<game_config>
	<content swf="pir_onl_spl_act_piratescannonassault_content.swf"/>
	<text	 xml="game_text_en.xml"/>
	<music   file="music.mp3"/>
	<ships>
		<ship id="merchant_ship_eitc"  file="merchant_ship_eitc.swf"   maxShotDist = "0"/>
		<ship id="merchant_ship_navy"  file="merchant_ship_navy.swf"   maxShotDist = "0"/>
		<ship id="interceptor_eitc"    file="interceptor_eitc.swf"     maxShotDist = "0"/>
		<ship id="interceptor_navy"    file="interceptor_navy.swf"     maxShotDist = "0"/>
		<ship id="armed_merchant_eitc" file="armed_merchant_eitc.swf"  maxShotDist = "0"/>
		<ship id="armed_merchant_navy" file="armed_merchant_navy.swf"  maxShotDist = "0"/>
		<ship id="battleship_eitc"     file="battleship_eitc.swf"      maxShotDist = "0"/>
		<ship id="battleship_navy"     file="battleship_navy.swf"      maxShotDist = "0"/>
		<ship id="skeleton"     	   file="skeleton.swf"             maxShotDist = "0"/>
	</ships>
	<weapons>
		<weapon id="0" name="Cannon Ball" 	damage="2" 	reloadTime="1000" enabled="true"  	ammo="-1" 	savedBonus="0"/>
		<weapon id="1" name="Fire Ball" 	damage="4" 	reloadTime="1000" enabled="true"  	ammo="-1"  	savedBonus="100"/>
		<weapon id="2" name="Lighting Ball" damage="8" 	reloadTime="2000" enabled="true"  	ammo="-1"	savedBonus="500"/>
		<weapon id="3" name="Fury Ball" 	damage="50" reloadTime="4000" enabled="true"  	ammo="-1"	savedBonus="1000"/>
		<weapon id="4" name="Hook" 			damage="0" 	reloadTime="500"  enabled="true"  	ammo="-1"	savedBonus="0"/>
	</weapons>
	<levels force="-1">
		<level id="1" sky="sky_1.swf" hazecolor="0xBDDFFB" shipsToBeSunk="5" targetTypes="" energy="100" levelTime="120" shipXSpeed="-20.0">
			<sea color="0x20608a" lightcolor="0xe0ffff"/>
			<ship id="1" name=""   type="merchant_ship_navy" skill="1" x="450" y="200" speed="4" reload_speed="0" reload_time="3000" reload_time_range="1500" begin_time="0" hits="4" crates="" maxShotDist = "-100"/>
			<ship id="2" name=""   type="merchant_ship_navy" skill="1" x="-720" y="500" speed="4" reload_speed="0" reload_time="3000" reload_time_range="1500" begin_time="2000" hits="4" crates="" maxShotDist = "-100"/>
			<island type="7" x="-2000" y="4000" scale="2.0"/>
			<island type="8" x="0" y="2500" scale="5.0"/>
			<island type="9" x="3000" y="3000" scale="4.0"/>
			<island type="9" x="7000" y="3200" scale="1.0"/>
			<island type="7" x="8000" y="3500" scale="4.0"/>
			<weapon id="1" name="Fire Ball" 	enabled="false"  	ammo="0"/>
			<weapon id="2" name="Lighting Ball" enabled="false"  	ammo="0"/>
			<weapon id="3" name="Fury Ball" 	enabled="false"  	ammo="0"/>
			<weapon id="4" name="Hook" 			enabled="false"  	ammo="-1"/>
		</level>
		<level id="2" sky="sky_2.swf" hazecolor="0xABDBE7" shipsToBeSunk="8" targetTypes="" energy="100" levelTime="120" shipXSpeed="-30.0">
			<sea color="0x006666" lightcolor="0x4cb4cd"/>
			<ship id="1" name=""  type="merchant_ship_navy"  skill="1" x="-500" y="300" speed="4" reload_speed="0" reload_time="3000" reload_time_range="1500" begin_time="0" hits="4" crates="time_30" maxShotDist = "1600"/>
			<ship id="2" name="EITC Sea Viper" type="interceptor_eitc"    skill="1" x="950" y="700" speed="6" reload_speed="5" reload_time="3000" reload_time_range="1500" begin_time="2200" hits="4" crates="" maxShotDist = "1600"/>
			<island type="9" x="-3000" y="3500" scale="2.0"/>
			<island type="7" x="0" y="2500" scale="5.0"/>
			<island type="8" x="3000" y="3200" scale="4.0"/>
