<level start_power="3">
	<number>9</number>
    <title>Level 9: The Desert of Skorn</title>
    <description></description>
    <speed ground="3.5" below_hero="14" hero="0" above_hero="35" />  <!-- speed in pix/sec for each level.  Ground and level1 are "ground", etc.  heroLevel-->
    <objects background_tiles="Desert" loop="17"> <!--loop is the number of lines to repeat when running out of data.-->
<!--0-->		<row speed="0.0">B3B2A0A0B0C1
			<sprite name="Plant_Desert_4" level="0" x="320" y="-130" rotation="44" scale="81" />
			<sprite name="Plant_Desert_3" level="0" x="200" y="-150" rotation="4" scale="96" />
			<sprite name="Plant_Desert_1" level="0" x="340" y="-140" rotation="-19" scale="95" />
			<sprite name="Plant_Desert_1" level="0" x="280" y="-50" rotation="28" scale="99" />
			
			</row>
			<row speed="0.0">B0C1C1B1C0E0
			<sprite name="Rock_Desert_1" level="0" x="-50" y="-40" rotation="-27" scale="90" />
			<sprite name="Plant_Desert_4" level="0" x="130" y="-120" rotation="18" scale="92" />
			<sprite name="Plant_Desert_4" level="0" x="560" y="-40" rotation="-28" scale="81" />
			
			</row speed="0.3">
			<row>D0E0D2B2C0E0
			<sprite name="Rock_Desert_1" level="0" x="270" y="-70" rotation="-29" scale="98" />
			<sprite name="Rock_Desert_1" level="0" x="600" y="-90" rotation="-22" scale="83" />
			
			</row>
			<row speed="0.5">E0E0D1C1D0E0
			<sprite name="Plant_Desert_4" level="0" x="440" y="-70" rotation="-22" scale="87" />
			
			</row>
			<row speed="0.8">D3E0E0E0E0E0
			<sprite name="Rock_Desert_1" level="0" x="290" y="-80" rotation="-18" scale="88" />
			<sprite name="Rock_Desert_3" level="0" x="-30" y="-110" rotation="-28" scale="85" />
			
			</row>
<!--5-->		<row>D0E0D2D3E0D2
			<sprite name="Plant_Desert_4" level="0" x="60" y="-140" rotation="-2" scale="87" />
			<sprite name="Plant_Desert_4" level="0" x="0" y="-70" rotation="-1" scale="92" />
			
			</row>
			<row>D2D3C2C0E0C2
			<sprite name="Rock_Desert_4" level="0" x="50" y="-70" rotation="-13" scale="95" />
			<sprite name="Plant_Desert_4" level="0" x="130" y="-60" rotation="16" scale="88" />
			<sprite name="Plant_Desert_4" level="0" x="500" y="-60" rotation="-25" scale="86" />
			<sprite name="Rock_Desert_3" level="0" x="510" y="-100" rotation="-4" scale="84" />
			
			</row>
			<row>D1D0C2C0E0D1
			<sprite name="Plant_Desert_3" level="0" x="60" y="-30" rotation="-42" scale="95" />
			<sprite name="Plant_Desert_4" level="0" x="140" y="-80" rotation="-12" scale="89" />
			<sprite name="Plant_Desert_1" level="0" x="520" y="-50" rotation="-4" scale="96" />
			<sprite name="Plant_Desert_4" level="0" x="420" y="-90" rotation="42" scale="100" />
			
			</row>
			<row>D3E0C2C0E0E0
			<sprite name="Plant_Desert_3" level="0" x="-20" y="-70" rotation="-4" scale="87" />
			<sprite name="Plant_Desert_3" level="0" x="520" y="-60" rotation="30" scale="84" />
			<sprite name="Rock_Desert_3" level="0" x="130" y="-60" rotation="25" scale="88" />
			<sprite name="Plant_Desert_4" level="0" x="250" y="-60" rotation="40" scale="82" />
			
