<?xml version="1.0"?>
<game_info>
	<global>
		<total_levels>10</total_levels>
		
		<weapon level="1" power="100" size="1" enemy_hits="1" reload="250" speed="1600" hit="Hit_1" hammer_size="150" hammer_speed="0.5" hammer_reload="2" hammer_damage="300"/>
		<weapon level="2" power="120" size="15" enemy_hits="2" reload="240" speed="1300"  hit="Hit_1" hammer_size="170" hammer_speed="0.5" hammer_reload="1.7" hammer_damage="400"/>
		<weapon level="3" power="120" size="20" enemy_hits="2" reload="220" speed="1100"  hit="Hit_1" hammer_size="200" hammer_speed="0.5" hammer_reload="1.7" hammer_damage="500"/>
		<weapon level="4" power="130" size="40" enemy_hits="3" reload="200" speed="500"  hit="Hit_1" hammer_size="250" hammer_speed="0.5" hammer_reload="1.5" hammer_damage="700"/>
		
		<tornado damage="720" fill_size="10000" click_speed="0.9" animation_speed="1.1"/> <!--fill_size = how many hp damage until it fills up -->
		
		
		<starting_health>12</starting_health><!--total hit points  divide by 4 for apples.-->
		
		<collision_take>100</collision_take> <!-- how many hit points in the enemy = 1 hit point damage in our hero.-->
		<collision_give>300</collision_give> <!-- how many points damage the hero dishes out when running into them-->
		
		<hero_speed>50</hero_speed>
		
		<shot_distance>800</shot_distance><!-- how many pixels in a straight line (enemy) shots travel before fading. -->
		
		<formation name="none" repeat="stop" heading="targeted" /> <!-- for stuff standing still on the ground -->
		
		<formation name="face_front" repeat="stop" heading="fixed" /> <!-- for stuff standing still on the ground  shooting front-->
		
		<formation name="face_left" repeat="stop" heading="left" /> <!-- for stuff standing still on the ground pointingleft-->
		<formation name="face_right" repeat="stop" heading="right" /> <!-- and right.-->
		
		<formation name="angle_left" repeat="stop" heading="angle_left" /> <!-- for stuff standing still on the ground pointing partially left-->
		<formation name="angle_right" repeat="stop" heading="angle_right" /> <!-- and right.-->
		
		<formation name="zigzag" time="4.5" heading="fixed">  <!-- zigs and zags back and forth. -->  <!-- heading: "fixed" doesn't change.  "forward" faces the path. -->
			<point x="200" y="20" />
			<point x="0" y="40" />
			<point x="-200" y="60" />
			<point x="0" y="80" />	
			<point x="200" y="100" />
			<point x="0" y="120" />
			<point x="-200" y="140" />
			<point x="0" y="160" />
		</formation>
		
		<formation name="zigzag_fast" time="9" heading="fixed">  <!-- zigs and zags back and forth. --> 
			<point x="200" y="60" />
			<point x="0" y="120" />
			<point x="-200" y="180" />
			<point x="0" y="240" />	
			<point x="200" y="300" />
			<point x="0" y="360" />
			<point x="-200" y="420" />
			<point x="0" y="480" />
			<point x="-200" y="540" />
			<point x="0" y="600" />
			<point x="-200" y="660" />
			<point x="0" y="720" />
		</formation>
				
		<formation name="zigzag_slow" time="9" heading="fixed">  <!-- zigs and zags back and forth. -->  <!-- heading: "fixed" doesn't change.  "forward" faces the path. -->
			<point x="200" y="40" />
			<point x="0" y="80" />
			<point x="-200" y="120" />
			<point x="0" y="160" />	
			<point x="200" y="200" />
			<point x="0" y="240" />
			<point x="-200" y="280" />
			<point x="0" y="320" />
		</formation>
		
		<formation name="zigzag_slow_targeted" time="9" heading="targeted">  <!-- zigs and zags back and forth. -->  <!-- heading: "fixed" doesn't change.  "forward" faces the path. -->
			<point x="200" y="40" />
			<point x="0" y="80" />
			<point x="-200" y="120" />
			<point x="0" y="160" />	
			<point x="200" y="200" />
			<point x="0" y="240" />
			<point x="-200" y="280" />
			<point x="0" y="320" />
		</formation>
		
