<?xml version="1.0"?>
<game_info>
	<global>
		<total_levels>9</total_levels>
		<move_speed>6</move_speed> <!-- pixels per frame -->
		<bullet_speed>15</bullet_speed> <!-- pixels per frame -->
		<shoot_recharge>5</shoot_recharge>
		<bomb_timer>3</bomb_timer>
		<bomb_explosion_timer>0.4</bomb_explosion_timer><!-- how long the blast lasts-->
		<powerup_expire>14</powerup_expire>
		<hero_health>3</hero_health>
		
		<score_crate>100</score_crate>
		<score_shield>200</score_shield>
		<score_bot_shot_kill>250</score_bot_shot_kill>
		<score_bot_bomb_kill>750</score_bot_bomb_kill>
		<score_boss_shot_kill>500</score_boss_shot_kill>
		<score_boss_bomb_kill>1500</score_boss_bomb_kill>
		<score_time_bonus>1000</score_time_bonus>
		<score_death>-1000</score_death>
		<score_level_complete>1000</score_level_complete>
		<score_fractal_level>1500</score_fractal_level>
		
		<link_s2f>http://marvelkids.marvel.com/sendtoafriend.html</link_s2f>
		<link_more_games>http://marvelkids.marvel.com/games</link_more_games>
		<link_site_logo>http://marvelkids.marvel.com/</link_site_logo>
		<link_property_logo>http://superherosquad.marvel.com/home</link_property_logo>
		
	</global>
	
	<level number="1" silo_number="1" silo_level="1" type="story"> <!-- type="story" story mode level,  "battle" = battlemode map.-->
		<title>Level One</title>
		<bonus_time>75</bonus_time>
		<prelevel_graphic>Prelevel_Story_1</prelevel_graphic>
		<start_position x="1" y="1" />
		<regular_difficulty>
			<powerup_chance>60</powerup_chance>
			<movement_speed>1.0</movement_speed>
			<shoot_speed>1.0</shoot_speed>
		</regular_difficulty>
		<hard_difficulty>
			<powerup_chance>30</powerup_chance>
			<movement_speed>1.5</movement_speed>
			<shoot_speed>1.3</shoot_speed>
		</hard_difficulty>
		
		<coolant_explode>90</coolant_explode>
		
		<goal type="clear" /> <!-- trigger the end of a level when all of the enemies are cleared-->
		<!-- other types = "location", get to special FG tile.  and "survuve" for survival mode.-->
		
		<!-- "alertness" is now many frames (1/30th of a second) between AI queries.  Lower = more dangerous enemy.-->
		<!--reload_speed is in 10ths of seconds. -->
		<enemy type="doombot" hp="2" graphic="Sprite_Doombot_Green" name="Doombot 1" x="15" y="15" sight_distance="5" movement_speed="4" shoot_speed="5" reload_speed="120" agressiveness="50"  alertness="3"/>
		<!--<enemy type="doombot" hp="2"  graphic="Sprite_Doombot" name="Doombot 2" x="15" y="15" sight_distance="4" movement_speed="5" shoot_speed="7" reload_speed="120" agressiveness="50"  alertness="3" color="0x0000ff"/>-->
		
		
		<powerup name="Speed" graphic = "S" value = "10" chance="10" />
		<powerup name="Points" graphic = "P" value = "250" chance="10" />
		<powerup name="Big_Bomb" graphic = "B" value = "1" chance="10" />
		<powerup name="Invincible" graphic = "I" value = "10" chance="2" />
		<powerup name="Freeze" graphic = "F" value = "10" chance="2" />
		<powerup name="Rapid_Fire" graphic = "R" value = "10" chance="10" />
		<background world="1"> <!-- 'world' is the tile set to use  1,2,3. -->
				<!--17x15 with a 1 piece border all the way around.  (so really 19x17) -->
				<!-- key:
					Solid squares:  X or H
					floor tiles: . or ,
					Explodables: # or %
					Teleporters: 1, 2 (1 teleports between 1, 2, teleports between 2, etc.)
					Force Field: |, -
					Force Field Generators: @
					Shard: $
					Fatal Coolant Sludge (on the floor) : !
					Fatal Coolant Sludge (in container) : C 
					  Powerups:
						Speed: S
						Points: P
						Rapid Fire: R
						Invincible: I
						Freeze: F
						Super Bomb: B
				-->
			<line>HHHHHHHHHHHHHHHHHH</line><!--00-->
			<line>H,,,,,,,,,,,,,,,,H</line><!--01-->
			<line>H,..............,H</line><!--02-->
			<line>H,..............,H</line><!--03-->
			<line>H,..............,H</line><!--04-->
			<line>H,..............,H</line><!--05-->
			<line>H,..,........,..,H</line><!--06-->
			<line>H...,..,,,,..,..,H</line><!--07-->
			<line>H,..,..,,,,..,..,H</line><!--08-->
			<line>H,..,..,,,,..,..,H</line><!--09-->
			<line>H,..,..,,,,..,..,H</line><!--10-->
			<line>H,..,........,..,H</line><!--11-->
			<line>H,..............,H</line><!--12-->
			<line>H,..............,H</line><!--13-->
			<line>H,..............,H</line><!--14-->
			<line>H,,,,,,,,,,,,,,,,H</line><!--15-->
			<line>HHHHHHHHHHHHHHHHHH</line><!--16-->
		</background>
		<foreground world="1"><!-- same as above, but this is what sit on the ground.-->
			<line>HHHHHHHHHHHHHHHHHH</line> 
			<line>H       ##       H</line> 
			<line>H  XXXXX  XXXXX  H</line> 
			<line>H  %          %  H</line> 
			<line>H  %    CC    %  H</line> 
			<line>Hxxx          xxxH</line> 
			<line>H  #  x#%%#x  #  H</line> 
			<line>HPXxX%X %% X%XXXPH</line> 
			<line>HP    XI  FX    PH</line> 
			<line>H  %XXX %% XXX#  H</line> 
			<line>Hxx   x#%%#x   xxH</line> 
			<line>H###          ###H</line> 
			<line>H  %    CC    %  H</line> 
			<line>H  %   X  X   %  H</line> 
			<line>H  XXXXX  XXXXX  H</line> 
			<line>H       ##       H</line> 
			<line>HHHHHHHHHHHHHHHHHH</line>
		</foreground>		
	</level> <!-- end of level 1-->	


