<level>
	<number>3</number>
    <title>Level 3: Sea of Marmora</title>
    <description></description>
	<prelevel_graphic>Prelevel3</prelevel_graphic>
    <speed ground="3" below_hero="8" hero="0" above_hero="20" />  <!-- speed in pix/sec for each level.  Ground and level1 are "ground", etc.  heroLevel-->
    <objects background_tiles="Ocean" loop="17"> <!--loop is the number of lines to repeat when running out of data.-->
<!--0-->		<row speed="0.0">D3E0E0E0E0E0
			
			
			</row>
			<row speed="0.0" >B3D3E0E0E0E0
			<sprite name="Water_Hill" level="0" x="170" y="-60" rotation="3" scale="89" />
			
			</row>
			<row speed="0.3">C1D0E0E0E0E0
			
			
			</row>
			<row speed="0.5">D2D3E0D2D3E0
			<sprite name="Water_Ocean_1" level="0" x="580" y="-140" rotation="-123" scale="98" />
			
			
			</row>
			<row speed="0.8">B2B3D3D1D0E0
			
			<sprite name="Plant_Desert_3" level="0" x="30" y="-40" rotation="-36" scale="94" />
			
			</row>
<!--5-->		<row>B1B0D0E0E0D2
			
			
			</row>
			<row>D1D0E0E0E0D1
			
			<sprite name="Water_Hill" level="0" x="40" y="-130" rotation="21" scale="99" />
			
			</row>
			<row>D2C3D3E0E0E0
			<sprite name="Rock_3" level="0" x="150" y="-150" rotation="-19" scale="93" />
			
			</row>
			<row>C2B0D0E0E0E0
			<sprite name="Cloud_Small" level="3" x="200" y="-140" scale="87" />
			
			</row>
			<row>D1D0E0E0D2D3
			<sprite name="Rock_3" level="0" x="380" y="-50" rotation="28" scale="100" />
			<sprite name="Cloud_Small" level="3" x="60" y="-60" scale="76" />
			<sprite name="Rock_3" level="0" x="340" y="-90" rotation="10" scale="98" />
			
			</row>
<!--10-->		<row>C3D3E0E0D1D0
			<sprite name="Cloud_Small" level="3" x="290" y="-120" scale="97" />
			<sprite name="Cloud_Large" level="1" x="540" y="-50" scale="97" />
			<sprite name="Water_Ocean_1" level="0" x="260" y="-110" rotation="176" scale="94" />
			
			</row>
			<row>B1B3D3E0E0E0
			<sprite name="Cloud_Small" level="3" x="140" y="-120" scale="89" />
			
			</row>
			<row>C2B0D0E0D2D3
			<sprite name="Water_Hill" level="0" x="50" y="-60" rotation="-6" scale="91" />
			
			</row>
			<row>D1D0D2D3D1D0
			
			</row>
			<row>D2D3C2C0E0E0
			
			</row>
<!--15-->		<row>C2C0D1D0E0E0
			<sprite name="Cloud_Large" level="1" x="560" y="-40" scale="80" />
			<sprite name="Water_Moving" level="0" x="470" y="-30" rotation="14" scale="81" />
			
			</row>
			<row>D1D0E0D2D3D2
			<sprite name="Rock_3" level="0" x="340" y="-40" rotation="-20" scale="92" />
			
			</row>
			<row>D3D2D3C2C0C2
			
			</row>
			<row>D0D1D0D1D0D1
			<sprite name="Plant_Desert_3" level="0" x="240" y="-120" rotation="-37" scale="97" />
			<sprite name="Water_Ocean_2" level="0" x="20" y="-80" rotation="86" scale="68" />
			<sprite name="Water_Moving" level="0" x="80" y="-120" rotation="-164" scale="91" />
			
			</row>
			<row>D3D2D3D2D3D2
			<sprite name="Water_Ocean_2" level="0" x="640" y="-50" rotation="45" scale="61" />
			<sprite name="Water_Hill" level="0" x="530" y="-90" rotation="-22" scale="77" />
			
