<level_info>
  <level number="9" completion_time="180">
    <prelevel_graphic>Prelevel9</prelevel_graphic>
    <background>background_9</background>
    <environment>
      <item name="map_floor_rectangle" id="1" type="floor" x="0" y="1" flip="false" hidden="false" state="null"/>
      <item name="map_floor_rectangle" id="2" type="floor" x="200" y="1" flip="false" hidden="false"/>
      <item name="map_floor_rectangle" id="3" type="floor" x="-200" y="1" flip="false" hidden="false"/>
      <item name="prop_entrance" id="4" type="floor" x="-194" y="1" flip="false" hidden="false" state="null"/>
      <item name="prop_key" id="5" type="pickup" x="466" y="331" target="6" flip="false" hidden="false" state="null" action="1"/>
      <item name="prop_force_field" id="6" type="active" x="266" y="-12" flip="false" hidden="false"/>
      <item name="prop_exit" id="7" type="active" x="200" y="1" flip="false" hidden="false" state="null" action="10"/>
      <item name="map_wall_thin" id="8" type="wall" x="-72" y="1" flip="false" hidden="false" state="null"/>
      <item name="map_wall_thin" id="9" type="wall" x="119" y="1" flip="false" hidden="false"/>
      <item name="map_floor_rectangle" id="10" type="floor" x="237" y="-139" flip="false" hidden="false" state="null"/>
      <item name="map_floor_rectangle" id="11" type="floor" x="37" y="-139" flip="false" hidden="false" state="null"/>
      <item name="map_floor_rectangle" id="12" type="floor" x="-163" y="-139" flip="false" hidden="false" state="null"/>
      <item name="map_floor_stairs_right" id="13" type="floor" x="-349" y="50" flip="false" hidden="false"/>
      <item name="map_floor_stairs" id="14" type="floor" x="-523" y="222" flip="false" hidden="false"/>
      <item name="map_floor_stairs_right" id="15" type="floor" x="0" y="1183" flip="false" hidden="false" state="null"/>
      <item name="map_floor_stairs" id="16" type="floor" x="-523" y="573" flip="false" hidden="false"/>
      <item name="map_floor_stairs_right" id="17" type="floor" x="-353" y="385" flip="false" hidden="false"/>
      <item name="map_floor_stairs" id="18" type="floor" x="198" y="1182" flip="false" hidden="false"/>
      <item name="map_wall_thin" id="21" type="wall" x="19" y="1" flip="false" hidden="false" state="null"/>
      <item name="map_wall_thin" id="24" type="wall" x="388" y="343" flip="false" hidden="false" state="null"/>
      <item name="map_wall_thin" id="25" type="wall" x="1167" y="289" flip="false" hidden="false" state="null"/>
      <item name="map_wall_thin" id="26" type="wall" x="-583" y="239" flip="false" hidden="false"/>
      <item name="map_wall_thin" id="27" type="wall" x="-583" y="1" flip="false" hidden="false"/>
      <item name="map_wall_thin" id="28" type="wall" x="-294" y="437" flip="false" hidden="false"/>
      <item name="map_wall_thin" id="29" type="wall" x="-294" y="318" flip="false" hidden="false" state="null"/>
      <item name="map_wall_thin" id="30" type="wall" x="-293" y="141" flip="false" hidden="false"/>
      <item name="map_wall_thin" id="31" type="wall" x="-583" y="120" flip="false" hidden="false" state="null"/>
      <item name="map_wall_thin" id="32" type="wall" x="-294" y="629" flip="false" hidden="false"/>
      <item name="map_floor_rectangle" id="33" type="floor" x="-492" y="-139" flip="false" hidden="false" state="null"/>
      <item name="map_floor_rectangle" id="34" type="floor" x="-363" y="-139" flip="false" hidden="false" state="null"/>
      <item name="map_floor_square" id="35" type="floor" x="-259" y="198" flip="false" hidden="false"/>
      <item name="turret_3" id="36" type="enemy" x="-265" y="197" flip="false" hidden="false" state="alert" ai_type="turret_type_2"/>
      <item name="map_wall_thin" id="37" type="wall" x="-294" y="748" flip="false" hidden="false" state="null"/>
      <item name="map_wall_thin" id="38" type="wall" x="-583" y="719" flip="false" hidden="false" state="null"/>
      <item name="map_wall_thin" id="39" type="wall" x="-583" y="599" flip="false" hidden="false"/>
