<level location="map_parrot">
    <!-- Music track to play -->
    <music>ParrotIsland</music>
    <!-- How many points we get for finishing on the first try -->
    <firstTryBonus>20000</firstTryBonus>
    <!-- Set pan window parameters for start, play and end -->
    <pan start="-725" play="-680" end="-700"/>
    <!-- How much time we have, and how much less time we get per checkpoint, as we go -->
    <Checkpoint time="17" decrease="1.25"/>
    <!-- Sky art -->
    <sky id="bmpSky" rate="0.1"/>
    <!-- Sea art and wave parameters -->
    <sea id="bmpSea" ripple="2" loop="2000" interval="75000"/>
    <!-- Beach art -->
    <beach id="bmpBeach"/>
    <!-- Moseby in his boat -->
    <stuff fx="50" fy="100">Moseby_Boat</stuff>
    <!-- The jet ski -->
    <stuff fx="0" fy="200">zack_Jetski</stuff>
    <stuff fy="150" fx="-25" scale="0.75">ParrotIsland_Start</stuff>
    <!-- Object listsObjects are strings of comma-separated resource IDs Lists are given a starting point and separation distance, and the specified items are created at those offsets.Lists can overlap.  So you can specify a ramp or two, and then more stuff after a longer distance in another stuff list.-->
    <stuff fy="120" fx="1510" distance="1500" scale="0.5" repeats="11">cp_pisland</stuff>
    <stuff fy="140" fx="533" distance="500" scale="0.5" repeats="33">buoy_parrot_is</stuff>
    <!-- This is near the horizon, so x coordinate is messed up, too -->
    <stuff fy="260" fx="533" distance="500" scale="0.5" repeats="33">buoy_parrot_is</stuff>
    <stuff fy="150" fx="16492" scale="0.75">ParrotIsland_End_BG</stuff>
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    <thing id="wave" fx="272" fy="169"/>
    <thing id="wave" fx="383" fy="151"/>
    <thing id="wave" fx="440" fy="195"/>
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    <thing id="seaweed" fx="796" fy="214"/>
    <thing id="seaweed" fx="952" fy="227"/>
    <thing id="seaweed" fx="902" fy="189"/>
    <thing id="seaweed" fx="831" fy="170"/>
    <thing id="seaweed" fx="843" fy="136"/>
    <thing id="seaweed" fx="928" fy="135"/>
    <thing id="seaweed" fx="981" fy="201"/>
    <thing id="seaweed" fx="892" fy="243"/>
    <thing id="rocket_power" fx="1374" fy="224"/>
    <thing id="ramp_parrot_is" fx="1568" fy="217"/>
    <thing id="ramp_parrot_is" fx="1896" fy="217"/>
    <thing id="ramp_parrot_is" fx="2224" fy="217"/>
    <thing id="ramp_parrot_is" fx="2732" fy="172"/>
    <thing id="ramp_parrot_is" fx="3405" fy="207"/>
    <thing id="ramp_parrot_is" fx="3822" fy="167"/>
    <thing id="ramp_parrot_is" fx="4333" fy="193"/>
    <thing id="ramp_parrot_is" fx="4926" fy="182"/>
    <thing id="ramp_parrot_is" fx="5837" fy="182"/>
    <thing id="ramp_parrot_is" fx="6340" fy="156"/>
    <thing id="ramp_parrot_is" fx="6633" fy="198"/>
    <thing id="ramp_parrot_is" fx="7028" fy="213"/>
    <thing id="ramp_parrot_is" fx="7479" fy="167"/>
    <thing id="ramp_parrot_is" fx="7936" fy="214"/>
    <thing id="ramp_parrot_is" fx="8907" fy="159"/>
    <thing id="ramp_parrot_is" fx="10963" fy="198"/>
    <thing id="ramp_parrot_is" fx="12390" fy="156"/>
    <thing id="ramp_parrot_is" fx="13338" fy="166"/>
    <thing id="ramp_parrot_is" fx="15446" fy="173"/>
    <thing id="hoop_back_parrot_is" fx="14563" fy="186"/>
    <thing id="hoop_back_parrot_is" fx="10066" fy="194"/>
    <thing id="seaweed" fx="11268" fy="243"/>
    <thing id="wave" fx="11117" fy="231"/>
    <thing id="wave" fx="10007" fy="229"/>
    <thing id="wave" fx="9504" fy="180"/>
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    <thing id="wave" fx="7070" fy="150"/>
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    <thing id="wave" fx="1675" fy="160"/>
    <thing id="wave" fx="735" fy="240"/>
    <thing id="oil_slick" fx="2054" fy="222"/>
    <thing id="oil_slick" fx="2936" fy="172"/>
    <thing id="seaweed" fx="3175" fy="152"/>
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    <thing id="oil_slick" fx="10275" fy="174"/>
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    <thing id="rocket_power" fx="14255" fy="183"/>
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    <thing id="pirate_ship_1" fx="16392" fy="0"/>
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    <thing id="islet_parrot_island" fx="556" fy="25"/>
    <thing id="islet_parrot_island" fx="8179" fy="25"/>
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    <thing id="pirate_ship_1" fx="1903" fy="3"/>
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    <!-- Wrap certain things in these 'try' blocks to set when they appear (1=first) -->
    <try diff="2">
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        <thing id="stopwatch_power" fx="14632" fy="206"/>
    </try>
    <try diff="3">
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    </try>
    <try diff="4">
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        <thing id="stopwatch_power" fx="13453" fy="166"/>
        <thing id="stopwatch_power" fx="15900" fy="148"/>
    </try>
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    <thing id="med_Parrot_Island" fx="10395" fy="186"/>
    <thing id="med_Parrot_Island" fx="2508" fy="219"/>
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    <thing id="coin_Parrot_Island" fx="765" fy="134"/>
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