<level start_power="2">
	<number>4</number>
    <title>Level 4: Sea of Marmora</title>
    <description></description>
    <speed ground="3" below_hero="8" hero="0" above_hero="20" />  <!-- speed in pix/sec for each level.  Ground and level1 are "ground", etc.  heroLevel-->
    <objects background_tiles="Ocean" loop="17"> <!--loop is the number of lines to repeat when running out of data.-->
<!--0-->		<row speed="0.0">B0D0E0D1D0E0
			<sprite name="Plant_Desert_3" level="0" x="90" y="-150" rotation="27" scale="85" />
			
			</row>
			<row speed="0.0">C0E0D2D3E0D2
			<sprite name="Plant_Desert_3" level="0" x="-30" y="-90" rotation="24" scale="94" />
			
			</row>
			<row speed="0.3">C0D2B2B3D3D1
			<sprite name="Water_Moving" level="0" x="560" y="-90" rotation="-125" scale="53" />
			<sprite name="Plant_Desert_4" level="0" x="320" y="-50" rotation="39" scale="83" />
			
			</row>
			<row speed="0.5">D0C2B0B1B3D3
			<sprite name="Water_Hill" level="0" x="10" y="-140" rotation="-29" scale="76" />
			
			</row>
			<row  speed="0.8">C3B2C0D1C1D0
			
			</row>
<!--5-->		<row>A0A0C0D2D3D2
			
			</row>
			<row>B0C1D0D1D0C2
			<sprite name="Water_Hill" level="0" x="10" y="-150" rotation="-9" scale="85" />
			<sprite name="Plant_Desert_4" level="0" x="630" y="-30" rotation="-24" scale="98" />
			<sprite name="Plant_Desert_4" level="0" x="180" y="-130" rotation="1" scale="87" />
			
			</row>
			<row>B3D3E0E0E0C2
			
			</row>
			<row>B1C0D2D3D2B2
			<sprite name="Plant_Desert_3" level="0" x="-50" y="-60" rotation="21" scale="88" />
			<sprite name="Plant_Desert_4" level="0" x="90" y="-30" rotation="22" scale="93" />
			
			</row>
			<row>B2C0C2B3B2A0
			<sprite name="Water_Hill" level="0" x="610" y="-70" rotation="0" scale="76" />
			
			</row>
<!--10-->		<row>C1D0D1C1C1B1
			<sprite name="Plant_Desert_3" level="0" x="550" y="-20" rotation="42" scale="84" />
			<sprite name="Plant_Desert_4" level="0" x="530" y="-50" rotation="-44" scale="94" />
			<sprite name="Plant_Desert_4" level="0" x="30" y="-60" rotation="-27" scale="83" />
			
			</row>
			<row>D3E0D2D3E0D1
			
			</row>
			<row>D0D2B2C0D2D3
			<sprite name="Cloud_Large" level="1" x="-40" y="-130" scale="85" />
			<sprite name="Water_Moving" level="0" x="180" y="-130" rotation="-114" scale="66" />
			
			</row>
			<row>C3B2B0D0D1D0
			<sprite name="Cloud_Small" level="3" x="10" y="-120" scale="90" />
			<sprite name="Cloud_Large" level="1" x="450" y="-30" scale="71" />
			
			</row>
			<row>B0C1D0E0D2C3
			<sprite name="Plant_Desert_4" level="0" x="-20" y="-10" rotation="-41" scale="92" />
			<sprite name="Water_Hill" level="0" x="170" y="-70" rotation="8" scale="77" />
			
			</row>
<!--15-->		<row>D0E0E0E0C2B0
			<sprite name="Water_Moving" level="0" x="350" y="-80" rotation="72" scale="70" />
			<sprite name="Cloud_Large" level="1" x="590" y="-40" scale="74" />
			<sprite name="Water_Hill" level="0" x="630" y="-80" rotation="-5" scale="80" />
			<sprite name="Cloud_Small" level="3" x="340" y="-90" scale="98" />
			
			</row>
			<row>E0E0E0E0D1D0
			
			</row>
			<row>D3E0E0E0E0E0
			<sprite name="Water_Moving" level="0" x="150" y="-140" rotation="20" scale="100" />
			<sprite name="Cloud_Small" level="3" x="380" y="-30" scale="88" />
			
			</row>
			<row>D0E0E0E0E0D2
			
			</row>
			<row>C3D3D2D3E0C2
			<sprite name="Cloud_Large" level="1" x="-40" y="-70" scale="97" />
			<sprite name="Cloud_Small" level="3" x="430" y="-110" scale="80" />
			<sprite name="Water_Moving" level="0" x="440" y="-180" rotation="2" scale="83" />
			