      <item name="map_wall_thin" id="40" type="wall" x="-583" y="479" flip="false" hidden="false"/>
      <item name="map_wall_thin" id="41" type="wall" x="-583" y="359" flip="false" hidden="false"/>
      <item name="map_floor_square" id="42" type="floor" x="-259" y="509" flip="false" hidden="false" state="null"/>
      <item name="turret_3" id="43" type="enemy" x="-271" y="509" flip="false" hidden="false" state="alert" ai_type="turret_type_2"/>
      <item name="map_floor_stairs_right" id="44" type="floor" x="-353" y="683" flip="false" hidden="false"/>
      <item name="map_wall_thin" id="45" type="wall" x="-633" y="837" flip="false" hidden="false" state="null"/>
      <item name="map_floor_rectangle" id="46" type="floor" x="-543" y="836" flip="false" hidden="false" state="null"/>
      <item name="map_floor_rectangle" id="47" type="floor" x="-343" y="836" flip="false" hidden="false" state="null"/>
      <item name="map_floor_rectangle" id="48" type="floor" x="-183" y="728" flip="false" hidden="false"/>
      <item name="prop_arrow_down" id="49" type="scenery" x="-474" y="47" flip="false" hidden="false"/>
      <item name="prop_arrow_down" id="50" type="scenery" x="-486" y="416" flip="false" hidden="false"/>
      <item name="map_floor_rectangle" id="51" type="floor" x="-144" y="836" flip="false" hidden="false" state="null"/>
      <item name="prop_invisible_trigger" id="52" type="active" x="-226" y="832" target="53" flip="false" hidden="false" state="null" action="20"/>
      <item name="bot_3" id="53" type="enemy" x="-581" y="835" flip="false" hidden="true" state="stand" ai_type="melee_type_3"/>
      <item name="prop_invisible_trigger" id="54" type="active" x="-372" y="660" target="55" flip="false" hidden="false" state="null" action="20"/>
      <item name="prop_bomb" id="55" type="active" x="-484" y="641" flip="false" hidden="true" state="active" action="60"/>
      <item name="prop_elevator" id="57" type="platform" x="6" y="1039" flip="false" hidden="false" state="null" action="301"/>
      <item name="prop_call_button" id="58" type="passive" x="-87" y="850" target="57" flip="false" hidden="false" state="inactive" action="50"/>
      <item name="map_floor_rectangle" id="60" type="floor" x="627" y="1371" flip="false" hidden="false" state="null"/>
      <item name="map_floor_rectangle" id="61" type="floor" x="827" y="1371" flip="false" hidden="false" state="null"/>
      <item name="map_floor_square" id="62" type="floor" x="124" y="1133" flip="false" hidden="false" state="null"/>
      <item name="map_floor_stairs_right" id="64" type="floor" x="-100" y="1233" flip="false" hidden="false" state="null"/>
      <item name="map_floor_stairs_right" id="65" type="floor" x="-199" y="1283" flip="false" hidden="false" state="null"/>
      <item name="map_floor_stairs" id="68" type="floor" x="912" y="389" flip="false" hidden="false"/>
      <item name="map_floor_stairs" id="69" type="floor" x="298" y="1232" flip="false" hidden="false" state="null"/>
      <item name="map_floor_square" id="70" type="floor" x="75" y="1133" flip="false" hidden="false" state="null"/>
      <item name="map_wall_thin" id="71" type="wall" x="37" y="1273" flip="false" hidden="false" state="null"/>
      <item name="prop_invisible_trigger" id="72" type="active" x="-41" y="1172" flip="false" hidden="false" state="null" action="1001"/>
      <item name="map_floor_stairs_right" id="73" type="floor" x="-298" y="1332" flip="false" hidden="false"/>
      <item name="map_floor_rectangle" id="74" type="floor" x="-848" y="1333" flip="false" hidden="false" state="null"/>
      <item name="map_floor_rectangle" id="75" type="floor" x="-648" y="1333" flip="false" hidden="false" state="null"/>
      <item name="map_floor_rectangle" id="76" type="floor" x="-448" y="1333" flip="false" hidden="false" state="null"/>
      <item name="map_floor_square" id="77" type="floor" x="-741" y="1315" flip="false" hidden="false"/>
      <item name="map_floor_square" id="78" type="floor" x="-491" y="1315" flip="false" hidden="false"/>
