<level  start_power="2">
	<number>6</number>
    <title>Level 6: Niflheim</title>
    <description></description>
    <speed ground="3" below_hero="8" hero="0" above_hero="20" />  <!-- speed in pix/sec for each level.  Ground and level1 are "ground", etc.  heroLevel-->
    <objects background_tiles="Ice" loop="17"> <!--loop is the number of lines to repeat when running out of data.-->
<!--0-->		<row  speed="0.0">D3D2C3B2A0A0
			<sprite name="Tree_Snow_1" level="0" x="550" y="-60" scale="62" />
			
			</row>
			<row   speed="0.0">B3B2A0A0A0A0
			<sprite name="Tree_Snow_2" level="0" x="250" y="-20" scale="70" />
			
			</row>
			<row speed="0.3">B1A0A0A0A0A0
			
			</row>
			<row speed="0.8">C2A0A0A0A0A0
			<sprite name="Tree_Snow_2" level="0" x="560" y="-130" scale="71" />
			<sprite name="Tree_Snow_3" level="0" x="100" y="-130" scale="80" />
			
			</row speed="1.0">
			<row>B2A0A0A0A0A0
			<sprite name="Ice_1" level="0" x="30" y="-80" rotation="11" scale="100" />
			
			</row>
<!--5-->		<row speed="1.0">B0B1A0A0A0B0
			<sprite name="Rock_Snow_1" level="0" x="80" y="-130" rotation="24" scale="84" />
			<sprite name="Ice_1" level="0" x="580" y="-90" rotation="-23" scale="98" />
			
			</row>
			<row>B3B2A0A0A0C0
			<sprite name="Rock_Snow_1" level="0" x="80" y="-80" rotation="22" scale="81" />
			
			</row>
			<row>C1B1A0A0A0C0
			<sprite name="Tree_Snow_2" level="0" x="450" y="-50" scale="63" />
			<sprite name="Cloud_Large" level="1" x="-40" y="-100" scale="96" />
			<sprite name="Ice_1" level="0" x="220" y="-90" rotation="23" scale="98" />
			
			</row>
			<row>E0D1B1B0C1D0
			
			<sprite name="Ice_1" level="0" x="480" y="-70" rotation="21" scale="87" />
			</row>
			<row>D3E0C2C0E0E0
			
			</row>
<!--10-->		<row>C0E0D1D0E0E0
			<sprite name="Tree_Snow_1" level="0" x="420" y="-100" scale="75" />
			<sprite name="Cloud_Large" level="1" x="500" y="-110" scale="91" />
			<sprite name="Ice_1" level="0" x="80" y="-90" rotation="-23" scale="98" />
			</row>
			<row>D0E0E0E0D2D3
			
			</row>
			<row>D2D3D2C3B2C0
			<sprite name="Cloud_Large" level="1" x="0" y="-50" scale="96" />
			<sprite name="Cloud_Small" level="3" x="470" y="-60" scale="81" />
			<sprite name="Ice_1" level="0" x="80" y="-90" rotation="-23" scale="98" />
			
			</row>
			<row>B2B3B2A0A0C0
			<sprite name="Cloud_Small" level="3" x="530" y="-100" scale="79" />
			<sprite name="Tree_Snow_2" level="0" x="200" y="-60" scale="85" />
			<sprite name="Ice_1" level="0" x="80" y="-90" rotation="-23" scale="98" />
			
			</row>
			<row>B0B1A0B0B1B3
			<sprite name="Rock_Snow_1" level="0" x="540" y="-100" rotation="13" scale="88" />
			<sprite name="Tree_Snow_2" level="0" x="630" y="-110" scale="78" />
			
			</row>
<!--15-->		<row>B3B2B0D0D1C1
			<sprite name="Tree_Snow_2" level="0" x="420" y="-50" scale="87" />
			<sprite name="Ice_1" level="0" x="590" y="-80" rotation="-23" scale="98" />
			
			</row>
			<row>C1C1D0E0D2D3
			<sprite name="Tree_Snow_2" level="0" x="-20" y="-140" scale="92" />
			<sprite name="Ice_1" level="0" x="90" y="-160" rotation="-23" scale="98" />
			