	<level number="2" silo_number="1" silo_level="2" type="story">
		<title>Level Two</title>
		<bonus_time>75</bonus_time>
		<prelevel_graphic>Prelevel_Story_2</prelevel_graphic>
		<start_position x="1" y="1" />
		<regular_difficulty>
			<powerup_chance>60</powerup_chance>
			<movement_speed>1.0</movement_speed>
			<shoot_speed>1.0</shoot_speed>
		</regular_difficulty>
		<hard_difficulty>
			<powerup_chance>30</powerup_chance>
			<movement_speed>1.5</movement_speed>
			<shoot_speed>1.3</shoot_speed>
		</hard_difficulty>
		
		<coolant_explode>90</coolant_explode>
		
		<goal type="clear" />

		<enemy type="doombot" hp="2"  graphic="Sprite_Doombot_Green" name="Doombot 1" x="15" y="15" sight_distance="5" movement_speed="5" shoot_speed="5" reload_speed="120" agressiveness="50"  alertness="3" />
		<enemy type="doombot" hp="2"  graphic="Sprite_Doombot_Blue" name="Doombot 2" x="1" y="15" sight_distance="5" movement_speed="5" shoot_speed="5" reload_speed="120" agressiveness="50"  alertness="3" />
		
		
		<powerup name="Speed" graphic = "S" value = "10" chance="10" />
		<powerup name="Points" graphic = "P" value = "250" chance="10" />
		<powerup name="Big_Bomb" graphic = "B" value = "1" chance="10" />
		<powerup name="Invincible" graphic = "I" value = "10" chance="2" />
		<powerup name="Freeze" graphic = "F" value = "10" chance="2" />
		<powerup name="Rapid_Fire" graphic = "R" value = "10" chance="10" />
		<background world="1">
			<line>HHHHHHHHHHHHHHHHHH</line><!--00-->
			<line>H,,,,,,,,,,,,,,,,H</line><!--01-->
			<line>H,..............,H</line><!--02-->
			<line>H,.,,,,,,,,,,,,.,H</line><!--03-->
			<line>H,.,..........,.,H</line><!--04-->
			<line>H,.,..........,.,H</line><!--05-->
			<line>H,.,..........,.,H</line><!--06-->
			<line>H..,...,,,,...,.,H</line><!--07-->
			<line>H,.,...,,,,...,.,H</line><!--08-->
			<line>H,.,...,,,,...,.,H</line><!--09-->
			<line>H,.,...,,,,...,.,H</line><!--10-->
			<line>H,.,..........,.,H</line><!--11-->
			<line>H,.,..........,.,H</line><!--12-->
			<line>H,.,..........,.,H</line><!--13-->
			<line>H,.,,,,,,,,,,,,.,H</line><!--14-->
			<line>H,,,,,,,,,,,,,,,,H</line><!--15-->
			<line>HHHHHHHHHHHHHHHHHH</line><!--16-->
		</background>
		<foreground world="1"> 
			<line>HHHHHHHHHHHHHHHHHH</line> 
			<line>H    X  xx  X   1H</line> 
			<line>H    X  %%  X    H</line> 
			<line>Hxxx%%      %%xxxH</line> 
			<line>H #   #xxxx#   # H</line> 
			<line>HXxXxXxX1 xXxXxXxH</line> 
			<line>HC              CH</line> 
			<line>H#   %#%XX#%#   #H</line> 
			<line>Hxxxxx      xxxxxH</line> 
			<line>H     XX%%XX     H</line> 
			<line>H#  %        #  %H</line> 
			<line>H   #  #%#%  %   H</line> 
			<line>H%xx          xx%H</line> 
			<line>H  x   X  X   x  H</line> 
			<line>H  xXXXX  XXXXx  H</line> 
			<line>H  %    ##    %  H</line> 
			<line>HHHHHHHHHHHHHHHHHH</line>
		</foreground>		
	</level> <!-- end of level 2-->	
	
	

	<level number="3" silo_number="1" silo_level="3" type="story">
		<title>Level Three</title>
		<bonus_time>90</bonus_time>
		<prelevel_graphic>Prelevel_Story_3</prelevel_graphic>
		<start_position x="1" y="1" />
		<regular_difficulty>
			<powerup_chance>40</powerup_chance>
			<movement_speed>1.1</movement_speed>
			<shoot_speed>1.0</shoot_speed>
		</regular_difficulty>
		<hard_difficulty>
			<powerup_chance>30</powerup_chance>
			<movement_speed>1.5</movement_speed>
			<shoot_speed>1.3</shoot_speed>
		</hard_difficulty>
		