      <item name="map_floor_rectangle" id="79" type="floor" x="-1048" y="1333" flip="false" hidden="false" state="null"/>
      <item name="map_floor_square" id="80" type="floor" x="-993" y="1315" flip="false" hidden="false"/>
      <item name="map_floor_square" id="81" type="floor" x="-1213" y="1286" flip="false" hidden="false"/>
      <item name="map_floor_square" id="82" type="floor" x="-1306" y="1233" flip="false" hidden="false"/>
      <item name="map_floor_rectangle" id="83" type="floor" x="-1430" y="1233" flip="false" hidden="false"/>
      <item name="map_floor_rectangle" id="84" type="floor" x="-1630" y="1233" flip="false" hidden="false" state="null"/>
      <item name="prop_life" id="86" type="pickup" x="-1456" y="1230" flip="false" hidden="false" action="3"/>
      <item name="prop_life" id="87" type="pickup" x="-1501" y="1231" flip="false" hidden="false" action="3"/>
      <item name="prop_life" id="88" type="pickup" x="-1550" y="1232" flip="false" hidden="false" action="3"/>
      <item name="prop_points" id="89" type="pickup" x="-1703" y="1241" flip="false" hidden="false" action="2"/>
      <item name="prop_points" id="90" type="pickup" x="-1663" y="1241" flip="false" hidden="false" action="2"/>
      <item name="prop_points" id="91" type="pickup" x="-1623" y="1240" flip="false" hidden="false" action="2"/>
      <item name="prop_electricity" id="92" type="active" x="-692" y="1331" flip="false" hidden="false" action="60"/>
      <item name="prop_electricity" id="93" type="active" x="-658" y="1331" flip="false" hidden="false" action="60"/>
      <item name="prop_electricity" id="94" type="active" x="-615" y="1329" flip="false" hidden="false" action="60"/>
      <item name="prop_electricity" id="95" type="active" x="-568" y="1330" flip="false" hidden="false" action="60"/>
      <item name="prop_electricity" id="96" type="active" x="-942" y="1327" flip="false" hidden="false" action="60"/>
      <item name="prop_electricity" id="97" type="active" x="-909" y="1326" flip="false" hidden="false" action="60"/>
      <item name="prop_electricity" id="98" type="active" x="-864" y="1327" flip="false" hidden="false" action="60"/>
      <item name="prop_electricity" id="99" type="active" x="-821" y="1326" flip="false" hidden="false" action="60"/>
      <item name="prop_mine" id="100" type="active" x="-1119" y="1331" flip="false" hidden="false" state="active" action="70"/>
      <item name="prop_mine" id="101" type="active" x="-1076" y="1333" flip="false" hidden="false" state="active" action="70"/>
      <item name="prop_mine" id="102" type="active" x="-431" y="1333" flip="false" hidden="false" state="active" action="70"/>
      <item name="prop_mine" id="103" type="active" x="-390" y="1333" flip="false" hidden="false" state="active" action="70"/>
      <item name="bot_2" id="104" type="enemy" x="-166" y="1241" flip="false" hidden="true" state="stand" ai_type="bot_type_3_left"/>
      <item name="prop_arrow_right" id="105" type="scenery" x="-1636" y="1175" flip="false" hidden="false"/>
      <item name="prop_arrow_left" id="106" type="scenery" x="-1294" y="1224" flip="false" hidden="false"/>
      <item name="prop_arrow_left" id="107" type="scenery" x="-1112" y="1296" flip="false" hidden="false"/>
      <item name="prop_invisible_trigger" id="108" type="active" x="-1704" y="1231" target="104, 110" flip="false" hidden="false" state="null" action="20"/>
      <item name="prop_arrow_left" id="109" type="scenery" x="-513" y="1265" flip="false" hidden="false"/>
      <item name="bot_2" id="110" type="enemy" x="-588" y="1332" flip="false" hidden="true" state="walk" ai_type="bot_type_3_left"/>
      <item name="prop_elevator" id="111" type="platform" x="-1187" y="844" flip="false" hidden="true" state="null" action="201"/>
      <item name="map_floor_rectangle" id="112" type="floor" x="-1033" y="843" flip="false" hidden="false"/>
      <item name="prop_invisible_trigger" id="113" type="active" x="-1738" y="1132" target="111" flip="false" hidden="false" state="null" action="20"/>