			</row>
			<row>D2D3E0D2B2C0
			
			</row>
			<row>D1D0E0C2A0B3
			<sprite name="Tree_Snow_2" level="0" x="-40" y="-80" scale="93" />
			<sprite name="Ice_1" level="0" x="150" y="-110" rotation="21" scale="87" />
			<sprite name="Ice_1" level="0" x="330" y="-110" rotation="23" scale="96" />
			<sprite name="Tree_Snow_1" level="0" x="510" y="-90" scale="79" />
			
			</row>
			<row>D3E0E0C2A0A0
			<sprite name="Ice_1" level="0" x="440" y="-140" rotation="3" scale="84" />
			<sprite name="Tree_Snow_2" level="0" x="580" y="-70" scale="63" />
			
			</row>
<!--20-->		<row>D0E0E0C2A0A0
			<sprite name="Ice_1" level="0" x="220" y="-120" rotation="-2" scale="83" />
			<sprite name="Tree_Snow_1" level="0" x="530" y="-30" scale="72" />
			<sprite name="Cloud_Small" level="3" x="60" y="-20" scale="76" />
			
			</row>
			<row>D3D2D3D1B1A0
			
			</row>
			<row>D0D1D0E0D1B1
			<sprite name="Ice_1" level="0" x="480" y="-30" rotation="-7" scale="86" />
			<sprite name="Cloud_Large" level="1" x="220" y="-120" scale="95" />
			
			</row>
			<row>D3E0E0D2C3B2
			<sprite name="Tree_Snow_2" level="0" x="20" y="-20" scale="85" />
			<sprite name="Ice_1" level="0" x="520" y="-110" rotation="20" scale="86" />
			
			</row>
			<row>C0E0E0C2A0A0
			<sprite name="Cloud_Small" level="3" x="610" y="-90" scale="100" />
			<sprite name="Cloud_Large" level="1" x="370" y="-140" scale="94" />
			<sprite name="Ice_1" level="0" x="80" y="-90" rotation="-23" scale="98" />
			
			</row>
<!--25-->		<row>C0E0E0D1B1A0
			<sprite name="Ice_1" level="0" x="310" y="-70" rotation="-15" scale="97" />
			<sprite name="Cloud_Large" level="1" x="30" y="-120" scale="88" />
			
			</row>
			<row>C0E0E0D2B2A0
			<sprite name="Ice_1" level="0" x="130" y="-60" rotation="28" scale="94" />
			<sprite name="Tree_Snow_2" level="0" x="270" y="-30" scale="61" />
			
			</row>
			<row>C0D2C3B2A0B0
			<sprite name="Cloud_Small" level="3" x="90" y="-40" scale="83" />
			<sprite name="Ice_1" level="0" x="80" y="-90" rotation="-23" scale="98" />
			
			</row>
			<row>C0D1B1A0A0C0
			<sprite name="Cloud_Large" level="1" x="510" y="-110" scale="94" />
			<sprite name="Cloud_Small" level="3" x="250" y="-110" scale="85" />
			<sprite name="Tree_Snow_1" level="0" x="200" y="-150" scale="66" />
			
			</row>
			<row>B3D3D1B1A0B3
			<sprite name="Tree_Snow_2" level="0" x="500" y="-110" scale="89" />
			<sprite name="Tree_Snow_1" level="0" x="120" y="-60" scale="85" />
			
			</row>
<!--30-->		<row>B0D0D2B2A0A0
			<sprite name="Cloud_Large" level="1" x="590" y="-130" scale="88" />
			
			</row>
			<row>C0D2B2A0B0C1
			<sprite name="Ice_1" level="0" x="580" y="-90" rotation="-23" scale="98" />
			
			</row>
			<row>C0D1B1A0B3C3
			<sprite name="Ice_1" level="0" x="70" y="-50" rotation="24" scale="85" />
			<sprite name="Lake" level="0" x="120" y="-130" scale="45" />
			
			</row>
			<row>D0D2B2B0B1A0
			<sprite name="Tree_Snow_1" level="0" x="10" y="-20" scale="92" />
			
			</row>
			<row>D2B2A0B3B2B0
			<sprite name="Ice_1" level="0" x="80" y="-50" rotation="10" scale="81" />
			<sprite name="Cloud_Large" level="1" x="160" y="-120" scale="72" />
			<sprite name="Cloud_Large" level="1" x="540" y="-110" scale="78" />
			
