<game_text>
	<state id="start">
		<text name="btn_play">
			<![CDATA[Play]]>
		</text>
		<text name="btn_bonus">
			<![CDATA[Bonus]]>
		</text>		
	</state>
	<state id="help">
		<text name="btn_next">
			<![CDATA[Next]]>
		</text>
		<text name="btn_begin">
			<![CDATA[Begin]]>
		</text>
		<text name="btn_back">
			<![CDATA[Back]]>
		</text>		
		<text name="btn_back_to_menu">
			<![CDATA[Back to Menu]]>
		</text>
		<text name="help_title_1">
			<![CDATA[Ahoy Matey!]]>
		</text>
		<text name="help_welcome_1">
			<![CDATA[Captain Jack Sparrow at your service!<br/>Have all you scurvy scallowags logged in yet? Once you do, come aboard the ship and sail the salty seas in search of pirate's booty.<br/><br/>Fire the cannon, sink enemy ships and survive the missions to win! The prize?]]>
		</text>
		<text name="help_welcome_2">
			<![CDATA[A code to redeem gold coins in the most explosive virtual world on the web: Pirates of the Caribbean Online!  But you must be logged in to earn this code!]]>
		</text>
		<text name="help_title_2">
		 	<![CDATA[How to Play]]>
		</text>
		<text name="help_cannon_control_title">
			<![CDATA[CANNON CONTROL]]>
		</text>
		<text name="help_cannon_control">
			<![CDATA[Use your mouse to take aim at enemy ships. Click to fire your cannon.]]>
		</text>
		<text name="help_enemy_ships_title">
			<![CDATA[ENEMY SHIPS]]>
		</text>
		<text name="help_enemy_ships">
		 	<![CDATA[All the ships you see will be firing at you, and you should return the favor!]]>
		</text>
		<!--
		<text name="help_booty_title">
			<![CDATA[BOOTY]]>
		</text>
		<text name="help_booty">
			<![CDATA[Be sure to collect any Booty that may be found in the wreckage of your enemy's sunken ship.]]>
		</text>
		-->
		<text name="help_title_3">
			<![CDATA[How to Play]]>
		</text>
		<text name="help_lifebar_title">
		 	<![CDATA[LIFE BAR]]>
		</text>
		<text name="help_lifebar">
			<![CDATA[This measures your ship's damage. Don't let the bar get empty or else your ship will sink!]]>
		</text>
		<text name="help_sunk_ships_title">
		 	<![CDATA[SUNK SHIPS]]>
		</text>
		<text name="help_sunk_ships">
			<![CDATA[This shows how many ships you need to sink and how many ships you've sunk.]]>
		</text>
		<!--
		<text name="help_time_title">
		 	<![CDATA[TIME]]>
		</text>
		<text name="help_time">
			<![CDATA[Each mission is timed. You must sink as many ships as possible in the given time period.]]>
		</text>
		-->
		<text name="help_message">
			<![CDATA[Just keep your boat afloat matey, 'cause after all...<br/>Dead men tell no tales!]]>
		</text>
	</state>
	<state id="briefing">
		<text name="btn_menu">
			<![CDATA[Menu]]>
		</text>
		<text name="btn_play">
			<![CDATA[Play]]>
		</text>
		<text name="mission_1">
			<![CDATA[Mission 1]]>
		</text>
		<text name="title_1">
			<![CDATA[Tortuga to Devil's Anvil]]>
		</text>
		<text name="crew_name_1">
			<![CDATA[Joshamee Gibbs]]>
		</text>
		<text name="crew_role_1">
			<![CDATA[1st Mate, Black Pearl]]>
		</text>
		<text name="dialog_1_1">
			<![CDATA[Wantin' to be a pirate, ey? Ain't easy. Straight off, let me spell out yer assignment - man the cannons! Savvy?]]>
		</text>
		<text name="dialog_1_2">
			<![CDATA[We're off to Devil's Anvil to pay a visit to that scoundrel Barbossa, holed up in a cave. Suits him well, I'd say. Ready yer self and keep a steady hand mate. Steady as she goes...]]>
		</text>
		<text name="dialog_1_3">