			</row>
<!--20-->		<row>B3B2B3B2C0D1
			<sprite name="Water_Ocean_1" level="0" x="310" y="-140" rotation="-46" scale="87" />
			<sprite name="Rock_3" level="0" x="-40" y="-90" rotation="-21" scale="83" />
			<sprite name="Water_Moving" level="0" x="640" y="-110" rotation="23" scale="91" />
			
			</row>
			<row>B1A0B0B1B3D3
			<sprite name="Cloud_Large" level="1" x="150" y="-110" scale="78" />
			
			</row>
			<row>D1B1C0D1C1D0
			<sprite name="Water_Ocean_1" level="0" x="470" y="-20" rotation="-78" scale="75" />
			<sprite name="Cloud_Small" level="3" x="180" y="-100" scale="79" />
			
			</row>
			<row>C3B2B3D3E0E0
			<sprite name="Water_Hill" level="0" x="600" y="-50" rotation="-25" scale="77" />
			<sprite name="Water_Ocean_2" level="0" x="60" y="-120" rotation="12" scale="75" />
			
			</row>
			<row>B1B0B1B3D3E0
			<sprite name="Cloud_Small" level="3" x="260" y="-150" scale="94" />
			<sprite name="Plant_Desert_3" level="0" x="220" y="-110" rotation="40" scale="82" />
			
			</row>
<!--25-->		<row>D1D0D1B1C0E0
			<sprite name="Water_Ocean_1" level="0" x="20" y="-140" rotation="-166" scale="73" />
			<sprite name="Water_Ocean_2" level="0" x="330" y="-110" rotation="64" scale="59" />
			<sprite name="Water_Ocean_1" level="0" x="350" y="-30" rotation="-112" scale="75" />
			
			</row>
			<row>C3D3D2B2B3C3
			<sprite name="Water_Ocean_2" level="0" x="130" y="-40" rotation="4" scale="52" />
			<sprite name="Cloud_Large" level="1" x="320" y="-60" scale="99" />
			
			</row>
			<row>B0D0D1B1B0B1
			<sprite name="Cloud_Large" level="1" x="0" y="-50" scale="83" />
			<sprite name="Water_Hill" level="0" x="450" y="-80" rotation="-8" scale="83" />
			
			</row>
			<row>C0D2C3B2C0C2
			<sprite name="Water_Hill" level="0" x="-50" y="-50" rotation="-29" scale="96" />
			<sprite name="Plant_Desert_3" level="0" x="460" y="-40" rotation="14" scale="84" />
			<sprite name="Water_Ocean_2" level="0" x="660" y="-60" rotation="-11" scale="75" />
			<sprite name="Cloud_Large" level="1" x="570" y="-90" scale="89" />
			
			</row>
			<row>B3B2B0C1D0D1
			<sprite name="Cloud_Small" level="3" x="450" y="-70" scale="91" />
			<sprite name="Cloud_Small" level="3" x="220" y="-60" scale="86" />
			<sprite name="Cloud_Large" level="1" x="240" y="-130" scale="89" />
			<sprite name="Plant_Desert_3" level="0" x="400" y="-130" rotation="36" scale="85" />
			<sprite name="Water_Hill" level="0" x="400" y="-50" rotation="20" scale="50" />
			
			</row>
<!--30-->		<row>A0A0B3D3E0E0
			<sprite name="Cloud_Large" level="1" x="500" y="-100" scale="96" />
			<sprite name="Cloud_Small" level="3" x="50" y="-50" scale="86" />
			
			</row>
			<row>C1C1C1D0D2D3
			<sprite name="Plant_Desert_3" level="0" x="-10" y="-130" rotation="26" scale="84" />
			<sprite name="Water_Hill" level="0" x="130" y="-120" rotation="60" scale="110" />
			
			</row>
			<row>C3D3E0D2B2B3
			<sprite name="Water_Ocean_2" level="0" x="510" y="-160" rotation="37" scale="90" />
			<sprite name="Cloud_Small" level="3" x="-30" y="-120" scale="80" />
			<sprite name="Cloud_Small" level="3" x="290" y="-120" scale="83" />
			
			</row>
			<row>C1D0E0D1C1C1
			<sprite name="Cloud_Small" level="3" x="620" y="-120" scale="73" />
			