			<island type="9" x="7500" y="3400" scale="1.0"/>
			<island type="8" x="8500" y="3500" scale="4.0"/>
			<weapon id="1" name="Fire Ball" 	enabled="false"  	ammo="0"/>
			<weapon id="2" name="Lighting Ball" enabled="false"  	ammo="0"/>
			<weapon id="3" name="Fury Ball" 	enabled="false"  	ammo="0"/>
		</level>
		<level id="3" sky="sky_3.swf" hazecolor="0x83A6E0" shipsToBeSunk="8" targetTypes="" energy="100" levelTime="120" shipXSpeed="-60.0">
			<sea color="0x006666" lightcolor="0xcad8fb"/>
			<ship id="1" name="EITC Sentinel"  type="merchant_ship_eitc"  skill="1" x="450" y="200" speed="4" reload_speed="0" reload_time="3000" reload_time_range="1500" begin_time="0" hits="4" crates="health_50" maxShotDist = "1600"/>
			<ship id="2" name="EITC Ironwall" type="interceptor_eitc"     skill="1" x="-720" y="500" speed="6" reload_speed="5" reload_time="3000" reload_time_range="1500" begin_time="2400" hits="4" crates="time_30" maxShotDist = "1600"/>
			<island type="9" x="-3000" y="3500" scale="2.0"/>
			<island type="1" x="0" y="2500" scale="5.0"/>
			<island type="8" x="2000" y="3200" scale="4.0"/>
			<island type="2" x="3500" y="3400" scale="1.0"/>
			<island type="8" x="4800" y="3800" scale="4.0"/>
			<island type="3" x="5500" y="3000" scale="3.0"/>
			<island type="8" x="6500" y="2500" scale="5.0"/>
			<island type="2" x="8000" y="2300" scale="5.5"/>
			<weapon id="1" name="Fire Ball" 	enabled="false"  	ammo="0"/>
			<weapon id="2" name="Lighting Ball" enabled="false"  	ammo="0"/>
			<weapon id="3" name="Fury Ball" 	enabled="false"  	ammo="0"/>
		</level>
		<level id="4" sky="sky_4.swf" hazecolor="0x5A79AF" shipsToBeSunk="9" targetTypes="" energy="100" levelTime="160" shipXSpeed="-60.0">
 			<sea color="0x162a4d" lightcolor="0x5b7bb6"/>
			<ship id="1" name="Navy Monarch"  type="interceptor_navy"     skill="1" x="840" y="600" speed="4" reload_speed="7" reload_time="3000" reload_time_range="1500" begin_time="0" hits="6" crates="health_50,time_30,firebrand_5" maxShotDist = "1600"/>
			<ship id="2" name="Navy Vanguard" type="armed_merchant_navy"  skill="1" x="-420" y="200" speed="4" reload_speed="7" reload_time="3000" reload_time_range="1500" begin_time="2500" hits="6" crates="firebrand_5" maxShotDist = "1600"/>
			<island type="3" x="-2000" y="2500" scale="2.0"/>
			<island type="1" x="1000" y="3500" scale="5.0"/>
			<island type="2" x="3000" y="4000" scale="4.0"/>
			<island type="1" x="3800" y="3400" scale="1.0"/>
			<island type="3" x="4400" y="4200" scale="4.0"/>
			<island type="1" x="5500" y="3000" scale="3.0"/>
			<island type="1" x="7500" y="2500" scale="5.0"/>
			<island type="3" x="8500" y="2300" scale="5.5"/>
			<weapon id="1" name="Fire Ball" 	enabled="true"  	ammo="5"/>
			<weapon id="2" name="Lighting Ball" enabled="false"  	ammo="0"/>
			<weapon id="3" name="Fury Ball" 	enabled="false"  	ammo="0"/>
		</level>
		<level id="5" sky="sky_5.swf" hazecolor="0x5C6C7C" shipsToBeSunk="6" targetTypes="armed_merchant_navy,merchant_ship_navy,interceptor_navy,battleship_navy" energy="100" levelTime="160" shipXSpeed="-70.0">
			<sea color="0x243851" lightcolor="0x9999aa"/>
			<ship id="1" name="EITC Sea Viper"  type="interceptor_eitc"   skill="1" x="1050" y="800" speed="8" reload_speed="5" reload_time="3000" reload_time_range="1500" begin_time="0" hits="6" crates="health_50,time_30,firebrand_5" maxShotDist = "1600"/>