			<![CDATA[]]>
		</text>				
		<text name="objective_1">
			<![CDATA[Sink 5 ships]]>
		</text>
		<text name="mission_2">
			<![CDATA[Mission 2]]>
		</text>
		<text name="title_2">
			<![CDATA[Devil's Anvil to Driftwood]]>
		</text>
		<text name="crew_name_2">
			<![CDATA[James Carver]]>
		</text>
		<text name="crew_role_2">
			<![CDATA[Seaman First Class]]>
		</text>
		<text name="dialog_2_1">
			<![CDATA[Name's Carver. That was some fine cannon work. Ye catch on quickly. We're off fer Driftwood Island soon...]]>
		</text>
		<text name="dialog_2_2">
			<![CDATA[...so keep a wary eye for East India Trading Company ships. They're well made crafts so hammer 'em with all ye got!]]>
		</text>
		<text name="dialog_2_3">
			<![CDATA[]]>
		</text>				
		<text name="objective_2">
			<![CDATA[Sink 8 ships]]>
		</text>
		<text name="mission_3">
			<![CDATA[Mission 3]]>
		</text>
		<text name="title_3">
			<![CDATA[Driftwood to Cuba]]>
		</text>
		<text name="crew_name_3">
			<![CDATA[Gunner]]>
		</text>
		<text name="crew_role_3">
			<![CDATA[Chief Cannoneer]]>
		</text>
		<text name="dialog_3_1">
			<![CDATA[AHOY, MATE! THEY CALL ME GUNNER! I BE THE CHIEF CANNONER ON THE PEARL! SORRY FER THE SHOUTIN', LOST MOST ME HEARIN'. COMES WITH THE JOB!!]]>
		</text>
		<text name="dialog_3_2">
			<![CDATA[KEEP A LOOK OUT FER SOME WELL-ARMED RIGS IN THESE WATERS. SEEMS THEY CAN SMELL BLOOD FOR MILES AWAY! STAY SHARP...]]>
		</text>
		<text name="dialog_3_3">
			<![CDATA[]]>
		</text>				
		<text name="objective_3">
			<![CDATA[Sink 8 ships]]>
		</text>
		<text name="mission_4">
			<![CDATA[Mission 4]]>
		</text>
		<text name="title_4">
			<![CDATA[Cuba to Port Royal]]>
		</text>
		<text name="crew_name_4">
			<![CDATA[Gordon Greer]]>
		</text>
		<text name="crew_role_4">
			<![CDATA[Ship's Purser]]>
		</text>
		<text name="dialog_4_1">
			<![CDATA[Yer makin' quite a reputation for yer self, I'd say. Name's Gordon Greer, ships purser. Now, here's the plan...we're slippin' into...]]>
		</text>
		<text name="dialog_4_2">
			<![CDATA[...Port Royal under cover of night. It's the Navy's headquarters so we don't wanna be drawing attention, ey?]]>
		</text>
		<text name="dialog_4_3">
			<![CDATA[]]>
		</text>				
		<text name="objective_4">
			<![CDATA[Sink 9 ships]]>
		</text>
		<text name="mission_5">
			<![CDATA[Mission 5]]>
		</text>
		<text name="title_5">
			<![CDATA[Port Royal to Isla Tormenta]]>
		</text>
		<text name="crew_name_5">
			<![CDATA[Nill Ofrill]]>
		</text>
		<text name="crew_role_5">
			<![CDATA[Riggin' Rat]]>
		</text>
		<text name="dialog_5_1">
			<![CDATA[Good work on that last mission, mate. Nill Ofrill, at your service. This next mission will test yer mettle, it will. I reckon we be headin' to a...]]>
		</text>
		<text name="dialog_5_2">
			<![CDATA[...scrappy little island called, Isla Tormenta. Captain Jack's got a score to settle with the crew of Davy Jones himself!]]>
		</text>
		<text name="dialog_5_3">
			<![CDATA[]]>
		</text>				
		<text name="objective_5">
			<![CDATA[Sink 6 Navy Ships]]>
		</text>
		<text name="mission_6">
			<![CDATA[Mission 6]]>
		</text>
		<text name="title_6">
			<![CDATA[Tormenta to Outcast]]>
		</text>
		<text name="crew_name_6">
			<![CDATA[Dr. Grogan (Doc Grog)]]>
		</text>
		<text name="crew_role_6">
			<![CDATA[Ship's Surgeon]]>
		</text>
		<text name="dialog_6_1">