			</row>
<!--20-->		<row>B0D0D1D0D2B2
			<sprite name="Cloud_Small" level="3" x="300" y="-70" scale="73" />
			<sprite name="Plant_Desert_3" level="0" x="20" y="-50" rotation="34" scale="85" />
			
			</row>
			<row>D0E0E0E0C2A0
			
			</row>
			<row>C3D3D2C3B2B0
			<sprite name="Cloud_Large" level="1" x="120" y="-60" scale="76" />
			<sprite name="Water_Hill" level="0" x="200" y="-70" rotation="-6" scale="93" />
			<sprite name="Water_Hill" level="0" x="620" y="-110" rotation="-60" scale="73" />
			
			</row>
			<row>B0D0C2B0C1D0
			<sprite name="Cloud_Small" level="3" x="600" y="-100" scale="94" />
			<sprite name="Plant_Desert_4" level="0" x="480" y="-60" rotation="-8" scale="100" />
			
			</row>
			<row>D0E0C2B3D3D2
			
			</row>
<!--25-->		<row>C3C3B2A0C0C2
			<sprite name="Plant_Desert_4" level="0" x="430" y="-60" rotation="-25" scale="87" />
			<sprite name="Cloud_Small" level="3" x="280" y="-80" scale="97" />
			<sprite name="Plant_Desert_3" level="0" x="340" y="-130" rotation="-36" scale="94" />
			
			</row>
			<row>B0C1B1B0D0C2
			<sprite name="Plant_Desert_3" level="0" x="400" y="-30" rotation="-7" scale="81" />
			<sprite name="Cloud_Small" level="3" x="130" y="-70" scale="73" />
			<sprite name="Cloud_Small" level="3" x="230" y="-30" scale="80" />
			<sprite name="Water_Hill" level="0" x="320" y="-110" rotation="-23" scale="96" />
			
			</row>
			<row>B3D3D1D0D2B2
			<sprite name="Cloud_Large" level="1" x="70" y="-120" scale="86" />
			<sprite name="Cloud_Large" level="1" x="620" y="-130" scale="81" />
			
			</row>
			<row>B1B3D3E0D1B1
			<sprite name="Water_Ocean_1" level="0" x="160" y="-80" rotation="38" scale="100" />
			
			</row>
			<row>B2B0D0E0E0D1
			<sprite name="Cloud_Small" level="3" x="60" y="-80" scale="85" />
			<sprite name="Plant_Desert_3" level="0" x="620" y="-120" rotation="33" scale="82" />
			
			</row>
<!--30-->		<row>A0B3C3C3D3D2
			<sprite name="Cloud_Large" level="1" x="480" y="-130" scale="91" />
			<sprite name="Water_Hill" level="0" x="20" y="-70" rotation="8" scale="78" />
			
			</row>
			<row>B1B0C1C1D0C2
			<sprite name="Water_Ocean_2" level="0" x="460" y="-200" rotation="38" scale="100" />
			
			</row>
			<row>C2B3D3E0E0D1
			
			</row>
			<row>C2A0C0E0E0E0
			<sprite name="Cloud_Small" level="3" x="280" y="-40" scale="80" />
			
			</row>
			<row>D1C1D0E0E0E0
			<sprite name="Cloud_Large" level="1" x="240" y="-20" scale="79" />
			<sprite name="Plant_Desert_4" level="0" x="200" y="-100" rotation="-33" scale="95" />
			<sprite name="Plant_Desert_3" level="0" x="180" y="-20" rotation="-24" scale="89" />
			<sprite name="Water_Hill" level="0" x="90" y="-120" rotation="-13" scale="99" />
			
			</row>
<!--35-->		<row>C3C3D3D2D3E0
			
			</row>
			<row>B0B1C0C2C0E0
			<sprite name="Water_Hill" level="0" x="430" y="-0" rotation="-4" scale="30" />
			<sprite name="Cloud_Small" level="3" x="260" y="-90" scale="87" />
			<sprite name="Plant_Desert_3" level="0" x="410" y="-40" rotation="22" scale="92" />
			
			</row>
			<row>B3B2B3B2B3C3
			<sprite name="Cloud_Large" level="1" x="510" y="-40" scale="81" />
			<sprite name="Water_Ocean_2" level="0" x="160" y="-80" rotation="38" scale="79" />
			