		<coolant_explode>90</coolant_explode>
		
		<goal type="location" />
		<goal_location x="8" y="7" />
		<goal_location x="9" y="7" />
		

		<enemy type="doombot" hp="3"  graphic="Sprite_Modok" name="Modok" x="3" y="7" sight_distance="7" movement_speed="6" shoot_speed="6" reload_speed="80" agressiveness="80"  alertness="3" color="0x000000"/>
		<enemy type="doombot" hp="2"  graphic="Sprite_Doombot_Green" name="Doombot 1" x="15" y="15" sight_distance="6" movement_speed="6" shoot_speed="6" reload_speed="100" agressiveness="50"  alertness="3"/>
		
		
		<powerup name="Speed" graphic = "S" value = "10" chance="10" />
		<powerup name="Points" graphic = "P" value = "250" chance="10" />
		<powerup name="Big_Bomb" graphic = "B" value = "1" chance="10" />
		<powerup name="Invincible" graphic = "I" value = "10" chance="2" />
		<powerup name="Freeze" graphic = "F" value = "10" chance="2" />
		<powerup name="Rapid_Fire" graphic = "R" value = "10" chance="10" />
		<background world="1">
			<line>HHHHHHHHHHHHHHHHHH</line><!--00-->
			<line>H,,,,,,,,,,,,,,,,H</line><!--01-->
			<line>H,..............,H</line><!--02-->
			<line>H,.,,,,,,,,,,,,.,H</line><!--03-->
			<line>H,.,..........,.,H</line><!--04-->
			<line>H,.,..........,.,H</line><!--05-->
			<line>H,.,...,,,,...,.,H</line><!--06-->
			<line>H..,...,,,,...,.,H</line><!--07-->
			<line>H,.,...,,,,...,.,H</line><!--08-->
			<line>H,.,...,,,,...,.,H</line><!--09-->
			<line>H,.,...,,,,...,.,H</line><!--10-->
			<line>H,.,...,,,,...,.,H</line><!--11-->
			<line>H,.,..........,.,H</line><!--12-->
			<line>H,.,..........,.,H</line><!--13-->
			<line>H,.,,,,,,,,,,,,.,H</line><!--14-->
			<line>H,,,,,,,,,,,,,,,,H</line><!--15-->
			<line>HHHHHHHHHHHHHHHHHH</line><!--16-->
		</background>
		<foreground world="1"> 
			<line>HHHHHHHHHHHHHHHHHH</line> 
			<line>H    X  xx  X  PPH</line> 
			<line>H    #      X#  PH</line> 
			<line>Hxxx##      %%xxxH</line> 
			<line>HC              CH</line> 
			<line>H                H</line> 
			<line>H   XX@----@XX   H</line> 
			<line>H     | $  |     H</line> 
			<line>Hxx  X@----@XX xxH</line> 
			<line>H     %xXXx%     H</line> 
			<line>H   #        #   H</line> 
			<line>xx    x    x   xxH</line> 
			<line>H     x    x     H</line> 
			<line>H  %  x    x  %  H</line> 
			<line>H  xXXX    XXXx  H</line> 
			<line>H       ##       H</line> 
			<line>HHHHHHHHHHHHHHHHHH</line>
		</foreground>		
	</level> <!-- end of level 3-->	
	

	<level number="4" silo_number="2" silo_level="1" type="story">
		<title>Level Four</title>
		<bonus_time>90</bonus_time>
		<prelevel_graphic></prelevel_graphic>
		<start_position x="1" y="1" />
		<regular_difficulty>
			<powerup_chance>60</powerup_chance>
			<movement_speed>1.0</movement_speed>
			<shoot_speed>1.0</shoot_speed>
		</regular_difficulty>
		<hard_difficulty>
			<powerup_chance>30</powerup_chance>
			<movement_speed>1.5</movement_speed>
			<shoot_speed>1.3</shoot_speed>
		</hard_difficulty>
		
		<coolant_explode>90</coolant_explode>
		
		<goal type="clear" />

		<enemy type="doombot" hp="2"  graphic="Sprite_Doombot_Green" name="Doombot 1" x="15" y="15" sight_distance="7" movement_speed="6" shoot_speed="7" reload_speed="80" agressiveness="80"  alertness="3" />
		<enemy type="doombot" hp="2"  graphic="Sprite_Doombot_Blue" name="Doombot 2" x="1" y="15" sight_distance="6" movement_speed="6" shoot_speed="6" reload_speed="100" agressiveness="60"  alertness="3" />
		