			<![CDATA[Blimey, I don't feel well...sorry mate, I...gets sea sick. Landlubber at heart. Shang-hi-ed by Jack and I rue the day...now, they call me Doc Grog.]]>
		</text>
		<text name="dialog_6_2">
			<![CDATA[But as far as your cannon skills, a word to the wise... always be the first to fire. That's how ye stay safe.]]>
		</text>
		<text name="dialog_6_3">
			<![CDATA[]]>
		</text>				
		<text name="objective_6">
			<![CDATA[Sink 10 ships]]>
		</text>
		<text name="mission_7">
			<![CDATA[Mission 7]]>
		</text>
		<text name="title_7">
			<![CDATA[Outcast to Padres]]>
		</text>
		<text name="crew_name_7">
			<![CDATA[Hendry Cutts]]>
		</text>
		<text name="crew_role_7">
			<![CDATA[Ship's Bowswain]]>
		</text>
		<text name="dialog_7_1">
			<![CDATA[Halo, mate. Hendry Cutts. Ship's Bowswain. Sorry it took me a bit to welcome ye but I stay plenty busy on the Pearl, I do.]]>
		</text>
		<text name="dialog_7_2">
			<![CDATA[We're off to Padres del Fuego to smuggle gunpowder out. But be warned, some vessels 'round here are quick as lightnin'.]]>
		</text>
		<text name="dialog_7_3">
			<![CDATA[]]>
		</text>				
		<text name="objective_7">
			<![CDATA[Sink 12 ships]]>
		</text>
		<text name="mission_8">
			<![CDATA[Mission 8]]>
		</text>
		<text name="title_8">
			<![CDATA[Padres to Cutthroat]]>
		</text>
		<text name="crew_name_8">
			<![CDATA[John Smith]]>
		</text>
		<text name="crew_role_8">
			<![CDATA[2nd Officer & Ship's Carpenter]]>
		</text>
		<text name="dialog_8_1">
			<![CDATA[Shhhh! Don't let on I said this, but I overheard with me own ears Captain Sparrow and Mr. Gibbs tell of this mission - seems Captain Sparrow made a deal with the undead...]]>
		</text>
		<text name="dialog_8_2">
			<![CDATA[...Spanish on this backwater island. We be trading 'em weapons for safe passage in this area... only thing is, the weapons 're worthless. Ole Jack is a double dealer, he is!]]>
		</text>
		<text name="dialog_8_3">
			<![CDATA[]]>
		</text>				
		<text name="objective_8">
			<![CDATA[Sink 10 EITC Ships]]>
		</text>
		<text name="mission_9">
			<![CDATA[Mission 9]]>
		</text>
		<text name="title_9">
			<![CDATA[Cutthroat to Kingshead]]>
		</text>
		<text name="crew_name_9">
			<![CDATA[Giladoga]]>
		</text>
		<text name="crew_role_9">
			<![CDATA[Seaman 1st Class]]>
		</text>
		<text name="dialog_9_1">
			<![CDATA[Name's Giladoga, a nickname given by Captain Sparrow himself 'cause he can't say me given name. So, you're gettin' pretty savvy with that cannon.]]>
		</text>
		<text name="dialog_9_2">
			<![CDATA[That's good 'cause we are about to head into some murky waters...murky with blood that is. But Jack needs something in Kingshead - so off we go.]]>
		</text>
		<text name="dialog_9_3">
			<![CDATA[]]>
		</text>				
		<text name="objective_9">
			<![CDATA[Sink 8 Skeleton Ships]]>
		</text>
		<text name="mission_10">
			<![CDATA[Mission 10]]>
		</text>
		<text name="title_10">
			<![CDATA[Kingshead to Isla de la Avaricia]]>
		</text>
		<text name="crew_name_10">
			<![CDATA[Elizabeth Swann]]>
		</text>
		<text name="crew_role_10">
			<![CDATA[Damsel in Distress & 1st Rate Pirate]]>
		</text>
		<text name="dialog_10_1">
			<![CDATA[Yes, it was I that Captain Sparrow rescued, though I did do my part, fending off three Navy guards with a rusty cutlass. Thanks for your part in securing my freedom.]]>
		</text>
		<text name="dialog_10_2">