			</row>
			<row>C3D3D2D3E0E0
			<sprite name="Plant_Desert_3" level="0" x="80" y="-170" rotation="16" scale="95" />
			
			</row>
<!--35-->		<row>B1C0C2B3C3D3
			
			<sprite name="Cloud_Large" level="1" x="370" y="-90" scale="73" />
			
			</row>
			<row>B2B3B2A0B0D0
			<sprite name="Water_Hill" level="0" x="30" y="-120" rotation="-60" scale="79" />
			
			</row>
			<row>B0B1B0B1C0E0
			<sprite name="Water_Moving" level="0" x="550" y="-150" rotation="-119" scale="110" />
			
			</row>
			<row>B3B2B3B2B3D3
			<sprite name="Cloud_Large" level="1" x="-20" y="-30" scale="96" />
			
			</row>
			<row>B0C1B1B0B1C0
			<sprite name="Water_Ocean_2" level="0" x="00" y="-180" rotation="-131" scale="82" />
			
			</row>
<!--40-->		<row>B3D3C2B3B2B3
			<sprite name="Cloud_Small" level="3" x="540" y="-100" scale="99" />
			
			</row>
			<row>A0B3B2B0B1B0
			<sprite name="Cloud_Large" level="1" x="320" y="-110" scale="85" />
			<sprite name="Water_Ocean_1" level="0" x="-20" y="-110" rotation="113" scale="74" />
			
			</row>
			<row>B1B0B1B3B2B3
			<sprite name="Plant_Desert_3" level="0" x="550" y="-40" rotation="-24" scale="86" />
			<sprite name="Cloud_Small" level="3" x="450" y="-140" scale="93" />
			
			</row>
			<row>C2B3B2B0C1C1
			<sprite name="Rock_3" level="0" x="480" y="-90" rotation="-13" scale="86" />
			
			</row>
			<row>C2A0B0D0D2D3
			<sprite name="Plant_Desert_3" level="0" x="260" y="-140" rotation="15" scale="88" />
			
			</row>
<!--45-->		<row>B2B0D0E0D1D0
			<sprite name="Cloud_Large" level="1" x="180" y="-120" scale="87" />
			<sprite name="Water_Hill" level="0" x="110" y="-140" rotation="-16" scale="77" />
			
			</row>
			<row>B1C0E0E0D2D3
			<sprite name="Rock_3" level="0" x="20" y="-50" rotation="-26" scale="98" />
			
			</row>
			<row>B2B3D3E0C2B3
			<sprite name="Water_Moving" level="0" x="310" y="-140" rotation="29" scale="85" />
			<sprite name="Cloud_Large" level="1" x="550" y="-70" scale="74" />
			<sprite name="Cloud_Large" level="1" x="590" y="-50" scale="80" />
			
			</row>
			<row>B1B0D0E0D1B1
			<sprite name="Water_Hill" level="0" x="40" y="-20" rotation="-1" scale="94" />
			<sprite name="Water_Hill" level="0" x="600" y="-20" rotation="90" scale="94" />
			
			</row>
			<row>C2B3D3D2D3C2
			<sprite name="Cloud_Small" level="3" x="0" y="-70" scale="71" />
			<sprite name="Water_Ocean_1" level="0" x="360" y="-90" rotation="34" scale="50" />
			
			</row>
<!--50-->		<row>D1B1B3B2B3B2
			
			</row>
			<row>E0C2B0B1A0A0
			<sprite name="Cloud_Large" level="1" x="380" y="-40" scale="80" />
			<sprite name="Water_Ocean_1" level="0" x="-20" y="-90" rotation="-134" scale="84" />
			
			</row>
			<row>E0C2B3B2B0B1
			<sprite name="Cloud_Large" level="1" x="230" y="-50" scale="96" />
			<sprite name="Plant_Desert_3" level="0" x="590" y="-140" rotation="15" scale="88" />
			
			<sprite name="Water_Hill" level="0" x="430" y="-50" rotation="-10" scale="94" />
			
			</row>
			<row>C3B2B0B1B3B2
			<sprite name="Rock_3" level="0" x="280" y="-130" rotation="-2" scale="88" />
			
