge="0.1"
	defenseTimeKO="3000"
	
	hyperRatio="0"
	hyperDamageBullet="0"
	hyperSpeedBullets="0"
	hyperLightingTimeDisable="0"
	
	bonusFrecuency="8000"
	bonusProbability="25"
	bonusTimeWait="5000"
	bonusTimeApply="11000"
	bonusPercentHP="0.4"
	bonusPercentMP="0.3"
	bonusChargeFactor="2"
	bonusDamageFactor="0.5"
	bonusAttackFactor="1.7"
	
	soundBGMAXRange="30"
    soundBGMINRange="5"
    typeSoundGameplay="gameplay03"
/>

<level
level="4"

	timeOfWinLevel="70000"
	scorePerBoss="17500"
	scorePerTimeLevel="8500"
	scorePerWinMinigameHyper="0"
	scorePerWinBossWithHyper="0"

 	enabledSHOOT="1"
	enabledLIGHTING="1"
	enabledTELEKINESIS="0"
	enabledDEFENSE="1"
	cooldownMove = "0"

	upgradeHud="2"
	playerHP="75"
	playerMP="75"
	
	limitHPChangeMP="10"
	speedChargeNormal="0.008"
	speedChargeRage="0.008"
	speedBullets = "2"
	
	speedChargeSHOOT="0.2"
	speedChargeLIGHTING="0.16"
	speedChargeTELEKINESIS="0.12"
	
	cooldownShoot="250"
	cooldownLighting="450"
	cooldownTelekinesis="500"
	
	upgradeShoot="2"
	upgradeLighting="1"
	upgradeTelekinesis="0"
	
	costDefense="10"
	costShoot="20"
	costLighting="25"
	costTelekinesis="0"

	damageSHOOT="12"
	damageLIGHTING="15"
	damageTELEKINESIS="0"
	stunTimeTELEKINESIS="0"
	
	timeNextLighting = "300"
	timeAlertLighting = "500"
	
	defenseDamageReceived="100"
	defenseSpeedRecharge="1000000"
	defenseSpeedDischarge="0.1"
	defenseTimeKO="3000"
	
	hyperRatio="0"
	hyperDamageBullet="0"
	hyperSpeedBullets="0"
	hyperLightingTimeDisable="0"
	
	bonusFrecuency="8000"
	bonusProbability="25"
	bonusTimeWait="5000"
	bonusTimeApply="11000"
	bonusPercentHP="0.4"
	bonusPercentMP="0.3"
	bonusChargeFactor="2"
	bonusDamageFactor="0.5"
	bonusAttackFactor="1.7"
	
	soundBGMAXRange="30"
    soundBGMINRange="5"
    typeSoundGameplay="gameplay01"
/>

<level
level="5"

	timeOfWinLevel="80000"
	scorePerBoss="20000"
	scorePerTimeLevel="10000"
	scorePerWinMinigameHyper="0"
	scorePerWinBossWithHyper="0"

 	enabledSHOOT="1"
	enabledLIGHTING="1"
	enabledTELEKINESIS="1"
	enabledDEFENSE="1"
	cooldownMove = "0"

	upgradeHud="3"
	playerHP="100"
	playerMP="100"
	
	limitHPChangeMP="10"
	speedChargeNormal="0.008"
	speedChargeRage="0.008"
	speedBullets = "2"
	
	speedChargeSHOOT="0.2"
	speedChargeLIGHTING="0.16"
	speedChargeTELEKINESIS="0.12"
	
	cooldownShoot="250"
	cooldownLighting="450"
	cooldownTelekinesis="500"
	
	upgradeShoot="2"
	upgradeLighting="1"
	upgradeTelekinesis="0"
	
	costDefense="10"
	costShoot="20"
	costLighting="20"
	costTelekinesis="25"

	damageSHOOT="12"
	damageLIGHTING="15"
	damageTELEKINESIS="0"
	stunTimeTELEKINESIS="8000"
	
	timeNextLighting = "300"
	timeAlertLighting = "500"
	
	defenseDamageReceived="100"
	defenseSpeedRecharge="1000000"
	defenseSpeedDischarge="0.1"
	defenseTimeKO="3000"
	
	hyperRatio="0"
	hyperDamageBullet="0"
	hyperSpeedBullets="0"
	hyperLightingTimeDisable="0"
	
	bonusFrecuency="8000"
	bonusProbability="25"
	bonusTimeWait="5000"
	bonusTimeApply="11000"
	bonusPercentHP="0.4"
	bonusPercentMP="0.3"
	bonusChargeFactor="2"
	bonusDamageFactor="0.5"
	bonusAttackFactor="1.7"
	
	soundBGMAXRange="30"
    soundBGMINRange="5"
    typeSoundGameplay="gameplay02"
/>

