<!-- REPLACEMENTS ENTITY TYPE XML -->

<entityTypeData>
	<type>obsticle</type>
	<data>building3</data>
	<renderClip>building3</renderClip>

	<startTimeDelay>0</startTimeDelay>
	<idleTimeDelay>0</idleTimeDelay>
	<deathTimeDelay>0</deathTimeDelay>
	<invincibleDelay>0</invincibleDelay>
	<dropAnimation>false</dropAnimation>
	<animationClip></animationClip>
	<healthPoints>100</healthPoints>
	<hitPoints>50</hitPoints>

	<shadowClip></shadowClip>
	<minShadowScale>0</minShadowScale>
	<maxShadowScale>0</maxShadowScale>
	<minShadowAlpha></minShadowAlpha>
	<maxShadowAlpha>0</maxShadowAlpha>
	<capShadowDistance>0</capShadowDistance>

	<maxVelocity>
		<x>0</x>
		<y>0</y>
		<z>0</z>
	</maxVelocity>
	<maxAcceleration>
		<x>0</x>
		<y>0</y>
		<z>0</z>
	</maxAcceleration>

	<collision>
		<isCollidable>true</isCollidable>
		<collisionVolume>
			<type>rectangle</type>
			<canLand>false</canLand>
			<left>100</left>
			<right>80</right>
			<up>145</up>
			<down>0</down>
			<offset>
				<x>0</x>
				<y>0</y>
				<z>0</z>
			</offset>
		</collisionVolume>
		<collisionVolume>
			<type>rectangle</type>
			<canLand>false</canLand>
			<left>0</left>
			<right>16</right>
			<up>120</up>
			<down>0</down>
			<offset>
				<x>-50</x>
				<y>0</y>
				<z>160</z>
			</offset>
		</collisionVolume>
		<collisionVolume>
			<type>rectangle</type>
			<canLand>false</canLand>
			<left>50</left>
			<right>50</right>
			<up>90</up>
			<down>0</down>
			<offset>
				<x>-25</x>
				<y>0</y>
				<z>280</z>
			</offset>
		</collisionVolume>
	</collision>
</entityTypeData>
