<level_info>
  <level number="10" completion_time="180">
    <prelevel_graphic>Prelevel10</prelevel_graphic>
    <background>background_10</background>
    <environment>
      <item name="prop_key" id="5" type="pickup" x="1758" y="1315" target="6" flip="false" hidden="false" action="1"/>
      <item name="prop_force_field" id="6" type="active" x="825" y="128" flip="false" hidden="false"/>
      <item name="prop_teleport_1" id="12" type="passive" x="-123" y="-4" target="14" flip="false" hidden="false" state="null" action="90"/>
      <item name="prop_invisible_trigger" id="13" type="active" x="-234" y="-4" flip="false" hidden="false" state="null" action="1001"/>
      <item name="prop_teleport_2" id="14" type="passive" x="18" y="382" flip="false" hidden="false" state="null" action="90"/>
      <item name="map_floor_rectangle_stark" id="15" type="floor" x="-283" y="1" flip="false" hidden="false"/>
      <item name="map_wall_thin_stark" id="16" type="wall" x="-388" y="21" flip="false" hidden="false" state="null"/>
      <item name="map_floor_rectangle_stark" id="17" type="floor" x="-166" y="-119" flip="false" hidden="false" state="null"/>
      <item name="map_floor_rectangle_stark" id="18" type="floor" x="607" y="218" flip="false" hidden="false"/>
      <item name="map_floor_rectangle_stark" id="19" type="floor" x="844" y="141" flip="false" hidden="false" state="null"/>
      <item name="map_floor_rectangle_stark" id="20" type="floor" x="262" y="305" flip="false" hidden="false" state="null"/>
      <item name="map_floor_rectangle_stark" id="21" type="floor" x="844" y="1" flip="false" hidden="false" state="null"/>
      <item name="map_floor_rectangle_stark" id="22" type="floor" x="-298" y="-119" flip="false" hidden="false" state="null"/>
      <item name="map_floor_rectangle_stark" id="23" type="floor" x="-59" y="736" flip="false" hidden="false"/>
      <item name="map_floor_rectangle_stark" id="24" type="floor" x="-349" y="737" flip="false" hidden="false"/>
      <item name="map_floor_rectangle_stark" id="25" type="floor" x="-568" y="1286" flip="false" hidden="false"/>
      <item name="map_floor_rectangle_stark" id="26" type="floor" x="-34" y="267" flip="false" hidden="false"/>
      <item name="map_floor_rectangle_stark" id="27" type="floor" x="-53" y="387" flip="false" hidden="false"/>
      <item name="map_wall_thin_stark" id="29" type="wall" x="55" y="147" flip="false" hidden="false"/>
      <item name="map_wall_thin_stark" id="30" type="wall" x="55" y="267" flip="false" hidden="false"/>
      <item name="map_wall_thin_stark" id="32" type="wall" x="-440" y="1184" flip="false" hidden="false"/>
      <item name="map_wall_thin_stark" id="33" type="wall" x="56" y="407" flip="false" hidden="false"/>
      <item name="map_wall_thin_stark" id="34" type="wall" x="-76" y="21" flip="false" hidden="false" state="null"/>
      <item name="map_floor_ramp_short_stark" id="41" type="floor" x="112" y="305" flip="false" hidden="false" state="null"/>
      <item name="map_floor_square_stark" id="43" type="floor" x="-159" y="1" flip="false" hidden="false"/>
      <item name="map_floor_ramp_stark" id="45" type="floor" x="341" y="886" flip="false" hidden="false"/>
      <item name="map_floor_square_stark" id="46" type="floor" x="-110" y="1" flip="false" hidden="false" state="null"/>
      <item name="prop_call_button" id="47" type="passive" x="-125" y="399" target="51" flip="false" hidden="false" state="inactive" action="50"/>
      <item name="prop_arrow_down" id="48" type="scenery" x="-244" y="378" flip="false" hidden="false"/>
      <item name="prop_elevator" id="51" type="platform" x="-202" y="737" flip="false" hidden="false" state="null" action="301"/>
      <item name="prop_plaque" id="52" type="passive" x="-105" y="743" flip="false" hidden="false"/>
