<level start_power="3">
	<number>7</number>
    <title>Level 7: The Boiling Plane</title>
    <description></description>
    <speed ground="3.2" below_hero="10" hero="0" above_hero="25" />  <!-- speed in pix/sec for each level.  Ground and level1 are "ground", etc.  heroLevel-->
    <objects background_tiles="Fire" loop="17"> <!--loop is the number of lines to repeat when running out of data.-->

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			<sprite name="Rock_Lava_2" level="0" x="640" y="-50" rotation="-29" scale="99" />
			
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<!--5-->		<row>D0C2A0A0A0A0
			
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			<sprite name="Rock_Lava_1" level="0" x="600" y="-130" rotation="12" scale="93" />
			
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			<sprite name="Rock_Lava_2" level="0" x="-30" y="-30" rotation="-21" scale="98" />
			
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			<sprite name="Rock_Lava_2" level="0" x="420" y="-110" rotation="-6" scale="84" />
			
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<!--10-->		<row>C3C3C3C3D3D2
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			<sprite name="Lava_Caldera" level="0" x="600" y="-100" scale="60" />
			
			</row>
<!--15-->		<row>C1B1A0A0B0B1
			<sprite name="Rock_Lava_1" level="0" x="260" y="-140" rotation="-2" scale="92" />
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			<row>D2D3D1C1D0E0
			<sprite name="Rock_Lava_2" level="0" x="380" y="-100" rotation="-26" scale="96" />
			<sprite name="Rock_Lava_1" level="0" x="250" y="-80" rotation="-10" scale="90" />
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<!--20-->		<row>D1D0E0E0E0D2
			
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			<sprite name="Rock_Lava_1" level="0" x="40" y="-120" rotation="-26" scale="92" />
			
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			<row>D1D0D2C3B2A0
			<sprite name="Rock_Lava_2" level="0" x="270" y="-90" rotation="25" scale="97" />
			<sprite name="Rock_Lava_1" level="0" x="380" y="-20" rotation="7" scale="94" />
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			<row>E0D2B2A0A0A0
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			<row>D2B2A0A0A0A0
			<sprite name="Cloud_Large_Dark" level="1" x="230" y="-50" scale="80" />
			<sprite name="Lava_Glow" level="0" x="600" y="-100" rotation="7" scale="72" />
			
			
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<!--25-->		<row>D1C1C1B1A0A0
			<sprite name="Cloud_Small_Dark" level="3" x="480" y="-40" scale="73" />
			<sprite name="Rock_Lava_1" level="0" x="80" y="-40" rotation="21" scale="88" />
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			<sprite name="Lava_Glow" level="0" x="570" y="-110" rotation="120" scale="98" />
			<sprite name="Cloud_Large_Dark" level="1" x="210" y="-120" scale="86" />
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			<row>B2C0C2A0A0B0
			<sprite name="Rock_Lava_1" level="0" x="270" y="-40" rotation="27" scale="86" />
			
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			<row>B1B3C3B2A0A0
			<sprite name="Cloud_Small_Dark" level="3" x="600" y="-60" scale="85" />
			<sprite name="Rock_Lava_2" level="0" x="640" y="-20" rotation="27" scale="90" />
			<sprite name="Cloud_Small_Dark" level="3" x="360" y="-20" scale="84" />
			<sprite name="Cloud_Large_Dark" level="1" x="190" y="-70" scale="74" />
			
			</row>
<!--30-->		<row>B2A0A0A0B0C1
			<sprite name="Rock_Lava_2" level="0" x="120" y="-140" rotation="-26" scale="98" />
			<sprite name="Lava_Glow" level="0" x="490" y="-140" rotation="-32" scale="68" />
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			<sprite name="Rock_Lava_1" level="0" x="-20" y="-120" rotation="-24" scale="85" />
			
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			<row>A0A0A0B0D0E0
			<sprite name="Rock_Lava_2" level="0" x="190" y="-100" rotation="-10" scale="84" />
			
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			<row>C1C1B1C0E0E0
			<sprite name="Cloud_Small_Dark" level="3" x="420" y="-30" scale="88" />
			
