﻿<game_config>
	<controls left="a" right="d" up="w" down="s" action="x" shoot="space" disableArrows="0" />
	<loader> 
		<swf>loader.swf</swf>
		<text><![CDATA[Loading]]></text>
	</loader>
	<templates swf="pok_spl_act_darkislandadventure_templates.swf"/>
	<main swf="pok_spl_act_darkislandadventure_main.swf"/>
	<sounds swf="pok_spl_act_darkislandadventure_sounds.swf"/>
	<sounds_level swf="pok_spl_act_darkislandadventure_sounds_level.swf"/>
	<sprites swf="pok_spl_act_darkislandadventure_sprites.swf"/>
	<blocks swf="pok_spl_act_darkislandadventure_blocks.swf"/>
	<characters swf="pok_spl_act_darkislandadventure_characters.swf"/>
	<level_design swf="pok_spl_act_darkislandadventure_level_design.swf"/> <!-- note: not used for release build -->
	<level_decoration swf="pok_spl_act_darkislandadventure_level_decoration.swf"/> <!-- note: not used for release build -->
	<level_design_xml swf="pok_spl_act_darkislandadventure_level_design_xml.swf"/> <!-- note: only used for release build -->
	<strings xml="strings/strings.xml"/>
	<cheat value="false"/>
	<debug value="false"/>
	<autoStartLevel value="0"/>
	<fps value="false"/>
	<parseLvlD value="true"/>
	<quality value="HIGH"/>
	<fonts swf="pok_spl_act_darkislandadventure_main.swf"/>
	<swapFonts>Lithos Pro Regular,Lithos Pro Light</swapFonts>
	<newFonts>Arial Unicode MS</newFonts>
	<embedFonts>true</embedFonts> 
	<debugGenerateBMC value="false"/>
	<nbItem value="50" />
	
	<switchFonts value="false" /> <!-- true to change main game font to Arial Unicode MS-->
	<sendAllBadges value="true" /> <!-- true to send meta even when a level or game is completed without collecting all gems -->
</game_config>