			</row>
			<row>B3D3C2B3D3E0
			<sprite name="Plant_Desert_1" level="0" x="360" y="-20" rotation="-28" scale="90" />
			<sprite name="Rock_Desert_1" level="0" x="70" y="-90" rotation="-12" scale="90" />
			<sprite name="Plant_Desert_4" level="0" x="160" y="-80" rotation="-18" scale="95" />
			<sprite name="Plant_Desert_1" level="0" x="520" y="-120" rotation="-37" scale="81" />
			
			</row>
<!--10-->		<row>C1D0D1B1C0E0
			<sprite name="Plant_Desert_3" level="0" x="550" y="-110" rotation="-6" scale="98" />
			<sprite name="Rock_Desert_2" level="0" x="360" y="-50" rotation="-29" scale="85" />
			
			</row>
			<row>D3E0E0C2C0E0
			<sprite name="Plant_Desert_1" level="0" x="90" y="-90" rotation="-2" scale="93" />
			<sprite name="Plant_Desert_3" level="0" x="430" y="-120" rotation="-1" scale="89" />
			<sprite name="Rock_Desert_2" level="0" x="200" y="-50" rotation="17" scale="89" />
			
			</row>
			<row>C0E0E0C2C0E0
			<sprite name="Plant_Desert_4" level="0" x="80" y="-50" rotation="25" scale="85" />
			<sprite name="Rock_Desert_1" level="0" x="470" y="-110" rotation="-6" scale="82" />
			<sprite name="Rock_Desert_3" level="0" x="500" y="-90" rotation="-11" scale="96" />
			<sprite name="Plant_Desert_3" level="0" x="550" y="-50" rotation="9" scale="87" />
			
			</row>
			<row>B3C3C3B2C0E0
			<sprite name="Rock_Desert_4" level="0" x="560" y="-110" rotation="15" scale="90" />
			
			</row>
			<row>B1B0C1C1D0E0
			<sprite name="Plant_Desert_3" level="0" x="630" y="-50" rotation="-3" scale="98" />
			
			</row>
<!--15-->		<row>B2B3D3E0E0E0
			<sprite name="Plant_Desert_4" level="0" x="410" y="-160" rotation="-11" scale="84" />
			<sprite name="Plant_Desert_1" level="0" x="110" y="-80" rotation="32" scale="87" />
			<sprite name="Plant_Desert_3" level="0" x="480" y="-100" rotation="0" scale="83" />
			<sprite name="Rock_Desert_4" level="0" x="100" y="-110" rotation="-9" scale="87" />
			
			</row>
			<row>C1C1D0E0E0E0
			<sprite name="Plant_Desert_3" level="0" x="340" y="-50" rotation="-11" scale="100" />
			<sprite name="Rock_Desert_3" level="0" x="220" y="-180" rotation="2" scale="99" />
			<sprite name="Plant_Desert_4" level="0" x="490" y="-110" rotation="36" scale="81" />
			
			</row>
			<row>E0E0E0E0E0E0
			
			</row>
			<row>D2D3E0E0E0E0
			<sprite name="Rock_Desert_1" level="0" x="600" y="-110" rotation="-29" scale="94" />
			<sprite name="Plant_Desert_4" level="0" x="580" y="-50" rotation="-12" scale="93" />
			
			</row>
			<row>B2C0E0E0E0E0
			
			</row>
<!--20-->		<row>C1D0E0E0E0E0
			<sprite name="Plant_Desert_4" level="0" x="360" y="-100" rotation="-21" scale="83" />
			<sprite name="Plant_Desert_4" level="0" x="430" y="-110" rotation="36" scale="87" />
			<sprite name="Rock_Desert_1" level="0" x="590" y="-100" rotation="-26" scale="100" />
			<sprite name="Plant_Desert_1" level="0" x="610" y="-20" rotation="-28" scale="99" />
			