		<powerup name="Speed" graphic = "S" value = "10" chance="10" />
		<powerup name="Points" graphic = "P" value = "250" chance="10" />
		<powerup name="Big_Bomb" graphic = "B" value = "1" chance="10" />
		<powerup name="Invincible" graphic = "I" value = "10" chance="2" />
		<powerup name="Freeze" graphic = "F" value = "10" chance="2" />
		<powerup name="Rapid_Fire" graphic = "R" value = "10" chance="10" />
		<background world="2">
			<line>HHHHHHHHHHHHHHHHHH</line><!--00-->
			<line>H,,,,,,,,,,,,,,,,H</line><!--01-->
			<line>H,..............,H</line><!--02-->
			<line>H,.,,,,,,,,,,,,.,H</line><!--03-->
			<line>H,.,..........,.,H</line><!--04-->
			<line>H,.,..........,.,H</line><!--05-->
			<line>H,.,..........,.,H</line><!--06-->
			<line>H..,...,,,,...,.,H</line><!--07-->
			<line>H,.,...,,,,...,.,H</line><!--08-->
			<line>H,.,...,,,,...,.,H</line><!--09-->
			<line>H,.,..........,.,H</line><!--10-->
			<line>H,.,..........,.,H</line><!--11-->
			<line>H,.,..........,.,H</line><!--12-->
			<line>H,.,..........,.,H</line><!--13-->
			<line>H,.,,,,,,,,,,,,.,H</line><!--14-->
			<line>H,,,,,,,,,,,,,,,,H</line><!--15-->
			<line>HHHHHHHHHHHHHHHHHH</line><!--16-->
		</background>
		<foreground world="2"> 
			<line>HHHHHHHHHHHHHHHHHH</line> 
			<line>H                H</line> 
			<line>H#%X#%x#%x%#X#%x#H</line> 
			<line>Hxxx        xxxxxH</line> 
			<line>HC  ##%%#XX#%%##CH</line> 
			<line>H#%#xx      x    H</line> 
			<line>H %  %  %  %xXX%%H</line> 
			<line>H   xx  X  Xx  %IH</line> 
			<line>Hx#%#%#%#xxxxxxxxH</line> 
			<line>HC   X     1x  #CH</line> 
			<line>H  xx#      x1%  H</line> 
			<line>H           x  # H</line> 
			<line>H%xx   XX%  x %  H</line> 
			<line>H           x  # H</line> 
			<line>H   XX%     x %  H</line> 
			<line>H           x  # H</line> 
			<line>HHHHHHHHHHHHHHHHHH</line>
		</foreground>		
	</level> <!-- end of level 4-->	
	


	<level number="5" silo_number="2" silo_level="2" type="story">
		<title>Level Five</title>
		<bonus_time>110</bonus_time>
		<prelevel_graphic></prelevel_graphic>
		<start_position x="1" y="1" />
		<regular_difficulty>
			<powerup_chance>60</powerup_chance>
			<movement_speed>1.0</movement_speed>
			<shoot_speed>1.0</shoot_speed>
		</regular_difficulty>
		<hard_difficulty>
			<powerup_chance>30</powerup_chance>
			<movement_speed>1.5</movement_speed>
			<shoot_speed>1.3</shoot_speed>
		</hard_difficulty>
		
		<coolant_explode>90</coolant_explode>
		
		<goal type="clear" />

		<enemy type="doombot" hp="2"  graphic="Sprite_Doombot_Green" name="Doombot 1" x="7" y="15" sight_distance="7" movement_speed="7" shoot_speed="7" reload_speed="90" agressiveness="70"  alertness="3" />
		<enemy type="doombot" hp="2"  graphic="Sprite_Doombot_Blue" name="Doombot 2" x="7" y="8" sight_distance="6" movement_speed="6" shoot_speed="6" reload_speed="90" agressiveness="70"  alertness="3" />
		
		<powerup name="Speed" graphic = "S" value = "10" chance="10" />
		<powerup name="Points" graphic = "P" value = "250" chance="10" />
		<powerup name="Big_Bomb" graphic = "B" value = "1" chance="10" />
		<powerup name="Invincible" graphic = "I" value = "10" chance="2" />
		<powerup name="Freeze" graphic = "F" value = "10" chance="2" />
		<powerup name="Rapid_Fire" graphic = "R" value = "10" chance="10" />
		<background world="2">
			<line>HHHHHHHHHHHHHHHHHH</line><!--00-->
			<line>H,,,,,,,,,,,,,,,,H</line><!--01-->
			<line>H,..............,H</line><!--02-->
			<line>H,.,,,,,,,,,,,,.,H</line><!--03-->
			<line>H,.,..........,.,H</line><!--04-->
			<line>H,.,..........,.,H</line><!--05-->
			<line>H,.,..........,.,H</line><!--06-->
			<line>H..,...,,,,...,.,H</line><!--07-->
			<line>H,.,...,,,,...,.,H</line><!--08-->
			<line>H,.,...,,,,...,.,H</line><!--09-->
			<line>H,.,..........,.,H</line><!--10-->
			<line>H,.,..........,.,H</line><!--11-->
			<line>H,.,..........,.,H</line><!--12-->
			<line>H,.,..........,.,H</line><!--13-->
			<line>H,.,,,,,,,,,,,,.,H</line><!--14-->
			<line>H,,,,,,,,,,,,,,,,H</line><!--15-->
			<line>HHHHHHHHHHHHHHHHHH</line><!--16-->
		</background>
		<foreground world="2"> 
			<line>HHHHHHHHHHHHHHHHHH</line> 
			<line>H    #x    #x    H</line> 
			<line>H X%%x# X% x# X% H</line> 
			<line>H%%     %X     %%H</line> 
			<line>H                H</line> 
			<line>H###X###X###X##X#H</line> 
			<line>H %%XX#X X#X X%% H</line> 
			<line>H   C        C  %</line> 
			<line>H    x%    x%    H</line> 
			<line>H       XX     # H</line> 
			<line>H@---@------@---@H</line> 
			<line>H    X      X    H</line> 
			<line>H%xx          xx%H</line> 
			<line>H       %X       H</line> 
			<line>H  %x%  X%  %x%  H</line> 
			<line>H  X#X      X#X  H</line> 
			<line>HHHHHHHHHHHHHHHHHH</line>
		</foreground>		
	</level> <!-- end of level 5-->	
	