			<ship id="2" name="Navy Vanguard" type="armed_merchant_navy"  skill="1" x="600" y="400" speed="6" reload_speed="5" reload_time="3000" reload_time_range="1500" begin_time="2000" hits="8" crates="firebrand_5" maxShotDist = "1600"/>
			<ship id="3" name="Navy Monarch" type="armed_merchant_navy"   skill="1" x="-450" y="200" speed="6" reload_speed="5" reload_time="3000" reload_time_range="1500" begin_time="4500" hits="8" crates="firebrand_5" maxShotDist = "1600"/>
			<island type="3" x="-2000" y="2500" scale="2.0"/>
			<island type="4" x="500" y="2800" scale="6.0"/>
			<island type="5" x="2000" y="4000" scale="4.0"/>
			<island type="2" x="3600" y="3400" scale="3.0"/>
			<island type="6" x="4200" y="4200" scale="4.0"/>
			<island type="1" x="5500" y="3000" scale="7.0"/>
			<island type="4" x="6500" y="2500" scale="5.0"/>
			<island type="5" x="7000" y="2300" scale="7.5"/>
			<island type="6" x="8000" y="2900" scale="5.5"/>
			<weapon id="1" name="Fire Ball" 	enabled="true"  	ammo="5"/>
			<weapon id="2" name="Lighting Ball" enabled="false"  	ammo="0"/>
			<weapon id="3" name="Fury Ball" 	enabled="false"  	ammo="0"/>
		</level>
		<level id="6" sky="sky_6.swf" hazecolor="0xADD1E7" shipsToBeSunk="10" targetTypes="" energy="100" levelTime="160" shipXSpeed="-60.0">
			<sea color="0x1f4664" lightcolor="0x68b2df"/>
			<ship id="1" name="EITC Sea Viper"  type="interceptor_eitc"  skill="1" x="-950" y="700" speed="10" reload_speed="5" reload_time="3000" reload_time_range="1500" begin_time="0" hits="8" crates="health_50,firebrand_5" maxShotDist = "1600"/>
			<ship id="2" name="EITC Bulwark" type="interceptor_navy"     skill="1" x="720" y="500" speed="8" reload_speed="5" reload_time="3000" reload_time_range="1500" begin_time="2200" hits="8" crates="firebrand_5" maxShotDist = "1600"/>
			<ship id="3" name="EITC Vanguard" type="interceptor_navy"    skill="1" x="-500" y="300" speed="8" reload_speed="5" reload_time="3000" reload_time_range="1500" begin_time="5000" hits="8" crates="firebrand_5" maxShotDist = "1600"/>
			<island type="9" x="-3000" y="3500" scale="2.0"/>
			<island type="7" x="0" y="2500" scale="5.0"/>
			<island type="8" x="3000" y="3200" scale="4.0"/>
			<island type="9" x="4500" y="3400" scale="2.0"/>
			<island type="8" x="5500" y="3500" scale="4.0"/>
			<island type="9" x="6200" y="3500" scale="2.0"/>
			<island type="7" x="7000" y="2500" scale="6.5"/>
			<island type="8" x="8000" y="3200" scale="4.0"/>
			<island type="7" x="8500" y="3400" scale="1.0"/>
			<island type="9" x="9200" y="3500" scale="4.0"/>
			<weapon id="1" name="Fire Ball" 	enabled="true"  	ammo="5"/>
			<weapon id="2" name="Lighting Ball" enabled="false"  	ammo="0"/>
			<weapon id="3" name="Fury Ball" 	enabled="false"  	ammo="0"/>
		</level>
		<level id="7" sky="sky_7.swf" hazecolor="0x6C819E" shipsToBeSunk="12" targetTypes="" energy="100" levelTime="170" shipXSpeed="-60.0">
			<sea color="0x3a79a2" lightcolor="0x6699cc"/>
			<ship id="1" name="EITC Ogre"	type="armed_merchant_eitc" skill="1" x="950" y="700" speed="5" reload_speed="5" reload_time="3000" reload_time_range="1500" begin_time="0" hits="8" crates="time_30,health_50" maxShotDist = "1600"/>
			<ship id="2" name="Navy Vanguard"	type="armed_merchant_navy"   skill="1" x="-420" y="200" speed="5" reload_speed="5" reload_time="3000" reload_time_range="1500" begin_time="2500" hits="8" crates="firebrand_5" maxShotDist = "1600"/>