			</row>
			<row>B1B0D0D1B1A0
			<sprite name="Water_Moving" level="0" x="315" y="150" rotation="148" scale="93" />
			<sprite name="Cloud_Small" level="3" x="60" y="-90" scale="94" />
			
			</row>

		<foe name="Text" level="2" x="350" y="0" type="text" value="Level 3: Sea of Marmora         Defeat Hela's Minions!" formation="decend_title" expires="600" />

	<!-- first flyer wave -->
		<foe name="Bad_Guy_Flyer_1" level="2" x="485" y="464" formation="decend_slow" expires="1200" /> 
		<foe name="Bad_Guy_Flyer_1" level="2" x="553" y="416" formation="decend_slow" expires="1200" />
		<foe name="Bad_Guy_Flyer_1" level="2" x="622" y="349" formation="decend_slow" expires="1200" />
		
		<foe name="Bad_Guy_Troll_2" level="0" x="188" y="562" formation="none" expires="620"  /> 
		
	<foe name="Powerup" type="power" level="2" x="100" y="555" formation="decend_powerup" expires="700" />
	
		<foe name="Bad_Guy_Flyer_1" level="2" x="100" y="770" formation="decend_slow" expires="1200" /> 
		<foe name="Bad_Guy_Flyer_1" level="2" x="228" y="818" formation="decend_slow" expires="1200" />
		<foe name="Bad_Guy_Flyer_1" level="2" x="340" y="866" formation="decend_slow" expires="1200" />
		
		<foe name="Bad_Guy_Troll_2" level="0" x="610" y="950" formation="none" expires="620"  /> 
		
		
		<foe name="Bad_Guy_Flyer_2" level="2" x="380" y="1400" formation="decend_slow" expires="800" /> 
		<foe name="Bad_Guy_Flyer_2" level="2" x="280" y="1500" formation="decend_slow" expires="800" /> 
		<foe name="Bad_Guy_Flyer_2" level="2" x="480" y="1500" formation="decend_slow" expires="800" /> 
		
		<foe name="Bad_Guy_Troll_2" level="0" x="100" y="1621" formation="none" expires="620"  /> 
		
	<!-- health-->	
		
		<foe name="Bad_Guy_Shield" level="0" x="45" y="1870" formation="none" expires="620" /> 
		<foe name="Bad_Guy_Elf_1" level="0" x="45" y="1950" formation="face_right" expires="620" reload="2.2"/> 
		<foe name="Bad_Guy_Shield" level="0" x="680" y="1886" formation="none" expires="620" /> 
		<foe name="Bad_Guy_Elf_1" level="0" x="690" y="1966" formation="face_left" expires="620" reload="2.2"/> 
		
	<foe name="Powerup" type="health"  value="4" level="2" x="360" y="2040" formation="decend_powerup" expires="700" />
	
	
		<foe name="Bad_Guy_Elf_2" level="0" x="220" y="2220" formation="none" expires="620" /> 
		<foe name="Bad_Guy_Elf_2" level="0" x="42" y="2500" formation="none" expires="620" /> 
		<foe name="Bad_Guy_Elf_2" level="0" x="480" y="2520" formation="none" expires="620" /> 
	
		<foe name="Bad_Guy_Troll_2" level="0" x="520" y="2660" formation="none" expires="620"  /> 
		
	<!-- tricky bomber wave -->
		<foe name="Bad_Guy_Bomber_1" level="2" x="40" y="2800" formation="decend_slow" expires="500" /> 
		<foe name="Bad_Guy_Bomber_1" level="2" x="140" y="2810" formation="decend_slow" expires="500" /> 
		<foe name="Bad_Guy_Bomber_1" level="2" x="240" y="2820" formation="decend_slow" expires="500" /> 
		
		<foe name="Bad_Guy_Bomber_1" level="2" x="260" y="2900" formation="decend_slow" expires="500" /> 
		<foe name="Bad_Guy_Bomber_1" level="2" x="360" y="2910" formation="decend_slow" expires="500" /> 
		<foe name="Bad_Guy_Bomber_1" level="2" x="460" y="2920" formation="decend_slow" expires="500" /> 
		
