<level start_power="3">
	<number>8</number>
    <title>Level 8: The Boiling Plane</title>
    <description></description>
    <speed ground="3.4" below_hero="12" hero="0" above_hero="30" />  <!-- speed in pix/sec for each level.  Ground and level1 are "ground", etc.  heroLevel-->
    <objects background_tiles="Fire" loop="17"> <!--loop is the number of lines to repeat when running out of data.-->
<!--0-->		<row speed="0.0">E0D1C1B1C0D1
			<sprite name="Rock_Lava_2" level="0" x="220" y="-100" rotation="25" scale="98" />
			
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			<sprite name="Rock_Lava_2" level="0" x="520" y="-70" rotation="-7" scale="94" />
			
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			<sprite name="Rock_Lava_2" level="0" x="100" y="-130" rotation="29" scale="88" />
			<sprite name="Lava_Glow" level="0" x="610" y="-160" rotation="57" scale="86" />
			
			</row>
<!--5-->		<row>A0B3B2B3D3D2
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			<sprite name="Rock_Lava_2" level="0" x="-10" y="-140" rotation="8" scale="97" />
			
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			<sprite name="Lava_Caldera" level="0" x="410" y="-60" scale="77" />
			
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<!--10-->		<row>B2C0E0C2C0D2
			<sprite name="Cloud_Small_Dark" level="3" x="310" y="-80" scale="81" />
			<sprite name="Rock_Lava_2" level="0" x="440" y="-40" rotation="-18" scale="89" />
			
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			<sprite name="Rock_Lava_1" level="0" x="460" y="-100" rotation="-17" scale="92" />
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			<sprite name="Rock_Lava_1" level="0" x="210" y="-20" rotation="-1" scale="95" />
			
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			<row>D3D2C3B2C0E0
			<sprite name="Rock_Lava_2" level="0" x="200" y="-100" rotation="-15" scale="94" />
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			<row>E0D2B2B0B1C0
			<sprite name="Cloud_Large_Dark" level="1" x="120" y="-30" scale="97" />
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<!--15-->		<row>E0D1B1B3B2C0
			<sprite name="Rock_Lava_2" level="0" x="330" y="-110" rotation="27" scale="100" />
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			<sprite name="Cloud_Small_Dark" level="3" x="380" y="-90" scale="71" />
			
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			<row>C2A0B0C1C1B1
			<sprite name="Rock_Lava_2" level="0" x="50" y="-90" rotation="16" scale="90" />
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			<row>D1B1C0D2C3B2
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			<row>D2B2C0C2B0B1
			<sprite name="Rock_Lava_2" level="0" x="180" y="-60" rotation="-21" scale="82" />
			<sprite name="Rock_Lava_2" level="0" x="500" y="-60" rotation="-9" scale="97" />
			
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<!--20-->		<row>B2A0B3B2C0D1
			<sprite name="Cloud_Small_Dark" level="3" x="640" y="-60" scale="72" />
			<sprite name="Cloud_Large_Dark" level="1" x="100" y="-120" scale="76" />
			
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			<row>B0B1B0B1B3C3
			<sprite name="Rock_Lava_2" level="0" x="570" y="-140" rotation="-22" scale="85" />
			<sprite name="Lava_Glow" level="0" x="100" y="-90" rotation="75" scale="69" />
			
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			<row>B3B2B3B2A0B0
			<sprite name="Rock_Lava_2" level="0" x="00" y="-110" rotation="-28" scale="93" />
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			<row>B0D0E0D1B1C0
			<sprite name="Lava_Glow" level="0" x="450" y="-140" rotation="4" scale="61" />
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<!--25-->		<row>C0E0D2D3C2C0
			<sprite name="Rock_Lava_2" level="0" x="250" y="-70" rotation="29" scale="96" />
			
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			<row>B3C3B2B3B2B3
			<sprite name="Cloud_Large_Dark" level="1" x="360" y="-150" scale="98" />
			
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			<row>D2D3E0E0D1C1
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<!--30-->		<row>B2C0C2B3B2A0
			<sprite name="Cloud_Large_Dark" level="1" x="70" y="-70" scale="86" />
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			<row>A0C0D1C1C1C1
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			<row>C3D3D2D3D2D3
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			<sprite name="Lava_Glow" level="0" x="250" y="-120" rotation="113" scale="25" />
			
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<!--35-->		<row>B0D0C2C0D1D0
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			<row>D2C3B2C0D1D0
			<sprite name="Rock_Lava_2" level="0" x="270" y="-150" rotation="13" scale="81" />
			
			</row>
			<row>C2B0B1B3C3C3
			<sprite name="Rock_Lava_2" level="0" x="300" y="-90" rotation="17" scale="82" />
			<sprite name="Cloud_Large_Dark" level="1" x="600" y="-100" scale="89" />
			<sprite name="Lava_Glow" level="0" x="-80" y="-190" rotation="121" scale="150" />
			
