<level location="map_galapagos">
    <!-- Music track to play -->
    <music>Galapagos</music>
    <!-- How many points we get for finishing on the first try -->
    <firstTryBonus>10000</firstTryBonus>
    <!-- Set pan window parameters for start, play and end -->
    <pan start="-725" play="-680" end="-700"/>
    <!-- How much time we have, and how much less time we get per checkpoint, as we go -->
    <Checkpoint time="18" decrease="1"/>
    <!-- Sky art -->
    <sky id="bmpSky" rate="0.1"/>
    <!-- Sea art and wave parameters -->
    <sea id="bmpSea" ripple="2" loop="2000" interval="75000"/>
    <!-- Beach art -->
    <beach id="bmpBeach"/>
    <!-- Moseby in his boat -->
    <stuff fx="50" fy="100">Moseby_Boat</stuff>
    <!-- The jet ski -->
    <stuff fx="5" fy="200">zack_Jetski</stuff>
    <stuff fy="150" fx="-25" scale="0.75">Galapagos_Start</stuff>
    <!-- Object listsObjects are strings of comma-separated resource IDs Lists are given a starting point and separation distance, and the specified items are created at those offsets.Lists can overlap.  So you can specify a ramp or two, and then more stuff after a longer distance in another stuff list.-->
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    <stuff fy="250" fx="500" distance="633" scale="0.5" repeats="25">buoy_galapagos</stuff>
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    <thing id="sailboat_2" fx="517" fy="-2"/>
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</level>
