<?xml version="1.0"?>
<game_info>
	<global debuglevel="1">
		<asset src="assets/environment.swf" name="enviro" />
		<asset src="assets/black_widow.swf" name="character" />
		<asset src="assets/props.swf" name="props" />
		<asset src="assets/turret_1.swf" name="turret1" />
		<asset src="assets/turret_2.swf" name="turret2" />
		<asset src="assets/turret_3.swf" name="turret3" />
		<asset src="assets/bot_1.swf" name="bot1" />
		<asset src="assets/bot_2.swf" name="bot2" />
		<asset src="assets/bot_3.swf" name="bot3" />
		<asset src="assets/sounds.swf" name="sounds" />
		<asset src="assets/backgrounds.swf" name="backgrounds" />

		<link name="logo" url="http://marvel.com/" />	<!-- Marvel Digital logo -->
		<link name="promo" url="http://Marvelkids.com/" /> <!-- Marvel Kids logo -->
		<link name="moreGames" url="http://marvelkids.marvel.com/games/" /> <!-- More Games button -->
		<link name="title" url="http://ironmanmovie.marvel.com/" /> <!-- Black Widow title -->
		<link name="sendToFriend" url="" />	<!-- send to friend button -->
		
		<total_levels>10</total_levels>
		
		<!-- score related things -->
		<pickup_points>1000</pickup_points>	<!-- Player gets this many points for the "points" pickup -->
		<pickup_life>500</pickup_life> <!-- points the player gets for pickup up a life pickup. -->
		<pickup_tech>1000</pickup_tech> <!-- points the player gets for pickup up a tech. -->
		<pickup_other>250</pickup_other> <!-- picking up other things like keys, etc. -->
		<speed_bonus>2500</speed_bonus> <!-- bonus for completing the level faster than the completion time goal -->
		<pickup_clear_bonus>5000</pickup_clear_bonus> <!-- bonus for pikcing up every last pickup -->
		<no_death_bonus>5000</no_death_bonus> <!-- bonus for not dying on the level. -->
		
		<!-- difficulty settings.  "_mult" are multipliers for the standard ammount.  Numbers great than one increase the value, less than one decrease it. -->
		<difficulty_regular>
			<start_lives>5</start_lives>
			<max_lives>8</max_lives>
			<extra_life_pickups>2</extra_life_pickups>	<!-- how many life pickups makes a new life -->
			<falling_death_penalty>1</falling_death_penalty> <!--how many lives the player loses for falling to their doom.  Can be a decimal value (ie: 0.5)-->
			<level_life_bonus>1</level_life_bonus> <!-- how many bonus live(s) the player gets every level (After level 1).  Can be decimal-->
			<point_mult>1.0</point_mult>
			<bot_move_speed_mult>1.0</bot_move_speed_mult>
			<bot_shot_speed_mult>0.9</bot_shot_speed_mult>
			<bot_cooldown_speed_mult>0.9</bot_cooldown_speed_mult>
			<bot_alertness_mult>1.0</bot_alertness_mult>
			<use_checkpoints>true</use_checkpoints>
			<poison_bots>false</poison_bots> <!-- touching a bot kills the player (or not.) -->
		</difficulty_regular>
		
		<difficulty_hard>
			<start_lives>3</start_lives>
			<max_lives>10</max_lives>
			<extra_life_pickups>2</extra_life_pickups>
			<falling_death_penalty>1</falling_death_penalty> <!--how many lives the player loses for falling to their doom Can be a decimal value (ie: 0.5)-->
			<level_life_bonus>1</level_life_bonus> <!-- how many bonus live(s) the player gets every level (After level 1).  Can be decimal-->
			<point_mult>1.25</point_mult>
			<bot_move_speed_mult>1.2</bot_move_speed_mult>
			<bot_shot_speed_mult>1.2</bot_shot_speed_mult>
			<bot_cooldown_speed_mult>0.72</bot_cooldown_speed_mult>
			<bot_alertness_mult>0.8</bot_alertness_mult>
			<use_checkpoints>false</use_checkpoints>
			<poison_bots>true</poison_bots> <!-- touching a bot kills the player (or not.) -->
		</difficulty_hard>
			
