<level  start_power="4">
	<number>10</number>
    <title>Level 10: The Desert of Skorn</title>
    <description></description>
    <speed ground="3.6" below_hero="20" hero="0" above_hero="40" />  <!-- speed in pix/sec for each level.  Ground and level1 are "ground", etc.  heroLevel-->
    <objects background_tiles="Desert" loop="17"> <!--loop is the number of lines to repeat when running out of data.-->
<!--0-->		<row speed="0.0">B1A0C0E0D1D0
			<sprite name="Rock_Desert_3" level="0" x="150" y="-50" rotation="-14" scale="100" />
			<sprite name="Plant_Desert_4" level="0" x="560" y="-50" rotation="-22" scale="83" />
			
			</row>
			<row speed="0.0">B2A0B3C3C3C3
			<sprite name="Rock_Desert_3" level="0" x="50" y="-60" rotation="7" scale="98" />
			
			</row >
			<row speed="0.3">B0C1C1C1B1A0
			
			</row>
			<row speed="0.5">B3C3D3E0D1C1
			<sprite name="Rock_Desert_3" level="0" x="160" y="-80" rotation="-5" scale="100" />
			
			</row>
			<row speed="0.7">B1A0B3C3D3D2
			
			</row>
<!--5-->		<row speed="0.7">C2A0B0C1D0C2
			<sprite name="Rock_Desert_4" level="0" x="120" y="-100" rotation="5" scale="94" />
			
			</row>
			<row speed="0.7">B2A0C0D2D3C2
			<sprite name="Plant_Desert_3" level="0" x="570" y="-90" rotation="6" scale="93" />
			
			</row>
			<row speed="0.7">A0A0C0C2C0C2
			<sprite name="Rock_Desert_3" level="0" x="300" y="-140" rotation="14" scale="94" />
			<sprite name="Rock_Desert_3" level="0" x="570" y="-70" rotation="-11" scale="85" />
			
			</row>
			<row speed="0.7">A0A0C0C2B3B2
			<sprite name="Rock_Desert_3" level="0" x="410" y="-130" rotation="11" scale="84" />
			
			</row>
			<row speed="0.7">C1B1C0D1C1C1
			
			</row>
<!--10-->		<row speed="0.7">E0C2B3C3C3D3
			<sprite name="Rock_Desert_4" level="0" x="400" y="-150" rotation="-26" scale="85" />
			<sprite name="Plant_Desert_4" level="0" x="520" y="-30" rotation="9" scale="94" />
			<sprite name="Plant_Desert_3" level="0" x="240" y="-110" rotation="35" scale="97" />
			<sprite name="Rock_Desert_2" level="0" x="450" y="-100" rotation="17" scale="99" />
			
			</row speed="0.7">
			<row>E0D1C1B1A0C0
			<sprite name="Rock_Desert_4" level="0" x="500" y="-80" rotation="-6" scale="97" />
			<sprite name="Rock_Desert_1" level="0" x="390" y="-140" rotation="-27" scale="98" />
			<sprite name="Rock_Desert_4" level="0" x="160" y="-60" rotation="15" scale="85" />
			
			</row speed="0.7">
			<row>E0E0E0C2A0C0
			<sprite name="Plant_Desert_4" level="0" x="590" y="-40" rotation="32" scale="87" />
			<sprite name="Rock_Desert_1" level="0" x="360" y="-140" rotation="3" scale="84" />
			
			</row speed="0.7">
			<row>C3D3E0C2A0C0
			<sprite name="Plant_Desert_4" level="0" x="130" y="-30" rotation="15" scale="97" />
			
			</row speed="0.8">
			<row>B1C0E0C2A0C0
			<sprite name="Plant_Desert_4" level="0" x="20" y="-60" rotation="29" scale="98" />
			<sprite name="Rock_Desert_4" level="0" x="500" y="-30" rotation="-26" scale="81" />
			
			</row speed="0.9">
<!--15-->		<row>B2C0E0D1B1B3
			<sprite name="Rock_Desert_4" level="0" x="480" y="-60" rotation="-10" scale="86" />
			<sprite name="Plant_Desert_1" level="0" x="490" y="-40" rotation="-9" scale="84" />
			