			</row>
			<row>C3D3E0D2D3E0
			<sprite name="Plant_Desert_3" level="0" x="380" y="-30" rotation="-30" scale="91" />
			<sprite name="Plant_Desert_3" level="0" x="170" y="-30" rotation="-41" scale="99" />
			
			</row>
			<row>C1D0E0C2C0E0
			<sprite name="Rock_Desert_1" level="0" x="420" y="-100" rotation="-23" scale="94" />
			
			</row>
			<row>D2D3E0D1D0E0
			<sprite name="Plant_Desert_4" level="0" x="160" y="-40" rotation="-44" scale="96" />
			<sprite name="Rock_Desert_4" level="0" x="420" y="-150" rotation="11" scale="100" />
			<sprite name="Plant_Desert_4" level="0" x="320" y="-130" rotation="-27" scale="90" />
			
			</row>
			<row>C2C0E0D2D3E0
			<sprite name="Plant_Desert_3" level="0" x="480" y="-30" rotation="5" scale="96" />
			<sprite name="Plant_Desert_3" level="0" x="-30" y="-60" rotation="24" scale="82" />
			
			</row>
<!--25-->		<row>B2B3C3B2B3D3
			<sprite name="Plant_Desert_4" level="0" x="250" y="-90" rotation="-21" scale="87" />
			<sprite name="Rock_Desert_3" level="0" x="340" y="-40" rotation="23" scale="94" />
			<sprite name="Rock_Desert_1" level="0" x="200" y="-130" rotation="0" scale="93" />
			
			</row>
			<row>B1B0C1C1C1D0
			<sprite name="Plant_Desert_4" level="0" x="-30" y="-50" rotation="-33" scale="83" />
			<sprite name="Plant_Desert_4" level="0" x="410" y="-120" rotation="-21" scale="93" />
			
			</row>
			<row>C2B3D3E0E0D2
			<sprite name="Plant_Desert_3" level="0" x="70" y="-100" rotation="19" scale="90" />
			<sprite name="Cloud_Large" level="1" x="600" y="-60" scale="94" />
			
			</row>
			<row>C2A0B3C3D3C2
			
			</row>
			<row>B2A0B0C1D0C2
			<sprite name="Plant_Desert_1" level="0" x="360" y="-80" rotation="9" scale="86" />
			<sprite name="Rock_Desert_1" level="0" x="310" y="-20" rotation="23" scale="84" />
			<sprite name="Rock_Desert_3" level="0" x="30" y="-120" rotation="4" scale="81" />
			
			</row>
<!--30-->		<row>C1C1D0E0E0D1
			
			</row>
			<row>D2D3E0E0E0E0
			<sprite name="Cloud_Small" level="3" x="600" y="-100" scale="99" />
			<sprite name="Plant_Desert_1" level="0" x="210" y="-90" rotation="-30" scale="85" />
			
			</row>
			<row>C2C0E0E0E0E0
			<sprite name="Rock_Desert_3" level="0" x="480" y="-30" rotation="-16" scale="84" />
			<sprite name="Plant_Desert_1" level="0" x="620" y="-150" rotation="10" scale="86" />
			
			</row>
			<row>C2C0E0E0E0E0
			<sprite name="Plant_Desert_4" level="0" x="470" y="-140" rotation="16" scale="81" />
			<sprite name="Plant_Desert_3" level="0" x="410" y="-140" rotation="5" scale="85" />
			
			</row>
			<row>C2C0E0E0E0E0
			<sprite name="Rock_Desert_2" level="0" x="40" y="-150" rotation="29" scale="94" />
			<sprite name="Plant_Desert_1" level="0" x="610" y="-140" rotation="-5" scale="82" />
			
			</row>
<!--35-->		<row>B2B3D3E0E0E0
			<sprite name="Plant_Desert_3" level="0" x="350" y="-120" rotation="-33" scale="92" />
			<sprite name="Plant_Desert_3" level="0" x="540" y="-40" rotation="43" scale="85" />
			