		
		<!-- most of the "speed" settings are in pixels per frame at 30fps.  (ie: multiply by 30 for pixels per second) -->
		<gravity>2.5</gravity> <!-- accleration per frame. -->
		<max_fall_speed>60</max_fall_speed>
		<move_speed>10</move_speed>
		<jump_speed>14</jump_speed>
		<double_jump_time>0.25</double_jump_time><!-- how long we let the user hold down the jump button for more jumpness. Longer=higher. -->
		<fall_death_height>290</fall_death_height>
		<player_shot_speed>20</player_shot_speed>
		<player_shoot_cooldown>0.946</player_shoot_cooldown>
		
		<ground_tolerance>18</ground_tolerance> <!-- Internal use.  Shouldn't need to change.-->
	
		
		<!-- this section has all of the data for all of the robot enemies -->
		<bot typeID="turret_type_1" behavior="turret">		<!-- behavior "turret" does not move, shoots at everyone in range. -->
			<hit_points>1</hit_points>	<!-- number of hits to kill it. -->	
			<points>200</points>		<!-- number of points the player gets for destroying this bot. -->
			<shot_speed>4</shot_speed>
			<shot_cooldown>1.25</shot_cooldown> <!-- time between shots. -->
			<shot_height>16</shot_height> <!--how far from the ground this bot shoots/looks to shoot-->
			<shot_front>20</shot_front> <!--how far in front of the bot the shot appears-->
			<sight>omni</sight>		<!-- "forward" is just look in the facing direction.  "omni" is look in all directions. -->
			<sight_distance>300</sight_distance><!-- pixel distance they can see -->
			<alertness>0.82</alertness>		<!-- Every <alertness> seconds the bot checks for enemy pressence.    Minimum of 0.033-->
		</bot>
		<bot typeID="turret_type_2" behavior="turret">
			<hit_points>2</hit_points>	
			<points>550</points>
			<shot_speed>6</shot_speed>
			<shot_cooldown>1.08</shot_cooldown> 
			<shot_height>16</shot_height>
			<shot_front>20</shot_front> 
			<sight>omni</sight> 
			<sight_distance>310</sight_distance>
			<alertness>0.65</alertness>	
		</bot>
		
		<bot typeID="turret_type_3" behavior="turret">
			<hit_points>3</hit_points>	
			<points>750</points>
			<shot_speed>8</shot_speed>
			<shot_cooldown>1</shot_cooldown> 
			<shot_height>16</shot_height>
			<shot_front>20</shot_front> 
			<sight>omni</sight> 
			<sight_distance>320</sight_distance>
			<alertness>0.55</alertness>	
		</bot>
		
		<bot typeID="bot_type_1_left" behavior="bot">
			<hit_points>2</hit_points>	<!-- number of hits to kill it.  0 is indestructable.  -->
			<points>500</points>	<!-- number of points the player gets for destroying this bot. -->
			<shot_speed>4</shot_speed>
			<shot_cooldown>0.76</shot_cooldown> <!-- time between shots. -->
			<shot_height>50</shot_height> <!--how far from the ground this bot shoots/looks to shoot-->
			<shot_front>30</shot_front> <!--how far in front of the bot the shot appears-->
			<attack_distance>600</attack_distance>	<!-- pixels the attack travels.-->
			<sight>forward</sight>		<!-- "forward" is only look in the facing direction.  "omni" is look in all directions. -->
			<sight_distance>300</sight_distance>
			<alertness>0.3</alertness>		<!-- Every <alertness> seconds the bot checks for enemy pressence.    Minimum of 0.033-->
			<!-- moving bots also include these specs ... -->
			<move_speed>2</move_speed> 		<!-- walking speed, pixels per frame (at 30fps) --> 
			<facing>left</facing>			<!-- start moving/facing left or right -->
			<turn_pause>1.0</turn_pause>	<!-- bot pauses this long before turning around when on patrol -->
		</bot>
	
		<bot typeID="bot_type_1_right" behavior="bot">
			<hit_points>2</hit_points>	
			<points>500</points>
			<shot_speed>4</shot_speed>
			<shot_cooldown>0.76</shot_cooldown> 
			<shot_height>50</shot_height> 
			<shot_front>30</shot_front>
			<attack_distance>600</attack_distance>	
			<sight>forward</sight>		
			<sight_distance>300</sight_distance>
			<alertness>0.3</alertness>		
			
			<move_speed>2</move_speed> 		
			<facing>right</facing>			
			<turn_pause>1.0</turn_pause>
		</bot>