			</row>
			<row>B1B3D3E0C2B0
			<sprite name="Rock_Desert_3" level="0" x="270" y="-30" rotation="16" scale="90" />
			<sprite name="Rock_Desert_1" level="0" x="60" y="-150" rotation="-26" scale="86" />
			<sprite name="Rock_Desert_4" level="0" x="570" y="-40" rotation="18" scale="90" />
			
			</row>
			<row>D1B1B3C3B2B3
			<sprite name="Rock_Desert_4" level="0" x="330" y="-110" rotation="18" scale="99" />
			<sprite name="Plant_Desert_4" level="0" x="110" y="-20" rotation="-39" scale="100" />
			
			</row>
			<row>D3D1C1C1C1B1
			<sprite name="Rock_Desert_4" level="0" x="390" y="-100" rotation="-8" scale="90" />
			<sprite name="Rock_Desert_2" level="0" x="590" y="-50" rotation="19" scale="98" />
			
			</row>
			<row>B3C3C3C3D3C2
			<sprite name="Cloud_Small" level="3" x="180" y="-60" scale="78" />
			
			</row>
<!--20-->		<row>C1C1B1A0C0C2
			<sprite name="Rock_Desert_4" level="0" x="640" y="-80" rotation="-1" scale="90" />
			<sprite name="Rock_Desert_1" level="0" x="160" y="-140" rotation="5" scale="100" />
			<sprite name="Rock_Desert_4" level="0" x="260" y="-50" rotation="5" scale="90" />
			
			</row>
			<row>D2D3D1B1C0D1
			<sprite name="Rock_Desert_3" level="0" x="390" y="-60" rotation="-19" scale="84" />
			<sprite name="Rock_Desert_1" level="0" x="0" y="-130" rotation="-29" scale="81" />
			<sprite name="Rock_Desert_2" level="0" x="310" y="-20" rotation="6" scale="94" />
			
			</row>
			<row>C2B3C3B2B3D3
			<sprite name="Rock_Desert_2" level="0" x="0" y="-170" rotation="10" scale="92" />
			<sprite name="Plant_Desert_3" level="0" x="550" y="-110" rotation="28" scale="94" />
			
			</row>
			<row>B2A0A0A0A0C0
			<sprite name="Rock_Desert_4" level="0" x="360" y="-100" rotation="17" scale="85" />
			
			</row>
			<row>A0B0B1A0A0B3
			<sprite name="Plant_Desert_4" level="0" x="160" y="-120" rotation="35" scale="93" />
			<sprite name="Rock_Desert_4" level="0" x="550" y="-70" rotation="-12" scale="82" />
			
			</row>
<!--25-->		<row>B1C0D1B1B0B1
			<sprite name="Rock_Desert_3" level="0" x="-40" y="-120" rotation="27" scale="86" />
			<sprite name="Plant_Desert_3" level="0" x="160" y="-80" rotation="-38" scale="90" />
			
			</row>
			<row>C2B3D3C2B3B2
			<sprite name="Rock_Desert_3" level="0" x="200" y="-110" rotation="4" scale="90" />
			<sprite name="Rock_Desert_2" level="0" x="90" y="-100" rotation="23" scale="90" />
			
			</row>
			<row>B2A0C0D1C1B1
			<sprite name="Rock_Desert_2" level="0" x="180" y="-60" rotation="-6" scale="87" />
			<sprite name="Rock_Desert_4" level="0" x="60" y="-40" rotation="12" scale="96" />
			
			</row>
			<row>B1A0B3C3D3C2
			<sprite name="Rock_Desert_3" level="0" x="290" y="-40" rotation="-9" scale="97" />
			<sprite name="Rock_Desert_1" level="0" x="-50" y="-60" rotation="14" scale="97" />
			
			</row>
			<row>C2A0B0C1D0C2
			<sprite name="Rock_Desert_2" level="0" x="130" y="-50" rotation="-24" scale="99" />
			<sprite name="Plant_Desert_4" level="0" x="110" y="-60" rotation="30" scale="87" />
			<sprite name="Rock_Desert_4" level="0" x="440" y="-30" rotation="12" scale="83" />
			