			</row>
			<row>B0B1B3C3C3D3
			<sprite name="Plant_Desert_4" level="0" x="290" y="-50" rotation="24" scale="99" />
			
			</row>
			<row>B3B2A0A0A0B3
			<sprite name="Rock_Desert_4" level="0" x="200" y="-20" rotation="5" scale="86" />
			<sprite name="Plant_Desert_1" level="0" x="250" y="-150" rotation="12" scale="92" />
			<sprite name="Plant_Desert_4" level="0" x="-30" y="-40" rotation="-15" scale="93" />
			
			</row>
			<row>B0B1A0A0A0B0
			<sprite name="Plant_Desert_1" level="0" x="290" y="-40" rotation="-5" scale="92" />
			
			</row>
			<row>D0C2A0B0B1C0
			<sprite name="Plant_Desert_1" level="0" x="0" y="-20" rotation="18" scale="98" />
			<sprite name="Plant_Desert_4" level="0" x="170" y="-80" rotation="-10" scale="88" />
			<sprite name="Rock_Desert_2" level="0" x="500" y="-90" rotation="-9" scale="100" />
			
			</row>
<!--40-->		<row>C3B2B0D0C2B3
			<sprite name="Cloud_Small" level="3" x="630" y="-90" scale="75" />
			<sprite name="Rock_Desert_4" level="0" x="240" y="-140" rotation="-10" scale="99" />
			
			</row>
			<row>B1A0C0E0C2A0
			<sprite name="Plant_Desert_3" level="0" x="100" y="-100" rotation="9" scale="88" />
			<sprite name="Plant_Desert_4" level="0" x="610" y="-30" rotation="-14" scale="84" />
			<sprite name="Plant_Desert_3" level="0" x="180" y="-140" rotation="3" scale="84" />
			<sprite name="Plant_Desert_3" level="0" x="10" y="-30" rotation="12" scale="91" />
			
			</row>
			<row>C2A0C0E0C2B0
			<sprite name="Plant_Desert_4" level="0" x="400" y="-90" rotation="-31" scale="81" />
			
			</row>
			<row>D1C1D0E0C2C0
			<sprite name="Plant_Desert_3" level="0" x="430" y="-140" rotation="-27" scale="91" />
			
			</row>
			<row>E0E0E0E0C2C0
			
			</row>
<!--45-->		<row>E0E0E0E0C2B3
			
			</row>
			<row>D3E0E0E0C2A0
			<sprite name="Plant_Desert_3" level="0" x="-10" y="-60" rotation="39" scale="86" />
			<sprite name="Plant_Desert_4" level="0" x="60" y="-90" rotation="8" scale="95" />
			<sprite name="Plant_Desert_4" level="0" x="380" y="-30" rotation="35" scale="84" />
			
			</row>
			<row>B3C3C3D3C2B0
			<sprite name="Plant_Desert_4" level="0" x="520" y="-140" rotation="-13" scale="86" />
			<sprite name="Cloud_Large" level="1" x="500" y="-20" scale="87" />
			<sprite name="Plant_Desert_4" level="0" x="590" y="-100" rotation="-9" scale="81" />
			
			</row>
			<row>B1B0B1B3B2C0
			<sprite name="Plant_Desert_3" level="0" x="70" y="-40" rotation="-36" scale="87" />
			<sprite name="Plant_Desert_3" level="0" x="20" y="-150" rotation="-24" scale="99" />
			<sprite name="Plant_Desert_4" level="0" x="310" y="-110" rotation="-10" scale="85" />
			
			</row>
			<row>D1D0C2A0B0D0
			<sprite name="Plant_Desert_1" level="0" x="290" y="-120" rotation="-5" scale="100" />
			<sprite name="Plant_Desert_1" level="0" x="180" y="-140" rotation="0" scale="87" />
			<sprite name="Rock_Desert_4" level="0" x="360" y="-70" rotation="-3" scale="83" />
			