	

	<level number="6" silo_number="1" silo_level="3" type="story">
		<title>Level Six</title>
		<bonus_time>120</bonus_time>
		<prelevel_graphic>Prelevel_Story_6</prelevel_graphic>
		<start_position x="1" y="1" />
		<regular_difficulty>
			<powerup_chance>60</powerup_chance>
			<movement_speed>1.1</movement_speed>
			<shoot_speed>1.0</shoot_speed>
		</regular_difficulty>
		<hard_difficulty>
			<powerup_chance>30</powerup_chance>
			<movement_speed>1.5</movement_speed>
			<shoot_speed>1.3</shoot_speed>
		</hard_difficulty>
		
		<coolant_explode>90</coolant_explode>
		
		<goal type="location" />
		<goal_location x="8" y="7" />
		<goal_location x="9" y="7" />
	
		<enemy type="doombot" hp="3"  graphic="Sprite_Magneto" name="Magneto" x="15" y="9" sight_distance="8" movement_speed="7" shoot_speed="8" reload_speed="50" agressiveness="90"  alertness="1" />
		<enemy type="doombot" hp="2"  graphic="Sprite_Doombot_Green" name="Doombot 1" x="1" y="9" sight_distance="7" movement_speed="6" shoot_speed="6" reload_speed="60" agressiveness="80"  alertness="3" />
		<enemy type="doombot" hp="2"  graphic="Sprite_Doombot_Blue" name="Doombot 2" x="15" y="15" sight_distance="7" movement_speed="6" shoot_speed="6" reload_speed="60" agressiveness="80"  alertness="2" />
		
		<powerup name="Speed" graphic = "S" value = "10" chance="6" />
		<powerup name="Points" graphic = "P" value = "250" chance="6" />
		<powerup name="Big_Bomb" graphic = "B" value = "1" chance="6" />
		<powerup name="Invincible" graphic = "I" value = "10" chance="4" />
		<powerup name="Freeze" graphic = "F" value = "10" chance="8" />
		<powerup name="Rapid_Fire" graphic = "R" value = "10" chance="6" />
		<background world="3">
			<line>HHHHHHHHHHHHHHHHHH</line><!--00-->
			<line>H,,,,,,,,,,,,,,,,H</line><!--01-->
			<line>H,..............,H</line><!--02-->
			<line>H,.,,,,,,,,,,,,.,H</line><!--03-->
			<line>H,.,..........,.,H</line><!--04-->
			<line>H,.,..........,.,H</line><!--05-->
			<line>H,.,...,,,,...,.,H</line><!--06-->
			<line>H..,...,,,,...,.,H</line><!--07-->
			<line>H,.,...,,,,...,.,H</line><!--08-->
			<line>H,.,...,,,,...,.,H</line><!--09-->
			<line>H,.,...,,,,...,.,H</line><!--10-->
			<line>H,.,...,,,,...,.,H</line><!--11-->
			<line>H,.,..........,.,H</line><!--12-->
			<line>H,.,,,,,,,,,,,,.,H</line><!--13-->
			<line>H,..............,H</line><!--14-->
			<line>H,,,,,,,,,,,,,,,,H</line><!--15-->
			<line>HHHHHHHHHHHHHHHHHH</line><!--16-->
		</background>
		<foreground world="3"> 
			<line>HHHHHHHHHHHHHHHHHH</line> 
			<line>H    X  xx  X  PPH</line> 
			<line>H    #      X#  PH</line> 
			<line>Hxxx####XX%%%%xxxH</line> 
			<line>HC      #%      CH</line> 
			<line>H#%   @----@   #%H</line> 
			<line>H  #XX|    |#X#  H</line> 
			<line>H     | $  |xXxXxH</line> 
			<line>H%x%CX|    |#C% XH</line> 
			<line>H    #@----@     H</line> 
			<line>H%## %#x  x  #xXxH</line> 
			<line>Hxx    X  X  %  1H</line> 
			<line>H#%%   x  x  #XxXH</line> 
			<line>H     #X  X      H</line> 
			<line>H  xXXXx  xXXXx  H</line> 
			<line>H1      ##X      H</line> 
			<line>HHHHHHHHHHHHHHHHHH</line>
		</foreground>		
	</level> <!-- end of level 6-->	
	


	<level number="7" silo_number="3" silo_level="1" type="story">
		<title>Level Seven</title>
		<bonus_time>120</bonus_time>
		<prelevel_graphic></prelevel_graphic>
		<start_position x="1" y="1" />
		<regular_difficulty>
			<powerup_chance>50</powerup_chance>
			<movement_speed>1.0</movement_speed>
			<shoot_speed>1.0</shoot_speed>
		</regular_difficulty>
		<hard_difficulty>
			<powerup_chance>30</powerup_chance>
			<movement_speed>1.5</movement_speed>
			<shoot_speed>1.3</shoot_speed>
		</hard_difficulty>
		
		<coolant_explode>90</coolant_explode>
		
		<goal type="clear" />

		<enemy type="doombot" hp="2"  graphic="Sprite_Doombot_Green" name="Doombot 1" x="7" y="15" sight_distance="7" movement_speed="7" shoot_speed="8" reload_speed="60" agressiveness="80"  alertness="1" />
		<enemy type="doombot" hp="2"  graphic="Sprite_Doombot_Blue" name="Doombot 2" x="7" y="8" sight_distance="6" movement_speed="6" shoot_speed="6" reload_speed="60" agressiveness="70"  alertness="2" />
		<enemy type="doombot" hp="2"  graphic="Sprite_Doombot_Red" name="Doombot 3" x="1" y="15" sight_distance="7" movement_speed="7" shoot_speed="7" reload_speed="60" agressiveness="90"  alertness="1" />
		