			</row>
<!--35-->		<row>B2A0A0A0A0C0
			<sprite name="Cloud_Large" level="1" x="150" y="-100" scale="82" />
			<sprite name="Tree_Snow_1" level="0" x="280" y="-90" scale="71" />
			<sprite name="Ice_1" level="0" x="600" y="-180" rotation="-23" scale="98" />
			
			</row>
			<row>B0B1A0A0A0B3
			<sprite name="Ice_1" level="0" x="280" y="-20" rotation="-24" scale="85" />
			<sprite name="Rock_Snow_2" level="0" x="200" y="-110" rotation="17" scale="86" />
			<sprite name="Tree_Snow_2" level="0" x="490" y="-30" scale="90" />
			
			</row>
			<row>D0D1B1A0A0B0
			<sprite name="Cloud_Large" level="1" x="350" y="-80" scale="100" />
			<sprite name="Ice_1" level="0" x="80" y="-90" rotation="-23" scale="98" />
			
			</row>
			<row>C3C3B2A0A0C0
			<sprite name="Cloud_Small" level="3" x="460" y="-120" scale="84" />
			<sprite name="Ice_1" level="0" x="380" y="-60" rotation="6" scale="90" />
			
			</row>
			<row>B1A0A0A0A0C0
			<sprite name="Ice_1" level="0" x="630" y="-50" rotation="2" scale="96" />
			<sprite name="Cloud_Large" level="1" x="10" y="-30" scale="94" />
			<sprite name="Lake" level="0" x="80" y="-180" scale="43" />
			
			</row>
<!--40-->		<row>B2B0B1A0A0C0
			
			</row>
			<row>B1C0C2A0B0D0
			
			</row>
			<row>B2C0C2A0B3D3
			<sprite name="Cloud_Large" level="1" x="200" y="-40" scale="87" />
			
			</row>
			<row>B0D0D1B1A0B3
			<sprite name="Tree_Snow_1" level="0" x="200" y="-100" scale="68" />
			<sprite name="Cloud_Large" level="1" x="320" y="-140" scale="92" />
			
			</row>
			<row>D0E0D2B2A0A0
			
			</row>

	<!-- intro title -->
		<foe name="Text" level="2" x="350" y="0" type="text" value="Level 6:  Niflheim.            Defeat Fenris!" formation="decend_title" expires="600" />

		<foe name="Bad_Guy_Ice_Giant_1" level="0" x="409" y="444" formation="face_front" expires="620" /> 
		<foe name="Bad_Guy_Ice_Giant_1" level="0" x="200" y="458" formation="face_front" expires="620" /> 
		<foe name="Bad_Guy_Ice_Giant_1" level="0" x="491" y="589" formation="face_front" expires="620" /> 
		<foe name="Bad_Guy_Ice_Giant_1" level="0" x="226" y="730" formation="face_front" expires="620" /> 

	<foe name="Powerup" type="power" level="2" x="590" y="876" formation="decend_powerup" expires="700" />		
		
		<foe name="Bad_Guy_Ice_Giant_2" level="0" x="355" y="1081" formation="none" expires="620" /> 
		<foe name="Bad_Guy_Ice_Giant_2" level="0" x="420" y="1280" formation="none" expires="620" /> 
		
		<foe name="Bad_Guy_Ice_Flyer_2" level="2" x="380" y="1470" formation="decend_to_left" expires="400" /> 
		<foe name="Bad_Guy_Ice_Flyer_2" level="2" x="480" y="1500" formation="decend_to_left" expires="400" /> 
		<foe name="Bad_Guy_Ice_Flyer_2" level="2" x="580" y="1530" formation="decend_to_left" expires="400" /> 
		<foe name="Bad_Guy_Ice_Flyer_2" level="2" x="680" y="1560" formation="decend_to_left" expires="400" /> 
		