<level
level="6"

	timeOfWinLevel="85000"
	scorePerBoss="22500"
	scorePerTimeLevel="11500"
	scorePerWinMinigameHyper="0"
	scorePerWinBossWithHyper="0"

 	enabledSHOOT="1"
	enabledLIGHTING="1"
	enabledTELEKINESIS="1"
	enabledDEFENSE="1"
	cooldownMove = "0"

	upgradeHud="3"
	playerHP="100"
	playerMP="100"
	
	limitHPChangeMP="10"
	speedChargeNormal="0.008"
	speedChargeRage="0.008"
	speedBullets = "2"
	
	speedChargeSHOOT="0.2"
	speedChargeLIGHTING="0.16"
	speedChargeTELEKINESIS="0.12"
	
	cooldownShoot="250"
	cooldownLighting="800"
	cooldownTelekinesis="500"
	
	upgradeShoot="2"
	upgradeLighting="2"
	upgradeTelekinesis="0"
	
	costDefense="10"
	costShoot="20"
	costLighting="30"
	costTelekinesis="25"

	damageSHOOT="15"
	damageLIGHTING="15"
	damageTELEKINESIS="0"
	stunTimeTELEKINESIS="8000"
	
	timeNextLighting = "800"
	timeAlertLighting = "500"
	
	defenseDamageReceived="100"
	defenseSpeedRecharge="1000000"
	defenseSpeedDischarge="0.1"
	defenseTimeKO="0"
	
	hyperRatio="0"
	hyperDamageBullet="0"
	hyperSpeedBullets="0"
	hyperLightingTimeDisable="0"
	
	bonusFrecuency="8000"
	bonusProbability="25"
	bonusTimeWait="5000"
	bonusTimeApply="11000"
	bonusPercentHP="0.4"
	bonusPercentMP="0.3"
	bonusChargeFactor="2"
	bonusDamageFactor="0.5"
	bonusAttackFactor="1.7"
	
	soundBGMAXRange="30"
    soundBGMINRange="5"
    typeSoundGameplay="gameplay03"
/>

<level
level="7"

	timeOfWinLevel="90000"
	scorePerBoss="25000"
	scorePerTimeLevel="12500"
	scorePerWinMinigameHyper="0"
	scorePerWinBossWithHyper="0"

 	enabledSHOOT="1"
	enabledLIGHTING="1"
	enabledTELEKINESIS="1"
	enabledDEFENSE="1"
	cooldownMove = "0"

	upgradeHud="3"
	playerHP="100"
	playerMP="100"
	
	limitHPChangeMP="10"
	speedChargeNormal="0.009"
	speedChargeRage="0.009"
	speedBullets = "2"
	
	speedChargeSHOOT="0.2"
	speedChargeLIGHTING="0.16"
	speedChargeTELEKINESIS="0.12"
	
	cooldownShoot="250"
	cooldownLighting="300"
	cooldownTelekinesis="500"
	
	upgradeShoot="3"
	upgradeLighting="2"
	upgradeTelekinesis="0"
	
	costDefense="10"
	costShoot="25"
	costLighting="25"
	costTelekinesis="25"

	damageSHOOT="18"
	damageLIGHTING="15"
	damageTELEKINESIS="0"
	stunTimeTELEKINESIS="8000"
	
	timeNextLighting = "800"
	timeAlertLighting = "500"
	
	defenseDamageReceived="100"
	defenseSpeedRecharge="1000000"
	defenseSpeedDischarge="0.1"
	defenseTimeKO="3000"
	
	hyperRatio="0"
	hyperDamageBullet="0"
	hyperSpeedBullets="0"
	hyperLightingTimeDisable="0"
	
	bonusFrecuency="8000"
	bonusProbability="25"
	bonusTimeWait="5000"
	bonusTimeApply="11000"
	bonusPercentHP="0.4"
	bonusPercentMP="0.3"
	bonusChargeFactor="2"
	bonusDamageFactor="0.5"
	bonusAttackFactor="1.7"
	
	soundBGMAXRange="30"
    soundBGMINRange="5"
    typeSoundGameplay="gameplay01"
/>