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<!--35-->		<row>B2A0A0B0C1B1
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			<sprite name="Rock_Lava_1" level="0" x="370" y="-110" rotation="-11" scale="88" />
			
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			<row>C1C1C1D0E0C2
			
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			<row>D2C3D3E0E0D1
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			<sprite name="Cloud_Large_Dark" level="1" x="120" y="-20" scale="74" />
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<!--40-->		<row>D3E0D2C3D3D1
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			<sprite name="Cloud_Large_Dark" level="1" x="550" y="-140" scale="90" />
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			<row>B0D0E0C2A0A0
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			<row>C0E0E0C2A0A0
			<sprite name="Rock_Lava_2" level="0" x="150" y="-20" rotation="-18" scale="95" />
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<!--45-->		<row>B3D3E0C2A0A0
			
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			<row>C1D0E0D1B1A0
			<sprite name="Rock_Lava_1" level="0" x="300" y="-50" rotation="-9" scale="89" />
			<sprite name="Lava_Caldera" level="0" x="510" y="-80" scale="67" />
			
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			<row>E0E0E0D2B2A0
			
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			<row>D2D3E0C2A0A0
			<sprite name="Lava_Caldera" level="0" x="140" y="-80" scale="74" />
			<sprite name="Rock_Lava_1" level="0" x="-20" y="-140" rotation="-22" scale="93" />
			
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			<row>C2B3C3B2A0A0
			<sprite name="Lava_Glow" level="0" x="660" y="-110" rotation="11" scale="100" />
			
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<!--50-->		<row>C2A0A0A0A0B0
			<sprite name="Cloud_Small_Dark" level="3" x="560" y="-40" scale="84" />
			<sprite name="Rock_Lava_2" level="0" x="430" y="-70" rotation="4" scale="86" />
			<sprite name="Rock_Lava_1" level="0" x="510" y="-70" rotation="19" scale="89" />
			
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			<row>B2A0A0A0B0D0
			<sprite name="Rock_Lava_2" level="0" x="310" y="-100" rotation="-27" scale="93" />
			<sprite name="Rock_Lava_1" level="0" x="380" y="-150" rotation="7" scale="95" />
			
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			<row>A0A0A0B0D0E0
			<sprite name="Rock_Lava_1" level="0" x="440" y="-60" rotation="28" scale="84" />
			<sprite name="Rock_Lava_2" level="0" x="280" y="-140" rotation="29" scale="92" />
			<sprite name="Lava_Glow" level="0" x="0" y="-110" rotation="11" scale="100" />
			
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			<row>C1C1C1D0E0E0
			
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			<row>C3D3E0E0E0D2
			<sprite name="Lava_Caldera" level="0" x="560" y="-100" scale="93" />
			<sprite name="Cloud_Large_Dark" level="1" x="300" y="-80" scale="72" />
			
			</row>
	<!-- intro title -->
		<foe name="Text" level="2" x="350" y="0" type="text" value="Level 7: The Boiling Plane           Defeat Surtur's Minions" formation="decend_title" expires="600" />
		
		
		
		<foe name="Bad_Guy_Flyer_2" level="2" x="156" y="296" formation="decend_to_right" expires="400" /> 
		<foe name="Bad_Guy_Flyer_2" level="2" x="256" y="296" formation="decend_to_right" expires="400" /> 
		<foe name="Bad_Guy_Flyer_2" level="2" x="356" y="296" formation="decend_to_right" expires="400" /> 
		
		<foe name="Bad_Guy_Flyer_3" level="2" x="497" y="585" formation="zigzag" expires="400" /> 
		<foe name="Bad_Guy_Flyer_3" level="2" x="180" y="568" formation="zigzag" expires="400" /> 
		
	<foe name="Powerup" type="health" level="2" x="390" y="689" formation="decend_powerup" expires="700" />	
	
		<foe name="Bad_Guy_Troll_3" level="0" x="132" y="809" formation="face_front" expires="620" /> 	
		<foe name="Bad_Guy_Troll_3" level="0" x="436" y="931" formation="face_front" expires="620" /> 	
		