			</row>
<!--30-->		<row>D1B1B3C3D3C2
			<sprite name="Rock_Desert_4" level="0" x="50" y="-140" rotation="23" scale="97" />
			<sprite name="Rock_Desert_2" level="0" x="130" y="-30" rotation="-37" scale="95" />
			
			</row>
			<row>E0D1B1A0C0C2
			<sprite name="Rock_Desert_3" level="0" x="420" y="-110" rotation="30" scale="99" />
			
			</row>
			<row>D2C3B2A0C0C2
			<sprite name="Cloud_Small" level="3" x="610" y="-30" scale="91" />
			
			</row>
			<row>D1C1C1B1C0D1
			<sprite name="Cloud_Small" level="3" x="150" y="-40" scale="73" />
			<sprite name="Plant_Desert_4" level="0" x="460" y="-110" rotation="1" scale="95" />
			
			</row>
			<row>D2C3C3B2C0E0
			<sprite name="Rock_Desert_3" level="0" x="-30" y="-90" rotation="-20" scale="100" />
			
			</row>
	
		<foe name="Text" level="2" x="350" y="0" type="text" value="The Final Battle:               Defeat Loki!" formation="decend_title" expires="600" />

		
		<foe name="Bad_Guy_Flyer_4" level="2" x="160" y="400" formation="decend_to_right" expires="700" attack_speed="400" /> 
		<foe name="Bad_Guy_Flyer_4" level="2" x="210" y="440" formation="decend_to_right" expires="700" attack_speed="400" /> 
		<foe name="Bad_Guy_Flyer_4" level="2" x="310" y="480" formation="decend_to_right" expires="700" attack_speed="400" /> 
		
		<foe name="Bad_Guy_Left_Turret_2" level="0" x="20" y="550" formation="face_right" expires="620" /> 
		<foe name="Bad_Guy_Right_Turret_2" level="0" x="700" y="550" formation="face_left" expires="620" /> 
		
		
	<foe name="Powerup" type="health" value="4" level="2" x="120" y="750" formation="decend_powerup" expires="700" />	
	<foe name="Powerup" type="health" value="4" level="2" x="620" y="600" formation="decend_powerup" expires="700" />	
		
		<foe name="Bad_Guy_Shield" level="0" x="380" y="980" formation="none" expires="620" hp="600" /> 
		<foe name="Bad_Guy_Troll_4" level="0" x="380" y="1045" formation="none"  expires="620" /> 
		
		<foe name="Bad_Guy_Shield" level="0" x="260" y="960" formation="none" expires="620" hp="600" /> 
		<foe name="Bad_Guy_Troll_4" level="0" x="260" y="1025" formation="none"  expires="620" /> 
		
		<foe name="Bad_Guy_Shield" level="0" x="500" y="960" formation="none" expires="620" hp="600" /> 
		<foe name="Bad_Guy_Troll_4" level="0" x="500" y="1025" formation="none"  expires="620" /> 
		
		<foe name="Bad_Guy_Elf_4" level="0" x="160" y="930" formation="angle_right" expires="620" /> 
		<foe name="Bad_Guy_Elf_4" level="0" x="600" y="930" formation="angle_left" expires="620" /> 
		
		
	<foe name="Powerup" type="explode" value="4" level="2" x="380" y="900" formation="decend_powerup" expires="700" />	
	
		<foe name="Bad_Guy_Left_Turret_2" level="0" x="20" y="1200" formation="face_right" expires="620" attack_speed="400" reload="1.2"/> 
		<foe name="Bad_Guy_Right_Turret_2" level="0" x="700" y="1300" formation="face_left" expires="620" attack_speed="400" reload="1.2" /> 
		<foe name="Bad_Guy_Left_Turret_2" level="0" x="20" y="1400" formation="face_right" expires="620" attack_speed="400" reload="1.2"/> 
		<foe name="Bad_Guy_Right_Turret_2" level="0" x="700" y="1500" formation="face_left" expires="620" attack_speed="400" reload="1.2" /> 
		