      <item name="prop_plaque" id="53" type="passive" x="-290" y="744" flip="false" hidden="false"/>
      <item name="prop_invisible_trigger" id="54" type="active" x="-288" y="730" flip="false" hidden="false" state="null" action="1003"/>
      <item name="prop_invisible_trigger" id="55" type="active" x="-105" y="732" flip="false" hidden="false" state="null" action="1002"/>
      <item name="prop_invisible_trigger" id="56" type="active" x="-4" y="732" flip="false" hidden="false" state="null" action="1004"/>
      <item name="prop_invisible_trigger" id="57" type="active" x="-392" y="733" flip="false" hidden="false" state="null" action="1005"/>
      <item name="map_wall_thin_stark" id="59" type="wall" x="-678" y="1181" flip="false" hidden="false" state="null"/>
      <item name="map_wall_thin_stark" id="61" type="wall" x="-678" y="1300" flip="false" hidden="false"/>
      <item name="map_wall_thin_stark" id="62" type="wall" x="-678" y="943" flip="false" hidden="false"/>
      <item name="map_wall_thin_stark" id="63" type="wall" x="-678" y="1061" flip="false" hidden="false"/>
      <item name="map_wall_thin_stark" id="64" type="wall" x="-678" y="823" flip="false" hidden="false"/>
      <item name="map_wall_thin_stark" id="65" type="wall" x="-678" y="712" flip="false" hidden="false"/>
      <item name="map_floor_ramp_short_stark" id="66" type="floor" x="-618" y="864" flip="false" hidden="false"/>
      <item name="map_floor_ramp_short_right_stark" id="67" type="floor" x="-500" y="1031" flip="false" hidden="false"/>
      <item name="map_wall_thin_stark" id="68" type="wall" x="-440" y="876" flip="false" hidden="false"/>
      <item name="map_wall_thin_stark" id="69" type="wall" x="-440" y="1114" flip="false" hidden="false"/>
      <item name="map_wall_thin_stark" id="70" type="wall" x="-440" y="996" flip="false" hidden="false"/>
      <item name="map_floor_ramp_short_stark" id="71" type="floor" x="-619" y="1178" flip="false" hidden="false"/>
      <item name="map_floor_rectangle_stark" id="72" type="floor" x="-368" y="1286" flip="false" hidden="false"/>
      <item name="map_floor_rectangle_stark" id="73" type="floor" x="-564" y="1605" flip="false" hidden="false"/>
      <item name="prop_arrow_down" id="74" type="scenery" x="-541" y="713" flip="false" hidden="false"/>
      <item name="prop_arrow_down_right" id="75" type="scenery" x="-609" y="1135" flip="false" hidden="false"/>
      <item name="prop_arrow_down_right" id="76" type="scenery" x="-23" y="591" flip="false" hidden="false"/>
      <item name="prop_bomb" id="77" type="active" x="-406" y="1285" flip="false" hidden="true" state="active" action="60"/>
      <item name="prop_bomb" id="78" type="active" x="-493" y="1285" flip="false" hidden="true" state="active" action="60"/>
      <item name="prop_electricity" id="79" type="active" x="-320" y="1280" flip="false" hidden="true" state="null" action="60"/>
      <item name="prop_invisible_trigger" id="80" type="active" x="-640" y="1283" target="77, 78, 79" flip="false" hidden="false" state="null" action="20"/>
      <item name="prop_points" id="81" type="pickup" x="-589" y="1290" flip="false" hidden="false" action="2"/>
      <item name="prop_points" id="82" type="pickup" x="-639" y="1284" flip="false" hidden="false" action="2"/>
      <item name="prop_elevator" id="83" type="platform" x="-228" y="1286" flip="false" hidden="false" state="null" action="201"/>
      <item name="turret_3" id="84" type="enemy" x="-1039" y="1177" flip="false" hidden="false" state="alert" ai_type="turret_type_3"/>
      <item name="turret_3" id="85" type="enemy" x="-549" y="1605" flip="false" hidden="false" state="alert" ai_type="turret_type_3"/>
      <item name="turret_3" id="86" type="enemy" x="-726" y="1408" flip="false" hidden="false" state="alert" ai_type="turret_type_3"/>
