<level>
	<number>1</number>
    <title>Level 1: Norn Forrest</title>
    <description>Defeat bad guys</description>
	<prelevel_graphic>Prelevel1</prelevel_graphic>
    <speed ground="3" below_hero="8" hero="0" above_hero="20" />  <!-- speed in pix/sec for each level.  Ground and level1 are "ground", etc.  heroLevel-->
    <objects background_tiles="Rock_Grass" loop="17"> <!--loop is the number of lines to repeat when running out of data.-->
		<!-- row data: SpriteID (single character) rotation (1=0, 2=90, 3=180, 4=270) -->
		<!-- <sprite level="0" name="tree2" x="130" y="20" /> <sprite level="3" name="cloud3" x="400" y="0" /> </row>  --> <!--x,y from the lower left of this row.-->

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		<row speed="0.8">A0C0D1B1C0E0

						<sprite level="0" name="Rock_1" x="220" y="-20" rotation="-30"/>
						<sprite level="0" name="Tree_Small" x="340" y="-90" scale="100"/>
									</row>	
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									</row>	
		<row speed="1">B2B3B2A0C0E0
									<sprite level="0" name="Tree_Small" x="180" y="-40" scale="70"/>
		
									</row>	
<!--7-->		<row speed="1">A0A0A0B0D0D2
									<sprite level="0" name="Rock_3" x="380" y="-50" />
									<sprite level="0" name="Lake" x="680" y="-100" scale="50" />
									<sprite level="0" name="Bush_Green" x="420" y="-60" />
									</row>	
		<row speed="1">A0A0A0C0D2B2
									<sprite level="0" name="Rock_2" x="437" y="-70" rotation="30"/>
		
									<sprite level="0" name="Dirt_3" x="-20" y="0" scale="60"/>
									</row>	
		<row speed="1">A0A0A0B3B2B0<sprite level="3" name="Cloud_Small" x="310" y="0" />
						<sprite level="0" name="Rock_2" x="220" y="-20" rotation="30"/>
									</row>	
		<row speed="1">C1B1A0A0A0B3
								
						<sprite level="0" name="Rock_1" x="220" y="-20" rotation="-30"/>
									</row>	
		<row speed="1">D2B2A0A0A0A0<sprite level="3" name="Cloud_Small" x="610" y="0" />
		
									<sprite level="0" name="Dirt_1" x="315" y="0" />
									<sprite level="0" name="Tree_Medium" x="40" y="-100" scale="80"/>
									</row>	
<!--12-->		<row speed="1">C2A0A0B0B1A0<sprite level="1" name="Cloud_Large" x="580" y="0" />
		
									<sprite level="0" name="Rock_4" x="250" y="-100" scale="60" />
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									<sprite level="0" name="Bush_Green" x="-20" y="-30" />
									<sprite level="0" name="Tree_Medium" x="150" y="-100" />
		
									</row>	
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									<sprite level="3" name="Cloud_Small" x="110" y="0" />
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									<sprite level="0" name="Tree_Large" x="560" y="-100" scale="60"/>
									<sprite level="0" name="Tree_Medium" x="70" y="-100" scale="70"/>
									</row>	
		<row speed="1">B2B0D0E0D1B1
									<sprite level="0" name="Tree_Small" x="130" y="-100" scale="110"/>
		