      <item name="map_pillar" id="114" type="floor" x="-1739" y="1253" flip="false" hidden="false"/>
      <item name="prop_points" id="115" type="pickup" x="-1737" y="1139" flip="false" hidden="false" action="2"/>
      <item name="prop_teleport_2" id="116" type="passive" x="-964" y="838" target="240" flip="false" hidden="false" state="null" action="90"/>
      <item name="map_floor_rectangle" id="119" type="floor" x="1027" y="1371" flip="false" hidden="false"/>
      <item name="map_floor_rectangle" id="120" type="floor" x="1226" y="1371" flip="false" hidden="false"/>
      <item name="map_floor_stairs_right" id="121" type="floor" x="1376" y="1370" flip="false" hidden="false"/>
      <item name="bot_3" id="122" type="enemy" x="1122" y="1370" flip="false" hidden="false" state="attack" ai_type="melee_type_3"/>
      <item name="bot_3" id="123" type="enemy" x="890" y="1370" flip="false" hidden="false" state="attack" ai_type="melee_type_3"/>
      <item name="bot_1" id="124" type="enemy" x="1303" y="1370" flip="false" hidden="false" state="walk" ai_type="bot_type_3_left"/>
      <item name="bot_2" id="125" type="enemy" x="1185" y="1369" flip="false" hidden="false" state="walk" ai_type="bot_type_3_left"/>
      <item name="bot_2" id="126" type="enemy" x="1007" y="1370" flip="false" hidden="false" state="walk" ai_type="bot_type_2_left"/>
      <item name="bot_2" id="127" type="enemy" x="785" y="1371" flip="false" hidden="false" state="stand" ai_type="bot_type_3_left"/>
      <item name="bot_2" id="128" type="enemy" x="659" y="1370" flip="false" hidden="false" state="walk" ai_type="bot_type_3_left"/>
      <item name="prop_plaque" id="129" type="passive" x="201" y="1162" flip="false" hidden="false"/>
      <item name="prop_invisible_trigger" id="130" type="active" x="201" y="1147" flip="false" hidden="false" state="null" action="1002"/>
      <item name="map_floor_stairs" id="131" type="floor" x="1476" y="1371" flip="false" hidden="false"/>
      <item name="map_wall_thin" id="133" type="wall" x="1703" y="1391" flip="false" hidden="false"/>
      <item name="map_wall_thin" id="134" type="wall" x="1703" y="1510" flip="false" hidden="false"/>
      <item name="map_wall_thin" id="135" type="wall" x="1703" y="1630" flip="false" hidden="false" state="null"/>
      <item name="map_wall_thin" id="136" type="wall" x="1703" y="1272" flip="false" hidden="false"/>
      <item name="map_wall_thin" id="137" type="wall" x="1168" y="409" flip="false" hidden="false"/>
      <item name="map_floor_rectangle" id="138" type="floor" x="1013" y="1132" flip="false" hidden="false" state="null"/>
      <item name="map_floor_rectangle" id="139" type="floor" x="1213" y="1132" flip="false" hidden="false"/>
      <item name="map_floor_rectangle" id="140" type="floor" x="1413" y="1132" flip="false" hidden="false"/>
      <item name="map_floor_rectangle" id="141" type="floor" x="1613" y="1132" flip="false" hidden="false"/>
      <item name="map_floor_rectangle" id="142" type="floor" x="613" y="1132" flip="false" hidden="false"/>
      <item name="map_floor_rectangle" id="143" type="floor" x="813" y="1132" flip="false" hidden="false" state="null"/>
      <item name="map_floor_rectangle" id="144" type="floor" x="1062" y="388" flip="false" hidden="false"/>
      <item name="map_floor_ramp_short" id="145" type="floor" x="464" y="1132" flip="false" hidden="false"/>
      <item name="map_floor_ramp_short" id="146" type="floor" x="264" y="1032" flip="false" hidden="false" state="null"/>
      <item name="map_floor_ramp_short" id="147" type="floor" x="364" y="1082" flip="false" hidden="false"/>
      <item name="map_wall_thin" id="148" type="wall" x="204" y="1003" flip="false" hidden="false"/>
      <item name="map_wall_thin" id="149" type="wall" x="204" y="884" flip="false" hidden="false"/>
      <item name="map_wall_thin" id="150" type="wall" x="204" y="868" flip="false" hidden="false" state="null"/>
      <item name="map_floor_rectangle" id="151" type="floor" x="16" y="728" flip="false" hidden="false" state="null"/>
