<level>
	<number>2</number>
    <title>Level 2: Norn Forrest</title>
    <description></description>
	<prelevel_graphic>Prelevel2</prelevel_graphic>
    <speed ground="3" below_hero="8" hero="0" above_hero="20" />  <!-- speed in pix/sec for each level.  Ground and level1 are "ground", etc.  heroLevel-->
    <objects background_tiles="Rock_Grass" loop="17"> <!--loop is the number of lines to repeat when running out of data.-->
		<!-- row data: SpriteID (single character) rotation (1=0, 2=90, 3=180, 4=270) -->
		<!-- <sprite level="0" name="tree2" x="130" y="20" /> <sprite level="3" name="cloud3" x="400" y="0" /> </row>  --> <!--x,y from the lower left of this row.-->
		<row speed="0.0">B1B0D0D1B1A0
									</row>
		<row speed="0.5">D1D0E0E0D1C1<sprite level="0" name="Tree_Large" x="570" y="-100" />
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		<row speed="1">D2D3E0E0E0E0
									</row>
		<row speed="1">B2C0E0E0E0D2
									<sprite level="0" name="Rock_3" x="590" y="-50" />
									</row>
<!--5-->	<row speed="1">A0C0E0E0E0D1<sprite level="0" name="Rock_1" x="230" y="0" />
									<sprite level="0" name="Rock_2" x="180" y="0" />
									</row>
		<row speed="1">A0C0D2D3E0E0
									
									<sprite level="0" name="Tree_Large" x="570" y="-100" />
									</row>
		<row speed="1">A0B3B2C0E0D2
									<sprite level="0" name="Rock_1" x="180" y="0" />
									<sprite level="0" name="Dirt_2" x="500" y="60" />
									<sprite level="0" name="Tree_Large" x="-50" y="-100" />
									</row>
	xx	<row speed="1">B1A0A0B3C3B2<sprite level="1" name="Cloud_Large" x="500" y="0" />
									</row>
	xx	<row speed="1">D1C1B1A0B0C1
									</row>
<!--10-->		<row speed="1">D2C3B2B0D0D2
								<sprite level="0" name="Dirt_1" x="40" y="-30" />
								<sprite level="0" name="Rock_1" x="390" y="30" />
								<sprite level="0" name="Rock_4" x="205" y="-60" />
								<sprite level="1" name="Cloud_Large" x="500" y="0" /></row>
		<row>C2A0A0C0E0C2
							</row>
		<row>C2A0A0C0E0C2<sprite level="0" name="Tree_Large" x="120" y="-150" />
						<sprite level="0" name="Dirt_2" x="470" y="-50" />
						</row>
		
	<row>C2A0A0B3C3B2
						<sprite level="0" name="Dirt_2" x="-90" y="-70" />
						<sprite level="0" name="Rock_4" x="205" y="-60"  rotation="30"/>
						</row>
		<row>D1B1A0A0A0A0
						<sprite level="0" name="Rock_2" x="520" y="0" rotation="-20"/>
						<sprite level="0" name="Rock_3" x="450" y="-50" scale="70" rotation="20"/>
						<sprite level="0" name="Rock_4" x="250" y="30" scale="70" rotation="20"/>
						</row>
									
<!--15-->	<row speed="1">E0D1B1A0A0A0<sprite level="0" name="Rock_4" x="10" y="-50" />
									<sprite level="0" name="Rock_2" x="360" y="0" />
									<sprite level="0" name="Tree_Large" x="570" y="-100" />
									</row>
		<row speed="1">E0E0D1C1B1A0<sprite level="3" name="Cloud_Small" x="110" y="0" />
									</row>
		<row speed="1">E0E0E0D2B2B0<sprite level="0" name="Rock_1" x="300" y="0" />
									<sprite level="0" name="Rock_1" x="430" y="-50" />
									</row>
		<row speed="1">E0E0D2B2B0D0<sprite level="1" name="Cloud_Large" x="200" y="0" />
		
									<sprite level="0" name="Lake" x="40" y="-100" />
									</row>
		<row speed="1">E0E0C2A0C0E0<sprite level="3" name="Cloud_Small" x="580" y="0" />
									<sprite level="0" name="Tree_Large" x="-50" y="-170" />
									</row>
<!--20-->	<row speed="1">E0D2B2B0D0E0
									</row>
		<row speed="1">E0C2A0B3D3E0<sprite level="1" name="Cloud_Large" x="100" y="0" />
		
									<sprite level="0" name="Dirt_3" x="700" y="0" />
									</row>
		<row speed="1">E0D1B1A0C0E0<sprite level="3" name="Cloud_Small" x="350" y="0" />
						
									</row>
		<row speed="1">E0D2B2A0C0D2<sprite level="1" name="Cloud_Large" x="500" y="0" />
									<sprite level="0" name="Rock_2" x="350" y="-60" />
									<sprite level="0" name="Rock_1" x="179" y="-60" />
									<sprite level="0" name="Dirt_2" x="-40" y="-100" />
									