		<powerup name="Speed" graphic = "S" value = "10" chance="10" />
		<powerup name="Points" graphic = "P" value = "250" chance="10" />
		<powerup name="Big_Bomb" graphic = "B" value = "1" chance="10" />
		<powerup name="Invincible" graphic = "I" value = "10" chance="6" />
		<powerup name="Freeze" graphic = "F" value = "10" chance="12" />
		<powerup name="Rapid_Fire" graphic = "R" value = "10" chance="10" />
		<background world="3">
			<line>HHHHHHHHHHHHHHHHHH</line><!--00-->
			<line>H,,,,,,,,,,,,,,,,H</line><!--01-->
			<line>H,.,.,.,.,.,.,.,,H</line>
			<line>H,,.,.,.,.,.,.,.,H</line>
			<line>H,.,.,.,.,.,.,.,,H</line>
			<line>H,,.,.,.,.,.,.,.,H</line>
			<line>H,.,.,.,.,.,.,.,,H</line>
			<line>H,,.,.,.,.,.,.,.,H</line>
			<line>H,.,.,.,.,.,.,.,,H</line>
			<line>H,,.,.,.,.,.,.,.,H</line>
			<line>H,.,.,.,.,.,.,.,,H</line>
			<line>H,,.,.,.,.,.,.,.,H</line>
			<line>H,.,.,.,.,.,.,.,,H</line>
			<line>H,,.,.,.,.,.,.,.,H</line>
			<line>H,.,.,.,.,.,.,.,,H</line><!--14-->
			<line>H,,,,,,,,,,,,,,,,H</line><!--15-->
			<line>HHHHHHHHHHHHHHHHHH</line><!--16-->
		</background>
		<foreground world="3"> 
			<line>HHHHHHHHHHHHHHHHHH</line> 
			<line>H  Cx##    %     H</line> 
			<line>H #xxx# X% #x%%CxH</line> 
			<line>H##C    %X       H</line> 
			<line>H #              H</line> 
			<line>H###X###X###X###XH</line> 
			<line>H #XCX#X  X#C X# H</line> 
			<line>HX%  X  %%    X%XH</line> 
			<line>H       xx     X H</line> 
			<line>H%   %  ##  %   %H</line> 
			<line>H@---@------@---@H</line> 
			<line>H%   X      X    H</line> 
			<line>H%xx          xx%H</line> 
			<line>H       %X       H</line> 
			<line>H  %x%  X%  %x%  H</line> 
			<line>H  X#X      X#X  H</line> 
			<line>HHHHHHHHHHHHHHHHHH</line>
		</foreground>		
	</level> <!-- end of level 7-->	
	
	

	<level number="8" silo_number="3" silo_level="2" type="story">
		<title>Level Eight</title>
		<bonus_time>120</bonus_time>
		<prelevel_graphic></prelevel_graphic>
		<start_position x="1" y="1" />
		<regular_difficulty>
			<powerup_chance>50</powerup_chance>
			<movement_speed>1.0</movement_speed>
			<shoot_speed>1.0</shoot_speed>
		</regular_difficulty>
		<hard_difficulty>
			<powerup_chance>30</powerup_chance>
			<movement_speed>1.5</movement_speed>
			<shoot_speed>1.3</shoot_speed>
		</hard_difficulty>
		
		<coolant_explode>90</coolant_explode>
		
		<goal type="clear" />

		<enemy type="doombot" hp="2"  graphic="Sprite_Doombot_Green" name="Doombot 1" x="15" y="2" sight_distance="6" movement_speed="6" shoot_speed="7" reload_speed="70" agressiveness="90"  alertness="1" />
		<enemy type="doombot" hp="2"  graphic="Sprite_Doombot_Blue" name="Doombot 2" x="15" y="8" sight_distance="7" movement_speed="6" shoot_speed="7" reload_speed="70" agressiveness="90"  alertness="1" />
		<enemy type="doombot" hp="2"  graphic="Sprite_Doombot_Red" name="Doombot 3" x="1" y="15" sight_distance="8" movement_speed="6" shoot_speed="7" reload_speed="70" agressiveness="90"  alertness="1" />
		
