<level_info>
  <level number="8" completion_time="180">
    <prelevel_graphic>Prelevel8</prelevel_graphic>
    <background>background_8</background>
    <environment>
      <item name="map_floor_rectangle" id="1" type="floor" x="-29" y="2" flip="false" hidden="false" state="null"/>
      <item name="map_floor_rectangle" id="2" type="floor" x="170" y="2" flip="false" hidden="false" state="null"/>
      <item name="map_floor_rectangle" id="3" type="floor" x="-227" y="-339" flip="false" hidden="false" state="null"/>
      <item name="prop_entrance" id="4" type="floor" x="-490" y="-339" flip="false" hidden="false" state="null"/>
      <item name="prop_key" id="5" type="pickup" x="55" y="663" target="6" flip="false" hidden="false" state="null" action="1"/>
      <item name="prop_force_field" id="6" type="active" x="1832" y="1038" flip="false" hidden="false" state="active"/>
      <item name="prop_exit" id="7" type="active" x="1926" y="1049" flip="false" hidden="false" action="10"/>
      <item name="map_floor_rectangle" id="8" type="floor" x="370" y="2" flip="false" hidden="false" state="null"/>
      <item name="map_floor_rectangle" id="9" type="floor" x="569" y="2" flip="false" hidden="false" state="null"/>
      <item name="map_floor_rectangle" id="10" type="floor" x="769" y="2" flip="false" hidden="false" state="null"/>
      <item name="map_floor_stairs_right" id="11" type="floor" x="919" y="1" flip="false" hidden="false"/>
      <item name="map_wall_thin" id="14" type="wall" x="-138" y="22" flip="false" hidden="false" state="null"/>
      <item name="map_wall_thin" id="15" type="wall" x="-138" y="-83" flip="false" hidden="false" state="null"/>
      <item name="map_wall_thin" id="16" type="wall" x="-138" y="-199" flip="false" hidden="false" state="null"/>
      <item name="map_floor_rectangle" id="17" type="floor" x="1212" y="261" flip="false" hidden="false" state="null"/>
      <item name="map_floor_stairs_right" id="18" type="floor" x="1019" y="-50" flip="false" hidden="false"/>
      <item name="map_floor_stairs_right" id="19" type="floor" x="1119" y="-100" flip="false" hidden="false" state="null"/>
      <item name="prop_tech" id="20" type="pickup" x="106" y="662" flip="false" hidden="false" action="4"/>
      <item name="prop_elevator" id="21" type="platform" x="-18" y="-338" flip="false" hidden="false" state="null" action="201"/>
      <item name="prop_elevator" id="22" type="platform" x="860" y="-332" flip="false" hidden="false" state="null" action="205"/>
      <item name="prop_elevator" id="23" type="platform" x="686" y="-332" flip="false" hidden="false" state="null" action="204"/>
      <item name="prop_elevator" id="24" type="platform" x="324" y="-336" flip="false" hidden="false" state="null" action="203"/>
      <item name="prop_elevator" id="25" type="platform" x="148" y="-338" flip="false" hidden="false" state="null" action="202"/>
      <item name="map_floor_square" id="26" type="floor" x="471" y="-334" flip="false" hidden="false"/>
      <item name="map_floor_square" id="27" type="floor" x="521" y="-334" flip="false" hidden="false"/>
      <item name="map_floor_rectangle" id="28" type="floor" x="-427" y="-339" flip="false" hidden="false" state="null"/>
      <item name="prop_invisible_trigger" id="29" type="active" x="-331" y="-348" flip="false" hidden="false" state="null" action="1001"/>
      <item name="map_floor_rectangle" id="30" type="floor" x="1145" y="-330" flip="false" hidden="false"/>
      <item name="map_floor_square" id="31" type="floor" x="1193" y="-149" flip="false" hidden="false" state="null"/>
      <item name="map_floor_square" id="32" type="floor" x="1270" y="-330" flip="false" hidden="false" state="null"/>
      <item name="map_floor_stairs_right" id="33" type="floor" x="1267" y="-149" flip="false" hidden="false" state="null"/>
      <item name="map_floor_square" id="34" type="floor" x="1493" y="-311" flip="false" hidden="false"/>
      <item name="map_floor_square" id="35" type="floor" x="1403" y="-253" flip="false" hidden="false"/>
      <item name="prop_teleport_2" id="36" type="passive" x="1221" y="-335" target="58" flip="false" hidden="false" state="null" action="90"/>