		<formation name="loki" time="18" heading="targeted">  <!-- zigs and zags back and forth. -->  <!-- heading: "fixed" doesn't change.  "forward" faces the path. -->
			<point x="120" y="0" />
			<point x="0" y="0" />
			<point x="-120" y="0" />
			<point x="0" y="0" />
			<point x="120" y="0" />
			<point x="0" y="0" />
			<point x="-120" y="0" />
			<point x="0" y="0" />
			<point x="120" y="0" />
			<point x="0" y="0" />
			<point x="-120" y="0" />
			<point x="0" y="0" />
			<point x="120" y="0" />
			<point x="0" y="0" />
			<point x="-120" y="0" />
			<point x="0" y="0" />
			<point x="120" y="0" />
			<point x="0" y="0" />
			<point x="-120" y="0" />
			<point x="0" y="0" />
			<point x="120" y="0" />
			<point x="0" y="0" />
			<point x="-120" y="0" />
			<point x="0" y="0" />
		</formation>
		
		<formation name="fenris" time="24" heading="targeted">  
			<point x="120" y="0" />
			<point x="120" y="0" />
			<point x="0" y="0" />
			<point x="-120" y="0" />
			<point x="-120" y="0" />
			<point x="0" y="0" />
			<point x="120" y="0" />
			<point x="120" y="0" />
			<point x="0" y="0" />
			<point x="-120" y="0" />
			<point x="-120" y="0" />
			<point x="0" y="0" />
			<point x="120" y="0" />
			<point x="120" y="0" />
			<point x="0" y="0" />
			<point x="-120" y="0" />
			<point x="-120" y="0" />
			<point x="0" y="0" />
			<point x="120" y="0" />
			<point x="120" y="0" />
			<point x="0" y="0" />
			<point x="-120" y="0" />
			<point x="-120" y="0" />
			<point x="0" y="0" />
			<point x="120" y="0" />
			<point x="120" y="0" />
			<point x="0" y="0" />
			<point x="-120" y="0" />
			<point x="-120" y="0" />
			<point x="0" y="0" />
			<point x="120" y="0" />
			<point x="120" y="0" />
			<point x="0" y="0" />
			<point x="-120" y="0" />
			<point x="-120" y="0" />
			<point x="0" y="0" />
		</formation>
		


		<formation name="hela" time="17" heading="targeted">  <!-- zigs and zags back and forth. -->  
			<point x="60" y="0" />
			<point x="0" y="0" />
			<point x="-60" y="0" />
			<point x="0" y="0" />
			<point x="60" y="0" />
			<point x="0" y="0" />
			<point x="-60" y="0" />
			<point x="0" y="0" />
			<point x="60" y="0" />
			<point x="0" y="0" />
			<point x="-60" y="0" />
			<point x="0" y="0" />
			<point x="60" y="0" />
			<point x="0" y="0" />
			<point x="-60" y="0" />
			<point x="0" y="0" />
			<point x="60" y="0" />
			<point x="0" y="0" />
			<point x="-60" y="0" />
			<point x="0" y="0" />
			<point x="60" y="0" />
			<point x="0" y="0" />
			<point x="-60" y="0" />
			<point x="0" y="0" />
		</formation>
		
		

		<formation name="surtur" time="27" heading="targeted">  <!-- zigs and zags back and forth. -->  
			<point x="60" y="0" />
			<point x="60" y="30" />
			<point x="60" y="0" />
			<point x="0" y="0" />
			<point x="-60" y="0" />
			<point x="-60" y="30" />
			<point x="-60" y="0" />
			<point x="60" y="0" />
			<point x="60" y="30" />
			<point x="60" y="0" />
			<point x="0" y="0" />
			<point x="-60" y="0" />
			<point x="-60" y="30" />
			<point x="-60" y="0" />
			<point x="60" y="0" />
			<point x="60" y="30" />
			<point x="60" y="0" />
			<point x="0" y="0" />
			<point x="-60" y="0" />
			<point x="-60" y="30" />
			<point x="-60" y="0" />
			<point x="60" y="0" />
			<point x="60" y="30" />
			<point x="60" y="0" />
			<point x="0" y="0" />
			<point x="-60" y="0" />
			<point x="-60" y="30" />
			<point x="-60" y="0" />
			<point x="60" y="0" />
			<point x="60" y="30" />
			<point x="60" y="0" />
			<point x="0" y="0" />
			<point x="-60" y="0" />
			<point x="-60" y="30" />
			<point x="-60" y="0" />
			<point x="0" y="0" />
		</formation>
		
		
		<formation name="hover" time = "18" heading="fixed">  <!-- very slow bob and weave --> 
			<point x="50" y="80" />
			<point x="75" y="160" />
			<point x="50" y="240" />
			<point x="0" y="320" />
			<point x="-50" y="400" />
			<point x="-75" y="480" />
			<point x="-50" y="560" />
			<point x="0" y="640" />
		</formation>
		
