<?xml version="1.0"?>

<game_settings>

	<settings>
		<score_rate>.05</score_rate>
		<speed_increase_time>10</speed_increase_time>
		<speed_increase_rate>10</speed_increase_rate>
		
		<boost_mode_time>12</boost_mode_time>
		<boost_pickup_speed>500</boost_pickup_speed>
		<boost_pickup_generation_threshold>75</boost_pickup_generation_threshold>
		<boost_pickup_min_y>90</boost_pickup_min_y/>
		<boost_pickup_max_y>335</boost_pickup_max_y/>
		
		<pan_up_rate>350</pan_up_rate>
		<pan_down_rate>350</pan_down_rate>
		<pan_up_y>200</pan_up_y>
		
		<scroll_rate>
			<road>250</road>
			<tree>150</tree>
			<mountain>100</mountain>
			<acceleration>1</acceleration>
			<deceleration>1</deceleration>
		</scroll_rate>
		
		<clip_change_time>
			<!-- in seconds -->
			<tree>
				<min>5</min>
				<max>10</max>
				<blank_probability>10</blank_probability>
			</tree>
			
			<mountain>
				<min>10</min>
				<max>15</max>
				<blank_probability>10</blank_probability>
			</mountain>
			
			
		</clip_change_time>
		
		<car_settings>
			<x>200</x>
			<y>350</y>
			<speed>350</speed>
			<boost_center_y>525</boost_center_y>
			<boost_min_y>355</boost_min_y>
			<boost_max_y>585</boost_max_y>
			<invincible_time>3</invincible_time>
			<!--
			<tool_reach>100</tool_reach>
			-->
			<damage_rate>15</damage_rate>
			<max_damage>100</max_damage>
		</car_settings>
		
		<obstacles>
			
			<x_buffer>100</x_buffer>
			<start_y>365</start_y>
		
			<sequences>

				<seq>boulder,400,electric_box,400,billboard,400,freeway_sign,400,balloon,400,tower,400</seq>
				<seq>billboard,250</seq>
				<seq>boulder,250</seq>
				<seq>electric_box,250</seq>
				<seq>freeway_sign,300</seq>
				<seq>tower,250</seq>
				<seq>boulder,400</seq>
				<seq>electric_box,300</seq>
				<seq>freeway_sign,300</seq>
				<seq>tower,300</seq>
				<seq>billboard,300</seq>
				<seq>tower,150,boulder,150,freeway_sign,150,balloon,300,tower,200,billboard,175,boulder,400</seq>
				<seq>tower,400</seq>
				<seq>balloon,250</seq>
				<seq>freeway_sign,250,tower,150,boulder,175,electric_box,200,freeway_sign,400,balloon,300,tower,400</seq>
				<seq>billboard,400</seq>
				<seq>balloon,400</seq>
				<seq>boulder,300</seq>
				<seq>balloon,175,tower,175,billboard,175,freeway_sign,300,electric_box,250,balloon,400</seq>
				<seq>balloon,300</seq>
				<seq>boulder,250</seq>
				<seq>electric_box,250</seq>
				<seq>freeway_sign,100,boulder,200,electric_box,250,tower,200,billboard,100,tower,150,electric_box,400</seq>
				<seq>tower,250,electric_box,300,freeway_sign,400</seq>
				<seq>balloon,350</seq>
				<seq>freeway_sign,100,balloon,150,electric_box,400</seq>
				<seq>freeway_sign,400</seq>
				<seq>freeway_sign,250</seq>
				<seq>tower,250</seq>
				<seq>billboard,250</seq>
				<seq>boulder,100,tower,175,electric_box,300,freeway_sign,400,tower,400</seq>
				<seq>electric_box,400</seq>


			</sequences>
		</obstacles>
		
		<collectables>
			<collectable_offset>35</collectable_offset>
			<boost_probability>35</boost_probability>
			<repair_probability>15</repair_probability>
			<points_probability>2</points_probability>
			<!--
			<points_value>100</points_value>
			-->
			<repair_rate>10</repair_rate>
			<collectable_normal_y>350</collectable_normal_y>
			<collectable_stilts_y>200</collectable_stilts_y>
			<collectable_fly_y>85</collectable_fly_y>
		</collectables>
		
	</settings>

</game_settings>