      <item name="turret_3" id="87" type="enemy" x="-839" y="1624" flip="false" hidden="false" state="alert" ai_type="turret_type_3"/>
      <item name="turret_2" id="88" type="enemy" x="-1161" y="1624" flip="false" hidden="false" state="alert" ai_type="turret_type_2"/>
      <item name="prop_arrow_left" id="89" type="scenery" x="-312" y="1468" flip="false" hidden="false"/>
      <item name="map_floor_rectangle_stark" id="90" type="floor" x="-646" y="1408" flip="false" hidden="false"/>
      <item name="map_floor_rectangle_stark" id="91" type="floor" x="-448" y="1515" flip="false" hidden="false"/>
      <item name="map_floor_rectangle_stark" id="92" type="floor" x="-364" y="1605" flip="false" hidden="false"/>
      <item name="map_wall_thin_stark" id="93" type="wall" x="-674" y="1625" flip="false" hidden="false" state="null"/>
      <item name="prop_life" id="94" type="pickup" x="-642" y="1604" flip="false" hidden="false" action="3"/>
      <item name="prop_invisible_trigger" id="95" type="active" x="-629" y="1603" target="97" flip="false" hidden="false" state="null" action="20"/>
      <item name="map_wall_thin_stark" id="96" type="wall" x="-674" y="1547" flip="false" hidden="false"/>
      <item name="bot_3" id="97" type="enemy" x="-330" y="1603" flip="false" hidden="true" state="stand" ai_type="melee_type_3"/>
      <item name="prop_arrow_up_left" id="98" type="scenery" x="-484" y="1438" flip="false" hidden="false"/>
      <item name="map_floor_ramp_short_right_stark" id="99" type="floor" x="-796" y="1458" flip="false" hidden="false"/>
      <item name="map_floor_rectangle_stark" id="100" type="floor" x="-768" y="1286" flip="false" hidden="false" state="null"/>
      <item name="prop_arrow_left" id="101" type="scenery" x="-868" y="1410" flip="false" hidden="false"/>
      <item name="prop_platform" id="102" type="platform" x="-1230" y="1483" flip="false" hidden="false" state="null" action="204"/>
      <item name="prop_platform" id="103" type="platform" x="-924" y="1475" flip="false" hidden="false" state="null" action="202"/>
      <item name="prop_platform" id="104" type="platform" x="-1075" y="1478" flip="false" hidden="false" state="null" action="203"/>
      <item name="map_floor_rectangle_stark" id="105" type="floor" x="-765" y="1625" flip="false" hidden="false"/>
      <item name="map_floor_rectangle_stark" id="106" type="floor" x="-965" y="1625" flip="false" hidden="false" state="null"/>
      <item name="map_floor_rectangle_stark" id="107" type="floor" x="-1165" y="1625" flip="false" hidden="false"/>
      <item name="map_floor_rectangle_stark" id="108" type="floor" x="-1365" y="1625" flip="false" hidden="false"/>
      <item name="map_floor_ramp_stark" id="109" type="floor" x="-1440" y="1486" flip="false" hidden="false"/>
      <item name="map_wall_thin_stark" id="110" type="wall" x="-1349" y="1626" flip="false" hidden="false" state="null"/>
      <item name="map_floor_ramp_right_stark" id="111" type="floor" x="-1640" y="1487" flip="false" hidden="false" state="null"/>
      <item name="prop_invisible_trigger" id="112" type="active" x="-1407" y="1476" target="113" flip="false" hidden="false" state="null" action="20"/>
      <item name="bot_2" id="113" type="enemy" x="-1760" y="1486" flip="false" hidden="true" state="stand" ai_type="bot_type_3_right"/>
      <item name="prop_life" id="114" type="pickup" x="-776" y="1617" flip="false" hidden="false" action="3"/>
      <item name="prop_points" id="115" type="pickup" x="-720" y="1617" flip="false" hidden="false" action="2"/>
      <item name="prop_life" id="116" type="pickup" x="-1468" y="1449" flip="false" hidden="false" action="3"/>
      <item name="map_floor_rectangle_stark" id="117" type="floor" x="-1840" y="1487" flip="false" hidden="false"/>
      <item name="prop_teleport_1" id="118" type="passive" x="-1916" y="1484" target="119" flip="false" hidden="false" state="null" action="90"/>