			<ship id="3" name="EITC Juggernaut"	type="battleship_eitc" skill="1" x="500" y="300" speed="7" reload_speed="6" reload_time="3000" reload_time_range="1500" begin_time="5000" hits="10" crates="thunderbolt_5" maxShotDist = "1600"/>
			<ship id="4" name="Navy Predator"  type="battleship_eitc" skill="1" x="-500" y="300" speed="7" reload_speed="6" reload_time="3000" reload_time_range="1500" begin_time="7000" hits="10" crates="firebrand_5" maxShotDist = "1600"/>
			<island type="3" x="-2000" y="2500" scale="3.0"/>
			<island type="4" x="500" y="2800" scale="5.0"/>
			<island type="5" x="2000" y="4000" scale="7.0"/>
			<island type="2" x="3600" y="3400" scale="2.5"/>
			<island type="6" x="4200" y="4200" scale="4.0"/>
			<island type="1" x="5500" y="3000" scale="7.0"/>
			<island type="4" x="6500" y="2500" scale="5.0"/>
			<island type="5" x="7000" y="2300" scale="7.5"/>
			<island type="6" x="8000" y="2900" scale="5.5"/>
			<weapon id="1" name="Fire Ball" 	enabled="true"  	ammo="5"/>
			<weapon id="2" name="Lighting Ball" enabled="true"  	ammo="5"/>
			<weapon id="3" name="Fury Ball" 	enabled="false"  	ammo="0"/>
		</level>
		<level id="8" sky="sky_8.swf" hazecolor="0x80AED2" shipsToBeSunk="10" targetTypes="battleship_eitc,merchant_ship_eitc,interceptor_eitc,armed_merchant_eitc" energy="100" levelTime="180" shipXSpeed="-60.0">
			<sea color="0x3a79a2" lightcolor="0xf6fbfe"/>
			<ship id="1" name="EITC Juggernaut"  type="battleship_eitc" skill="1" x="-500" y="300" speed="5" reload_speed="6" reload_time="3000" reload_time_range="1500" begin_time="0" hits="12" crates="health_50,time_30" maxShotDist = "1600"/>
			<ship id="2" name="Navy Predator"   type="battleship_navy" skill="1" x="720" y="500" speed="6" reload_speed="6" reload_time="3000" reload_time_range="1500" begin_time="2000" hits="8" crates="firebrand_5" maxShotDist = "1600"/>
			<ship id="3" name="EITC Warlord"    type="battleship_eitc" skill="1" x="420" y="200" speed="5" reload_speed="6" reload_time="3000" reload_time_range="1500" begin_time="4200" hits="12" crates="thunderbolt_5" maxShotDist = "1600"/>
			<ship id="4" name="Navy Kingfisher"  type="battleship_navy" skill="1" x="-1050" y="800" speed="6" reload_speed="6" reload_time="3000" reload_time_range="1500" begin_time="7500" hits="8" crates="thunderbolt_5" maxShotDist = "1600"/>
			<island type="9" x="-3000" y="3500" scale="2.0"/>
			<island type="7" x="0" y="2500" scale="5.0"/>
			<island type="8" x="3000" y="3200" scale="4.0"/>
			<island type="9" x="4500" y="3400" scale="1.0"/>
			<island type="8" x="5100" y="3500" scale="4.0"/>
			<island type="9" x="5900" y="3500" scale="2.0"/>
			<island type="9" x="6200" y="2500" scale="5.0"/>
			<island type="7" x="6900" y="4200" scale="4.0"/>
			<island type="8" x="7500" y="4400" scale="1.0"/>
			<island type="9" x="8500" y="3500" scale="6.0"/>
			<weapon id="1" name="Fire Ball" 	enabled="true"  	ammo="5"/>
			<weapon id="2" name="Lighting Ball" enabled="true"  	ammo="5"/>
			<weapon id="3" name="Fury Ball" 	enabled="false"  	ammo="0"/>
		</level>
		<level id="9" sky="sky_9.swf" hazecolor="0x34445B" shipsToBeSunk="8" targetTypes="skeleton" energy="100" levelTime="180" shipXSpeed="-50.0">
			<sea color="0x253847" lightcolor="0x9ca6af"/>
			<ship id="1" name="EITC Warlord"    type="battleship_eitc" skill="1" x="-1050" y="800" speed="6" reload_speed="5" reload_time="3000" reload_time_range="1500" begin_time="0" hits="12" crates="health_50,time_30" maxShotDist = "1600"/>