									<sprite level="0" name="Tree_Large" x="-20" y="-65" />
									</row>
		<row speed="1.0">D3C2A0A0B3B2<sprite level="3" name="Cloud_Small" x="0" y="0" />
									<sprite level="0" name="Rock_1" x="300" y="0" />
									</row>
<!--25-->	<row speed="1">B3B2B0C1B1A0
									</row>
		<row speed="1">A0B0D0E0D1B1<sprite level="0" name="Rock_1" x="550" y="50" />
									<sprite level="0" name="Rock_3" x="424" y="-60" />
									</row>
		<row speed="1">B1B3D3E0E0C2<sprite level="0" name="Rock_1" x="550" y="50" />
									<sprite level="0" name="Rock_4" x="203" y="-60" />
									<sprite level="3" name="Cloud_Small" x="0" y="0" />
									</row>
		<row speed="1">B2A0C0E0E0C2<sprite level="0" name="Dirt_1" x="370" y="0" />
									<sprite level="0" name="Rock_2" x="150" y="40" /></row>
		<row speed="1">A0B0D0E3E0C2<sprite level="0" name="Tree_Large" x="-30" y="-100" />
								<sprite level="1" name="Cloud_Large" x="580" y="0" />
								</row>
<!--30--> 	<row speed="1">B0D0E0E0E0C2<sprite level="0" name="Grass_Blob" x="300" y="0" />
									<sprite level="0" name="Rock_2" x="24" y="20" />
									
									</row>
  <row speed="1.0">D0E0D2C3D3C2<sprite level="0" name="Tree_Large" x="450" y="-100" />
						<sprite level="3" name="Cloud_Small" x="450" y="0" />
						</row>
      <row speed="1">D2C3B2B0D0C2<sprite level="0" name="Grass_Blob" x="20" y="0" />
									<sprite level="0" name="Rock_2" x="540" y="-50" />
									<sprite level="3" name="Cloud_Small" x="0" y="0" />
									</row>
       <row speed="1">C2A0A0C0E0C2
								<sprite level="3" name="Cloud_Small" x="250" y="0" />
								<sprite level="0" name="Rock_2" x="520" y="0" />
								<sprite level="0" name="Rock_3" x="620" y="30" />
								
									</row>
        <row>B2B0C1D0E0D1<sprite level="0" name="Grass_Blob" x="500" y="0" />
						<sprite level="3" name="Cloud_Small" x="600" y="0" />
						<sprite level="0" name="Rock_2" x="-20" y="-40" />
						<sprite level="0" name="Rock_1" x="170" y="40" />
						</row>
<!--35-->        <row>A0C0E0E0E0E0
						<sprite level="0" name="Rock_2" x="200" y="0" />
						</row>
        <row>A0C0E0E0E0E0
						<sprite level="3" name="Cloud_Small" x="100" y="0" />
						</row>
        <row>A0C0E0E0E0E0
						<sprite level="0" name="Tree_Large" x="-70" y="-130" />
						<sprite level="3" name="Cloud_Small" x="400" y="0" />
						</row>
						
        <row>B0D0E0E0E0E0
						<sprite level="0" name="Rock_1" x="180" y="0" />
							<sprite level="1" name="Cloud_Large" x="200" y="0" /></row>
        <row>D0E0E0E0E0D2
						<sprite level="0" name="Lake" x="500" y="-180" scale="150"/>
						<sprite level="0" name="Rock_2" x="360" y="0" rotation="40" />
						<sprite level="0" name="Rock_3" x="60" y="0" />
						<sprite level="0" name="Tree_Large" x="650" y="-100" />
						<sprite level="0" name="Tree_Large" x="43" y="-100" scale="100"/>
						</row>
<!--40-->		<row>E0E0E0E0E0C2<sprite level="0" name="Rock_1" x="580" y="0" rotation="0" />
						<sprite level="0" name="Grass_Blob" x="200" y="0" />
						<sprite level="0" name="Grass_Blob" x="450" y="50" />
						</row>
		<row>E0E0E0E0E0C2
						<sprite level="0" name="Tree_Small" x="543" y="-100" scale="90"/>
						<sprite level="0" name="Rock_2" x="30" y="0" rotation="-20"  />
						</row>
<!--42-->        <row>E0E0E0E0E0C2
						<sprite level="0" name="Dirt_3" x="200" y="50" />
						<sprite level="0" name="Tree_Medium" x="500" y="-100" scale="80"/>
						</row>  <!-- The lowest "row" is the first one they see on the level. -->

	<!-- intro title -->
		<foe name="Text" level="2" x="350" y="0" type="text" value="Level 2: Norn Forest         Defeat Ulik!" formation="decend_title" expires="600" />