      <item name="prop_teleport_1" id="119" type="passive" x="-742" y="1282" flip="false" hidden="false" state="null" action="90"/>
      <item name="map_floor_rectangle_stark" id="120" type="floor" x="-965" y="1178" flip="false" hidden="false"/>
      <item name="map_wall_thin_stark" id="121" type="wall" x="-874" y="1306" flip="false" hidden="false" state="null"/>
      <item name="map_floor_stairs_stark" id="123" type="floor" x="-1115" y="1177" flip="false" hidden="false"/>
      <item name="map_floor_stairs_stark" id="127" type="floor" x="-1313" y="1074" flip="false" hidden="false"/>
      <item name="map_floor_rectangle_stark" id="128" type="floor" x="-1463" y="1025" flip="false" hidden="false"/>
      <item name="map_floor_rectangle_stark" id="129" type="floor" x="-1529" y="922" flip="false" hidden="false" state="null"/>
      <item name="map_floor_square_stark" id="130" type="floor" x="-1239" y="1074" flip="false" hidden="false"/>
      <item name="turret_3" id="132" type="enemy" x="-1473" y="1025" flip="false" hidden="false" state="alert" ai_type="turret_type_3"/>
      <item name="prop_arrow_up_left" id="133" type="scenery" x="-1054" y="1097" flip="false" hidden="false"/>
      <item name="prop_arrow_up_left" id="134" type="scenery" x="-781" y="1201" flip="false" hidden="false"/>
      <item name="prop_tech" id="135" type="pickup" x="-1581" y="917" flip="false" hidden="false" state="null" action="4"/>
      <item name="prop_points" id="136" type="pickup" x="-1484" y="925" flip="false" hidden="false" state="null" action="2"/>
      <item name="prop_teleport_4" id="137" type="passive" x="-1764" y="957" target="175" flip="false" hidden="false" state="null" action="90"/>
      <item name="map_floor_square_stark" id="139" type="floor" x="-1767" y="962" flip="false" hidden="false"/>
      <item name="map_floor_square_stark" id="140" type="floor" x="-1717" y="962" flip="false" hidden="false"/>
      <item name="prop_invisible_trigger" id="141" type="active" x="-1535" y="919" target="214, 226" flip="false" hidden="false" state="null" action="20"/>
      <item name="prop_arrow_down_left" id="142" type="scenery" x="-353" y="586" flip="false" hidden="false"/>
      <item name="map_floor_stairs_stark" id="143" type="floor" x="91" y="786" flip="false" hidden="false"/>
      <item name="map_floor_stairs_stark" id="144" type="floor" x="191" y="836" flip="false" hidden="false"/>
      <item name="map_floor_stairs_stark" id="145" type="floor" x="345" y="1153" flip="false" hidden="false"/>
      <item name="map_floor_stairs_right_stark" id="146" type="floor" x="491" y="1057" flip="false" hidden="false"/>
      <item name="map_wall_thin_stark" id="147" type="wall" x="550" y="900" flip="false" hidden="false"/>
      <item name="map_wall_thin_stark" id="148" type="wall" x="550" y="1020" flip="false" hidden="false"/>
      <item name="map_wall_thin_stark" id="149" type="wall" x="109" y="1020" flip="false" hidden="false" state="null"/>
      <item name="map_wall_thin_stark" id="150" type="wall" x="550" y="1140" flip="false" hidden="false"/>
      <item name="prop_mine" id="152" type="active" x="310" y="1108" flip="false" hidden="false" action="70"/>
      <item name="prop_mine" id="153" type="active" x="479" y="1041" flip="false" hidden="false" action="70"/>
      <item name="prop_arrow_down_left" id="154" type="scenery" x="404" y="1014" flip="false" hidden="false"/>
      <item name="prop_arrow_down_right" id="155" type="scenery" x="299" y="771" flip="false" hidden="false"/>
      <item name="map_wall_thin_stark" id="156" type="wall" x="550" y="1170" flip="false" hidden="false"/>
      <item name="map_wall_thin_stark" id="157" type="wall" x="285" y="1258" flip="false" hidden="false"/>