									</row>								
<!--17-->	<row speed="1">A0C0E0E0E0D1<sprite level="0" name="Rock_1" x="230" y="0" rotation="-30" />
									<sprite level="0" name="Rock_2" x="180" y="0" />
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									</row>
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									<sprite level="0" name="Tree_Small" x="570" y="-160" />
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		<row speed="1">A0B3B2C0E0D2<sprite level="3" name="Cloud_Small" x="200" y="0" />
									<sprite level="0" name="Rock_1" x="180" y="0" />
									<sprite level="0" name="Dirt_2" x="500" y="60" />
									<sprite level="0" name="Tree_Medium" x="-50" y="-180" />
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		<row speed="1">B1A0A0C0D2B2<sprite level="1" name="Cloud_Large" x="500" y="0" />
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		<row speed="1">D1B1A0B3B2A0
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<!--22-->	<row speed="1">E0D1B1A0A0A0<sprite level="0" name="Rock_4" x="10" y="-50" rotation="30" />
									<sprite level="0" name="Rock_2" x="360" y="0" />
									<sprite level="0" name="Tree_Large" x="570" y="-100" />
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		<row speed="1">E0E0D1C1B1A0<sprite level="3" name="Cloud_Small" x="110" y="0" />
									</row>
		<row speed="1">E0E0E0D2B2B0<sprite level="0" name="Rock_1" x="300" y="0" rotation="-20" />
									<sprite level="0" name="Rock_1" x="430" y="-50" rotation="30" />
									</row>
		<row speed="1">E0E0D2B2B0D0<sprite level="1" name="Cloud_Large" x="200" y="0" />
		
									<sprite level="0" name="Lake" x="40" y="-100" />
									<sprite level="0" name="Tree_Small" x="-50" y="-50" />
									</row>
		<row speed="1">E0E0C2A0C0E0<sprite level="3" name="Cloud_Small" x="580" y="0" />
									</row>
<!--25-->	<row speed="1">E0D2B2B0D0E0
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		<row speed="1">E0C2A0B3D3E0<sprite level="1" name="Cloud_Large" x="100" y="0" />
		
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									</row>
		<row speed="1">E0D1B1A0C0E0<sprite level="3" name="Cloud_Small" x="350" y="0" />
						
									</row>
		<row speed="1">E0D2B2A0C0D2<sprite level="1" name="Cloud_Large" x="500" y="0" />
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									<sprite level="0" name="Rock_1" x="179" y="-60" />
									<sprite level="0" name="Dirt_2" x="-40" y="-100" />
									
									<sprite level="0" name="Tree_Small" x="-20" y="-65" />
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		<row speed="1">D3C2A0A0B3B2<sprite level="3" name="Cloud_Small" x="0" y="0" />
									<sprite level="0" name="Rock_1" x="300" y="0" />
									</row>
<!--30-->	<row speed="1">B3B2B0C1B1A0
									</row>
		<row speed="1">A0B0D0E0D1B1<sprite level="0" name="Rock_1" x="550" y="50" rotation="30" />
									<sprite level="0" name="Rock_3" x="424" y="-60" />
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		<row speed="1">B1B3D3E0E0C2<sprite level="0" name="Rock_1" x="550" y="50" rotation="-20" />
									<sprite level="3" name="Cloud_Small" x="0" y="0" />
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		<row speed="1">B2A0C0E0E0C2<sprite level="0" name="Dirt_1" x="370" y="0" />
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		<row >A0B0D0E3E0C2<sprite level="0" name="Tree_Medium" x="-30" y="-100" />
								<sprite level="1" name="Cloud_Large" x="580" y="0" />
								</row>
<!--35--> 	<row speed="1">B0D0E0E0E0C2<sprite level="0" name="Grass_Blob" x="300" y="0" />
									<sprite level="0" name="Rock_2" x="24" y="20" rotation="-20"/>
									
									</row>
  <row speed="1.0">D0E0D2C3D3C2<sprite level="0" name="Tree_Small" x="450" y="-100" />
						<sprite level="3" name="Cloud_Small" x="450" y="0" />
						</row>
        <row speed="1">E0D2B2A0B3B2<sprite level="0" name="Grass_Blob" x="20" y="0" />
									<sprite level="0" name="Rock_2" x="540" y="-50" />
									<sprite level="3" name="Cloud_Small" x="0" y="0" />
									</row>
        <row speed="1">E0D1B1A0B0C1
								<sprite level="3" name="Cloud_Small" x="250" y="0" />
								<sprite level="0" name="Rock_2" x="520" y="0" />
								<sprite level="0" name="Rock_3" x="620" y="30" />
								