		<powerup name="Speed" graphic = "S" value = "10" chance="10" />
		<powerup name="Points" graphic = "P" value = "250" chance="10" />
		<powerup name="Big_Bomb" graphic = "B" value = "1" chance="10" />
		<powerup name="Invincible" graphic = "I" value = "10" chance="6" />
		<powerup name="Freeze" graphic = "F" value = "10" chance="12" />
		<powerup name="Rapid_Fire" graphic = "R" value = "10" chance="10" />
		<background world="3">
			<line>HHHHHHHHHHHHHHHHHH</line><!--00-->
			<line>H,,,,,,,,,,,,,,,,H</line><!--01-->
			<line>H,.,.,.,.,.,.,.,,H</line>
			<line>H,,.,.,.,.,.,.,.,H</line>
			<line>H,.,.,.,.,.,.,.,,H</line>
			<line>H,,.,.,.,.,.,.,.,H</line>
			<line>H,.,.,.,.,.,.,.,,H</line>
			<line>H,,.,.,.,.,.,.,.,H</line>
			<line>H,.,.,.,.,.,.,.,,H</line>
			<line>H!!.,.,.,.,.,.,.,H</line>
			<line>H!!!!!.,.,.,.,.,,H</line>
			<line>H!,.,.,.,.,.,.,.,H</line>
			<line>H,.,.,.,.,.,.,.,,H</line>
			<line>H,,.,.,.,.,.,.,.,H</line>
			<line>H,.,.,.,.,.,.,.,,H</line><!--14-->
			<line>H,,,,,,,,,,,,,,,,H</line><!--15-->
			<line>HHHHHHHHHHHHHHHHHH</line><!--16-->
		</background>
		<foreground world="3"> 
			<line>HHHHHHHHHHHHHHHHHH</line> 
			<line>H    X%   #@    1H</line> 
			<line>HXxX%%X%   |     H</line> 
			<line>HX  %      |     H</line> 
			<line>HX%xx     #@----@H</line> 
			<line>HX xx%  %x#X     H</line> 
			<line>HX    X#  xx    XH</line> 
			<line>H#  %x    %X     H</line> 
			<line>H#X#  ##X% x    CH</line> 
			<line>H      %   %xxx  H</line> 
			<line>H      xXxX   #XxH</line> 
			<line>HX  XxXx  Xx%%X#xH</line> 
			<line>H#   %     x    xH</line> 
			<line>H    x%##%%xX    H</line> 
			<line>H    X     x     H</line> 
			<line>H1   x     #%    H</line> 
			<line>HHHHHHHHHHHHHHHHHH</line>
		</foreground>		
	</level> <!-- end of level 8-->	
	
	

	<level number="9" silo_number="3" silo_level="3" type="story">
		<title>Level Six</title>
		<bonus_time>140</bonus_time>
		<prelevel_graphic>Prelevel_Story_9</prelevel_graphic>
		<start_position x="1" y="1" />
		<regular_difficulty>
			<powerup_chance>50</powerup_chance>
			<movement_speed>1.0</movement_speed>
			<shoot_speed>1.0</shoot_speed>
		</regular_difficulty>
		<hard_difficulty>
			<powerup_chance>30</powerup_chance>
			<movement_speed>1.5</movement_speed>
			<shoot_speed>1.3</shoot_speed>
		</hard_difficulty>
		
		<coolant_explode>90</coolant_explode>
		
		<goal type="location" />
		<goal_location x="8" y="6" />
		<goal_location x="9" y="6" />
		

		<enemy type="boss" hp="3" graphic="Sprite_Doom" name="Dr. Doom" x="15" y="15" sight_distance="10" movement_speed="6" shoot_speed="7" reload_speed="40" agressiveness="90"  alertness="1" />
		<enemy type="doombot" hp="2"  graphic="Sprite_Doombot_Green" name="Doombot 1" x="1" y="9" sight_distance="7" movement_speed="5" shoot_speed="6" reload_speed="60" agressiveness="90"  alertness="2" />
		<enemy type="doombot" hp="2"  graphic="Sprite_Doombot_Blue" name="Doombot 2" x="3" y="6" sight_distance="8" movement_speed="6" shoot_speed="6" reload_speed="60" agressiveness="90"  alertness="2" />
		<enemy type="doombot" hp="2"  graphic="Sprite_Doombot_Red" name="Doombot 3" x="15" y="1" sight_distance="9" movement_speed="7" shoot_speed="7" reload_speed="40" agressiveness="90"  alertness="1" />
		
		<powerup name="Speed" graphic = "S" value = "10" chance="10" />
		<powerup name="Points" graphic = "P" value = "250" chance="10" />
		<powerup name="Big_Bomb" graphic = "B" value = "1" chance="12" />
		<powerup name="Invincible" graphic = "I" value = "10" chance="6" />
		<powerup name="Freeze" graphic = "F" value = "10" chance="12" />
		<powerup name="Rapid_Fire" graphic = "R" value = "10" chance="10" />
		<background world="3">
			<line>HHHHHHHHHHHHHHHHHH</line><!--00-->
			<line>H,,,,,,,,,,,,,,,,H</line><!--01-->
			<line>H,..............,H</line><!--02-->
			<line>H,.,,,,,,,,,,,,.,H</line><!--03-->
			<line>H,.,..........,.,H</line><!--04-->
			<line>H,.,.,,,,,,,,.,.,H</line><!--05-->
			<line>H,.,.,......,.,.1H</line><!--06-->
			<line>H..,.,!!!!!!!!!!!H</line><!--07-->
			<line>H,.,.,.,..,.,.,.,H</line><!--08-->
			<line>H,.,.,.,,,,.,.,.,H</line><!--09-->
			<line>H,.,.,......,.,.,H</line><!--10-->
			<line>H,.,.,,,,,,,,.,.,H</line><!--11-->
			<line>H,.,..........,.,H</line><!--12-->
			<line>H,.,,,,,,,,,,,,.,H</line><!--13-->
			<line>H,..............,H</line><!--14-->
			<line>H,,,,,,,,,,,,,,,1H</line><!--15-->
			<line>HHHHHHHHHHHHHHHHHH</line><!--16-->
		</background>
		<foreground world="3"> 
			<line>HHHHHHHHHHHHHHHHHH</line> 
			<line>H    X  xx  X    H</line> 
			<line>HX  ##  %%  X#  XH</line> 
			<line>Hxxx####XX%%%%x#CH</line> 
			<line>HC    % #% %     H</line> 
			<line>H   #X@----@X  #%H</line> 
			<line>H   # | $  |   # H</line> 
			<line>HXxXxX|    |     H</line> 
			<line>H   # @    @  #  H</line> 
			<line>H   X#|    |  # CH</line> 
			<line>H#C ##@----@#    H</line> 
			<line>Hx   %  XX X##xx H</line> 
			<line>H%%  % x  x#  x  H</line> 
			<line>HX    #X  X    %#H</line> 
			<line>H##xXXXx  %%XXx  H</line> 
			<line>H       ##X      H</line> 
			<line>HHHHHHHHHHHHHHHHHH</line>
		</foreground>		
	</level> <!-- end of level 9-->	
		