			<![CDATA[Now that I'm free of that entanglement, I will accompany the Pearl to Isla de la Avaricia. Help us get there safely and I'll be eternally grateful.]]>
		</text>
		<text name="dialog_10_3">
			<![CDATA[]]>
		</text>				
		<text name="objective_10">
			<![CDATA[Sink 14 Ships]]>
		</text>
		<text name="mission_11">
			<![CDATA[Mission 11]]>
		</text>
		<text name="title_11">
			<![CDATA[Avaricia to Ile D'Etable de Porc]]>
		</text>
		<text name="crew_name_11">
			<![CDATA[Will Turner]]>
		</text>
		<text name="crew_role_11">
			<![CDATA[Sword Maker & Pirate]]>
		</text>
		<text name="dialog_11_1">
			<![CDATA[Right, that didn't go as planned, but Elizabeth did manage to secure my release, since I was unlawfully detained by that drunken, Avaricia.  We're off to the...]]>
		</text>
		<text name="dialog_11_2">
			<![CDATA[...French privateer base, Ile de, er, sorry my French is poor, just call it, de Porc.  Here's where you come in...there are some top-of-the-line skeleton ships lurking about there...]]>
		</text>
		<text name="dialog_11_3">
			<![CDATA[...waters. So please, or the love of all that's good sink them all, mate. Show no mercy and you'll earn all of our undying gratitude. We're counting on you.]]>
		</text>				
		<text name="objective_11">
			<![CDATA[Sink 8 Skeleton Ships]]>
		</text>
		<text name="mission_12">
			<![CDATA[Mission 12]]>
		</text>
		<text name="title_12">
			<![CDATA[Ile de Porc to Tortuga]]>
		</text>
		<text name="crew_name_12">
			<![CDATA[Jack Sparrow]]>
		</text>
		<text name="crew_role_12">
			<![CDATA[Captain, Black Pearl]]>
		</text>
		<text name="dialog_12_1">
			<![CDATA[Oh, it's you. And your name is? Sorry mate, bad with names. But I know a good cannoneer when I see one and you are indeed - a good cannoneer that is.]]>
		</text>
		<text name="dialog_12_2">
			<![CDATA[So this last leg of our little voyage should be like a Sunday sail in the harbor. We'll breeze back to Tortuga,]]>
		</text>
		<text name="dialog_12_3">
			<![CDATA[Shang-hi some new crewmen, and off we go on our next...excursion. Good serving with you mate. Fair winds.]]>
		</text>				
		<text name="objective_12">
			<![CDATA[Sink 20 ships]]>
		</text>
	</state>
	<state id="loading">
		<text name="loading">
		 	<![CDATA[LOADING]]>
		</text>	
	</state>
	<state id="game">
		<text name="btn_menu">
			<![CDATA[Menu]]>
		</text>
		<text name="ready_3">
		 	<![CDATA[3]]>
		</text>
		<text name="ready_2">
		 	<![CDATA[2]]>
		</text>
		<text name="ready_1">
		 	<![CDATA[1]]>
		</text>
		<text name="ready_0">
		 	<![CDATA[GO]]>
		</text>
		<text name="difficulty_easy">
		 	<![CDATA[EASY]]>
		</text>
		<text name="difficulty_medium">
		 	<![CDATA[MEDIUM]]>
		</text>
		<text name="difficulty_expert">
		 	<![CDATA[EXPERT]]>
		</text>
		<text name="score_goal">
		 	<![CDATA[SCORE GOAL]]>
		</text>
		<text name="score">
		 	<![CDATA[SCORE]]>
		</text>
		<text name="now_playing">
		 	<![CDATA[NOW PLAYING]]>
		</text>
		<text name="feedback_1">
		 	<![CDATA[PERFECT]]>
		</text>
		<text name="feedback_2">
		 	<![CDATA[EXCELLENT]]>
		</text>
		<text name="feedback_3">
		 	<![CDATA[GOOD]]>
		</text>
		<text name="feedback_4">
		 	<![CDATA[NICE]]>
		</text>
		<text name="feedback_score_goal">
		 	<![CDATA[SCORE GOAL REACHED]]>
		</text>
		<!-- 
		<text name="health">
		 	<![CDATA[HEALTH]]>
		</text>
		 -->
		<text name="fire">
		 	<![CDATA[FIREBRAND]]>
		</text>