      <item name="prop_invisible_trigger" id="37" type="active" x="1125" y="-331" flip="false" hidden="false" state="null" action="1002"/>
      <item name="bot_2" id="38" type="enemy" x="177" y="-2" flip="false" hidden="false" state="walk" ai_type="bot_type_3_right"/>
      <item name="bot_2" id="39" type="enemy" x="673" y="1" flip="false" hidden="false" state="stand" ai_type="bot_type_3_left"/>
      <item name="bot_2" id="40" type="enemy" x="-1" y="-2" flip="false" hidden="false" state="walk" ai_type="bot_type_2_right"/>
      <item name="bot_2" id="41" type="enemy" x="435" y="-2" flip="false" hidden="false" state="walk" ai_type="bot_type_3_left"/>
      <item name="bot_3" id="42" type="enemy" x="814" y="1" flip="false" hidden="false" state="stand" ai_type="melee_type_3"/>
      <item name="prop_electricity" id="43" type="active" x="1169" y="-143" flip="false" hidden="false" action="60"/>
      <item name="prop_electricity" id="44" type="active" x="962" y="-44" flip="false" hidden="false" action="60"/>
      <item name="prop_life" id="45" type="pickup" x="1404" y="-254" flip="false" hidden="false" action="3"/>
      <item name="prop_points" id="46" type="pickup" x="1493" y="-301" flip="false" hidden="false" action="2"/>
      <item name="map_floor_rectangle" id="47" type="floor" x="213" y="261" flip="false" hidden="false"/>
      <item name="map_floor_rectangle" id="48" type="floor" x="413" y="261" flip="false" hidden="false" state="null"/>
      <item name="map_floor_rectangle" id="49" type="floor" x="612" y="261" flip="false" hidden="false" state="null"/>
      <item name="map_floor_rectangle" id="50" type="floor" x="1612" y="161" flip="false" hidden="false" state="null"/>
      <item name="map_floor_rectangle" id="51" type="floor" x="812" y="261" flip="false" hidden="false" state="null"/>
      <item name="map_floor_rectangle" id="52" type="floor" x="1012" y="261" flip="false" hidden="false" state="null"/>
      <item name="map_floor_stairs_right" id="53" type="floor" x="1462" y="211" flip="false" hidden="false" state="null"/>
      <item name="map_floor_stairs_right" id="54" type="floor" x="1362" y="261" flip="false" hidden="false" state="null"/>
      <item name="prop_arrow_right" id="55" type="scenery" x="693" y="-389" flip="false" hidden="false"/>
      <item name="prop_arrow_right" id="56" type="scenery" x="51" y="-408" flip="false" hidden="false"/>
      <item name="prop_arrow_down_left" id="57" type="scenery" x="1511" y="100" flip="false" hidden="false"/>
      <item name="prop_teleport_2" id="58" type="passive" x="1677" y="159" flip="false" hidden="false" state="null" action="90"/>
      <item name="prop_points" id="59" type="pickup" x="1161" y="266" flip="false" hidden="false" action="2"/>
      <item name="prop_life" id="60" type="pickup" x="1913" y="493" flip="false" hidden="false" action="3"/>
      <item name="prop_points" id="61" type="pickup" x="158" y="672" flip="false" hidden="false" action="2"/>
      <item name="prop_points" id="62" type="pickup" x="613" y="268" flip="false" hidden="false" action="2"/>
      <item name="prop_bomb" id="63" type="active" x="1051" y="252" flip="false" hidden="true" state="active" action="20"/>
      <item name="prop_bomb" id="64" type="active" x="469" y="253" flip="false" hidden="true" state="active" action="60"/>
      <item name="prop_arrow_left" id="65" type="scenery" x="576" y="200" flip="false" hidden="false"/>
      <item name="map_floor_rectangle" id="66" type="floor" x="13" y="261" flip="false" hidden="false" state="null"/>
      <item name="map_floor_rectangle" id="67" type="floor" x="-187" y="261" flip="false" hidden="false" state="null"/>
      <item name="prop_tripwire" id="68" type="active" x="227" y="242" target="72, 74" flip="false" hidden="false" state="null" action="20"/>
      <item name="prop_tripwire" id="69" type="active" x="1096" y="256" target="63" flip="false" hidden="false" state="null" action="20"/>
      <item name="prop_tripwire" id="70" type="active" x="543" y="254" target="64" flip="false" hidden="false" state="null" action="20"/>
      <item name="prop_invisible_trigger" id="71" type="active" x="-149" y="261" flip="false" hidden="false" state="null" action="1004"/>