			</row>
			<row>B0B1B0C1B1A0
			<sprite name="Water_Hill" level="0" x="-10" y="-60" rotation="-9" scale="71" />
			<sprite name="Cloud_Small" level="3" x="570" y="-90" scale="91" />
			
			</row>
			<row>C0D1D0D2B2B0
			<sprite name="Plant_Desert_4" level="0" x="600" y="-80" rotation="-29" scale="97" />
			<sprite name="Plant_Desert_4" level="0" x="570" y="-110" rotation="17" scale="97" />
			<sprite name="Cloud_Large" level="1" x="170" y="-100" scale="96" />
			<sprite name="Plant_Desert_4" level="0" x="630" y="-130" rotation="-33" scale="96" />
			
			</row>
<!--40-->		<row>B3D3E0D1C1D0
			<sprite name="Cloud_Small" level="3" x="330" y="-100" scale="77" />
			<sprite name="Cloud_Large" level="1" x="390" y="-60" scale="94" />
			<sprite name="Cloud_Small" level="3" x="520" y="-100" scale="76" />
			<sprite name="Water_Hill" level="0" x="510" y="-60" rotation="-29" scale="81" />
			<sprite name="Water_Ocean_2" level="0" x="222" y="-40" rotation="31" scale="90" />
			
			</row>
			<row>A0B3D3E0D2C3
			<sprite name="Rock_3" level="0" x="220" y="-50" rotation="1" scale="96" />
			
			</row>
			<row>B1B0D0E0D1B1
			<sprite name="Cloud_Small" level="3" x="590" y="-60" scale="83" />
			<sprite name="Cloud_Small" level="3" x="20" y="-90" scale="89" />
			<sprite name="Plant_Desert_4" level="0" x="90" y="-110" rotation="-18" scale="86" />
			
			</row>
			<row>B2B3C3D3E0D1
			<sprite name="Cloud_Large" level="1" x="630" y="-80" scale="93" />
			<sprite name="Water_Hill" level="0" x="320" y="-140" rotation="27" scale="97" />
			<sprite name="Cloud_Small" level="3" x="130" y="-110" scale="75" />
			<sprite name="Cloud_Large" level="1" x="280" y="-70" scale="86" />
			
			</row>
			<row>C1B1B0D0E0D2
			<sprite name="Water_Hill" level="0" x="220" y="-60" rotation="4" scale="60" />
			<sprite name="Cloud_Large" level="1" x="110" y="-30" scale="95" />
			
			</row>

	
		<foe name="Text" level="2" x="350" y="0" type="text" value="Level 4: Sea of Marmora         Defeat Hela!" formation="decend_title" expires="600" />

		<!--start with ground uints -->
		
		<foe name="Bad_Guy_Elf_2" level="0" x="176" y="405" formation="face_front" expires="620" /> 
		<foe name="Bad_Guy_Elf_2" level="0" x="521" y="343" formation="face_front" expires="620" /> 
		<foe name="Bad_Guy_Elf_2" level="0" x="148" y="664" formation="face_front" expires="620" /> 
		
		<foe name="Bad_Guy_Flyer_2" level="2" x="453" y="767" formation="decend_medium" expires="400" /> 
		<foe name="Bad_Guy_Flyer_2" level="2" x="641" y="824" formation="decend_medium" expires="400" /> 
		
		<foe name="Bad_Guy_Elf_2" level="0" x="133" y="953" formation="face_front" expires="620" /> 
		<foe name="Bad_Guy_Elf_2" level="0" x="301" y="976" formation="face_front" expires="620" /> 
		<foe name="Bad_Guy_Elf_2" level="0" x="87" y="1086" formation="face_front" expires="620" /> 
		
		<foe name="Bad_Guy_Bomber_1" level="2" x="416" y="1183" formation="decend_fast" expires="200" /> 
		<foe name="Bad_Guy_Bomber_1" level="2" x="542" y="1210" formation="decend_fast" expires="200" /> 
		<foe name="Bad_Guy_Bomber_1" level="2" x="673" y="1250" formation="decend_fast" expires="200" /> 
		
		<foe name="Bad_Guy_Elf_3" level="0" x="321" y="1612" formation="none" expires="620" /> 
		
		<foe name="Bad_Guy_Elf_2" level="0" x="110" y="1900" formation="face_front" expires="620" /> 
		<foe name="Bad_Guy_Elf_2" level="0" x="410" y="1925" formation="face_front" expires="620" /> 
		<foe name="Bad_Guy_Elf_2" level="0" x="636" y="2017" formation="face_front" expires="620" /> 
		
