﻿<?xml version="1.0" encoding="utf-8" ?>
<data>
    <metaldragon>
        <defense value="5"/>
        <damage value="5" />
        <states id="0" onFinishState="1" allowInterruption="0">
            <state type="move" params="speed:0.1;x:100;y:-20;type:normal" />
            <state type="move" params="speed:0.1;x:-100;y:20;type:normal" />
            <state type="attack" params="type:normal;speed:0.2" />
            <state type="move" params="speed:0.1;x:-100;y:-20;type:normal" />
            <state type="attack" params="type:normal;speed:0.2" />
            <state type="move" params="speed:0.1;x:100;y:20;type:normal" />
            <state type="stand" params="time:400;facing:right" />
            <state type="attack" params="type:normal;speed:0.2" />
        </states>
        <states id="1" onFinishDoState="2" allowInterruption="0">
            <state type="stand" params="time:500;facing:left" />
            <state type="move" params="speed:0.1;x:100;y:-20;type:normal" />
            <state type="attack" params="type:normal;speed:0.2" />
            <state type="stand" params="time:400;facing:left" />
            <state type="move" params="speed:0.1;x:-100;y:20;type:normal" />
            <state type="stand" params="time:200;facing:left" />
            <state type="attack" params="type:normal;speed:0.2" />
            <state type="move" params="speed:0.1;x:-100;y:-20;type:normal" />
            <state type="move" params="speed:0.1;x:100;y:20;type:normal" />
            <state type="attack" params="type:normal;speed:0.2" />
        </states>
        <states id="2" onFinishDoState="1" allowInterruption="0">
            <state type="move" params="time:3500;facing:left" />
            <state type="attack" params="type:normal;speed:0.2" />
            <state type="move" params="speed:0.1;x:100;y:-20;type:normal" />
            <state type="attack" params="type:normal;speed:0.2" />
            <state type="stand" params="time:300;facing:left" />
            <state type="move" params="speed:0.1;x:-100;y:20;type:normal" />
            <state type="attack" params="type:normal;speed:0.2" />
            <state type="stand" params="time:300;facing:left" />
            <state type="move" params="speed:0.1;x:-100;y:-20;type:normal" />
            <state type="attack" params="type:normal;speed:0.2" />
            <state type="move" params="speed:0.1;x:100;y:20;type:normal" />
            <state type="attack" params="type:normal;speed:0.2" />
        </states>
        
        <onInterruptedState statesID="0" doStatesID="1" />
    </metaldragon>
    
    <gargoyle>
        <defense value="5"/>
        <damage value="5" />
        <states id="0" onFinishState="1" allowInterruption="0">
            <state type="move" params="speed:0.1;x:104;y:-20;type:normal" />
            <state type="move" params="speed:0.1;x:-104;y:20;type:normal" />
            <state type="attack" params="type:normal;speed:0.2" />
            <state type="move" params="speed:0.1;x:-104;y:-20;type:normal" />
            <state type="attack" params="type:normal;speed:0.2" />
            <state type="move" params="speed:0.1;x:104;y:20;type:normal" />
            <state type="stand" params="time:400;facing:right" />
            <state type="attack" params="type:normal;speed:0.2" />
        </states>
        <states id="1" onFinishDoState="2" allowInterruption="0">
            <state type="stand" params="time:500;facing:left" />
            <state type="move" params="speed:0.1;x:104;y:-20;type:normal" />
            <state type="attack" params="type:normal;speed:0.2" />
            <state type="stand" params="time:400;facing:left" />
            <state type="move" params="speed:0.1;x:-104;y:20;type:normal" />
            <state type="stand" params="time:200;facing:left" />
            <state type="attack" params="type:normal;speed:0.2" />
            <state type="move" params="speed:0.1;x:-104;y:-20;type:normal" />
            <state type="move" params="speed:0.1;x:104;y:20;type:normal" />
            <state type="attack" params="type:normal;speed:0.2" />
        </states>
        <states id="2" onFinishDoState="0" allowInterruption="0">
            <state type="stand" params="time:3500;facing:left" />
            <state type="attack" params="type:normal;speed:0.2" />
            <state type="move" params="speed:0.1;x:104;y:-20;type:normal" />
            <state type="attack" params="type:normal;speed:0.2" />
            <state type="stand" params="time:300;facing:left" />
            <state type="move" params="speed:0.1;x:-104;y:20;type:normal" />
            <state type="attack" params="type:normal;speed:0.2" />
            <state type="stand" params="time:300;facing:left" />
            <state type="move" params="speed:0.1;x:-104;y:-20;type:normal" />
            <state type="attack" params="type:normal;speed:0.2" />
            <state type="move" params="speed:0.1;x:104;y:20;type:normal" />
            <state type="attack" params="type:normal;speed:0.2" />
        </states>
        
        <onInterruptedState statesID="0" doStatesID="1" />
    </gargoyle>
</data>