			</row>
<!--50-->		<row>D2D3C2B0D0E0
			<sprite name="Plant_Desert_3" level="0" x="420" y="-40" rotation="-40" scale="91" />
			<sprite name="Plant_Desert_3" level="0" x="590" y="-70" rotation="15" scale="94" />
			
			</row>
			<row>B2B3B2B3D3E0
			<sprite name="Plant_Desert_1" level="0" x="390" y="-120" rotation="40" scale="82" />
			<sprite name="Plant_Desert_1" level="0" x="290" y="-130" rotation="35" scale="96" />
			
			</row>
			<row>B1B0C1C1D0E0
			
			</row>
			<row>D1D0E0E0E0D2
			
			</row>
			<row>E0D2C3D3E0C2
			<sprite name="Rock_Desert_3" level="0" x="-10" y="-80" rotation="3" scale="95" />
			
			</row>
	
		<foe name="Text" level="2" x="350" y="0" type="text" value="Level 9: The Desert of Skorn               Defeat Loki's Minions!" formation="decend_title" expires="600" />
	<!--first wave  Easy-->
		<!--foe name="Bad_Guy_Flyer_2" level="2" x="200" y="80" hp="50" formation="zigzag_slow" expires="700" /-->> <!-- attack... "straight" (Ahead) "targeted" "random" "up" "down" "left" "right" -->
		<foe name="Bad_Guy_Flyer_2" level="2" x="350" y="160" hp="50" formation="zigzag_slow" expires="700" /> 
		<foe name="Bad_Guy_Flyer_2" level="2" x="500" y="240" hp="50" formation="zigzag_slow" expires="700" /> 
		
		<foe name="Bad_Guy_Flyer_2" level="2" x="400" y="320" hp="50" formation="zigzag_slow" expires="700" /> 
		<foe name="Bad_Guy_Flyer_2" level="2" x="250" y="400" hp="50" formation="zigzag_slow" expires="700" /> 
		<!--foe name="Bad_Guy_Flyer_2" level="2" x="100" y="480" hp="50" formation="zigzag_slow" expires="700" /--> 
    
		
	<!-- first powerups -->
		<!--<foe name="Powerup" type="health" value="4" level="2" x="200" y="400" formation="decend_powerup" expires="700" />-->
		
		<!--<foe name="Powerup" type="explode" level="2" x="200" y="400" formation="decend_powerup" expires="700" />-->
		<!--<foe name="Powerup" type="power" level="2" x="200" y="400" formation="decend_powerup" expires="700" />-->
	
		<foe name="Bad_Guy_Left_Turret_2" level="0" x="20" y="547" formation="face_right" expires="620" /> 
		<foe name="Bad_Guy_Left_Turret_2" level="0" x="20" y="747" formation="face_right" expires="620" /> 
	
		<!-- tanks in the gully 
		<foe name="Bad_Guy_Elf_2" level="0" x="534" y="547" formation="none" expires="620" /> 
		<foe name="Bad_Guy_Elf_2" level="0" x="170" y="578" formation="none" expires="620" /> 
		<foe name="Bad_Guy_Elf_2" level="0" x="514" y="727" formation="none" expires="620" /> -->
		<foe name="Bad_Guy_Elf_3" level="0" x="600" y="930" formation="none" expires="620" /> 
		<foe name="Bad_Guy_Elf_3" level="0" x="100" y="965" formation="none" expires="620" /> 
	
	<foe name="Powerup" type="explode" level="2" x="390" y="900" formation="decend_powerup" expires="700" />
	