		
		
		<formation name="figure8" time = "12" heading="fixed">  <!-- swerves down the screen.. --> 
			<point x="100" y="80" />
			<point x="150" y="120" />
			<point x="100" y="40" />
			<point x="0" y="160" />
			<point x="-100" y="240" />
			<point x="-150" y="280" />
			<point x="-100" y="200" />
			<point x="0" y="320" />
		</formation>
		
		<formation name="decend_very_slow" time = "15" heading="fixed">  <!-- goes down -->
			<point x="0" y="800" />
		</formation>
		
		<formation name="decend_slow" time = "12" heading="fixed">  <!-- goes down -->
			<point x="0" y="800" />
		</formation>
		
		<formation name="decend_medium" time = "10" heading="fixed">  <!-- goes down  faster-->
			<point x="0" y="800" />
		</formation>
		
		<formation name="decend_fast" time = "8" heading="fixed">  <!-- goes down  fast-->
			<point x="0" y="800" />
		</formation>
		
		<formation name="decend_very_fast" time = "4.9" heading="fixed">  <!-- for kamakazi-->
			<point x="0" y="800" />
		</formation>
		<formation name="decend_very_fast_right" time = "4.9" heading="fixed">  <!-- kamakazi-->
			<point x="400" y="800" />
		</formation>
		
		<formation name="decend_very_fast_left" time = "4.9" heading="fixed">  <!-- kamakazi-->
			<point x="-400" y="800" />
		</formation>
		
		<formation name="decend_to_left" time = "9" heading="fixed">  <!-- goes down and to the left -->
			<point x="-800" y="800" />
		</formation>
		
		<formation name="decend_to_right" time = "8" heading="fixed">  <!-- goes down and to the rgiht -->
			<point x="700" y="800" />
		</formation>
		
		<formation name="fly_to_right" time = "8" heading="fixed">  <!-- goes mostly to the right-->
			<point x="800" y="400" />
		</formation>
		
		<formation name="fly_to_left" time = "8" heading="fixed">  <!-- goes mostly to the left-->
			<point x="-800" y="400" />
		</formation>
	
		<formation name="fly_to_left_target" time = "8" heading="targeted">  <!-- goes mostly to the left-->
			<point x="-800" y="400" />
		</formation>
	
		<formation name="fly_to_right_target" time = "8" heading="targeted">  <!-- goes mostly to the right-->
			<point x="800" y="400" />
		</formation>

		<formation name="descend_to_left_target" time = "8" heading="targeted">
			<point x="-400" y="800" />
		</formation>
	
		<formation name="descend_to_right_target" time = "8" heading="targeted"> 
			<point x="400" y="800" />
		</formation>
		
		<formation name="descend_target" time = "8" heading="targeted">  
			<point x="0" y="800" />
		</formation>
		
		
		<formation name="decend_title" time = "5" heading="fixed">  <!-- animation for titles -->
			<point x="0" y="250" />
			<point x="0" y="320" />
			<point x="0" y="800" />
		</formation>

		<formation name="decend_powerup" time = "20" heading="fixed">  <!-- animation for titles -->
			<point x="0" y="700" />
		</formation>
		

		<formation name="decend_hover" time = "60" heading="fixed">  <!-- animation for bad guys to come into screen and stay there -->
			<point x="0" y="350" />
			<point x="0" y="0" />
			<point x="0" y="0" />
			<point x="0" y="0" />
			<point x="0" y="0" />
			<point x="0" y="0" />
			<point x="0" y="0" />
			<point x="0" y="0" />
			<point x="0" y="0" />
			<point x="0" y="0" />
			<point x="0" y="0" />
			<point x="0" y="0" />
			<point x="0" y="0" />
			<point x="0" y="0" />
			<point x="0" y="0" />
			<point x="0" y="0" />
			<point x="0" y="0" />
			<point x="0" y="0" />
			<point x="0" y="0" />
			<point x="0" y="0" />
			<point x="0" y="0" />
			<point x="0" y="0" />
			<point x="0" y="0" />
			<point x="0" y="0" />
			<point x="0" y="0" />
			<point x="0" y="0" />
		</formation>
		
