<level location="map_australia">
    <!-- Music track to play -->
    <music>Australia</music>
    <!-- How many points we get for finishing on the first try -->
    <firstTryBonus>10000</firstTryBonus>
    <!-- Set pan window parameters for start, play and end -->
    <pan start="-725" play="-680" end="-700"/>
    <!-- How much time we have, and how much less time we get per checkpoint, as we go -->
    <Checkpoint time="17" decrease="2"/>
    <!-- Sky art -->
    <sky id="bmpSky" rate="0.1"/>
    <!-- Sea art and wave parameters -->
    <sea id="bmpSea" ripple="2" loop="2000" interval="75000"/>
    <!-- Beach art -->
    <beach id="bmpBeach"/>
    <!-- Moseby in his boat -->
    <stuff fx="50" fy="100">Moseby_Boat</stuff>
    <!-- The jet ski -->
    <stuff fx="5" fy="200">zack_Jetski</stuff>
    <stuff fy="150" fx="-25" scale="0.75">Australia_Start</stuff>
    <!-- Object listsObjects are strings of comma-separated resource IDs Lists are given a starting point and separation distance, and the specified items are created at those offsets.Lists can overlap.  So you can specify a ramp or two, and then more stuff after a longer distance in another stuff list.-->
    <stuff fy="120" fx="1510" distance="1500" scale="0.5" repeats="11">cp_australia</stuff>
    <stuff fy="140" fx="500" distance="633" scale="0.5" repeats="25">buoy_australia</stuff>
    <stuff fy="250" fx="500" distance="633" scale="0.5" repeats="25">buoy_australia</stuff>
    <stuff fy="155" fx="16492" scale="0.75">Australia_End_BG</stuff>
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    <thing id="islet_australia1" fx="4294" fy="25"/>
    <thing id="islet_australia1" fx="9095" fy="33"/>
    <thing id="islet_australia1" fx="16655" fy="29"/>
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    <thing id="islet_australia2" fx="7195" fy="43"/>
    <thing id="islet_australia2" fx="1347" fy="13"/>
    <thing id="ramp_australia" fx="369" fy="182"/>
    <thing id="ramp_australia" fx="895" fy="175"/>
    <thing id="ramp_australia" fx="1465" fy="226"/>
    <thing id="ramp_australia" fx="1468" fy="141"/>
    <thing id="hoop_back_australia" fx="1980" fy="173"/>
    <thing id="hoop_back_australia" fx="3380" fy="138"/>
    <thing id="hoop_back_australia" fx="4683" fy="224"/>
    <thing id="hoop_back_australia" fx="9156" fy="175"/>
    <thing id="hoop_back_australia" fx="12784" fy="143"/>
    <thing id="ramp_australia" fx="13793" fy="171"/>
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    <thing id="ramp_australia" fx="15262" fy="166"/>
    <thing id="ramp_australia" fx="15583" fy="143"/>
    <thing id="ramp_australia" fx="15851" fy="184"/>
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    <thing id="ramp_australia" fx="11413" fy="185"/>
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    <thing id="ramp_australia" fx="10200" fy="145"/>
    <thing id="ramp_australia" fx="9936" fy="150"/>
    <thing id="ramp_australia" fx="9461" fy="173"/>
    <thing id="ramp_australia" fx="8309" fy="213"/>
    <thing id="ramp_australia" fx="7954" fy="217"/>
    <thing id="ramp_australia" fx="7563" fy="156"/>
    <thing id="ramp_australia" fx="7286" fy="159"/>
    <thing id="ramp_australia" fx="6962" fy="151"/>
    <thing id="ramp_australia" fx="6559" fy="215"/>
    <thing id="ramp_australia" fx="6316" fy="217"/>
    <thing id="ramp_australia" fx="6053" fy="217"/>
    <thing id="ramp_australia" fx="5699" fy="170"/>
    <thing id="ramp_australia" fx="5497" fy="169"/>
    <thing id="ramp_australia" fx="5067" fy="204"/>
    <thing id="ramp_australia" fx="3777" fy="182"/>
    <thing id="ramp_australia" fx="4161" fy="213"/>
    <thing id="ramp_australia" fx="2423" fy="172"/>
    <thing id="ramp_australia" fx="2769" fy="214"/>
    <thing id="ramp_australia" fx="3095" fy="161"/>
    <thing id="med_Australia" fx="2243" fy="168"/>
    <thing id="med_Australia" fx="5851" fy="167"/>
    <thing id="med_Australia" fx="6735" fy="221"/>
    <thing id="med_Australia" fx="9608" fy="178"/>
    <thing id="med_Australia" fx="13275" fy="169"/>
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    <thing id="seaweed" fx="16212" fy="224"/>
    <thing id="seaweed" fx="16125" fy="236"/>
    <!-- Wrap certain things in these 'try' blocks to set when they appear (1=first) -->
    <try diff="2">
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        <thing id="stopwatch_power" fx="7845" fy="184"/>
        <thing id="stopwatch_power" fx="14632" fy="206"/>
    </try>
    <try diff="3">
        <thing id="stopwatch_power" fx="9942" fy="153"/>
        <thing id="stopwatch_power" fx="12386" fy="157"/>
        <thing id="stopwatch_power" fx="12985" fy="157"/>
    </try>
    <try diff="4">
        <thing id="stopwatch_power" fx="9993" fy="163"/>
        <thing id="stopwatch_power" fx="13453" fy="166"/>
        <thing id="stopwatch_power" fx="15900" fy="148"/>
    </try>
    <thing id="timewarp_power" fx="8157" fy="142"/>
    <thing id="dolphins_power" fx="3563" fy="245"/>
    <thing id="rocket_power" fx="11574" fy="191"/>
    <thing id="stopwatch_power" fx="2885" fy="135"/>
    <thing id="stopwatch_power" fx="3409" fy="220"/>
    <thing id="stopwatch_power" fx="8910" fy="243"/>
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    <thing id="wave" fx="12403" fy="119"/>
    <thing id="wave" fx="15984" fy="227"/>
    <thing id="cruise_ship_1" fx="16270" fy="-2"/>
    <thing id="cruise_ship_2" fx="9111" fy="0"/>
    <thing id="sailboat_1" fx="7582" fy="15"/>
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    <thing id="sailboat_4" fx="14629" fy="50"/>
    <thing id="coin_Australia" fx="142" fy="191"/>
    <thing id="coin_Australia" fx="209" fy="184"/>
    <thing id="coin_Australia" fx="280" fy="180"/>
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</level>