			<ship id="2" name="Phantom"   type="skeleton" skill="1" x="840" y="600" speed="6" reload_speed="5" reload_time="3000" reload_time_range="1500" begin_time="3000" hits="12" crates="thunderbolt_5" maxShotDist = "1600"/>
			<ship id="3" name="Storm Reaper"    type="skeleton"   skill="1" x="-500" y="300" speed="6" reload_speed="5" reload_time="3000" reload_time_range="1500" begin_time="5000" hits="12" crates="fury_2" maxShotDist = "1600"/>
			<ship id="4" name="Black Harbinger"  type="skeleton" skill="1" x="420" y="200" speed="6" reload_speed="5" reload_time="3000" reload_time_range="1500" begin_time="8500" hits="12" crates="firebrand_5" maxShotDist = "1600"/>
			<island type="3" x="-2000" y="2500" scale="2.0"/>
			<island type="5" x="1000" y="3500" scale="5.0"/>
			<island type="2" x="3000" y="4000" scale="4.0"/>
			<island type="6" x="3800" y="3400" scale="1.0"/>
			<island type="3" x="4400" y="4200" scale="4.0"/>
			<island type="4" x="5500" y="3000" scale="3.0"/>
			<island type="1" x="7500" y="2500" scale="5.0"/>
			<island type="3" x="8500" y="2300" scale="5.5"/>
			<weapon id="1" name="Fire Ball" 	enabled="true"  	ammo="5"/>
			<weapon id="2" name="Lighting Ball" enabled="true"  	ammo="5"/>
			<weapon id="3" name="Fury Ball" 	enabled="true"  	ammo="1"/>
		</level>
		<level id="10" sky="sky_10.swf" hazecolor="0x282D4B" shipsToBeSunk="14" targetTypes="" energy="100" levelTime="200" shipXSpeed="-50.0">
			<sea color="0x181935" lightcolor="0x5665b6"/>
			<ship id="1" name="EITC Warlord"    type="battleship_eitc" skill="1" x="-840" y="600" speed="6" reload_speed="5" reload_time="3000" begin_time="0" reload_time_range="1500" hits="14" crates="health_50,time_30" maxShotDist = "1600"/>
			<ship id="2" name="Navy Kingfisher"  type="battleship_navy" skill="1" x="-420" y="200" speed="6" reload_speed="5" reload_time="3000" begin_time="2500" reload_time_range="1500" hits="14" crates="thunderbolt_5" maxShotDist = "1600"/>
			<ship id="3" name="Navy Dreadnought"    type="battleship_navy"   skill="1" x="630" y="380" speed="6" reload_speed="5" reload_time="3000" begin_time="5000" reload_time_range="1500" hits="14" crates="fury_2" maxShotDist = "1600"/>
			<ship id="4" name="Black Harbinger"  type="skeleton" skill="1" x="500" y="300" speed="5" reload_speed="5" reload_time="3000" reload_time_range="1500" begin_time="8200" hits="14" crates="firebrand_5,health_50" maxShotDist = "1600"/>
			<island type="4" x="-2000" y="2500" scale="2.0"/>
			<island type="5" x="1000" y="3500" scale="5.0"/>
			<island type="6" x="3000" y="4000" scale="4.0"/>
			<island type="5" x="3800" y="3400" scale="1.0"/>
			<island type="6" x="4400" y="4200" scale="4.0"/>
			<island type="4" x="5500" y="3000" scale="3.0"/>
			<island type="5" x="7500" y="2500" scale="5.0"/>
			<island type="3" x="8500" y="2300" scale="5.5"/>
			<weapon id="1" name="Fire Ball" 	enabled="true"  	ammo="5"/>
			<weapon id="2" name="Lighting Ball" enabled="true"  	ammo="5"/>
			<weapon id="3" name="Fury Ball" 	enabled="true"  	ammo="1"/>
		</level>
		<level id="11" sky="sky_11.swf" hazecolor="0x0A1124" shipsToBeSunk="8" targetTypes="skeleton" energy="100" levelTime="200" shipXSpeed="-60.0">
			<sea color="0x181f36" lightcolor="0x6699cc"/>
			<ship id="1" name="EITC Warlord"    type="battleship_eitc" skill="1" x="950" y="700" speed="6" reload_speed="6" reload_time="3000" reload_time_range="1500" begin_time="0" hits="8" crates="health_50,time_30" maxShotDist = "1600"/>
