<!-- REPLACEMENTS ENTITY TYPE XML -->

<playerTypeData>
	<!-- **************************************************************** -->
	<type>player</type>
	<data>player</data>
	<renderClip>player</renderClip>
	<!-- **************************************************************** -->
	<startTimeDelay>0</startTimeDelay>
	<idleTimeDelay>0</idleTimeDelay>
	<deathTimeDelay>2</deathTimeDelay>
	<invincibleDelay>2</invincibleDelay>
	<dropAnimation>false</dropAnimation>
	<animationClip></animationClip>
	<healthPoints>500</healthPoints>
	<hitPoints>0</hitPoints>
	<!-- **************************************************************** -->
	<shadowClip>playerShadow</shadowClip>
	<minShadowScale>50</minShadowScale>
	<maxShadowScale>150</maxShadowScale>
	<minShadowAlpha>20</minShadowAlpha>
	<maxShadowAlpha>80</maxShadowAlpha>
	<capShadowDistance>200</capShadowDistance>
	<!-- **************************************************************** -->
	<maxVelocity>
		<x>200</x>
		<y>0</y>
		<z>200</z>
	</maxVelocity>
	<maxAcceleration>
		<x>2000</x>
		<y>0</y>
		<z>2000</z>
	</maxAcceleration>
	<!-- **************************************************************** -->
	<tilt>
		<increment>0.1</increment>
		<leftLimit>-0.8</leftLimit>
		<rightLimit>0.8</rightLimit>
	</tilt>
	<modelTilt>
		<increment>0.03</increment>
		<leftLimit>-0.5</leftLimit>
		<rightLimit>0.5</rightLimit>
	</modelTilt>
	<!-- **************************************************************** -->
	<landing>
		<safeLimit>-400</safeLimit>
		<crashLimit>-500</crashLimit>
	</landing>
	<!-- **************************************************************** -->
	<collision>
		<isCollidable>true</isCollidable>
		<!-- ************************************************************ -->
		<collisionVolume>
			<type>rectangle</type>
			<canLand>false</canLand>
			<up>45</up>
			<down>15</down>
			<left>15</left>
			<right>15</right>
			<offset>
				<x>0</x>
				<y>0</y>
				<z>0</z>
			</offset>
		</collisionVolume>
		<collisionVolume>
			<type>circle</type>
			<canLand>false</canLand>
			<radius>30</radius>
			<offset>
				<x>0</x>
				<y>0</y>
				<z>15</z>
			</offset>
		</collisionVolume>
		<!-- ************************************************************ -->
	</collision>
	<!-- **************************************************************** -->
</playerTypeData>