		<text name="fire_ball">
		 	<![CDATA[]]>
		</text>
		<text name="lighting">
		 	<![CDATA[THUNDERBOLT]]>
		</text>
		<text name="lighting_ball">
		 	<![CDATA[]]>
		</text>
		<text name="fury">
		 	<![CDATA[FURY]]>
		</text>
		<text name="fury_ball">
		 	<![CDATA[BALL]]>
		</text>
		<text name="hurry_up">
		 	<![CDATA[Hurry up]]>
		</text>
		<text name="well_done">
		 	<![CDATA[Well done!]]>
		</text>
		<text name="times_up">
		 	<![CDATA[Time's up]]>
		</text>
		<text name="destroyed">
		 	<![CDATA[You have been<br/>sunk]]>
		</text>
	</state>
	<state id="level_complete">
		<!-- 
		<text name="btn_try_again">
		 	<![CDATA[Try Again]]>
		</text>
		-->
		<text name="btn_continue">
		 	<![CDATA[Continue]]>
		</text>
		<text name="btn_menu">
		 	<![CDATA[Menu]]>
		</text>		
		<text name="isle_name_1">
		 	<![CDATA[Devil's Anvil]]>
		</text>
		<text name="isle_name_2">
		 	<![CDATA[Driftwood]]>
		</text>
		<text name="isle_name_3">
		 	<![CDATA[Cuba]]>
		</text>
		<text name="isle_name_4">
		 	<![CDATA[Port Royal]]>
		</text>
		<text name="isle_name_5">
		 	<![CDATA[Isla Tormenta]]>
		</text>
		<text name="isle_name_6">
		 	<![CDATA[Outcast]]>
		</text>
		<text name="isle_name_7">
		 	<![CDATA[Padres Del Fuego]]>
		</text>
		<text name="isle_name_8">
		 	<![CDATA[Cutthroat Isle]]>
		</text>
		<text name="isle_name_9">
		 	<![CDATA[Kingshead]]>
		</text>
		<text name="isle_name_10">
		 	<![CDATA[Isla de la Avaricia]]>
		</text>
		<text name="isle_name_11">
		 	<![CDATA[Ile D'Etable de Porc]]>
		</text>
		<text name="isle_name_12">
		 	<![CDATA[Tortuga Island]]>
		</text>
		<text name="mission_completed_1">
		 	<![CDATA[Mission 1 completed!]]>
		</text>
		<text name="mission_completed_2">
		 	<![CDATA[Mission 2 completed!]]>
		</text>
		<text name="mission_completed_3">
		 	<![CDATA[Mission 3 completed!]]>
		</text>
		<text name="mission_completed_4">
		 	<![CDATA[Mission 4 completed!]]>
		</text>
		<text name="mission_completed_5">
		 	<![CDATA[Mission 5 completed!]]>
		</text>
		<text name="mission_completed_6">
		 	<![CDATA[Mission 6 completed!]]>
		</text>
		<text name="mission_completed_7">
		 	<![CDATA[Mission 7 completed!]]>
		</text>
		<text name="mission_completed_8">
		 	<![CDATA[Mission 8 completed!]]>
		</text>
		<text name="mission_completed_9">
		 	<![CDATA[Mission 9 completed!]]>
		</text>
		<text name="mission_completed_10">
		 	<![CDATA[Mission 10 completed!]]>
		</text>
		<text name="mission_completed_11">
		 	<![CDATA[Mission 11 completed!]]>
		</text>
		<text name="mission_completed_12">
		 	<![CDATA[Mission 12 completed!]]>
		</text>
		<text name="shots_fired">
		 	<![CDATA[Shots Fired]]>
		</text>
		<text name="shots_hit">
		 	<![CDATA[Shots Hit]]>
		</text>
		<text name="ships_sunk">
		 	<![CDATA[Ships Sunk]]>
		</text>
		<text name="accuracy">
		 	<![CDATA[Accuracy]]>
		</text>
		<text name="current_score">
		 	<![CDATA[Current Score]]>
		</text>
		<text name="time_saved">
		 	<![CDATA[Time Left]]>
		</text>
		<text name="total_score">
		 	<![CDATA[TOTAL SCORE]]>
		</text>
		<text name="fire_balls_saved">
		 	<![CDATA[Firebrands Left]]>
		</text>
		<text name="lightning_balls_saved">
		 	<![CDATA[Thunderbolts Left]]>
		</text>	
		<text name="fury_balls_saved">
		 	<![CDATA[Fury balls Left]]>
		</text>		
	</state>
	<state id="level_failed">
		<text name="btn_try_again">
		 	<![CDATA[Try Again]]>
		</text>
		<text name="btn_menu">