			</row>
<!--40-->		<row>D1D0D1C1B1A0
			<sprite name="Rock_Lava_2" level="0" x="510" y="-10" rotation="-3" scale="90" />
			</row>
			<row>E0E0D2D3D1B1
			<sprite name="Cloud_Large_Dark" level="1" x="420" y="-60" scale="88" />
			<sprite name="Cloud_Large_Dark" level="1" x="360" y="-80" scale="83" />
			
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			<row>D2D3D1D0E0D1
			
			</row>
			<row>B2B3C3D3E0D2
			<sprite name="Lava_Caldera" level="0" x="570" y="-80" scale="93" />
			
			</row>
			<row>B1B0B1C0E0D1
			<sprite name="Rock_Lava_2" level="0" x="120" y="-130" rotation="29" scale="92" />
			
			</row>

		<!-- intro title -->
		<foe name="Text" level="2" x="350" y="0" type="text" value="Level 8: The Boiling Plane           Defeat Surtur" formation="decend_title" expires="600" />

		
		<foe name="Bad_Guy_Bomber_2" level="2" x="330" y="440" formation="zigzag_fast" expires="500" /> 	
		<foe name="Bad_Guy_Bomber_2" level="2" x="520" y="500" formation="zigzag_fast" expires="500" /> 	
		<foe name="Bad_Guy_Bomber_2" level="2" x="122" y="570" formation="zigzag_fast" expires="500" /> 	
		
		
	<foe name="Powerup" type="health" value="4" level="2" x="320" y="350" formation="decend_powerup" expires="700" />	
	
	<!--bombers jsut happen all the time this level -->
		<!--<foe name="Bad_Guy_Bomber_1" level="2" x="122" y="1750" formation="zigzag_fast" expires="400" /> 	
		<foe name="Bad_Guy_Bomber_1" level="2" x="330" y="1850" formation="zigzag_fast" expires="400" /> 	
		<foe name="Bad_Guy_Bomber_1" level="2" x="520" y="2200" formation="zigzag_fast" expires="400" /> 
		<foe name="Bad_Guy_Bomber_1" level="2" x="122" y="2700" formation="zigzag_fast" expires="400" /> 	
		<foe name="Bad_Guy_Bomber_1" level="2" x="330" y="2850" formation="zigzag_fast" expires="400" /> 	
		<foe name="Bad_Guy_Bomber_1" level="2" x="520" y="3000" formation="zigzag_fast" expires="400" /> 
		<foe name="Bad_Guy_Bomber_1" level="2" x="122" y="3250" formation="zigzag_fast" expires="400" /> 	
		<foe name="Bad_Guy_Bomber_1" level="2" x="330" y="3540" formation="zigzag_fast" expires="400" /> 	
		<foe name="Bad_Guy_Bomber_1" level="2" x="520" y="3689" formation="zigzag_fast" expires="400" /> -->
	
	<!-- return to our regularly scheduled level. -->
	
		<foe name="Bad_Guy_Troll_3" level="0" x="485" y="705" formation="face_front" expires="620" /> 	
		<foe name="Bad_Guy_Troll_1" level="0" x="565" y="805" formation="none" expires="620" /> 
		
		<foe name="Bad_Guy_Left_Turret_1" level="0" x="50" y="920" formation="face_right" expires="620" /> 
		<foe name="Bad_Guy_Left_Turret_1" level="0" x="55" y="1120" formation="face_right" expires="620" /> 
		
		<foe name="Bad_Guy_Right_Turret_1" level="0" x="650" y="1300" formation="face_left" expires="620" /> 
		<foe name="Bad_Guy_Right_Turret_1" level="0" x="655" y="1500" formation="face_left" expires="620" /> 
		
	<foe name="Powerup" type="explode" level="2" x="390" y="1400" formation="decend_powerup" expires="700" />
		
		<foe name="Bad_Guy_Bomber_1" level="2" x="57" y="1450" formation="zigzag_fast" expires="500" /> 	
		<foe name="Bad_Guy_Bomber_1" level="2" x="152" y="1500" formation="zigzag_fast" expires="500" /> 	
		<foe name="Bad_Guy_Bomber_1" level="2" x="255" y="1550" formation="zigzag_fast" expires="500" /> 	
		<foe name="Bad_Guy_Bomber_1" level="2" x="360" y="1600" formation="zigzag_fast" expires="500" /> 	
		<foe name="Bad_Guy_Bomber_1" level="2" x="455" y="1650" formation="zigzag_fast" expires="500" /> 	
		<foe name="Bad_Guy_Bomber_1" level="2" x="550" y="1700" formation="zigzag_fast" expires="500" /> 
		<foe name="Bad_Guy_Bomber_1" level="2" x="645" y="1750" formation="zigzag_fast" expires="500" /> 
		