		<foe name="Bad_Guy_Troll_2" level="0" x="276" y="2050" formation="none" expires="620" /> 
		
	<foe name="Powerup" type="health"  value="4" level="2" x="276" y="2268" formation="decend_powerup" expires="700" />
	
	
		<foe name="Bad_Guy_Flyer_2" level="2" x="142" y="2480" formation="figure8" expires="400" /> 
		<foe name="Bad_Guy_Flyer_2" level="2" x="234" y="2544" formation="figure8" expires="400" /> 
		<foe name="Bad_Guy_Flyer_2" level="2" x="320" y="2504" formation="figure8" expires="400" /> 
		<foe name="Bad_Guy_Flyer_2" level="2" x="469" y="2700" formation="figure8" expires="400" /> 
		<foe name="Bad_Guy_Flyer_2" level="2" x="589" y="2620" formation="figure8" expires="400" /> 
		
		<foe name="Bad_Guy_Troll_2" level="0" x="686" y="2890" formation="face_front" expires="620" />
		
		<foe name="Bad_Guy_Elf_3" level="0" x="245" y="3008" formation="none" expires="620" /> 
		
		<foe name="Bad_Guy_Elf_2" level="0" x="370" y="3181" formation="face_front" expires="620" /> 
		
		<foe name="Bad_Guy_Flyer_2" level="0" x="70" y="3725" formation="face_right" expires="800" /> 
		<foe name="Bad_Guy_Flyer_2" level="0" x="70" y="3505" formation="face_right" expires="800" /> 
		<foe name="Bad_Guy_Flyer_2" level="0" x="70" y="3285" formation="face_right" expires="800" /> 
		
		
		<foe name="Bad_Guy_Shield" level="0" x="671" y="3508" formation="none" expires="620" hp="450" /> 
		<foe name="Bad_Guy_Elf_2" level="0" x="681" y="3608" formation="face_left" expires="620" /> 
		
	<foe name="Powerup" type="power" level="2" x="420" y="3600" formation="decend_powerup" expires="700" />
	
		
	<!--bossa nova-->
		<foe name="Text" level="2" x="355" y="3800" type="text" value="Prepare to face Hela..." formation="decend_title" expires="600" />
		
		<foe name="Bad_Guy_Bomber_2" level="2" x="50" y="4200" formation="decend_fast" expires="500" /> 
		<foe name="Bad_Guy_Bomber_2" level="2" x="150" y="4200" formation="decend_fast" expires="500" /> 
		
		<foe name="Bad_Guy_Bomber_2" level="2" x="670" y="4205" formation="decend_fast" expires="500" /> 
		<foe name="Bad_Guy_Bomber_2" level="2" x="570" y="4205" formation="decend_fast" expires="500" /> 
		

		<foe name="Bad_Guy_Bomber_2" level="2" x="50" y="4280" formation="decend_fast" expires="500" /> 
		<foe name="Bad_Guy_Bomber_2" level="2" x="150" y="4280" formation="decend_fast" expires="500" /> 
		
		<foe name="Bad_Guy_Bomber_2" level="2" x="670" y="4300" formation="decend_fast" expires="500" /> 
		<foe name="Bad_Guy_Bomber_2" level="2" x="570" y="4300" formation="decend_fast" expires="500" /> 
		

		<foe name="Bad_Guy_Bomber_2" level="2" x="50" y="4320" formation="decend_fast" expires="500" /> 
		<foe name="Bad_Guy_Bomber_2" level="2" x="150" y="4320" formation="decend_fast" expires="500" /> 
		
		<foe name="Bad_Guy_Bomber_2" level="2" x="670" y="4345" formation="decend_fast" expires="500" /> 
		<foe name="Bad_Guy_Bomber_2" level="2" x="570" y="4345" formation="decend_fast" expires="500" />

		
		<foe name="Bad_Guy_Bomber_2" level="2" x="50" y="4365" formation="decend_fast" expires="500" /> 
		<foe name="Bad_Guy_Bomber_2" level="2" x="150" y="4365" formation="decend_fast" expires="500" /> 
		
		<foe name="Bad_Guy_Bomber_2" level="2" x="670" y="4385" formation="decend_fast" expires="500" /> 
		<foe name="Bad_Guy_Bomber_2" level="2" x="570" y="4385" formation="decend_fast" expires="500" /> 
		
		<foe name="Bad_Guy_Hela" level="0" x="360" y="4238" formation="hela" expires="620" hp="5500" reload="1.2" boss_name="Hela" /> 
	</objects>
</level>