		<foe name="Bad_Guy_Bomber_1" level="2" x="480" y="3000" formation="decend_slow" expires="500" /> 
		<foe name="Bad_Guy_Bomber_1" level="2" x="580" y="3010" formation="decend_slow" expires="500" /> 
		<foe name="Bad_Guy_Bomber_1" level="2" x="680" y="3020" formation="decend_slow" expires="500" /> 
		
		<foe name="Powerup" type="slow" level="2" x="360" y="3250" formation="decend_powerup" expires="700" />
		

		<foe name="Bad_Guy_Bomber_1" level="2" x="40" y="3400" formation="decend_fast" expires="200" /> 
		<foe name="Bad_Guy_Bomber_1" level="2" x="140" y="3410" formation="decend_fast" expires="200" /> 
		<foe name="Bad_Guy_Bomber_1" level="2" x="240" y="3420" formation="decend_fast" expires="200" /> 
		
		<foe name="Bad_Guy_Bomber_1" level="2" x="260" y="3500" formation="decend_fast" expires="200" /> 
		<foe name="Bad_Guy_Bomber_1" level="2" x="360" y="3510" formation="decend_fast" expires="200" /> 
		<foe name="Bad_Guy_Bomber_1" level="2" x="460" y="3520" formation="decend_fast" expires="200" /> 
		
		<foe name="Bad_Guy_Bomber_1" level="2" x="480" y="3600" formation="decend_fast" expires="200" /> 
		<foe name="Bad_Guy_Bomber_1" level="2" x="580" y="3650" formation="decend_fast" expires="200" /> 
		<foe name="Bad_Guy_Bomber_1" level="2" x="680" y="3650" formation="decend_fast" expires="200" /> 


		<foe name="Bad_Guy_Flyer_1" level="2" x="350" y="4200" formation="decend_slow" expires="1200" /> 
		<foe name="Bad_Guy_Flyer_1" level="2" x="650" y="4250" formation="decend_slow" expires="1200" />
		
		<foe name="Bad_Guy_Flyer_1" level="2" x="100" y="4300" formation="decend_slow" expires="700" attack_speed="200"/> 
		<foe name="Bad_Guy_Flyer_1" level="2" x="250" y="4300" formation="decend_slow" expires="700" attack_speed="200"/>
		
		<foe name="Bad_Guy_Flyer_1" level="2" x="460" y="4400" formation="decend_slow" expires="700" attack_speed="250"/> 
		<foe name="Bad_Guy_Flyer_1" level="2" x="690" y="4450" formation="decend_slow" expires="700" attack_speed="250"/>
	

		
	<!-- intermission -->	
	<foe name="Powerup" type="health"  value="4" level="2" x="360" y="3600" formation="decend_powerup" expires="700" />
	
		<foe name="Bad_Guy_Flyer_2" level="2" x="300" y="4100" formation="decend_powerup" expires="700" /> 
		<foe name="Bad_Guy_Flyer_2" level="2" x="500" y="4100" formation="decend_powerup" expires="700" />
		
		<foe name="Bad_Guy_Troll_2" level="0" x="113" y="4434" formation="none" expires="620" /> 
		<foe name="Bad_Guy_Troll_2" level="0" x="232" y="4914" formation="none" expires="620" /> 
		<foe name="Bad_Guy_Troll_2" level="0" x="126" y="4812" formation="none" expires="620" /> 
		<foe name="Bad_Guy_Troll_2" level="0" x="111" y="5223" formation="none" expires="620" /> 
		
		
		<!-- boss -->
		
		<foe name="Bad_Guy_Flyer_2" level="2" x="380" y="5500" formation="decend_hover" expires="800" hp="1200" boss_name="Hela's Minions" /> 
		<foe name="Bad_Guy_Flyer_2" level="2" x="280" y="5505" formation="decend_hover" expires="800" hp="1200" boss_name="Hela's Minions" /> 
		<foe name="Bad_Guy_Flyer_2" level="2" x="480" y="5500" formation="decend_hover" expires="800" hp="1200" boss_name="Hela's Minions" /> 
		
	</objects>
</level>