      <item name="bot_3" id="72" type="enemy" x="361" y="259" flip="false" hidden="true" state="walk" ai_type="melee_type_3"/>
      <item name="prop_arrow_left" id="73" type="scenery" x="1250" y="203" flip="false" hidden="false"/>
      <item name="prop_bomb" id="74" type="active" x="69" y="246" flip="false" hidden="true" state="active" action="60"/>
      <item name="prop_life" id="75" type="pickup" x="-244" y="255" flip="false" hidden="false" action="3"/>
      <item name="map_pillar" id="77" type="floor" x="-297" y="332" flip="false" hidden="false"/>
      <item name="map_floor_rectangle" id="79" type="floor" x="-628" y="183" flip="false" hidden="false" state="null"/>
      <item name="prop_mine" id="80" type="active" x="38" y="440" flip="false" hidden="false" state="active" action="70"/>
      <item name="prop_tripwire" id="81" type="active" x="-416" y="188" target="93, 94" flip="false" hidden="false" state="null" action="20"/>
      <item name="map_floor_square" id="82" type="floor" x="-753" y="183" flip="false" hidden="false" state="null"/>
      <item name="prop_teleport_4" id="83" type="passive" x="-734" y="177" target="84" flip="false" hidden="false" state="null" action="90"/>
      <item name="prop_teleport_4" id="84" type="passive" x="-230" y="433" target="83" flip="false" hidden="false" state="null" action="90"/>
      <item name="map_floor_rectangle" id="85" type="floor" x="-8" y="438" flip="false" hidden="false" state="null"/>
      <item name="map_floor_rectangle" id="86" type="floor" x="1864" y="910" flip="false" hidden="false"/>
      <item name="map_floor_rectangle" id="87" type="floor" x="190" y="438" flip="false" hidden="false" state="null"/>
      <item name="map_floor_rectangle" id="88" type="floor" x="1868" y="1051" flip="false" hidden="false" state="null"/>
      <item name="map_floor_rectangle" id="89" type="floor" x="-207" y="438" flip="false" hidden="false" state="null"/>
      <item name="map_floor_rectangle" id="90" type="floor" x="1668" y="1051" flip="false" hidden="false" state="null"/>
      <item name="map_floor_rectangle" id="91" type="floor" x="390" y="438" flip="false" hidden="false" state="null"/>
      <item name="map_floor_rectangle" id="92" type="floor" x="639" y="438" flip="false" hidden="false" state="null"/>
      <item name="prop_bomb" id="93" type="active" x="-561" y="182" flip="false" hidden="true" state="active" action="60"/>
      <item name="prop_bomb" id="94" type="active" x="-299" y="209" flip="false" hidden="true" state="active" action="60"/>
      <item name="map_wall_thin" id="95" type="wall" x="1975" y="1024" flip="false" hidden="false"/>
      <item name="map_wall_thin" id="96" type="wall" x="1976" y="1079" flip="false" hidden="false" state="null"/>
      <item name="map_floor_rectangle" id="97" type="floor" x="839" y="438" flip="false" hidden="false" state="null"/>
      <item name="map_pillar" id="98" type="floor" x="72" y="514" flip="false" hidden="false"/>
      <item name="map_floor_ramp_short" id="99" type="floor" x="988" y="487" flip="false" hidden="false"/>
      <item name="map_floor_rectangle" id="100" type="floor" x="1338" y="488" flip="false" hidden="false" state="null"/>
      <item name="map_floor_rectangle" id="101" type="floor" x="1138" y="488" flip="false" hidden="false" state="null"/>
      <item name="map_floor_rectangle" id="103" type="floor" x="1903" y="489" flip="false" hidden="false" state="null"/>
      <item name="turret_3" id="104" type="enemy" x="715" y="439" flip="false" hidden="false" state="alert" ai_type="turret_type_3"/>
      <item name="turret_3" id="105" type="enemy" x="452" y="439" flip="false" hidden="false" state="alert" ai_type="turret_type_3"/>
      <item name="prop_bomb" id="106" type="active" x="1213" y="477" flip="false" hidden="true" state="active" action="60"/>
      <item name="prop_electricity" id="107" type="active" x="992" y="1006" flip="false" hidden="true" state="null" action="60"/>
      <item name="prop_electricity" id="108" type="active" x="1813" y="486" flip="false" hidden="false" action="60"/>
      <item name="prop_electricity" id="109" type="active" x="272" y="434" flip="false" hidden="false" action="60"/>