      <item name="map_floor_rectangle_stark" id="158" type="floor" x="569" y="1272" flip="false" hidden="false"/>
      <item name="map_floor_rectangle_stark" id="159" type="floor" x="695" y="1272" flip="false" hidden="false"/>
      <item name="map_floor_rectangle_stark" id="160" type="floor" x="895" y="1272" flip="false" hidden="false"/>
      <item name="map_floor_ramp_stark" id="161" type="floor" x="1095" y="1321" flip="false" hidden="false"/>
      <item name="map_floor_rectangle_stark" id="162" type="floor" x="1294" y="1320" flip="false" hidden="false"/>
      <item name="map_floor_rectangle_stark" id="163" type="floor" x="1494" y="1320" flip="false" hidden="false"/>
      <item name="map_floor_rectangle_stark" id="164" type="floor" x="1694" y="1320" flip="false" hidden="false"/>
      <item name="map_floor_rectangle_stark" id="165" type="floor" x="1694" y="1196" flip="false" hidden="false"/>
      <item name="map_wall_thin_stark" id="166" type="wall" x="1803" y="1342" flip="false" hidden="false"/>
      <item name="map_wall_thin_stark" id="167" type="wall" x="1803" y="1224" flip="false" hidden="false"/>
      <item name="prop_door" id="168" type="active" x="1607" y="1320" flip="false" hidden="false"/>
      <item name="prop_life" id="169" type="pickup" x="1710" y="1316" flip="false" hidden="false" action="3"/>
      <item name="prop_door_lock" id="170" type="passive" x="1565" y="1302" target="168" flip="false" hidden="false" state="inactive" action="40"/>
      <item name="map_floor_rectangle_stark" id="172" type="floor" x="198" y="1019" flip="false" hidden="false" state="null"/>
      <item name="map_wall_thin_stark" id="174" type="wall" x="109" y="907" flip="false" hidden="false" state="null"/>
      <item name="prop_teleport_4" id="175" type="passive" x="208" y="1014" flip="false" hidden="false" state="null" action="90"/>
      <item name="bot_3" id="176" type="enemy" x="1491" y="1317" flip="false" hidden="false" state="walk" ai_type="melee_type_3"/>
      <item name="bot_3" id="177" type="enemy" x="815" y="1271" flip="false" hidden="false" state="walk" ai_type="melee_type_3"/>
      <item name="bot_3" id="178" type="enemy" x="935" y="1271" flip="false" hidden="false" state="walk" ai_type="melee_type_3"/>
      <item name="bot_2" id="179" type="enemy" x="1200" y="1317" flip="false" hidden="false" state="walk" ai_type="bot_type_3_left"/>
      <item name="bot_2" id="180" type="enemy" x="1291" y="1318" flip="false" hidden="false" state="deactivated" ai_type="bot_type_3_right"/>
      <item name="bot_2" id="181" type="enemy" x="1057" y="1285" flip="false" hidden="false" state="walk" ai_type="bot_type_3_left"/>
      <item name="bot_1" id="182" type="enemy" x="1371" y="1319" flip="false" hidden="false" state="walk" ai_type="bot_type_3_left"/>
      <item name="bot_3" id="183" type="enemy" x="706" y="1270" flip="false" hidden="false" state="walk" ai_type="melee_type_3"/>
      <item name="map_wall_thin_stark" id="184" type="wall" x="285" y="1347" flip="false" hidden="false"/>
      <item name="map_floor_square_stark" id="186" type="floor" x="495" y="1312" flip="false" hidden="false" state="null"/>
      <item name="map_floor_square_stark" id="187" type="floor" x="494" y="1292" flip="false" hidden="false" state="null"/>
      <item name="prop_invisible_trigger" id="188" type="active" x="1741" y="1315" target="191, 205, 206, 227" flip="false" hidden="false" state="null" action="20"/>
      <item name="prop_arrow_up_left" id="189" type="scenery" x="1694" y="1087" flip="false" hidden="false"/>
      <item name="map_wall_thin_stark" id="190" type="wall" x="1803" y="1150" flip="false" hidden="false"/>
      <item name="prop_elevator" id="191" type="platform" x="1631" y="1148" flip="false" hidden="true" state="null" action="205"/>
      <item name="map_wall_thin_stark" id="192" type="wall" x="550" y="798" flip="false" hidden="false"/>