<level
level="8"

	timeOfWinLevel="95000"
	scorePerBoss="27500"
	scorePerTimeLevel="13000"
	scorePerWinMinigameHyper="0"
	scorePerWinBossWithHyper="0"

 	enabledSHOOT="1"
	enabledLIGHTING="1"
	enabledTELEKINESIS="1"
	enabledDEFENSE="1"
	cooldownMove = "0"

	upgradeHud="4"
	playerHP="150"
	playerMP="150"
	
	limitHPChangeMP="10"
	speedChargeNormal="0.009"
	speedChargeRage="0.009"
	speedBullets = "2"
	
	speedChargeSHOOT="0.2"
	speedChargeLIGHTING="0.16"
	speedChargeTELEKINESIS="0.12"
	
	cooldownShoot="250"
	cooldownLighting="300"
	cooldownTelekinesis="500"
	
	upgradeShoot="3"
	upgradeLighting="3"
	upgradeTelekinesis="0"
	
	costDefense="10"
	costShoot="25"
	costLighting="30"
	costTelekinesis="25"

	damageSHOOT="20"
	damageLIGHTING="15"
	damageTELEKINESIS="0"
	stunTimeTELEKINESIS="8000"
	
	timeNextLighting = "800"
	timeAlertLighting = "500"
	
	defenseDamageReceived="100"
	defenseSpeedRecharge="1000000"
	defenseSpeedDischarge="0.1"
	defenseTimeKO="3000"
	
	hyperRatio="0"
	hyperDamageBullet="0"
	hyperSpeedBullets="0"
	hyperLightingTimeDisable="0"
	
	bonusFrecuency="8000"
	bonusProbability="25"
	bonusTimeWait="5000"
	bonusTimeApply="11000"
	bonusPercentHP="0.4"
	bonusPercentMP="0.3"
	bonusChargeFactor="2"
	bonusDamageFactor="0.5"
	bonusAttackFactor="1.7"
	
	soundBGMAXRange="30"
    soundBGMINRange="5"
    typeSoundGameplay="gameplay02"
/>

<level
level="9"

	timeOfWinLevel="90000"
	scorePerBoss="30000"
	scorePerTimeLevel="15000"
	scorePerWinMinigameHyper="0"
	scorePerWinBossWithHyper="0"

 	enabledSHOOT="1"
	enabledLIGHTING="1"
	enabledTELEKINESIS="1"
	enabledDEFENSE="1"
	cooldownMove = "0"

	upgradeHud="4"
	playerHP="150"
	playerMP="150"

	limitHPChangeMP="10"
	speedChargeNormal="0.009"
	speedChargeRage="0.009"
	speedBullets = "2"
	
	speedChargeSHOOT="0.2"
	speedChargeLIGHTING="0.16"
	speedChargeTELEKINESIS="0.12"
	
	cooldownShoot="250"
	cooldownLighting="300"
	cooldownTelekinesis="500"
	
	upgradeShoot="3"
	upgradeLighting="3"
	upgradeTelekinesis="0"
	
	costDefense="10"
	costShoot="25"
	costLighting="30"
	costTelekinesis="25"

	damageSHOOT="20"
	damageLIGHTING="15"
	damageTELEKINESIS="0"
	stunTimeTELEKINESIS="8000"
	
	timeNextLighting = "800"
	timeAlertLighting = "500"
	
	defenseDamageReceived="100"
	defenseSpeedRecharge="1000000"
	defenseSpeedDischarge="0.1"
	defenseTimeKO="3000"
	
	hyperRatio="0"
	hyperDamageBullet="0"
	hyperSpeedBullets="0"
	hyperLightingTimeDisable="0"
	
	bonusFrecuency="8000"
	bonusProbability="25"
	bonusTimeWait="5000"
	bonusTimeApply="11000"
	bonusPercentHP="0.4"
	bonusPercentMP="0.3"
	bonusChargeFactor="2"
	bonusDamageFactor="0.5"
	bonusAttackFactor="1.7"
	
	soundBGMAXRange="30"
    soundBGMINRange="5"
    typeSoundGameplay="gameplay03"
/>

</data>