			<ship id="2" name="Navy Kingfisher"  type="battleship_navy" skill="1" x="-1050" y="800" speed="6" reload_speed="6" reload_time="3000" reload_time_range="1500" begin_time="2000" hits="12" crates="firebrand_5,health_50" maxShotDist = "1600"/>
			<ship id="3" name="Death Omen"  type="skeleton" skill="1" x="600" y="400" speed="5" reload_speed="5" reload_time="3000" reload_time_range="1500" begin_time="4400" hits="14" crates="thunderbolt_5" maxShotDist = "1600"/>
			<ship id="4" name="Black Harbinger"  type="skeleton" skill="1" x="-420" y="200" speed="5" reload_speed="5" reload_time="3000" reload_time_range="1500" begin_time="6400" hits="14" crates="fury_2" maxShotDist = "1600"/>
			<island type="4" x="-2000" y="2500" scale="2.0"/>
			<island type="5" x="1000" y="3500" scale="5.0"/>
			<island type="6" x="3000" y="4000" scale="4.0"/>
			<island type="5" x="3800" y="3400" scale="1.0"/>
			<island type="6" x="4400" y="4200" scale="4.0"/>
			<island type="4" x="5500" y="3000" scale="3.0"/>
			<island type="8" x="7500" y="4500" scale="2.0"/>
			<island type="3" x="8500" y="2300" scale="5.5"/>
			<island type="5" x="9000" y="2300" scale="5.5"/>
			<weapon id="1" name="Fire Ball" 	enabled="true"  	ammo="10"/>
			<weapon id="2" name="Lighting Ball" enabled="true"  	ammo="5"/>
			<weapon id="3" name="Fury Ball" 	enabled="true"  	ammo="1"/>
		</level>
		<level id="12" sky="sky_12.swf" hazecolor="0x537DB9" shipsToBeSunk="20" targetTypes="" energy="100" levelTime="200" shipXSpeed="-60.0">
			<sea color="0x4570a9" lightcolor="0x99c8e1"/>
			<ship id="1" name="EITC Warlord"    type="battleship_eitc" skill="1" x="420" y="200" speed="5" reload_speed="4" reload_time="3000" reload_time_range="1500" begin_time="0" hits="12" crates="health_50,time_30" maxShotDist = "1600"/>
			<ship id="2" name="EITC Juggernaut"  type="battleship_eitc" skill="1" x="-750" y="500" speed="6" reload_speed="4" reload_time="3000" reload_time_range="1500" begin_time="2800" hits="12" crates="thunderbolt_5" maxShotDist = "1600"/>
			<ship id="3" name="Navy Predator"   type="battleship_navy" skill="1" x="-600" y="400" speed="5" reload_speed="4" reload_time="3000" reload_time_range="1500" begin_time="5000" hits="14" crates="fury_2" maxShotDist = "1600"/>
			<ship id="4" name="Black Harbinger"  type="skeleton" skill="1" x="1050" y="800" speed="6" reload_speed="4" reload_time="3000" reload_time_range="1500" begin_time="7200" hits="16" crates="firebrand_5,health_50" maxShotDist = "1600"/>
			<island type="7" x="-2000" y="2500" scale="2.0"/>
			<island type="4" x="1000" y="3500" scale="5.0"/>
			<island type="8" x="3000" y="4000" scale="4.0"/>
			<island type="4" x="3800" y="3400" scale="1.0"/>
			<island type="9" x="4400" y="4200" scale="4.0"/>
			<island type="8" x="5500" y="3000" scale="3.0"/>
			<island type="3" x="7500" y="4500" scale="2.0"/>
			<island type="4" x="8500" y="2300" scale="5.5"/>
			<island type="5" x="10000" y="2300" scale="5.5"/>
			<weapon id="1" name="Fire Ball" 	enabled="true"  	ammo="10"/>
			<weapon id="2" name="Lighting Ball" enabled="true"  	ammo="5"/>
			<weapon id="3" name="Fury Ball" 	enabled="true"  	ammo="1"/>
		</level>
	</levels>
	<paths>
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			<point x="300"  z="700" 	r="100"/>
			<point x="150" 	z="420"     r="70"/>
		</path>
	</paths>
</game_config>