      <item name="map_floor_square" id="152" type="floor" x="140" y="728" flip="false" hidden="false"/>
      <item name="map_floor_square" id="153" type="floor" x="189" y="728" flip="false" hidden="false" state="null"/>
      <item name="map_floor_ramp_short_right" id="154" type="floor" x="1543" y="1496" flip="false" hidden="false" state="null"/>
      <item name="map_floor_ramp_short_right" id="155" type="floor" x="1443" y="1547" flip="false" hidden="false" state="null"/>
      <item name="map_floor_ramp_short_right" id="156" type="floor" x="1343" y="1598" flip="false" hidden="false" state="null"/>
      <item name="map_floor_ramp_short_right" id="157" type="floor" x="1244" y="1649" flip="false" hidden="false" state="null"/>
      <item name="map_floor_ramp_short_right" id="158" type="floor" x="1144" y="1700" flip="false" hidden="false" state="null"/>
      <item name="map_floor_rectangle" id="159" type="floor" x="995" y="1700" flip="false" hidden="false" state="null"/>
      <item name="map_floor_rectangle" id="160" type="floor" x="796" y="1700" flip="false" hidden="false" state="null"/>
      <item name="map_floor_rectangle" id="161" type="floor" x="596" y="1700" flip="false" hidden="false" state="null"/>
      <item name="map_floor_rectangle" id="162" type="floor" x="396" y="1700" flip="false" hidden="false" state="null"/>
      <item name="map_wall_thin" id="163" type="wall" x="82" y="1701" flip="false" hidden="false"/>
      <item name="map_floor_rectangle" id="164" type="floor" x="196" y="1700" flip="false" hidden="false" state="null"/>
      <item name="map_floor_rectangle" id="165" type="floor" x="-7" y="1562" flip="false" hidden="false"/>
      <item name="map_floor_rectangle" id="166" type="floor" x="-4" y="1700" flip="false" hidden="false" state="null"/>
      <item name="map_wall_thin" id="167" type="wall" x="-97" y="1702" flip="false" hidden="false"/>
      <item name="prop_tech" id="168" type="pickup" x="-66" y="1696" flip="false" hidden="false" action="4"/>
      <item name="prop_points" id="169" type="pickup" x="45" y="1703" flip="false" hidden="false" action="2"/>
      <item name="prop_life" id="170" type="pickup" x="-5" y="1695" flip="false" hidden="false" action="3"/>
      <item name="prop_tripwire" id="171" type="active" x="847" y="1687" target="180, 181" flip="false" hidden="false" state="null" action="20"/>
      <item name="prop_tripwire" id="172" type="active" x="1057" y="1684" target="182, 183" flip="false" hidden="false" state="null" action="20"/>
      <item name="prop_switch" id="173" type="passive" x="539" y="1701" target="174, 175, 176, 177, 178, 179" flip="false" hidden="false" state="inactive" action="30"/>
      <item name="prop_electricity" id="174" type="active" x="435" y="1695" flip="false" hidden="false" state="null" action="60"/>
      <item name="prop_electricity" id="175" type="active" x="400" y="1695" flip="false" hidden="false" action="60"/>
      <item name="prop_electricity" id="176" type="active" x="358" y="1693" flip="false" hidden="false" action="60"/>
      <item name="prop_electricity" id="177" type="active" x="313" y="1695" flip="false" hidden="false" action="60"/>
      <item name="prop_electricity" id="178" type="active" x="271" y="1694" flip="false" hidden="false" action="60"/>
      <item name="prop_electricity" id="179" type="active" x="222" y="1693" flip="false" hidden="false" action="60"/>
      <item name="prop_bomb" id="180" type="active" x="781" y="1697" flip="false" hidden="true" state="active" action="60"/>
      <item name="prop_bomb" id="181" type="active" x="685" y="1698" flip="false" hidden="true" state="active" action="60"/>
      <item name="prop_bomb" id="182" type="active" x="994" y="1694" flip="false" hidden="true" state="active" action="60"/>
      <item name="prop_bomb" id="183" type="active" x="920" y="1694" flip="false" hidden="true" state="active" action="60"/>
      <item name="prop_invisible_trigger" id="184" type="active" x="-35" y="1691" target="185, 186, 187, 191" flip="false" hidden="false" state="null" action="20"/>