		<foe name="Bad_Guy_Flyer_3" level="2" x="200" y="1000" formation="figure8" expires="1200" /> 
		<foe name="Bad_Guy_Flyer_3" level="2" x="250" y="1000" formation="figure8" expires="1200" /> 
		<foe name="Bad_Guy_Flyer_3" level="2" x="300" y="1000" formation="figure8" expires="1200" /> 
	<!-- Second wave, little harder -->
		<!--zoom cross -->
		<foe name="Bad_Guy_Flyer_3" level="2" x="600" y="1400" formation="decend_to_left" expires="700" /> <!-- attack... "straight" (Ahead) "targeted" "random" "up" "down" "left" "right" -->
		<foe name="Bad_Guy_Flyer_3" level="2" x="620" y="1460" formation="decend_to_left" expires="700" /> 
		<foe name="Bad_Guy_Flyer_3" level="2" x="640" y="1520" formation="decend_to_left" expires="700" /> 
		
    <foe name="Powerup" type="health" value="4" level="2" x="120" y="1669" formation="decend_powerup" expires="700" />	
	
		<foe name="Bad_Guy_Troll_3" level="0" x="570" y="1850" formation="none" expires="620" /> 
		<foe name="Bad_Guy_Troll_3" level="0" x="420" y="1630" formation="none" expires="620" /> 
		<foe name="Bad_Guy_Troll_3" level="0" x="360" y="1900" formation="none" expires="620" /> 
		<foe name="Bad_Guy_Troll_3" level="0" x="650" y="1650" formation="none" expires="620" /> 
		
		<foe name="Bad_Guy_Troll_3" level="0" x="400" y="2120" formation="none" expires="620" /> 
		
		<!--foe name="Powerup" type="power" level="2" x="70" y="1500" formation="decend_powerup" expires="700" /-->

	<!-- third wave  decending flyers. -->
		
		<foe name="Bad_Guy_Flyer_3" level="2" x="50" y="2100" formation="decend_slow"  expires="700" attack_speed="300" /> 
		<foe name="Bad_Guy_Flyer_3" level="2" x="120" y="2120" formation="decend_slow"  expires="700"  attack_speed="300" /> 
		<foe name="Bad_Guy_Flyer_3" level="2" x="190" y="2140" formation="decend_slow"  expires="700" attack_speed="300" /> 
	
		<foe name="Bad_Guy_Flyer_3" level="2" x="650" y="2300" formation="decend_slow" expires="700" attack_speed="300" /> 
		<foe name="Bad_Guy_Flyer_3" level="2" x="580" y="2320" formation="decend_slow" expires="700" attack_speed="300" /> 
		<foe name="Bad_Guy_Flyer_3" level="2" x="530" y="2340" formation="decend_slow" expires="700" attack_speed="300" /> 

	<foe name="Powerup" type="slow" level="2" x="150" y="2403" formation="decend_powerup" expires="700" />
		
		<foe name="Bad_Guy_Flyer_3" level="2" x="360" y="2500" formation="decend_medium" expires="700" attack_speed="400" /> 
		<foe name="Bad_Guy_Flyer_3" level="2" x="310" y="2500" formation="decend_medium" expires="700" attack_speed="400" /> 
		<foe name="Bad_Guy_Flyer_3" level="2" x="410" y="2500" formation="decend_medium" expires="700" attack_speed="400" /> 
	
		<foe name="Bad_Guy_Flyer_3" level="2" x="50" y="2700" formation="decend_medium" expires="700" attack_speed="400" /> 
		<foe name="Bad_Guy_Flyer_3" level="2" x="170" y="2700" formation="decend_medium"  expires="700" attack_speed="400" /> 
		<foe name="Bad_Guy_Flyer_3" level="2" x="290" y="2700" formation="decend_medium"  expires="700" attack_speed="400" /> 
		<foe name="Bad_Guy_Flyer_3" level="2" x="410" y="2800" formation="decend_medium"  expires="700" attack_speed="400" /> 
		<foe name="Bad_Guy_Flyer_3" level="2" x="530" y="2800" formation="decend_medium"  expires="700" attack_speed="400" /> 
		<foe name="Bad_Guy_Flyer_3" level="2" x="650" y="2800" formation="decend_medium"  expires="700" attack_speed="400" /> 
	