      <item name="prop_teleport_3" id="110" type="passive" x="1976" y="486" target="140" flip="false" hidden="false" state="null" action="90"/>
      <item name="prop_points" id="111" type="pickup" x="1407" y="495" flip="false" hidden="false" action="2"/>
      <item name="prop_invisible_trigger" id="112" type="active" x="918" y="436" target="114, 106, 113" flip="false" hidden="false" state="null" action="20"/>
      <item name="prop_bomb" id="113" type="active" x="1102" y="478" flip="false" hidden="true" state="active" action="60"/>
      <item name="prop_bomb" id="114" type="active" x="1322" y="475" flip="false" hidden="true" state="active" action="60"/>
      <item name="map_floor_rectangle" id="115" type="floor" x="473" y="806" flip="false" hidden="false" state="null"/>
      <item name="map_floor_rectangle" id="116" type="floor" x="673" y="806" flip="false" hidden="false" state="null"/>
      <item name="map_floor_ramp_short" id="117" type="floor" x="269" y="716" flip="false" hidden="false" state="null"/>
      <item name="map_floor_rectangle" id="118" type="floor" x="873" y="806" flip="false" hidden="false" state="null"/>
      <item name="map_floor_rectangle" id="119" type="floor" x="1073" y="806" flip="false" hidden="false" state="null"/>
      <item name="map_wall_thin" id="121" type="wall" x="-297" y="452" flip="false" hidden="false"/>
      <item name="map_wall_thin" id="122" type="wall" x="-297" y="571" flip="false" hidden="false" state="null"/>
      <item name="prop_platform" id="123" type="platform" x="1622" y="488" flip="false" hidden="false" state="null" action="206"/>
      <item name="map_floor_ramp" id="125" type="floor" x="1534" y="657" flip="false" hidden="false"/>
      <item name="map_wall_thin" id="126" type="wall" x="1428" y="628" flip="false" hidden="false"/>
      <item name="map_floor_ramp_short_right" id="128" type="floor" x="1773" y="755" flip="false" hidden="false" state="null"/>
      <item name="map_floor_ramp_short_right" id="129" type="floor" x="1673" y="806" flip="false" hidden="false" state="null"/>
      <item name="map_wall_thin" id="130" type="wall" x="1833" y="723" flip="false" hidden="false" state="null"/>
      <item name="map_wall_thin" id="131" type="wall" x="1834" y="629" flip="false" hidden="false" state="null"/>
      <item name="map_wall_thin" id="132" type="wall" x="1772" y="911" flip="false" hidden="false"/>
      <item name="prop_mine" id="134" type="active" x="1518" y="806" flip="false" hidden="false" action="70"/>
      <item name="prop_mine" id="136" type="active" x="1784" y="724" flip="false" hidden="false" action="70"/>
      <item name="prop_mine" id="137" type="active" x="1506" y="625" flip="false" hidden="false" action="70"/>
      <item name="map_floor_square" id="138" type="floor" x="1598" y="806" flip="false" hidden="false" state="null"/>
      <item name="map_floor_rectangle" id="139" type="floor" x="1473" y="806" flip="false" hidden="false" state="null"/>
      <item name="map_floor_rectangle" id="140" type="floor" x="1273" y="806" flip="false" hidden="false" state="null"/>
      <item name="map_pillar" id="141" type="floor" x="1382" y="865" flip="false" hidden="false"/>
      <item name="prop_invisible_trigger" id="142" type="active" x="1749" y="747" target="143" flip="false" hidden="false" state="null" action="20"/>
      <item name="turret_3" id="143" type="enemy" x="1419" y="806" flip="false" hidden="true" state="alert" ai_type="turret_type_2"/>
      <item name="map_floor_rectangle" id="145" type="floor" x="119" y="667" flip="false" hidden="false" state="null"/>
      <item name="map_floor_ramp_right" id="146" type="floor" x="-80" y="717" flip="false" hidden="false"/>
      <item name="prop_electricity" id="147" type="active" x="537" y="430" flip="false" hidden="false" action="60"/>
      <item name="prop_electricity" id="148" type="active" x="809" y="432" flip="false" hidden="false" state="null" action="60"/>
      <item name="prop_arrow_right" id="149" type="scenery" x="-65" y="360" flip="false" hidden="false"/>
      <item name="prop_life" id="150" type="pickup" x="72" y="394" flip="false" hidden="true" state="null" action="3"/>