		
		<!-- General info for the bad guys.  These can be overridden locally for each enemy listing on the level.-->
		<!--flying demon base--><enemy name="Bad_Guy_Flyer_1" sprite="Bad_Guy_Flyer_1" fixed="true"  points="100"  hit_size="50" hp="50" reload="3.5" attack_power="1" attack_speed="250" attack_graphic="Fire_Missle_1" />
		<!--flying demon medium--><enemy name="Bad_Guy_Flyer_2" sprite="Bad_Guy_Flyer_2" fixed="true"  points="150"  hit_size="45" hp="100" reload="2.7" attack_power="1"  attack_speed="280" attack_graphic="Fire_Missle_2" />
		<!--flying demon hard--><enemy name="Bad_Guy_Flyer_3" sprite="Bad_Guy_Flyer_3" fixed="true"  points="250"  hit_size="45" hp="200" reload="2.5" attack_power="1"  attack_speed="300" attack_graphic="Fire_Missle_3" />
		<!--flying demon very hard--><enemy name="Bad_Guy_Flyer_4" sprite="Bad_Guy_Flyer_4"  fixed="true" points="500"  hit_size="45" hp="300" reload="2.3" attack_power="1"  attack_speed="320" attack_graphic="Fire_Missle_4" />
		<!--flying demon kamakazi--><enemy name="Bad_Guy_Bomber_1" sprite="Bad_Guy_Bomber_1"  fixed="true" points="200"  hit_size="38" hp="100" />
		<!--flying demon kamakazi--><enemy name="Bad_Guy_Bomber_2" sprite="Bad_Guy_Bomber_2" fixed="true"  points="400"  hit_size="28" hp="200" />
		<!--elf base--><enemy name="Bad_Guy_Elf_1" sprite="Bad_Guy_Elf_1" points="250"  hit_size="40" hp="100" reload="2.8" attack_power="1"  attack_speed="150" attack_graphic="Fire_Arrow_1" throw_frame="13" throw_x="-15" throw_y="58" />
		<!--elf medium--><enemy name="Bad_Guy_Elf_2" sprite="Bad_Guy_Elf_2" points="450"  hit_size="39" hp="250" reload="2.65"  attack_power="1" attack_speed="200" attack_graphic="Fire_Arrow_2" throw_frame="13" throw_x="-4" throw_y="47"  />
		<!--elf hard--><enemy name="Bad_Guy_Elf_3" sprite="Bad_Guy_Elf_3" points="550"  hit_size="39" hp="350" reload="2.5"  attack_power="1" attack_speed="230" attack_graphic="Fire_Arrow_3" throw_frame="13" throw_x="-9" throw_y="59" />
		<!--elf very hard--><enemy name="Bad_Guy_Elf_4" sprite="Bad_Guy_Elf_4" points="650"  hit_size="39" hp="450" reload="2.3"  attack_power="2" attack_speed="280" attack_graphic="Fire_Arrow_4" throw_frame="13" throw_x="-6" throw_y="75" />

		<!--Troll Easy--><enemy name="Bad_Guy_Troll_1" sprite="Bad_Guy_Troll_1" points="150"  hit_size="30" hp="100" reload="2.65"  attack_power="1" attack_speed="200" attack_graphic="Rock_Missle_1" throw_frame="9" throw_x="-15" throw_y="23" />
		<!--Troll med--><enemy name="Bad_Guy_Troll_2" sprite="Bad_Guy_Troll_2" points="250"  hit_size="30" hp="200" reload="2.5"  attack_power="1" attack_speed="200" attack_graphic="Rock_Missle_2" throw_frame="9" throw_x="-25" throw_y="31" />
		<!--Troll hard--><enemy name="Bad_Guy_Troll_3" sprite="Bad_Guy_Troll_3" points="450"  hit_size="30" hp="350" reload="2.2"  attack_power="1" attack_speed="200" attack_graphic="Rock_Missle_4" throw_frame="9" throw_x="-25" throw_y="31" />
		<!--Troll guard--><enemy name="Bad_Guy_Troll_4" sprite="Bad_Guy_Troll_4" points="700"  hit_size="35" hp="500" reload="2.0"  attack_power="2" attack_speed="200" attack_graphic="Rock_Missle_4" throw_frame="9" throw_x="-28" throw_y="35" />
		
		<!--Ice Troll med--><enemy name="Bad_Guy_Ice_Giant_1" sprite="Bad_Guy_Ice_Giant_1" points="250"  hit_size="42" hp="220" reload="2.1"  attack_power="1" attack_speed="340" attack_graphic="Ice_Bolt_1"  throw_frame="9" throw_x="-31" throw_y="72" />
		<!--Ice Troll hard--><enemy name="Bad_Guy_Ice_Giant_2" sprite="Bad_Guy_Ice_Giant_2" points="450"  hit_size="42" hp="370" reload="1.7"  attack_power="1" attack_speed="400" attack_graphic="Ice_Bolt_2"  throw_frame="9" throw_x="-31" throw_y="72" />