      <item name="turret_3" id="185" type="enemy" x="883" y="1699" flip="false" hidden="true" state="alert" ai_type="turret_type_3"/>
      <item name="bot_2" id="186" type="enemy" x="641" y="1696" flip="false" hidden="true" state="walk" ai_type="bot_type_3_left"/>
      <item name="bot_2" id="187" type="enemy" x="748" y="1696" flip="false" hidden="true" state="walk" ai_type="bot_type_3_left"/>
      <item name="prop_arrow_left" id="188" type="scenery" x="1002" y="1622" flip="false" hidden="false"/>
      <item name="prop_arrow_left" id="189" type="scenery" x="535" y="1623" flip="false" hidden="false"/>
      <item name="prop_invisible_trigger" id="190" type="active" x="150" y="1687" target="163" flip="false" hidden="false" state="null" action="30"/>
      <item name="prop_elevator" id="191" type="platform" x="267" y="1449" flip="false" hidden="false" state="null" action="202"/>
      <item name="prop_teleport_3" id="194" type="passive" x="101" y="1444" target="200" flip="false" hidden="false" state="null" action="90"/>
      <item name="map_floor_ramp_short" id="197" type="floor" x="328" y="1371" flip="false" hidden="false" state="null"/>
      <item name="prop_invisible_trigger" id="199" type="active" x="325" y="1208" flip="false" hidden="false" state="null" action="1003"/>
      <item name="prop_teleport_3" id="200" type="passive" x="1128" y="383" flip="false" hidden="false" state="null" action="90"/>
      <item name="prop_elevator" id="201" type="platform" x="820" y="343" flip="false" hidden="false" state="null" action="203"/>
      <item name="map_floor_rectangle" id="202" type="floor" x="678" y="342" flip="false" hidden="false"/>
      <item name="map_floor_rectangle" id="203" type="floor" x="600" y="1" flip="false" hidden="false" state="null"/>
      <item name="map_floor_rectangle" id="204" type="floor" x="400" y="1" flip="false" hidden="false"/>
      <item name="map_floor_square" id="205" type="floor" x="724" y="1" flip="false" hidden="false" state="null"/>
      <item name="map_floor_rectangle" id="206" type="floor" x="677" y="203" flip="false" hidden="false" state="null"/>
      <item name="map_floor_rectangle" id="207" type="floor" x="478" y="203" flip="false" hidden="false" state="null"/>
      <item name="map_floor_rectangle" id="208" type="floor" x="478" y="342" flip="false" hidden="false" state="null"/>
      <item name="prop_door" id="209" type="active" x="587" y="344" flip="false" hidden="false" state="active"/>
      <item name="prop_life" id="210" type="pickup" x="512" y="333" flip="false" hidden="false" action="3"/>
      <item name="prop_points" id="211" type="pickup" x="426" y="341" flip="false" hidden="false" state="null" action="2"/>
      <item name="prop_door_lock" id="212" type="passive" x="674" y="353" target="209" flip="false" hidden="false" state="inactive" action="40"/>
      <item name="prop_invisible_trigger" id="213" type="active" x="436" y="334" target="215, 216" flip="false" hidden="false" state="null" action="20"/>
      <item name="prop_invisible_trigger" id="214" type="active" x="1038" y="378" flip="false" hidden="false" state="null" action="1004"/>
      <item name="bot_2" id="215" type="enemy" x="1077" y="387" flip="false" hidden="true" state="stand" ai_type="bot_type_3_left"/>
      <item name="turret_3" id="216" type="enemy" x="1038" y="137" flip="false" hidden="true" state="alert" ai_type="turret_type_1"/>
      <item name="map_floor_square" id="217" type="floor" x="1039" y="138" flip="false" hidden="false"/>
      <item name="prop_points" id="218" type="pickup" x="427" y="10" flip="false" hidden="false" action="2"/>
      <item name="prop_life" id="219" type="pickup" x="498" y="-1" flip="false" hidden="false" action="3"/>
      <item name="map_floor_square" id="220" type="floor" x="-515" y="1315" flip="false" hidden="false"/>
      <item name="map_floor_square" id="221" type="floor" x="-761" y="1315" flip="false" hidden="false"/>
      <item name="map_floor_square" id="222" type="floor" x="-263" y="728" flip="false" hidden="false" state="null"/>