									</row>
		<row speed="1">D2C3B2B0D0D2
								<sprite level="0" name="Dirt_1" x="40" y="-30" scale="70"/>
								<sprite level="0" name="Rock_1" x="390" y="30" />
								<sprite level="0" name="Rock_4" x="205" y="-60" rotation="10" scale="80"/>
								<sprite level="1" name="Cloud_Large" x="500" y="0" /></row>
<!--40-->		<row>C2A0A0C0E0C2
							</row>
		<row>C2A0A0C0E0C2<sprite level="0" name="Tree_Small" x="120" y="-150" />
						<sprite level="0" name="Dirt_2" x="470" y="-50" />
						</row>
		
		<row>C2A0A0C0E0C2<sprite level="0" name="Grass_Blob" x="470" y="20" />
						<sprite level="0" name="Dirt_2" x="-90" y="-70" />
						<sprite level="0" name="Rock_4" x="205" y="-60" rotation="30" />
						</row>
		<row>C2A0A0C0E0C2
						<sprite level="0" name="Rock_2" x="160" y="0" />
						<sprite level="0" name="Rock_3" x="570" y="-50" />
						<sprite level="0" name="Rock_4" x="250" y="30" scale="70"/>
						</row>
        <row>B2B0C1D0E0D1<sprite level="0" name="Grass_Blob" x="500" y="0" />
						<sprite level="3" name="Cloud_Small" x="600" y="0" />
						<sprite level="0" name="Rock_2" x="-20" y="-40" />
						<sprite level="0" name="Rock_1" x="170" y="40" rotation="-20" />
						</row>
<!--45-->        <row>A0C0E0E0E0E0
						<sprite level="0" name="Bush_Green_2" x="-10" y="-30" />
						<sprite level="0" name="Rock_2" x="200" y="0" />
						</row>
        <row>A0C0E0E0E0E0<sprite level="0" name="Grass_Blob" x="200" y="0" />
						<sprite level="3" name="Cloud_Small" x="100" y="0" />
						</row>
        <row>A0C0E0E0E0E0 <sprite level="0" name="Bush_Green" x="10" y="-30" />
						<sprite level="0" name="Tree_Small" x="-70" y="-130" />
						<sprite level="3" name="Cloud_Small" x="400" y="0" />
						</row>
						
        <row>B0D0E0E0E0E0
						<sprite level="0" name="Dirt_3" x="400" y="50" />
						<sprite level="0" name="Lake" x="500" y="-180" />
						<sprite level="0" name="Rock_1" x="180" y="0" rotation="20" />
							<sprite level="1" name="Cloud_Large" x="200" y="0" /></row>
        <row>D0E0E0E0E0D2
						<sprite level="0" name="Rock_2" x="360" y="0" rotation="40" />
						<sprite level="0" name="Rock_3" x="60" y="0" />
						<sprite level="0" name="Tree_Medium" x="650" y="-100" />
						</row>
<!--50-->		<row>E0E0E0E0E0C2<sprite level="0" name="Rock_1" x="580" y="0" rotation="-20" />
						<sprite level="0" name="Grass_Blob" x="200" y="0" />
						<sprite level="0" name="Grass_Blob" x="450" y="50" />
						<sprite level="0" name="Tree_Large" x="143" y="-100" scale="70"/>
						</row>
		<row>E0E0E0E0E0C2
						<sprite level="0" name="Rock_4" x="30" y="0" rotation="-20"  />
						</row>
 <!--52-->       <row>E0E0E0E0E0C2<sprite level="0" name="Grass_Blob" x="550" y="0" /></row>  <!-- The lowest "row" is the first one they see on the level. -->

	<!-- intro title -->
		<foe name="Text" level="2" x="350" y="0" type="text" value="Level 1: Norn Forest         Defeat Ulik's Henchmen" formation="decend_title" expires="600" />