      <item name="prop_points" id="195" type="pickup" x="246" y="305" flip="false" hidden="false" state="null" action="2"/>
      <item name="prop_points" id="196" type="pickup" x="99" y="273" flip="false" hidden="false" state="null" action="2"/>
      <item name="prop_points" id="197" type="pickup" x="155" y="299" flip="false" hidden="false" state="null" action="2"/>
      <item name="prop_points" id="198" type="pickup" x="199" y="305" flip="false" hidden="false" state="null" action="2"/>
      <item name="prop_invisible_trigger" id="199" type="active" x="108" y="268" target="200, 201, 202" flip="false" hidden="false" state="null" action="20"/>
      <item name="prop_bomb" id="200" type="active" x="376" y="304" flip="false" hidden="true" state="active" action="60"/>
      <item name="prop_electricity" id="201" type="active" x="582" y="222" flip="false" hidden="true" state="null" action="60"/>
      <item name="prop_electricity" id="202" type="active" x="603" y="221" flip="false" hidden="true" state="null" action="60"/>
      <item name="prop_arrow_up_left" id="203" type="scenery" x="1004" y="831" flip="false" hidden="false"/>
      <item name="prop_arrow_up_right" id="204" type="scenery" x="498" y="173" flip="false" hidden="false"/>
      <item name="prop_mine" id="205" type="active" x="1704" y="1196" flip="false" hidden="true" state="active" action="70"/>
      <item name="prop_mine" id="206" type="active" x="1638" y="1195" flip="false" hidden="true" state="active" action="70"/>
      <item name="prop_invisible_trigger" id="207" type="active" x="1771" y="1186" flip="false" hidden="false" state="null" action="1006"/>
      <item name="prop_plaque" id="208" type="passive" x="1773" y="1199" flip="false" hidden="false"/>
      <item name="prop_invisible_trigger" id="209" type="active" x="790" y="139" flip="false" hidden="false" state="null" action="1007"/>
      <item name="map_floor_rectangle_stark" id="210" type="floor" x="-1814" y="1832" flip="false" hidden="false"/>
      <item name="map_floor_rectangle_stark" id="211" type="floor" x="-195" y="1838" flip="false" hidden="false"/>
      <item name="map_floor_rectangle_stark" id="212" type="floor" x="5" y="1838" flip="false" hidden="false"/>
      <item name="map_floor_rectangle_stark" id="213" type="floor" x="-197" y="986" flip="false" hidden="false"/>
      <item name="map_floor_rectangle_stark" id="214" type="floor" x="-1329" y="922" flip="false" hidden="true" state="null"/>
      <item name="map_floor_rectangle_stark" id="215" type="floor" x="-2014" y="1832" flip="false" hidden="false" state="null"/>
      <item name="map_wall_thin_stark" id="216" type="wall" x="550" y="679" flip="false" hidden="false" state="null"/>
      <item name="map_floor_ramp_short_stark" id="217" type="floor" x="490" y="562" flip="false" hidden="false"/>
      <item name="prop_arrow_right" id="218" type="scenery" x="763" y="1197" flip="false" hidden="false"/>
      <item name="prop_arrow_right" id="219" type="scenery" x="1155" y="1198" flip="false" hidden="false"/>
      <item name="prop_entrance_stark" id="220" type="floor" x="-322" y="1" flip="false" hidden="false" state="null"/>
      <item name="prop_exit_stark" id="221" type="active" x="894" y="141" flip="false" hidden="false" state="null" action="10"/>
      <item name="prop_invisible_trigger" id="222" type="active" x="560" y="1264" target="223, 224, 225" flip="false" hidden="false" state="null" action="20"/>
      <item name="prop_bomb" id="223" type="active" x="768" y="1204" flip="false" hidden="true" state="active" action="60"/>
      <item name="prop_bomb" id="224" type="active" x="654" y="1203" flip="false" hidden="true" state="active" action="60"/>
      <item name="prop_bomb" id="225" type="active" x="458" y="1189" flip="false" hidden="true" state="active" action="60"/>