		<!--flying demon medium--><enemy name="Bad_Guy_Ice_Flyer_1" sprite="Bad_Guy_Ice_Flyer_1" points="150"  fixed="true"  hit_size="32" hp="100" reload="2.7" attack_power="1"  attack_speed="300" attack_graphic="Ice_Bolt_1" />
		<!--flying demon hard--><enemy name="Bad_Guy_Ice_Flyer_2" sprite="Bad_Guy_Ice_Flyer_2" points="250" fixed="true"   hit_size="32" hp="200" reload="2.5" attack_power="1"  attack_speed="350" attack_graphic="Ice_Bolt_1" />
	
		<!-- left side turret slow--><enemy name="Bad_Guy_Left_Turret_1" sprite="Bad_Guy_Left_Turret_1" points="0"   fixed="true" hit_size="-1" hp="999999999" reload="2.5"  attack_power="1" attack_speed="200" attack_graphic="Blast_Ulik" throw_x="0" throw_y="60"/>
		<!-- left side turret faster--><enemy name="Bad_Guy_Left_Turret_2" sprite="Bad_Guy_Left_Turret_2" points="0" fixed="true"   hit_size="-1" hp="999999999" reload="2.5"  attack_power="2" attack_speed="300" attack_graphic="Blast_Ulik" throw_x="0" throw_y="60" />
		<!-- right side turret slow--><enemy name="Bad_Guy_Right_Turret_1" sprite="Bad_Guy_Right_Turret_1" points="0"  fixed="true"  hit_size="-1" hp="999999999" reload="2.5"  attack_power="1" attack_speed="200" attack_graphic="Blast_Ulik" throw_x="0" throw_y="60"/>
		<!-- right side turret faster--><enemy name="Bad_Guy_Right_Turret_2" sprite="Bad_Guy_Right_Turret_2" points="0" fixed="true"   hit_size="-1" hp="999999999" reload="2.5"  attack_power="2" attack_speed="300" attack_graphic="Blast_Ulik" throw_x="0" throw_y="60" />
		
		<!-- hidey rock --><enemy name="Bad_Guy_Shield" sprite="Bad_Guy_Shield" points="100"  hit_size="45" hp="500" />
		
		<!-- boss --><enemy name="Bad_Guy_Ulik" sprite="Bad_Guy_Ulik"  attack_power="1" hit_size="46" points="2000" expires="10000000" hp="1000"  fixed="true" reload="2.35" attack_speed="300" attack_graphic="Boulder_Big"  throw_frame="8" throw_x="-65" throw_y="41" />
		<!-- boss --><enemy name="Bad_Guy_Hela" sprite="Bad_Guy_Hela"  attack_power="2" hit_size="50" points="2500" expires="10000000" hp="1000"  fixed="true"  reload="1.45" attack_speed="350" attack_graphic="Blast_Hela" throw_frame="25" throw_x="0" throw_y="-19" />
		<!-- boss --><enemy name="Bad_Guy_Fenris" sprite="Bad_Guy_Fenris"  attack_power="3" hit_size="40" points="3000" expires="10000000" hp="1000"  fixed="true"  reload="2.35" attack_speed="350" attack_graphic="Blast_Fenris"  throw_frame="4" throw_x="-11" throw_y="95" />
		<!-- boss --><enemy name="Bad_Guy_Surtur" sprite="Bad_Guy_Surtur"  attack_power="3" hit_size="40" points="3500" expires="10000000" hp="1000"  fixed="true"  reload="1.25" attack_speed="320" attack_graphic="Blast_Surtur"  throw_frame="15" throw_x="-40" throw_y="90" />
		<!-- boss --><enemy name="Bad_Guy_Loki" sprite="Bad_Guy_Loki"  attack_power="4" hit_size="70" points="5000" expires="10000000" hp="5000"  fixed="true"  reload="1.6" attack_speed="280" attack_graphic="Blast_Loki"  throw_frame="16" throw_x="-33" throw_y="81" />

		<enemy name="Text" sprite="Text" points="0"  hit_size="-1" hp="0" />
		<enemy name="Powerup" sprite="Powerup" points="0"  hit_size="25" hp="0" />
		
		
	</global>
	
	<level number="1" data="level01.xml" />
	<level number="2" data="level02.xml" />
	<level number="3" data="level03.xml" />
	<level number="4" data="level04.xml" />
	<level number="5" data="level05.xml" />
	<level number="6" data="level06.xml" />
	<level number="7" data="level07.xml" />
	<level number="8" data="level08.xml" />
	<level number="9" data="level09.xml" />
	<level number="10" data="level10.xml" />
	
</game_info>