		<bot typeID="bot_type_2_left" behavior="bot">
			<hit_points>3</hit_points>	
			<points>800</points>
			<shot_speed>7</shot_speed>
			<shot_cooldown>0.7</shot_cooldown> 
			<shot_height>50</shot_height> 
			<shot_front>30</shot_front> 
			<attack_distance>600</attack_distance>
			<sight>forward</sight>		
			<sight_distance>300</sight_distance>
			<alertness>0.25</alertness>		
			
			<move_speed>2.3</move_speed> 	
			<facing>left</facing>			
			<turn_pause>0.8</turn_pause>		
		</bot>
	
		<bot typeID="bot_type_2_right" behavior="bot">
			<hit_points>3</hit_points>	
			<points>800</points>
			<shot_speed>8</shot_speed>
			<shot_cooldown>0.7</shot_cooldown> 
			<shot_height>50</shot_height> 
			<shot_front>30</shot_front>
			<attack_distance>600</attack_distance>	
			<sight>forward</sight>		
			<sight_distance>300</sight_distance>
			<alertness>0.25</alertness>		
			
			<move_speed>2.3</move_speed> 		
			<facing>right</facing>			
			<turn_pause>0.8</turn_pause>
		</bot>
				
		<bot typeID="bot_type_3_left" behavior="bot">
			<hit_points>4</hit_points>	
			<points>1000</points>
			<shot_speed>9</shot_speed>
			<shot_cooldown>0.7</shot_cooldown> 
			<shot_height>50</shot_height> 
			<shot_front>30</shot_front> 
			<attack_distance>600</attack_distance>
			<sight>omni</sight>		
			<sight_distance>300</sight_distance>
			<alertness>0.22</alertness>		
			
			<move_speed>2.6</move_speed> 	
			<facing>left</facing>			
			<turn_pause>0.5</turn_pause>		
		</bot>
	
		<bot typeID="bot_type_3_right" behavior="bot">
			<hit_points>4</hit_points>	
			<points>1000</points>
			<shot_speed>9</shot_speed>
			<shot_cooldown>0.7</shot_cooldown> 
			<shot_height>50</shot_height> 
			<shot_front>30</shot_front>
			<attack_distance>600</attack_distance>	
			<sight>omni</sight>		
			<sight_distance>300</sight_distance>
			<alertness>0.22</alertness>		
			
			<move_speed>2.6</move_speed> 		
			<facing>right</facing>			
			<turn_pause>0.5</turn_pause>
		</bot>
		
		
		<bot typeID="bot_boss" behavior="bot">
			<hit_points>15</hit_points>				
			<stun_points>3</stun_points>			<!-- number of hits before the bot is stunned. -->
			<stun_time>4</stun_time>				<!-- number of seconds the bot is stunned before coming back to life.-->
			<points>5000</points>
			<shot_speed>12</shot_speed>
			<shot_cooldown>0.35</shot_cooldown> 
			<shot_height>50</shot_height> 
			<shot_front>30</shot_front>
			<attack_distance>600</attack_distance>	
			<sight>omni</sight>		
			<sight_distance>300</sight_distance>
			<alertness>0.12</alertness>		
			
			<move_speed>1.5</move_speed> 		
			<facing>right</facing>			
			<turn_pause>0.1</turn_pause>
		</bot>

		
		
		<bot typeID="melee_type_1" behavior="melee">
			<hit_points>2</hit_points>	
			<points>500</points>
			<move_speed>2.5</move_speed> 		
			<attack_speed>6</attack_speed> 		<!-- speed when running after the player -->
			<shot_cooldown>1.2</shot_cooldown> 		<!-- time between attacks. -->
			<shot_height>30</shot_height> 			<!--how far from the ground this bot's attack begins -->
			<shot_front>27</shot_front>
			<attack_distance>90</attack_distance>	<!-- how far this bot's attack reaches. -->
			<sight_distance>300</sight_distance>
			<facing>right</facing>			
			<turn_pause>1.0</turn_pause>
			<alertness>0.25</alertness>		
		</bot>
		
		<bot typeID="melee_type_2" behavior="melee">
			<hit_points>3</hit_points>	
			<points>800</points>
			<move_speed>3</move_speed> 		
			<attack_speed>7</attack_speed> 
			<shot_cooldown>1.0</shot_cooldown> 		<!-- time between attacks. -->
			<shot_height>30</shot_height> 			<!--how far from the ground this bot attack begins-->
			<shot_front>27</shot_front>
			<attack_distance>90</attack_distance>	<!-- how far this bot's attack reaches. -->
			<sight_distance>300</sight_distance>
			<facing>right</facing>			
			<turn_pause>0.5</turn_pause>
			<alertness>0.15</alertness>		
		</bot>
		