		<foe name="Bad_Guy_Troll_1" level="0" x="202" y="838" formation="none" expires="620" /> 	
		<foe name="Bad_Guy_Troll_1" level="0" x="517" y="986" formation="none" expires="620" /> 	
	
	<foe name="Powerup" type="explode" level="2" x="414" y="1154" formation="decend_powerup" expires="700" />	
	
		<foe name="Bad_Guy_Troll_3" level="0" x="583" y="1325" formation="none" expires="620" /> 	
		<foe name="Bad_Guy_Troll_1" level="0" x="624" y="1268" formation="none" expires="620" /> 
		<foe name="Bad_Guy_Troll_1" level="0" x="179" y="1175" formation="none" expires="620" /> 
		<foe name="Bad_Guy_Troll_3" level="0" x="110" y="1204" formation="none" expires="620" /> 
		<foe name="Bad_Guy_Troll_1" level="0" x="40" y="1439" formation="none" expires="620" /> 
		<foe name="Bad_Guy_Troll_3" level="0" x="105" y="1540" formation="none" expires="620" /> 	
		
		<foe name="Bad_Guy_Troll_1" level="0" x="125" y="1280" formation="none" expires="620" /> 
		<foe name="Bad_Guy_Troll_3" level="0" x="165" y="1340" formation="none" expires="620" /> 	
		
		<foe name="Bad_Guy_Troll_1" level="0" x="323" y="1440" formation="none" expires="620" /> 
		<foe name="Bad_Guy_Troll_3" level="0" x="375" y="1499" formation="none" expires="620" /> 	
		
		<foe name="Bad_Guy_Shield" level="0" x="35" y="1620" formation="none" expires="620" hp="400" /> 
		<foe name="Bad_Guy_Elf_3" level="0" x="35" y="1685" formation="face_right" expires="620" /> 
		
		<foe name="Bad_Guy_Shield" level="0" x="677" y="1704" formation="none" expires="620" hp="400" /> 
		<foe name="Bad_Guy_Elf_3" level="0" x="686" y="1804" formation="face_left" expires="620" /> 
		
	<foe name="Powerup" type="slow" level="2" x="185" y="1833" formation="decend_powerup" expires="700" />	
	
		<foe name="Bad_Guy_Flyer_3" level="2" x="423" y="1928" formation="decend_fast" expires="400"  attack_speed="400" /> 
		<foe name="Bad_Guy_Flyer_3" level="2" x="323" y="2028" formation="decend_fast" expires="400" attack_speed="400" /> 
		<foe name="Bad_Guy_Flyer_3" level="2" x="523" y="2028" formation="decend_fast" expires="400" attack_speed="400" /> 
		<foe name="Bad_Guy_Flyer_3" level="2" x="223" y="2128" formation="decend_fast" expires="400" attack_speed="400" /> 
		<foe name="Bad_Guy_Flyer_3" level="2" x="623" y="2128" formation="decend_fast" expires="400" attack_speed="400" /> 
	
	<foe name="Powerup" type="health" value="4" level="2" x="320" y="2400" formation="decend_powerup" expires="700" />	
	
		<foe name="Bad_Guy_Troll_3" level="0" x="490" y="2800" formation="none" expires="620" /> 	
		<foe name="Bad_Guy_Troll_1" level="0" x="128" y="2661" formation="none" expires="620" /> 
		<foe name="Bad_Guy_Troll_1" level="0" x="58" y="2875" formation="none" expires="620" /> 
		<foe name="Bad_Guy_Troll_1" level="0" x="527" y="3090" formation="none" expires="620" /> 
		<foe name="Bad_Guy_Troll_3" level="0" x="430" y="3150" formation="face_front" expires="620" /> 
		<foe name="Bad_Guy_Troll_3" level="0" x="128" y="3230" formation="face_front" expires="620" /> 
		<foe name="Bad_Guy_Troll_1" level="0" x="250" y="3195" formation="none" expires="620" /> 
	