		
	<foe name="Powerup" type="health" value="4" level="2" x="420" y="2950" formation="decend_powerup" expires="700" />	
		
	<!-- fourth wave.  Harder ground attack-->
		<foe name="Bad_Guy_Troll_3" level="0" x="540" y="3200" formation="none"  expires="620" /> 
		<foe name="Bad_Guy_Troll_3" level="0" x="430" y="3200" formation="none"  expires="620" /> 
	
		<foe name="Bad_Guy_Troll_3" level="0" x="168" y="3400" formation="none" expires="620" /> 
		<foe name="Bad_Guy_Troll_3" level="0" x="317" y="3400" formation="none"  expires="620" /> 
		
		<foe name="Bad_Guy_Troll_3" level="0" x="330" y="3750" formation="none" expires="620" /> 
		<foe name="Bad_Guy_Troll_3" level="0" x="500" y="3765" formation="none"  expires="620" /> 
		

	
		
	<foe name="Powerup" type="power" level="2" x="120" y="3900" formation="decend_powerup" expires="700" />	
		
	<!-- fifth wave shooters behind rocks. -->	
		<foe name="Bad_Guy_Shield" level="0" x="427" y="4130" formation="none" expires="620" hp="380" /> 
		<foe name="Bad_Guy_Troll_4" level="0" x="422" y="4210" formation="none"  expires="620" /> 
		
		<foe name="Bad_Guy_Troll_3" level="0" x="650" y="4350" formation="none" expires="620" /> 
		
	<foe name="Powerup" type="health" value="4" level="2" x="229" y="4375" formation="decend_powerup" expires="700" />	
		
		<foe name="Bad_Guy_Shield" level="0" x="560" y="4480" formation="none" expires="620" hp="380" /> 
		<foe name="Bad_Guy_Troll_4" level="0" x="560" y="4550" formation="none"  expires="620" /> 
		
		<foe name="Bad_Guy_Troll_4" level="0" x="330" y="4630" formation="none" expires="620" /> 
		
		<foe name="Bad_Guy_Shield" level="0" x="90" y="4750" formation="none" expires="620" hp="380" /> 
		<foe name="Bad_Guy_Troll_4" level="0" x="90" y="4820" formation="none"  expires="620" /> 
		
		<foe name="Bad_Guy_Shield" level="0" x="260" y="4830" formation="none" expires="620" hp="380" /> 
		<foe name="Bad_Guy_Troll_4" level="0" x="260" y="4900" formation="none"  expires="620" /> 
		
		<foe name="Bad_Guy_Troll_3" level="0" x="490" y="4800" formation="none" expires="620" /> 
		<foe name="Bad_Guy_Troll_3" level="0" x="616" y="4925" formation="none" expires="620" /> 
		<foe name="Bad_Guy_Troll_3" level="0" x="124" y="5000" formation="none" expires="620" /> 
		
		
		<foe name="Bad_Guy_Shield" level="0" x="70" y="5422" formation="none" expires="620" hp="900" /> 
		<foe name="Bad_Guy_Elf_4" level="0" x="70" y="5522" formation="none" expires="620" hp="2200" reload="1.2" boss_name="Loki's Henchmen" /> 
		
		<foe name="Bad_Guy_Shield" level="0" x="330" y="5422" formation="none" expires="620" hp="900" /> 
		<foe name="Bad_Guy_Elf_4" level="0" x="330" y="5518" formation="none" expires="620" hp="2200" reload="1.2" boss_name="Loki's Henchmen" /> 
		
		<foe name="Bad_Guy_Shield" level="0" x="602" y="5422" formation="none" expires="620" hp="900" /> 
		<foe name="Bad_Guy_Elf_4" level="0" x="602" y="5522" formation="none" expires="620" hp="2200" reload="1.2" boss_name="Loki's Henchmen" /> 
		
	</objects>
</level>