		<foe name="Bad_Guy_Bomber_1" level="2" x="122" y="1800" formation="zigzag_fast" expires="500" /> 	
		<foe name="Bad_Guy_Bomber_1" level="2" x="225" y="1850" formation="zigzag_fast" expires="500" /> 	
		<foe name="Bad_Guy_Bomber_1" level="2" x="330" y="1900" formation="zigzag_fast" expires="500" /> 	
		<foe name="Bad_Guy_Bomber_1" level="2" x="425" y="1950" formation="zigzag_fast" expires="500" /> 	
		<foe name="Bad_Guy_Bomber_1" level="2" x="520" y="2000" formation="zigzag_fast" expires="500" /> 
		
	<foe name="Powerup" type="health" value="4" level="2" x="520" y="1920" formation="decend_powerup" expires="700" />	
	
		<foe name="Bad_Guy_Left_Turret_1" level="0" x="50" y="2000" formation="face_right" expires="620" /> 
		<foe name="Bad_Guy_Left_Turret_1" level="0" x="55" y="2400" formation="face_right" expires="620" /> 
		
		
		<foe name="Bad_Guy_Right_Turret_1" level="0" x="650" y="2200" formation="face_left" expires="620" /> 
		<foe name="Bad_Guy_Right_Turret_1" level="0" x="655" y="2600" formation="face_left" expires="620" /> 
		
	
	<foe name="Powerup" type="slow" value="4" level="2" x="540" y="2920" formation="decend_powerup" expires="700" />	
	
		<foe name="Bad_Guy_Left_Turret_1" level="0" x="50" y="2800" formation="face_right" expires="620" reload="2.3"/> 
		<foe name="Bad_Guy_Left_Turret_1" level="0" x="55" y="2900" formation="face_right" expires="620" reload="2.0"/> 
		<foe name="Bad_Guy_Left_Turret_1" level="0" x="50" y="3000" formation="face_right" expires="620" reload="1.7"/> 
		<foe name="Bad_Guy_Left_Turret_1" level="0" x="55" y="3100" formation="face_right" expires="620" reload="1.5"/> 
		
		
	<foe name="Powerup" type="power" value="4" level="2" x="120" y="3250" formation="decend_powerup" expires="700" />	
	
	<foe name="Powerup" type="health" value="4" level="2" x="598" y="3256" formation="decend_powerup" expires="700" />	
	
		<foe name="Bad_Guy_Troll_3" level="0" x="400" y="3470" formation="face_front" expires="620" /> 	
		<foe name="Bad_Guy_Troll_1" level="0" x="470" y="3500" formation="none" expires="620" /> 	
		
		<foe name="Bad_Guy_Troll_3" level="0" x="217" y="3585" formation="face_front" expires="620" /> 	
		<foe name="Bad_Guy_Troll_1" level="0" x="130" y="3615" formation="none" expires="620" /> 	
		
		<foe name="Bad_Guy_Troll_3" level="0" x="500" y="3750" formation="face_front" expires="620" /> 	
		<foe name="Bad_Guy_Troll_1" level="0" x="570" y="3800" formation="none" expires="620" /> 	
		
	<!--bossa nova-->
		<foe name="Text" level="2" x="355" y="3800" type="text" value="Prepare to face Surtur..." formation="decend_title" expires="600" />
		
		<foe name="Bad_Guy_Bomber_2" level="0" x="230" y="4030" formation="loki" hp="800" expires="620" /> 	
		<foe name="Bad_Guy_Bomber_2" level="0" x="430" y="4030" formation="loki" hp="800" expires="620" /> 
		
		<foe name="Bad_Guy_Bomber_2" level="0" x="330" y="4050" formation="loki" hp="800" expires="620" /> 		
		<foe name="Bad_Guy_Bomber_2" level="0" x="270" y="4090" formation="loki" hp="800" expires="620" /> 		
		<foe name="Bad_Guy_Bomber_2" level="0" x="390" y="4090" formation="loki" hp="800" expires="620" /> 		
		<foe name="Bad_Guy_Bomber_2" level="0" x="210" y="4150" formation="loki" hp="800" expires="620" /> 		
		<foe name="Bad_Guy_Bomber_2" level="0" x="450" y="4150" formation="loki" hp="800" expires="620" /> 	
		<foe name="Bad_Guy_Bomber_2" level="0" x="330" y="4150" formation="loki" hp="800" expires="620" /> 		

		<foe name="Bad_Guy_Surtur" level="0" x="330" y="4318" formation="surtur" expires="620" hp="12000" reload="1.5" boss_name="Surtur" /> 

	</objects>
</level>