	
		<foe name="Bad_Guy_Shield" level="0" x="60" y="3310" formation="none" expires="620" hp="700" /> 
		<foe name="Bad_Guy_Elf_2" level="0" x="40" y="3400" formation="face_right" expires="620" /> 
		<foe name="Bad_Guy_Elf_2" level="0" x="80" y="3500" formation="angle_right" expires="620" /> 
		<foe name="Bad_Guy_Elf_2" level="0" x="40" y="3600" formation="face_right" expires="620" /> 
		<foe name="Bad_Guy_Elf_2" level="0" x="80" y="3700" formation="angle_right" expires="620" /> 
		
		<foe name="Bad_Guy_Shield" level="0" x="660" y="3370" formation="none" expires="620" hp="700" /> 
		<foe name="Bad_Guy_Elf_2" level="0" x="680" y="3450" formation="face_left" expires="620" /> 
		<foe name="Bad_Guy_Elf_2" level="0" x="640" y="3550" formation="angle_left" expires="620" /> 
		<foe name="Bad_Guy_Elf_2" level="0" x="680" y="3650" formation="face_left" expires="620" /> 
		<foe name="Bad_Guy_Elf_2" level="0" x="640" y="3750" formation="angle_left" expires="620" /> 
		
	<foe name="Powerup" type="explode" level="2" x="390" y="3500" formation="decend_powerup" expires="700" />	
	
		<foe name="Bad_Guy_Bomber_2" level="0" x="100" y="3900" formation="decend_very_fast" expires="620" /> 
		<foe name="Bad_Guy_Bomber_2" level="0" x="200" y="3950" formation="decend_very_fast" expires="620" /> 
		
		<foe name="Bad_Guy_Bomber_2" level="0" x="640" y="4000" formation="decend_very_fast" expires="620" /> 
		<foe name="Bad_Guy_Bomber_2" level="0" x="540" y="4050" formation="decend_very_fast" expires="620" /> 
	
		<foe name="Bad_Guy_Flyer_4" level="0" x="345" y="4232" formation="none" expires="400" /> 
		
		
	<foe name="Powerup" type="slow" level="2" x="365" y="4405" formation="decend_powerup" expires="700" />	
	
		<foe name="Bad_Guy_Troll_1" level="0" x="76" y="4541" formation="none" expires="620" /> 	
		<foe name="Bad_Guy_Troll_3" level="0" x="162" y="4461" formation="face_front" expires="620" /> 
		<foe name="Bad_Guy_Troll_1" level="0" x="589" y="4651" formation="none" expires="620" /> 	
		<foe name="Bad_Guy_Troll_3" level="0" x="520" y="4600" formation="face_front" expires="620" /> 
		<foe name="Bad_Guy_Troll_1" level="0" x="389" y="4664" formation="none" expires="620" /> 	
		<foe name="Bad_Guy_Troll_3" level="0" x="320" y="4612" formation="face_front" expires="620" /> 
		<foe name="Bad_Guy_Troll_1" level="0" x="175" y="4812" formation="none" expires="620" /> 	
		<foe name="Bad_Guy_Troll_3" level="0" x="227" y="4861" formation="face_front" expires="620" /> 
		
		<!-- final guys -->
		<foe name="Bad_Guy_Flyer_2" level="0" x="120" y="5300" formation="angle_right" expires="400"  /> 
		<foe name="Bad_Guy_Flyer_2" level="0" x="610" y="5300" formation="angle_left" expires="400"  /> 
		
		<foe name="Bad_Guy_Flyer_4" level="0" x="380" y="5350" formation="hela" expires="400" hp="1800" boss_name="Surtur's Minions" /> 
		<foe name="Bad_Guy_Flyer_4" level="0" x="260" y="5350" formation="hela" expires="400" hp="1800" boss_name="Surtur's Minions" /> 
		<foe name="Bad_Guy_Flyer_4" level="0" x="500" y="5350" formation="hela" expires="400" hp="1800" boss_name="Surtur's Minions" /> 
		
	</objects>
</level>