      <item name="map_wall_thin" id="227" type="wall" x="37" y="1450" flip="false" hidden="false"/>
      <item name="prop_arrow_down_left" id="228" type="scenery" x="1581" y="1415" flip="false" hidden="false"/>
      <item name="prop_mine" id="229" type="active" x="1313" y="1590" flip="false" hidden="false" state="active" action="70"/>
      <item name="prop_invisible_trigger" id="230" type="active" x="1506" y="1470" flip="false" hidden="false" state="null" action="1005"/>
      <item name="map_wall_thin" id="231" type="wall" x="-923" y="863" flip="false" hidden="false"/>
      <item name="prop_arrow_up" id="232" type="scenery" x="133" y="1574" flip="false" hidden="false"/>
      <item name="map_floor_square" id="233" type="floor" x="-617" y="701" flip="false" hidden="false" state="null"/>
      <item name="prop_checkpoint" id="234" type="active" x="-147" y="835" flip="false" hidden="false" state="null" action="15"/>
      <item name="map_pillar" id="237" type="floor" x="497" y="1449" flip="false" hidden="false" state="null"/>
      <item name="map_floor_ramp_short" id="238" type="floor" x="228" y="1321" flip="false" hidden="false" state="null"/>
      <item name="map_floor_square" id="239" type="floor" x="153" y="1271" flip="false" hidden="false" state="null"/>
      <item name="map_floor_square" id="240" type="floor" x="103" y="1271" flip="false" hidden="false" state="null"/>
      <item name="map_floor_square" id="241" type="floor" x="502" y="1371" flip="false" hidden="false" state="null"/>
      <item name="map_floor_square" id="242" type="floor" x="452" y="1371" flip="false" hidden="false" state="null"/>
      <item name="map_floor_square" id="243" type="floor" x="402" y="1371" flip="false" hidden="false" state="null"/>
      <item name="map_floor_rectangle" id="244" type="floor" x="128" y="1449" flip="false" hidden="false"/>
      <item name="map_wall_thin" id="245" type="wall" x="37" y="1331" flip="false" hidden="false" state="null"/>
      <item name="map_floor_square" id="246" type="floor" x="53" y="1271" flip="false" hidden="false"/>
      <item name="map_floor_ramp_short_right" id="247" type="floor" x="1643" y="1445" flip="false" hidden="false"/>
    </environment>
    <action id="1" type="pickup" object="key"/>
    <action id="2" type="pickup" object="points"/>
    <action id="3" type="pickup" object="life"/>
    <action id="4" type="pickup" object="tech"/>
    <action id="70" type="mine"/>
    <action id="200" type="loop" change_x="-110" change_y="0" speed="3"/>
    <action id="201" type="loop" change_x="-222" change_y="344" speed="3"/>
    <action id="10" type="exit"/>
    <action id="203" type="loop" change_x="0" change_y="-341" speed="4"/>
    <action id="15" type="checkpoint"/>
    <action id="202" type="loop" change_x="0" change_y="221" speed="3"/>
    <action id="20" type="show"/>
    <action id="90" type="teleport"/>
    <action id="30" type="hide"/>
    <action id="100" type="loop" change_x="0" change_y="340" speed="6"/>
    <action id="40" type="puzzle"/>
    <action id="1001" type="text" portrait="NickFury">I wouldn't go left if I were you Natasha...</action>
    <action id="1002" type="text" portrait="Sign">Maximum security wing</action>
    <action id="1003" type="text" portrait="NickFury">You are almost there.  But the worst is yet to come.  Stay sharp Widow!</action>
    <action id="1004" type="text" portrait="BlackWidow">The exit key and exit should be up ahead.I need to blow this joint before I lose my temper.</action>
    <action id="301" type="move" change_x="0" change_y="-202" speed="3"/>
    <action id="302" type="move" change_x="0" change_y="0" speed="1"/>
    <action id="1000" type="text" portrait="">You must find the key to turn off the force field.</action>
    <action id="50" type="trigger"/>
    <action id="300" type="move" change_x="0" change_y="-400" speed="4"/>
    <action id="1005" type="text" portrait="NickFury">The USB drive is being tracked to this level.</action>
    <action id="60" type="kill"/>
  </level>
</level_info>