<!-- ----------------------------------------------------------------------------------------------------------------------------- -->
	
	<level number="99" type="battle"> <!-- type="story" story mode level,  "battle" = battlemode map.-->
		<prelevel_graphic>Prelevel_Battlemode</prelevel_graphic>
		<start_position x="1" y="1" />
		<regular_difficulty>
			<powerup_chance>60</powerup_chance>
			<movement_speed>1.0</movement_speed>
			<shoot_speed>1.0</shoot_speed>
		</regular_difficulty>
		<hard_difficulty>
			<powerup_chance>20</powerup_chance>
			<movement_speed>1.3</movement_speed>
			<shoot_speed>1.3</shoot_speed>
		</hard_difficulty>
		
		<goal type="clear" /> <!-- trigger the end of a level when all of the enemies are cleared-->
		
		<enemy type="doombot" hp="2"  graphic="Sprite_Doombot_Green" name="Doombot 1" x="15" y="15" sight_distance="8" movement_speed="6" shoot_speed="7" reload_speed="60" agressiveness="70"  alertness="2" />
		<enemy type="doombot" hp="2"  graphic="Sprite_Doombot_Blue" name="Doombot 2" x="1" y="15" sight_distance="8" movement_speed="6" shoot_speed="6"  reload_speed="60" agressiveness="80"  alertness="2" />
		<enemy type="doombot" hp="2"  graphic="Sprite_Doombot_Red" name="Doombot 3" x="15" y="1" sight_distance="8" movement_speed="7" shoot_speed="8"  reload_speed="40" agressiveness="90"  alertness="1" />
		
		
		<powerup name="Speed" graphic = "S" value = "20" chance="10" />
		<powerup name="Points" graphic = "P" value = "250" chance="0" />
		<powerup name="Big_Bomb" graphic = "B" value = "1" chance="10" />
		<powerup name="Invincible" graphic = "I" value = "10" chance="3" />
		<powerup name="Freeze" graphic = "F" value = "10" chance="2" />
		<powerup name="Rapid_Fire" graphic = "R" value = "10" chance="5" />
		<background> <!--17x15 with a 1 piece border all the way around.  (so really 19x17) -->
		
			<line>HHHHHHHHHHHHHHHHHH</line><!--00-->
			<line>H,,,,,,,,,,,,,,,,H</line><!--01-->
			<line>H,.,.,.,.,.,.,.,,H</line>
			<line>H,,.,.,.,.,.,.,.,H</line>
			<line>H,.,.,.,.,.,.,.,,H</line>
			<line>H,,.,.,.,.,.,.,.,H</line>
			<line>H,.,.,.,.,.,.,.,,H</line>
			<line>H,,.,.,.,.,.,.,.,H</line>
			<line>H,.,.,.,.,.,.,.,,H</line>
			<line>H,,.,.,.,.,.,.,.,H</line>
			<line>H,.,.,.,.,.,.,.,,H</line>
			<line>H,,.,.,.,.,.,.,.,H</line>
			<line>H,.,.,.,.,.,.,.,,H</line>
			<line>H,,.,.,.,.,.,.,.,H</line>
			<line>H,.,.,.,.,.,.,.,,H</line><!--14-->
			<line>H,,,,,,,,,,,,,,,,H</line><!--15-->
			<line>HHHHHHHHHHHHHHHHHH</line><!--16-->
		</background>
		
		
		
		<foreground> <!-- these are 5x5 blocks that we build the levels out of. -->
			<line>xX  % </line><!--01-->
			<line> #   x</line><!--02-->
			<line> xX# #</line><!--03-->
			<line>  % %x</line><!--04-->
			<line># xX# </line><!--05-->
		</foreground>		
		<foreground>
			<line>X   X </line><!--01-->
			<line> %x X </line><!--02-->
			<line>xx%   </line><!--03-->
			<line>  #xx#</line><!--04-->
			<line>#   x </line><!--05-->
		</foreground>		
		<foreground>
			<line># # %#</line><!--01-->
			<line>X#X  #</line><!--02-->
			<line>x#X#x </line><!--03-->
			<line>  X   </line><!--04-->
			<line># # %x</line><!--05-->
		</foreground>		
		<foreground>
			<line>XX%XX </line><!--01-->
			<line> X%X  </line><!--02-->
			<line>%% %%%</line><!--03-->
			<line> X%X  </line><!--04-->
			<line>XX%XX </line><!--05-->
		</foreground>		
		<foreground>
			<line>%# #% </line><!--01-->
			<line>X X X </line><!--02-->
			<line># % ##</line><!--03-->
			<line>X X X </line><!--04-->
			<line>%# #% </line><!--05-->
		</foreground>	
	</level> <!-- end of level 99-->	
	
</game_info>