		<bot typeID="melee_type_3" behavior="melee">
			<hit_points>3</hit_points>	
			<points>100</points>
			<move_speed>3.5</move_speed> 		
			<attack_speed>10</attack_speed> 
			<shot_cooldown>1.0</shot_cooldown> 		<!-- time between attacks. -->
			<shot_height>30</shot_height> 			<!--how far from the ground this bot's attack begins-->
			<shot_front>27</shot_front>
			<attack_distance>90</attack_distance>	<!-- how far this bot's attack reaches. -->
			<sight_distance>300</sight_distance>
			<facing>right</facing>			
			<turn_pause>0.25</turn_pause>
			<alertness>0.10</alertness>		
		</bot>

	</global>
	
	<level number="1" src="level01.xml" />
	<level number="2" src="level02.xml" />	
	<level number="3" src="level03.xml">
		<puzzle time_to_complete="160">
			<board>XXXXXXX</board>
			<board>X.   .X</board>
			<board>X     X</board>
			<board>X     X</board>
			<board>X     X</board>
			<board>X.   .X</board>
			<board>XXXXXXX</board>
			<piece>
				<layout>XXx</layout>
				<layout>XXX</layout>
				<layout>XXX</layout>
			</piece>
			<piece>
				<layout>Xx</layout>
				<layout> X</layout>
				<layout> X</layout>
				<layout> X</layout>
				<layout> X</layout>
			</piece>
			<piece>
				<layout>X</layout>
				<layout>X</layout>
				<layout>X</layout>
				<layout>x</layout>
			</piece>
			<piece>
				<layout>xXX</layout>
				<layout>XXX</layout>
			</piece>
		</puzzle>	
	</level>
	<level number="4" src="level04.xml" />	
	<level number="5" src="level05.xml" />	
	<level number="6" src="level06.xml">
		<puzzle time_to_complete="40">
			<board>XXXXXXX</board>
			<board>X     X</board>
			<board>X     X</board>
			<board>X     X</board>
			<board>X     X</board>
			<board>X     X</board>
			<board>XXXXXXX</board>
			<piece>
				<layout>XXXXX</layout>
				<layout>XXXXX</layout>
			</piece>
			<piece>
				<layout>XX</layout>
				<layout>XX</layout>
			</piece>
			<piece>
				<layout>XXX</layout>
				<layout>XXX</layout>
			</piece>
			<piece>
				<layout>XXXXX</layout>				
			</piece>
		</puzzle>	
	</level>	
	<level number="7" src="level07.xml" />	
	<level number="8" src="level08.xml" />	
	<level number="9" src="level09.xml">
		<puzzle time_to_complete="120">
			<board>XXXXXXX</board>
			<board>X.    X</board>
			<board>X     X</board>
			<board>X  .  X</board>
			<board>X     X</board>
			<board>X.    X</board>
			<board>XXXXXXX</board>
			<piece>
				<layout>XXXX</layout> <!--blue-->
				<layout>   X</layout>
				<layout>   X</layout>			
			</piece>
			<piece>
				 <layout>XXX</layout>			
				 <layout> XX</layout> <!--orange-->
			</piece>
			<piece>
			
				<layout>X    </layout>
				<layout>XXXXX</layout><!--pink-->
			</piece>
			<piece>
				<layout>XX  </layout>
				<layout>XX  </layout>
				<layout>XXXX</layout> <!-- green -->
			</piece>
		</puzzle>	
	</level>	
	<level number="10" src="level10.xml">
		<puzzle time_to_complete="150">
			<board>XXXXXXX</board>
			<board>X     X</board>
			<board>X     X</board>
			<board>X     X</board>
			<board>X     X</board>
			<board>X     X</board>
			<board>XXXXXXX</board>
			<piece>
				<layout>X  </layout>
				<layout>XXX</layout>
				<layout>X  </layout>
			</piece>
			<piece>
				<layout>XXXX</layout>
				<layout>X   </layout>
			</piece>
			<piece>
				<layout>XXXX</layout>
				<layout>   X</layout>
				<layout>   X</layout>				
				<layout>   X</layout>				
			</piece>
			<piece>
				<layout>XXX</layout>
				<layout>XXX</layout>
				<layout>XX </layout>
			</piece>
		</puzzle>
	</level>
	
</game_info>