		 	<![CDATA[Menu]]>
		</text>
		<text name="isle_name_1">
		 	<![CDATA[Devil's Anvil]]>
		</text>
		<text name="isle_name_2">
		 	<![CDATA[Driftwood]]>
		</text>
		<text name="isle_name_3">
		 	<![CDATA[Cuba]]>
		</text>
		<text name="isle_name_4">
		 	<![CDATA[Port Royal]]>
		</text>
		<text name="isle_name_5">
		 	<![CDATA[Isla Tormenta]]>
		</text>
		<text name="isle_name_6">
		 	<![CDATA[Outcast]]>
		</text>
		<text name="isle_name_7">
		 	<![CDATA[Padres Del Fuego]]>
		</text>
		<text name="isle_name_8">
		 	<![CDATA[Cutthroat Isle]]>
		</text>
		<text name="isle_name_9">
		 	<![CDATA[Kingshead]]>
		</text>
		<text name="isle_name_10">
		 	<![CDATA[Isla de la Avaricia]]>
		</text>
		<text name="isle_name_11">
		 	<![CDATA[Ile D'Etable de Porc]]>
		</text>
		<text name="isle_name_12">
		 	<![CDATA[Tortuga Island]]>
		</text>
		<text name="mission_failed">
		 	<![CDATA[Mission Failed!]]>
		</text>
		<text name="shots_fired">
		 	<![CDATA[Shots Fired]]>
		</text>
		<text name="shots_hit">
		 	<![CDATA[Shots Hit]]>
		</text>
		<text name="ships_sunk">
		 	<![CDATA[Ships Sunk]]>
		</text>
		<text name="accuracy">
		 	<![CDATA[Accuracy]]>
		</text>
	</state>
	<state id="all_missions_completed">
		<text name="btn_play_again">
		 	<![CDATA[Play Again]]>
		</text>
		<text name="btn_play_now">
		 	<![CDATA[Play Now]]>
		</text>
		<text name="title">
		 	<![CDATA[Congratulations!]]>
		</text>
		<text name="total_score">
		 	<![CDATA[TOTAL SCORE]]>
		</text>
		<text name="all_missions_completed">
		 	<![CDATA[All Missions Completed]]>
		</text>
		<text name="join_pirate_revolution">
		 	<![CDATA[Join the Pirate Revolution at Pirates of the Caribbean Online, a massive multi-player online game for pirates like you! Play alongside thousands of other players, create your own pirate and fully experience the adventure of the films.<br/>Click below to start your adventure!]]>
		</text>
		<text name="pirates_link_text">
		 	<![CDATA[www.PiratesOnline.com]]>
		</text>
		<text name="pirates_link">
		 	<![CDATA[http://www.piratesonline.com?cmp=pir_onl_AFC_Pirate_Cannon_Assault_Extl]]>
		</text>
		<text name="you_must_login">
		 	<![CDATA[You must login to get a redeemable code for gold in the Pirates Online world!]]>
		</text>
		<text name="click_here">
		 	<![CDATA[Click here once you've logged in to reveal your code.]]>
		</text>
		<text name="copy_the_code">
		 	<![CDATA[Copy the code above and click below to redeem your gold in Pirates Online!]]>
		</text>
		<text name="btn_generate_code">
		 	<![CDATA[Generate]]>
		</text>
		<text name="btn_generate_code_sub">
		 	<![CDATA[Code]]>
		</text>
	</state>
	<state id="game_over">
		<text name="btn_play_again">
		 	<![CDATA[Play Again]]>
		</text>
		<text name="btn_play_now">
		 	<![CDATA[Play Now]]>
		</text>
		<text name="title">
		 	<![CDATA[Game Over]]>
		</text>
		<text name="missions_completed_0">
		 	<![CDATA[0 Mission completed]]>
		</text>
		<text name="missions_completed_1">
		 	<![CDATA[1 Mission completed]]>
		</text>
		<text name="missions_completed_2">
		 	<![CDATA[2 Missions completed]]>
		</text>
		<text name="missions_completed_3">
		 	<![CDATA[3 Missions completed]]>
		</text>
		<text name="missions_completed_4">
		 	<![CDATA[4 Missions completed]]>
		</text>
		<text name="missions_completed_5">
		 	<![CDATA[5 Missions completed]]>
		</text>
		<text name="missions_completed_6">