	<foe name="Powerup" type="slow" value="4" level="2" x="230" y="1300" formation="decend_powerup" expires="700" />	
	
		<foe name="Bad_Guy_Flyer_2" level="2" x="0" y="1600" formation="decend_very_fast_right" attack_speed="600" expires="400" /> 
		<foe name="Bad_Guy_Flyer_2" level="2" x="0" y="1650" formation="decend_very_fast_right" attack_speed="600" expires="400" /> 
		<foe name="Bad_Guy_Flyer_2" level="2" x="0" y="1700" formation="decend_very_fast_right" attack_speed="600" expires="400" />
		
		<foe name="Bad_Guy_Flyer_2" level="2" x="700" y="1750" formation="decend_very_fast_left" attack_speed="600" expires="400" /> 
		<foe name="Bad_Guy_Flyer_2" level="2" x="700" y="1800" formation="decend_very_fast_left" attack_speed="600" expires="400" /> 
		<foe name="Bad_Guy_Flyer_2" level="2" x="700" y="1850" formation="decend_very_fast_left" attack_speed="600" expires="400" />
		
		
	<foe name="Powerup" type="health" value="4" level="2" x="120" y="2650" formation="decend_powerup" expires="700" />	
	<foe name="Powerup" type="health" value="4" level="2" x="620" y="2600" formation="decend_powerup" expires="700" />	
	
		<foe name="Bad_Guy_Bomber_2" level="2" x="360" y="2705" formation="decend_very_fast"  expires="700" /> 
		<foe name="Bad_Guy_Bomber_2" level="2" x="250" y="2710" formation="decend_very_fast" expires="700" /> 
		<foe name="Bad_Guy_Bomber_2" level="2" x="470" y="2715" formation="decend_very_fast" expires="700" /> 
		<foe name="Bad_Guy_Bomber_2" level="2" x="140" y="2720" formation="decend_very_fast" expires="700" /> 
		<foe name="Bad_Guy_Bomber_2" level="2" x="580" y="2725" formation="decend_very_fast" expires="700" /> 
	
		<foe name="Bad_Guy_Elf_4" level="0" x="300" y="1975" formation="none" expires="620" /> 
		<foe name="Bad_Guy_Elf_4" level="0" x="600" y="1990" formation="none" expires="620" /> 
		
		<foe name="Bad_Guy_Troll_4" level="0" x="366" y="2250" formation="none"  expires="620" /> 
		<foe name="Bad_Guy_Troll_4" level="0" x="630" y="2355" formation="none"  expires="620" /> 
		
		<!-- Final guy. -->		
		<foe name="Trigger" level="2" x="10" y="3050" type="trigger" value="Loki_Warning" expires="600" />

		<foe name="Bad_Guy_Right_Turret_2" level="0" x="690" y="2700" formation="face_left" expires="620" reload="5.5" /> 
		<foe name="Bad_Guy_Left_Turret_2" level="0" x="40" y="2800" formation="face_right" expires="620" reload="6.8"/> 
		<foe name="Bad_Guy_Right_Turret_2" level="0" x="690" y="2900" formation="face_left" expires="620" reload="8.7"/> 
		<foe name="Bad_Guy_Left_Turret_2" level="0" x="40" y="3000" formation="face_right" expires="620" reload="4.5"/> 
		
		<foe name="Bad_Guy_Shield" level="0" x="174" y="3028" formation="none" hp="800" expires="12000" /> 
		<foe name="Bad_Guy_Shield" level="0" x="274" y="3038" formation="none" hp="800" expires="12000" /> 
		<foe name="Bad_Guy_Shield" level="0" x="374" y="3028" formation="none" hp="800" expires="12000" /> 
		<foe name="Bad_Guy_Shield" level="0" x="474" y="3038" formation="none" hp="800" expires="12000" /> 
		<foe name="Bad_Guy_Shield" level="0" x="574" y="3028" formation="none" hp="800" expires="12000" /> 
		
		<foe name="Bad_Guy_Loki" level="0" x="380" y="3118" formation="loki" expires="100000" hp="20000" reload="3.1" boss_name="Loki" /> 

	</objects>
</level>