	<!--first few baddies-->	
		<foe name="Bad_Guy_Elf_1" level="0" x="135" y="375" formation="face_front" expires="620" reload="4.2"/>
		<foe name="Bad_Guy_Elf_1" level="0" x="409" y="272" formation="face_front" expires="620" reload="4.2"/>
	<!--bad guys in the gully-->
		<foe name="Bad_Guy_Elf_1" level="0" x="534" y="547" formation="face_front" expires="620" reload="4.2"/> 
		<foe name="Bad_Guy_Elf_1" level="0" x="350" y="747" formation="face_front" expires="620" reload="4.2" /> 
		<foe name="Bad_Guy_Elf_1" level="0" x="250" y="727" formation="face_front" expires="620" reload="4.2" /> 
		<foe name="Bad_Guy_Elf_1" level="0" x="600" y="930" formation="face_front" expires="620" reload="4.2"/> 
		<foe name="Bad_Guy_Troll_1" level="0" x="275" y="1082" formation="face_front" expires="620" reload="4.2"/> 
		<foe name="Bad_Guy_Troll_1" level="0" x="397" y="1172" formation="face_front" expires="620" reload="4.2"/> 
		<foe name="Bad_Guy_Troll_1" level="0" x="480" y="1172" formation="face_front" expires="620" reload="4.2"/> 
	<!--final challenge of first wave.-->
		<foe name="Bad_Guy_Troll_1" level="0" x="178" y="1376" formation="face_front" expires="620" reload="4.2"/> 
		<foe name="Bad_Guy_Troll_1" level="0" x="238" y="1436" formation="face_front" expires="620" reload="4.2"/> 
		<foe name="Bad_Guy_Troll_1" level="0" x="298" y="1496" formation="face_front" expires="620" reload="4.2"/> 
		
		<foe name="Bad_Guy_Troll_1" level="0" x="635" y="1526" formation="face_front" expires="620" reload="4.2"/> 
		<foe name="Bad_Guy_Troll_1" level="0" x="585" y="1586" formation="face_front" expires="620" reload="4.2"/> 
		
		<foe name="Bad_Guy_Elf_1" level="0" x="328" y="1906" formation="face_front" expires="620" reload="4.2"/> 
		<foe name="Bad_Guy_Elf_2" level="0" x="388" y="1956" formation="face_front" expires="620" /> 
		<foe name="Bad_Guy_Elf_1" level="0" x="448" y="1900" formation="face_front" expires="620" reload="4.2"/> 
	
	
	<!-- first flyer wave -->
		<foe name="Bad_Guy_Flyer_1" level="2" x="200" y="2250" formation="hover" expires="1200" /> 
		<foe name="Bad_Guy_Flyer_1" level="2" x="350" y="2350" formation="hover" expires="1200" /> 
		<foe name="Bad_Guy_Flyer_1" level="2" x="500" y="2450" formation="hover" expires="1200" />
	
		<foe name="Bad_Guy_Flyer_1" level="2" x="350" y="2600" formation="hover" expires="1200" /> 
		<foe name="Bad_Guy_Flyer_1" level="2" x="500" y="2600" formation="hover" expires="1200" /> 
		<foe name="Bad_Guy_Flyer_1" level="2" x="650" y="2600" formation="hover" expires="1200" />
		
		<foe name="Bad_Guy_Flyer_1" level="2" x="100" y="2800" formation="decend_very_slow" expires="700" attack_speed="200"/> 
		<foe name="Bad_Guy_Flyer_1" level="2" x="250" y="2800" formation="decend_very_slow" expires="700" attack_speed="200"/>
		
		<foe name="Bad_Guy_Flyer_1" level="2" x="460" y="3000" formation="decend_slow" expires="700" attack_speed="250"/> 
		<foe name="Bad_Guy_Flyer_1" level="2" x="610" y="3000" formation="decend_slow" expires="700" attack_speed="250"/>
	