		
		<foe name="Bad_Guy_Shield" level="0" x="150" y="1620" formation="none" expires="620" hp="350" /> 
		<foe name="Bad_Guy_Shield" level="0" x="507" y="1593" formation="none" expires="620" hp="350" /> 
		<foe name="Bad_Guy_Shield" level="0" x="633" y="1623" formation="none" expires="620" hp="350" /> 
		<foe name="Bad_Guy_Ice_Giant_1" level="0" x="130" y="1720" formation="face_right" expires="620" /> 
		<foe name="Bad_Guy_Ice_Giant_1" level="0" x="170" y="1830" formation="face_right" expires="620" /> 
		<foe name="Bad_Guy_Ice_Giant_2" level="0" x="178" y="1950" formation="angle_right" expires="620" /> 
		<foe name="Bad_Guy_Ice_Giant_1" level="0" x="620" y="1710" formation="face_left" expires="620" /> 
		<foe name="Bad_Guy_Ice_Giant_1" level="0" x="521" y="1790" formation="face_left" expires="620" /> 
		<foe name="Bad_Guy_Ice_Giant_2" level="0" x="625" y="1914" formation="angle_left" expires="620" /> 
		
	<foe name="Powerup" type="health" value="4" level="2" x="420" y="2000" formation="decend_powerup" expires="700" />	
	
	<foe name="Powerup" type="explode" level="2" x="400" y="1790" formation="decend_powerup" expires="700" />	
		
		<foe name="Bad_Guy_Ice_Flyer_2" level="2" x="80" y="2326" formation="descend_to_right_target" expires="150" /> 
		<foe name="Bad_Guy_Ice_Flyer_2" level="2" x="587" y="2200" formation="descend_to_left_target" expires="150" /> 
		<foe name="Bad_Guy_Ice_Flyer_2" level="2" x="380" y="2411" formation="descend_target" expires="400" /> 
	
		<foe name="Bad_Guy_Ice_Giant_1" level="0" x="160" y="2668" formation="none" expires="620" /> 
		<foe name="Bad_Guy_Ice_Giant_1" level="0" x="356" y="2761" formation="none" expires="620" /> 
		<foe name="Bad_Guy_Ice_Giant_1" level="0" x="3632" y="2790" formation="none" expires="620" /> 
		
	<foe name="Powerup" type="slow" level="2" x="500" y="3000" formation="decend_powerup" expires="700" />	
		
		<foe name="Bad_Guy_Ice_Giant_2" level="0" x="550" y="3100" formation="none" expires="620" /> 
		<foe name="Bad_Guy_Ice_Giant_2" level="0" x="80" y="3250" formation="angle_right" expires="620" /> 
		<foe name="Bad_Guy_Ice_Giant_2" level="0" x="400" y="3261" formation="face_front" expires="620" /> 
		<foe name="Bad_Guy_Ice_Giant_2" level="0" x="655" y="3345" formation="angle_left" expires="620" /> 
		
		<foe name="Bad_Guy_Ice_Flyer_2" level="2" x="200" y="3330" formation="decend_fast" expires="400" /> 
		<foe name="Bad_Guy_Ice_Flyer_2" level="2" x="300" y="3330" formation="decend_fast" expires="400" /> 
		<foe name="Bad_Guy_Ice_Flyer_2" level="2" x="400" y="3330" formation="decend_fast" expires="400" /> 
		<foe name="Bad_Guy_Ice_Flyer_2" level="2" x="500" y="3330" formation="decend_fast" expires="400" /> 
		
			<!--bossa nova-->
		<foe name="Text" level="2" x="355" y="3800" type="text" value="Prepare to face Fenris..." formation="decend_title" expires="600" />

		<foe name="Bad_Guy_Ice_Giant_2" level="0" x="150" y="4100" formation="face_right" expires="620" hp="900"/> 		
		<foe name="Bad_Guy_Ice_Giant_2" level="0" x="630" y="4100" formation="face_left" expires="620" hp="900"/> 		
		<foe name="Bad_Guy_Ice_Giant_2" level="0" x="170" y="4200" formation="face_right" expires="620" hp="900"/> 		
		<foe name="Bad_Guy_Ice_Giant_2" level="0" x="610" y="4200" formation="face_left" expires="620" hp="900"/> 		
		<foe name="Bad_Guy_Ice_Giant_2" level="0" x="242" y="4270" formation="angle_right" expires="620" hp="900"/> 		
		<foe name="Bad_Guy_Ice_Giant_2" level="0" x="513" y="4276" formation="angle_left" expires="620" hp="900"/> 		
		
		<foe name="Bad_Guy_Fenris" level="0" x="380" y="4358" formation="fenris" expires="620" hp="4000" reload="3.3" boss_name="Fenris" /> 
	
	</objects>
</level>