		<!--first wave of flyers-->
		<foe name="Bad_Guy_Flyer_1" level="2" x="0" y="200" formation="fly_to_right" expires="400" /> 
		<foe name="Bad_Guy_Flyer_1" level="2" x="0" y="270" formation="fly_to_right" expires="400" /> 
		<foe name="Bad_Guy_Flyer_1" level="2" x="0" y="340" formation="fly_to_right" expires="400" />
		
		<foe name="Bad_Guy_Flyer_1" level="2" x="700" y="580" formation="fly_to_left" expires="400" /> 
		<foe name="Bad_Guy_Flyer_1" level="2" x="700" y="650" formation="fly_to_left" expires="400" /> 
		<foe name="Bad_Guy_Flyer_1" level="2" x="700" y="720" formation="fly_to_left" expires="400" />
		
	<!--first ground units -->
		<foe name="Bad_Guy_Troll_1" level="0" x="600" y="950" formation="face_front" expires="620" reload="4.2"/> 
		<foe name="Bad_Guy_Troll_1" level="0" x="500" y="910" formation="face_front" expires="620" reload="4.2"/> 
		
		<foe name="Bad_Guy_Elf_1" level="0" x="222" y="1036" formation="none" expires="620" reload="3.2"/> 
		
		<foe name="Bad_Guy_Elf_1" level="0" x="635" y="1344" formation="face_front" expires="620" /> 
		<foe name="Bad_Guy_Elf_1" level="0" x="217" y="1325" formation="face_front" expires="620" /> 
				
		<foe name="Bad_Guy_Troll_1" level="0" x="593" y="1522" formation="face_front" expires="620" /> 
		<foe name="Bad_Guy_Troll_1" level="0" x="257" y="1644" formation="face_front" expires="620" /> 
		
		<foe name="Bad_Guy_Ice_Giant_1" level="0" x="319" y="1866" formation="face_front" expires="620" /> 
		
	<!-- middle of level break -->
	
	<foe name="Powerup" type="power" level="2" x="420" y="2121" formation="decend_powerup" expires="700" />
	
	<!--... and we return to battle -->
	
		<foe name="Bad_Guy_Shield" level="0" x="681" y="2096" formation="none" expires="620" hp="300" /> 
		<foe name="Bad_Guy_Troll_1" level="0" x="673" y="2183" formation="face_left" expires="620"  reload="2.2" /> 
		<foe name="Bad_Guy_Troll_1" level="0" x="688" y="2287" formation="face_left" expires="620"  reload="2.2" /> 
		
		<foe name="Bad_Guy_Troll_1" level="0" x="264" y="2534" formation="face_front" expires="620" /> 
		
		<foe name="Bad_Guy_Ice_Giant_1" level="0" x="484" y="2666" formation="face_front" expires="620" /> 
		
		<foe name="Bad_Guy_Elf_1" level="0" x="589" y="2740" formation="face_front" expires="620" /> 
		<foe name="Bad_Guy_Elf_1" level="0" x="349" y="2845" formation="face_front" expires="620" /> 
		<foe name="Bad_Guy_Elf_1" level="0" x="130" y="2936" formation="face_front" expires="620" /> 
		
		<foe name="Bad_Guy_Ice_Giant_1" level="0" x="571" y="3149" formation="face_front" expires="620" /> 
		<foe name="Bad_Guy_Ice_Giant_1" level="0" x="400" y="3300" formation="face_front" expires="620" /> 
		<foe name="Bad_Guy_Ice_Giant_1" level="0" x="194" y="3453" formation="face_front" expires="620" /> 
		
	<foe name="Powerup" type="health"  value="4" level="2" x="300" y="3115" formation="decend_powerup" expires="700" />
	
		<!--dive bombers -->
		
		<foe name="Bad_Guy_Bomber_1" level="2" x="360" y="3600" formation="decend_medium" expires="700" /> 
		<foe name="Bad_Guy_Bomber_1" level="2" x="250" y="3620" formation="decend_medium" expires="700" /> 
		<foe name="Bad_Guy_Bomber_1" level="2" x="470" y="3620" formation="decend_medium" expires="700" /> 
		<foe name="Bad_Guy_Bomber_1" level="2" x="140" y="3640" formation="decend_medium" expires="700" /> 
		<foe name="Bad_Guy_Bomber_1" level="2" x="580" y="3640" formation="decend_medium" expires="700" /> 
	
		<!--boss n friends-->
		<foe name="Text" level="2" x="355" y="3800" type="text" value="Prepare to face Ulik..." formation="decend_title" expires="600" />
		
		<foe name="Bad_Guy_Elf_2" level="0" x="100" y="4140" formation="none" expires="620" hp="600" reload="2.2" /> 		
		<foe name="Bad_Guy_Elf_2" level="0" x="620" y="4160" formation="none" expires="620" hp="600" reload="2.2" /> 		
		<foe name="Bad_Guy_Ulik" level="0" x="330" y="4218" formation="none" expires="620" hp="3800" reload="1.5" boss_name="Ulik" /> 
	
	</objects>
</level>