		 	<![CDATA[6 Missions completed]]>
		</text>
		<text name="missions_completed_7">
		 	<![CDATA[7 Missions completed]]>
		</text>
		<text name="missions_completed_8">
		 	<![CDATA[9 Missions completed]]>
		</text>
		<text name="missions_completed_9">
		 	<![CDATA[9 Missions completed]]>
		</text>
		<text name="missions_completed_10">
		 	<![CDATA[10 Missions completed]]>
		</text>
		<text name="missions_completed_11">
		 	<![CDATA[11 Missions completed]]>
		</text>
		<text name="total_score">
		 	<![CDATA[TOTAL SCORE]]>
		</text>
		<text name="pirates_link_text">
		 	<![CDATA[www.PiratesOnline.com]]>
		</text>
		<text name="pirates_link">
		 	<![CDATA[http://www.piratesonline.com]]>
		</text>
		<text name="continue_your_fight">
		 	<![CDATA[Continue your fight on the high sea!]]>
		</text>
		<!--
		<text name="please_login">
		 	<![CDATA[Please login or register to Disney to redeem your code.<br/>If you are logged in, please click on the button above to retrieve your code.]]>
		</text>
		-->
	</state>
	<state id="popup_menu">
		<text name="title">
		 	<![CDATA[Menu]]>
		</text>
		<text name="btn_resume">
		 	<![CDATA[Resume]]>
		</text>
		<text name="btn_help">
		 	<![CDATA[Help]]>
		</text>
		<text name="btn_quit">
		 	<![CDATA[Quit Game]]>
		</text>
		<text name="btn_end_mission">
		 	<![CDATA[End Mission]]>
		</text>
		<text name="btn_sound_on">
		 	<![CDATA[Sound On]]>
		</text>
		<text name="btn_sound_off">
		 	<![CDATA[Sound Off]]>
		</text>
	</state>
	<state id="popup_confirm">
		<text name="title">
		 	<![CDATA[Are you sure?]]>
		</text>
		<text name="title_end_game">
		 	<![CDATA[Are you sure?]]>
		</text>
		<text name="btn_yes">
		 	<![CDATA[Yes]]>
		</text>
		<text name="btn_no">
		 	<![CDATA[No]]>
		</text>
	</state>
	<state id="popup_tutorial">
		<text name="btn_Continue">
		 	<![CDATA[Continue]]>
		</text>
		<text name="tutorial_1">
		 	<![CDATA[Move your mouse to point the cannon and click on the left mouse button to fire a cannonball.  Wait for the cannon to reload before shooting the next shot.]]>
		</text>
		<text name="tutorial_2">
		 	<![CDATA[Ships will drop booty when they sink.  Select the grappling hook, and shoot at the booty to pick up items.]]>
		</text>
		<text name="tutorial_3">
		 	<![CDATA[]]>
		</text>
		<text name="tutorial_4">
		 	<![CDATA[You have received a new cannonball type.  Select the Firebrand to shoot an enemy ship.]]>
		</text>
		<text name="tutorial_5">
		 	<![CDATA[]]>
		</text>
		<text name="tutorial_6">
		 	<![CDATA[There are small and fast ships, but very weak to Firebrand cannonballs.  Sink these ships before they sink you!]]>
		</text>
		<text name="tutorial_7">
		 	<![CDATA[You have received a new cannonball type.  Select the Thunderbolt to shoot enemy ships.  This cannonball type has a slower reload time than the Firebrand cannonballs.]]>
		</text>
		<text name="tutorial_8">
		 	<![CDATA[]]>
		</text>
		<text name="tutorial_9">
		 	<![CDATA[You have received a new cannonball type.  Select the Fury to shoot at enemy ships.  This cannonball type has a slower reload time than the Thunderbolt cannonballs.]]>
		</text>
		<text name="tutorial_10">
		 	<![CDATA[Big and slow ships have been spotted!  Prepare to fire at them with your strongest cannonball!]]>
		</text>
		<text name="tutorial_11">
		 	<![CDATA[]]>
		</text>
		<text name="tutorial_12">
		 	<![CDATA[]]>
		</text>
	</state>
</game_text>