      <item name="prop_tripwire" id="151" type="active" x="-107" y="430" target="150, 152" flip="false" hidden="false" state="null" action="20"/>
      <item name="prop_points" id="152" type="pickup" x="-37" y="441" flip="false" hidden="true" state="null" action="2"/>
      <item name="map_floor_rectangle" id="153" type="floor" x="273" y="806" flip="false" hidden="false" state="null"/>
      <item name="map_wall_thin" id="154" type="wall" x="208" y="807" flip="false" hidden="false"/>
      <item name="bot_3" id="155" type="enemy" x="344" y="803" flip="false" hidden="true" state="walk" ai_type="melee_type_3"/>
      <item name="bot_3" id="156" type="enemy" x="502" y="804" flip="false" hidden="true" state="walk" ai_type="melee_type_3"/>
      <item name="bot_2" id="157" type="enemy" x="885" y="805" flip="false" hidden="true" state="stand" ai_type="bot_type_3_right"/>
      <item name="bot_2" id="158" type="enemy" x="614" y="803" flip="false" hidden="true" state="walk" ai_type="bot_type_2_right"/>
      <item name="prop_invisible_trigger" id="159" type="active" x="1162" y="799" flip="false" hidden="false" state="null" action="1005"/>
      <item name="prop_invisible_trigger" id="160" type="active" x="1206" y="799" target="155, 156, 157, 158" flip="false" hidden="false" state="null" action="20"/>
      <item name="prop_elevator" id="162" type="platform" x="-228" y="1062" flip="false" hidden="false" state="null" action="302"/>
      <item name="prop_call_button" id="164" type="passive" x="-155" y="718" target="162" flip="false" hidden="false" state="inactive" action="50"/>
      <item name="prop_invisible_trigger" id="165" type="active" x="-8" y="1054" target="167, 166, 107, 168" flip="false" hidden="false" state="null" action="20"/>
      <item name="prop_electricity" id="166" type="active" x="681" y="1009" flip="false" hidden="true" state="null" action="60"/>
      <item name="prop_bomb" id="167" type="active" x="415" y="1005" flip="false" hidden="true" state="active" action="60"/>
      <item name="prop_electricity" id="168" type="active" x="1208" y="1001" flip="false" hidden="true" state="null" action="60"/>
      <item name="map_wall_thin" id="169" type="wall" x="1772" y="872" flip="false" hidden="false"/>
      <item name="bot_1" id="170" type="enemy" x="833" y="259" flip="false" hidden="false" state="walk" ai_type="bot_type_2_left"/>
      <item name="map_floor_square" id="171" type="floor" x="-419" y="194" flip="false" hidden="false"/>
      <item name="prop_plaque" id="172" type="passive" x="1287" y="252" flip="false" hidden="false"/>
      <item name="prop_invisible_trigger" id="173" type="active" x="1327" y="236" flip="false" hidden="false" state="null" action="1006"/>
      <item name="prop_arrow_right" id="174" type="scenery" x="561" y="371" flip="false" hidden="false"/>
      <item name="prop_arrow_right" id="175" type="scenery" x="1191" y="419" flip="false" hidden="false"/>
      <item name="prop_arrow_down_left" id="177" type="scenery" x="-97" y="610" flip="false" hidden="false"/>
      <item name="prop_arrow_left" id="178" type="scenery" x="1253" y="713" flip="false" hidden="false"/>
      <item name="prop_arrow_left" id="179" type="scenery" x="691" y="694" flip="false" hidden="false"/>
      <item name="prop_arrow_right" id="180" type="scenery" x="1616" y="454" flip="false" hidden="false"/>
      <item name="prop_life" id="181" type="pickup" x="204" y="667" flip="false" hidden="false" action="3"/>
      <item name="prop_platform" id="182" type="platform" x="-144" y="1063" flip="false" hidden="false" state="null" action="303"/>
      <item name="prop_call_button" id="183" type="passive" x="-109" y="1063" target="182" flip="false" hidden="false" state="inactive" action="50"/>
      <item name="prop_invisible_trigger" id="184" type="active" x="130" y="668" target="185" flip="false" hidden="false" state="null" action="20"/>
      <item name="prop_bomb" id="185" type="active" x="-63" y="670" flip="false" hidden="true" state="active" action="60"/>
      <item name="map_floor_rectangle_stark" id="192" type="floor" x="-705" y="1337" flip="false" hidden="false"/>
