<Infiltrator>
	
	<gameSettings 
		startingLives = "3"
		initLevel = "0"
		
		speedPlayer = "4.3"
        runMultiPlayer = "2"
		damagePlayer = "4"
		damageJumpPlayer = "5"
		damageSpStrongPlayer = "32"
        damageSpWeakPlayer = "8"
		impulsePlayer = "-64"
		displaceXjumpPlayer = "6.6"	
		resistancePlayer = "1"
		
		timeParalizeSpWeak = "110"
		timeParalizeSpStrong = "230"
		
		rechargePowerPerHit = "3"
		
		speedEnemyBullet = "15"
		damageFallingObjects = "4"
        damageFallingBigObjects = "15"
		
		timeOutCombo = "3500"
		pointsPerCombo = "10"
		
		bonusHealth  = "40"
		bonusRampage  = "30"
		bonusExtraLife  = "1"
		damageShootPlayer = "4"
		initRampagePower = "0"
		
        urlMoreGame = "http://marvelkids.marvel.com/games"
        urlMarvel = "http://marvelkids.marvel.com"
	/>
<!-- Real World With in Level 1 is 3600 -->
	<level
		name = "level_1"
		startingPlayerX = "150"
		startingPlayerY = "371"
		worldWidth = "12410"
		worldHeight = "5000"
		tilesUrl = "levels/level0.xml"
		timeBonus = "0"
		forceTimeBonus="1"
		breakPoints = "3,4,6,7,9,10,13,14,15,16"
		modeElevator = "0"
		initClipMessage = "mcMsglevel1"
        tasks = "50000,40000,55000,50000,35000"
	/>
	
	<level
		name = "level_2"
		startingPlayerX = "150"
		startingPlayerY = "371"
		worldWidth = "5840"
		worldHeight = "400"
		tilesUrl = "levels/level1.xml"
		timeBonus = "2500"
		forceTimeBonus="0"
		breakPoints = "2,3,4,5,6,7"
		modeElevator = "0"
		initClipMessage = "mcMsglevel2"
	/>
	
	<level
		name = "level_3"
		startingPlayerX = "150"
		startingPlayerY = "371"
		worldWidth = "1460"
		worldHeight = "400"
		tilesUrl = "levels/level2.xml"
		timeBonus = "0"
		forceTimeBonus="1"
		breakPoints = "1"
		modeElevator = "0"
		initClipMessage = "mcMsglevel3"
	/>

    <level
		name = "level_4"
		startingPlayerX = "150"
		startingPlayerY = "371"
		worldWidth = "7300"
		worldHeight = "400"
		tilesUrl = "levels/level3.xml"
		timeBonus = "0"
		forceTimeBonus="0"
		breakPoints = "2,4,5,6,7,8,10"
		modeElevator = "0"
		initClipMessage = "mcMsglevel4"
	/>
    
    <level
		name = "level_5"
		startingPlayerX = "150"
		startingPlayerY = "371"
		worldWidth = "11680"
		worldHeight = "400"
		tilesUrl = "levels/level4.xml"
		timeBonus = "0"
		forceTimeBonus="1"
		breakPoints = "2,4,5,6,7,8,10,11,13,14,15"
		modeElevator = "0"
		initClipMessage = "mcMsglevel5"
        tasks = "65000,65000,65000,65000,65000"
	/>
    
    <level
		name = "level_6"
		startingPlayerX = "150"
		startingPlayerY = "371"
		worldWidth = "1460"
		worldHeight = "400"
		tilesUrl = "levels/level5.xml"
		timeBonus = "2500"
		forceTimeBonus="1"
		breakPoints = "1"
		modeElevator = "0"
		initClipMessage = "mcMsglevel6"
	/>

	<tileTable>
        <!-- background and tiles Level 1.1-->
        <tile id="L1_1_1" c="0" i="mv_lvl01_1_screen_01" />
		<tile id="L1_1_2" c="0" i="mv_lvl01_1_screen_02" />
		<tile id="L1_1_3" c="0" i="mv_lvl01_1_screen_03" />
		<tile id="L1_1_4" c="0" i="mv_lvl01_1_screen_04" />
		<tile id="L1_1_5" c="0" i="mv_lvl01_1_screen_05" />
        <tile id="L1_1_1_B" c="0" i="mv_lvl01_1_screen_back_01" />
		<tile id="L1_1_2_B" c="0" i="mv_lvl01_1_screen_back_02" />
       
        <!-- background and tiles Level 2.1 and 2.2-->
        <tile id="L2_1_1" c="0" i="mv_lvl02_1_screen_01" />
		<tile id="L2_1_2" c="0" i="mv_lvl02_1_screen_02" />
		<tile id="L2_1_3" c="0" i="mv_lvl02_1_screen_03" />
		<tile id="L2_1_4" c="0" i="mv_lvl02_1_screen_04" />
		<tile id="L2_1_5" c="0" i="mv_lvl02_1_screen_05" />
		<tile id="L2_1_6" c="0" i="mv_lvl02_1_screen_06" />
        <tile id="L2_1_7" c="0" i="mv_lvl02_1_screen_07" />
        
        <tile id="L2_1_1_B" c="0" i="mv_lvl02_1_screen_back_01" />
		<tile id="L2_1_2_B" c="0" i="mv_lvl02_1_screen_back_02" />
        
        <!-- background and tiles Level 3.1-->
		<tile id="L3_1_1" c="0" i="mv_lvl03_screen_01" />
        
		<tile id="L3_1_1_B" c="0" i="mv_lvl03_screen_back_01" />
        <tile id="L3_1_2_B" c="0" i="mv_lvl03_screen_back_02" />
        <tile id="L3_1_3_B" c="0" i="mv_lvl03_screen_back_04" />
		
        <!-- background and tiles Level 4.1-->
        <tile id="L4_1_1" c="0" i="mv_lvl04_1_screen_01" />
        
        <tile id="L4_1_1_B" c="0" i="mv_lvl04_1_screen_back_01" />
		<tile id="L4_1_2_B" c="0" i="mv_lvl04_1_screen_back_02" />
		<tile id="L4_1_3_B" c="0" i="mv_lvl04_1_screen_back_04" />
		<tile id="L4_1_4_B" c="0" i="mv_lvl04_1_screen_back_05" />
        
        <!-- background and tiles Level 4.2-->
        <tile id="L4_2_1" c="0" i="mv_lvl04_2_screen_01" />
        
        <tile id="L4_2_1_B" c="0" i="mv_lvl04_2_screen_back_01" />
		<tile id="L4_2_2_B" c="0" i="mv_lvl04_2_screen_back_02" />
	</tileTable>
	
	<debug
		freeCamera = "0"
		seeCollisions = "1"
		adjustableTiles = "0"
		debug = "0"
		onlyCamera = "0"
	/>
	
</Infiltrator>