      <item name="bot_3" id="226" type="enemy" x="-1210" y="921" flip="false" hidden="true" state="stand" ai_type="melee_type_3"/>
      <item name="map_floor_square_stark" id="227" type="floor" x="1569" y="1216" flip="false" hidden="true" state="null"/>
      <item name="map_wall_thin_stark" id="228" type="wall" x="934" y="141" flip="false" hidden="false" state="null"/>
      <item name="prop_checkpoint" id="229" type="active" x="-346" y="736" flip="false" hidden="false" state="null" action="15"/>
      <item name="prop_checkpoint" id="230" type="active" x="-53" y="735" flip="false" hidden="false" state="null" action="15"/>
      <item name="map_floor_rectangle_stark" id="231" type="floor" x="392" y="1327" flip="false" hidden="false"/>
      <item name="map_floor_square_stark" id="232" type="floor" x="495" y="1327" flip="false" hidden="false"/>
      <item name="map_wall_thin_stark" id="233" type="wall" x="285" y="1143" flip="false" hidden="false" state="null"/>
      <item name="map_floor_square_stark" id="234" type="floor" x="-1190" y="1127" flip="false" hidden="false" state="null"/>
      <item name="map_wall_thin_stark" id="235" type="wall" x="-1224" y="1197" flip="false" hidden="false"/>
      <item name="map_floor_square_stark" id="236" type="floor" x="387" y="305" flip="false" hidden="false" state="null"/>
      <item name="map_floor_rectangle_stark" id="237" type="floor" x="-234" y="267" flip="false" hidden="false"/>
      <item name="map_floor_rectangle_stark" id="238" type="floor" x="-1129" y="922" flip="false" hidden="false" state="null"/>
    </environment>
    <action id="1" type="pickup" object="key"/>
    <action id="2" type="pickup" object="points"/>
    <action id="3" type="pickup" object="life"/>
    <action id="4" type="pickup" object="tech"/>
    <action id="70" type="mine"/>
    <action id="200" type="loop" change_x="-110" change_y="0" speed="3"/>
    <action id="201" type="loop" change_x="0" change_y="333" speed="4"/>
    <action id="10" type="exit"/>
    <action id="203" type="loop" change_x="-33" change_y="-44" speed="2"/>
    <action id="204" type="loop" change_x="0" change_y="66" speed="2"/>
    <action id="205" type="loop" change_x="-1200" change_y="-900" speed="4"/>
    <action id="15" type="checkpoint"/>
    <action id="202" type="loop" change_x="22" change_y="44" speed="1"/>
    <action id="20" type="show"/>
    <action id="90" type="teleport"/>
    <action id="30" type="hide"/>
    <action id="100" type="loop" change_x="0" change_y="340" speed="6"/>
    <action id="40" type="puzzle"/>
    <action id="1001" type="text" portrait="NickFury">Stark's facility does not have too many traps, it is mainly protected by mechs.</action>
    <action id="1002" type="text" portrait="Sign">Stark Robotic R&amp;D - Level 5 security required</action>
    <action id="1003" type="text" portrait="Sign">Stark Turret R&amp;D - Level 5 security required</action>
    <action id="300" type="move" change_x="0" change_y="-400" speed="4"/>
    <action id="1005" type="text" portrait="Nobody">Widow, Stark's USB is in this direction.  Scans show the turrets in this area are active and set to defend.</action>
    <action id="1006" type="text" portrait="Sign">A safe work environment is a productive work environment!</action>
    <action id="1007" type="text" portrait="NickFury">Natasha, you never cease to amaze me! Good work!</action>
    <action id="1000" type="text" portrait="">You must find the key to turn off the force field.</action>
    <action id="50" type="trigger"/>
    <action id="1004" type="text" portrait="NickFury">Natasha, the exit key is this way.  It is being held in lockup.  Sensor shows heavy mech activity.</action>
    <action id="301" type="move" change_x="0" change_y="-344" speed="3"/>
    <action id="60" type="kill"/>
  </level>
</level_info>