	<!-- second wave of trolls-->
		<foe name="Bad_Guy_Troll_1" level="0" x="390" y="3200" formation="face_front" expires="620" /> 
		<foe name="Bad_Guy_Troll_1" level="0" x="520" y="3230" formation="face_front" expires="620" /> 
		<foe name="Bad_Guy_Troll_1" level="0" x="270" y="3255" formation="face_front" expires="620" /> 
		<!--side shooters-->
		
		<foe name="Bad_Guy_Shield" level="0" x="60" y="3490" formation="none" expires="620" hp="130" /> 
		<foe name="Bad_Guy_Troll_1" level="0" x="47" y="3575" formation="face_right" expires="620"  reload="2.2" /> 
		<foe name="Bad_Guy_Troll_1" level="0" x="77" y="3645" formation="face_right" expires="620"  reload="2.2" /> 
		
		<foe name="Bad_Guy_Shield" level="0" x="651" y="3620" formation="none" expires="620" hp="130" /> 
		<foe name="Bad_Guy_Troll_1" level="0" x="675" y="3700" formation="face_left" expires="620"  reload="2.2" /> 
		<foe name="Bad_Guy_Troll_1" level="0" x="621" y="3750" formation="face_left" expires="620"  reload="2.2" /> 
		
		<foe name="Bad_Guy_Elf_1" level="0" x="614" y="3980" formation="face_front" expires="620" /> 
		<foe name="Bad_Guy_Elf_1" level="0" x="674" y="3992" formation="face_front" expires="620" /> 
		<foe name="Bad_Guy_Elf_1" level="0" x="357" y="4070" formation="face_front" expires="620" /> 
		
		<foe name="Bad_Guy_Elf_1" level="0" x="241" y="4173" formation="face_front" expires="620" /> 
		<foe name="Bad_Guy_Elf_1" level="0" x="607" y="4193" formation="face_front" expires="620" /> 
		
		<foe name="Bad_Guy_Troll_1" level="0" x="341" y="4222" formation="face_front" expires="620" /> 
		<foe name="Bad_Guy_Troll_2" level="0" x="488" y="4342" formation="face_front" expires="620" /> 
		
	<!-- second wave of flyers -->	
		<foe name="Bad_Guy_Flyer_1" level="2" x="100" y="4600" formation="decend_slow" expires="700" /> 
		<foe name="Bad_Guy_Flyer_1" level="2" x="250" y="4650" formation="decend_slow" expires="700" /> 
		
		<foe name="Bad_Guy_Flyer_1" level="2" x="460" y="4650" formation="decend_slow" expires="700" />
		<foe name="Bad_Guy_Flyer_1" level="2" x="610" y="4600" formation="decend_slow" expires="700" />
	
	<foe name="Powerup" type="health"  value="4" level="2" x="350" y="4650" formation="decend_powerup" expires="700" />
	
		<foe name="Bad_Guy_Flyer_2" level="2" x="350" y="4700" formation="zigzag_slow" expires="900" />
		
	<!-- get your attack powerup!-->
	<foe name="Powerup" type="power" level="2" x="170" y="4900" formation="decend_powerup" expires="700" />
	
	
	<!-- hencmen at the end of the level -->

		<foe name="Bad_Guy_Troll_2" level="0" x="490" y="4800" formation="face_front" expires="620" /> 
		<foe name="Bad_Guy_Troll_2" level="0" x="616" y="4925" formation="face_front" expires="620" /> 
		<foe name="Bad_Guy_Troll_2" level="0" x="124" y="5000" formation="face_front" expires="620" /> 
		
		<foe name="Bad_Guy_Elf_2" level="0" x="70" y="5418" formation="none" expires="620" hp="900" reload="2.2" boss_name="Ulik's Henchmen" /> 
		<foe name="Bad_Guy_Elf_2" level="0" x="330" y="5418" formation="none" expires="620" hp="900" reload="2.2" boss_name="Ulik's Henchmen" /> 
		<foe name="Bad_Guy_Elf_2" level="0" x="602" y="5418" formation="none" expires="620" hp="900" reload="2.2" boss_name="Ulik's Henchmen" /> 
	
	</objects>
</level>