      <item name="prop_invisible_trigger" id="194" type="active" x="1076" y="1055" target="195" flip="false" hidden="false" state="null" action="20"/>
      <item name="bot_1" id="195" type="enemy" x="1799" y="1050" flip="false" hidden="true" state="walk" ai_type="bot_type_2_left"/>
      <item name="map_wall_thin" id="196" type="wall" x="-788" y="204" flip="false" hidden="false"/>
      <item name="map_wall_thin" id="197" type="wall" x="-789" y="85" flip="false" hidden="false"/>
      <item name="map_wall_thin" id="199" type="wall" x="1528" y="-290" flip="false" hidden="false" state="null"/>
      <item name="map_wall_thin" id="200" type="wall" x="1722" y="183" flip="false" hidden="false" state="null"/>
      <item name="map_wall_thin" id="201" type="wall" x="2013" y="510" flip="false" hidden="false"/>
      <item name="map_wall_thin" id="202" type="wall" x="-297" y="782" flip="false" hidden="false"/>
      <item name="map_wall_thin" id="203" type="wall" x="-297" y="684" flip="false" hidden="false"/>
      <item name="map_floor_rectangle" id="204" type="floor" x="-246" y="1119" flip="false" hidden="false"/>
      <item name="map_floor_rectangle" id="205" type="floor" x="-46" y="1119" flip="false" hidden="false"/>
      <item name="prop_invisible_trigger" id="206" type="active" x="-301" y="1116" target="207, 208" flip="false" hidden="false" state="null" action="20"/>
      <item name="prop_bomb" id="207" type="active" x="-299" y="978" flip="false" hidden="true" state="active" action="60"/>
      <item name="prop_bomb" id="208" type="active" x="-189" y="1117" flip="false" hidden="true" state="active" action="60"/>
      <item name="prop_mine" id="209" type="active" x="799" y="806" flip="false" hidden="false" action="70"/>
      <item name="prop_checkpoint" id="211" type="active" x="-178" y="438" flip="false" hidden="false" state="null" action="15"/>
      <item name="map_floor_square" id="212" type="floor" x="514" y="438" flip="false" hidden="false" state="null"/>
    </environment>
    <action id="1" type="pickup" object="key"/>
    <action id="2" type="pickup" object="points"/>
    <action id="3" type="pickup" object="life"/>
    <action id="4" type="pickup" object="tech"/>
    <action id="70" type="mine"/>
    <action id="200" type="loop" change_x="-110" change_y="0" speed="3"/>
    <action id="201" type="loop" change_x="0" change_y="222" speed="5"/>
    <action id="10" type="exit"/>
    <action id="203" type="loop" change_x="0" change_y="222" speed="6"/>
    <action id="204" type="loop" change_x="0" change_y="222" speed="2"/>
    <action id="205" type="loop" change_x="0" change_y="222" speed="4"/>
    <action id="206" type="loop" change_x="33" change_y="0" speed="1"/>
    <action id="207" type="loop" change_x="-1658" change_y="0" speed="2"/>
    <action id="202" type="loop" change_x="0" change_y="222" speed="3"/>
    <action id="20" type="show"/>
    <action id="15" type="checkpoint"/>
    <action id="90" type="teleport"/>
    <action id="30" type="hide"/>
    <action id="100" type="loop" change_x="0" change_y="340" speed="6"/>
    <action id="40" type="puzzle"/>
    <action id="1001" type="text" portrait="NickFury">Widow, watch out for booby traps as you move further into the complex.</action>
    <action id="1002" type="text" portrait="BlackWidow">After that, I need a vacation!</action>
    <action id="1003" type="text" portrait="Nobody">Alert! Alert!</action>
    <action id="300" type="move" change_x="0" change_y="-400" speed="4"/>
    <action id="1005" type="text" portrait="BlackWidow">What was that 'click' sound?!</action>
    <action id="302" type="move" change_x="0" change_y="-333" speed="3"/>
    <action id="303" type="move" change_x="1666" change_y="0" speed="3"/>
    <action id="1000" type="text" portrait="">You must find the key to turn off the force field.</action>
    <action id="50" type="trigger"/>
    <action id="1004" type="text" portrait="NickFury">Natasha, A.I.M is throwing everything they have at you.  Stay strong!</action>
    <action id="301" type="move" change_x="0" change_y="-122" speed="3"/>
    <action id="1006" type="text" portrait="Nobody">ALERT! ALERT!</action>
    <action id="60" type="kill"/>
  </level>
</level_info>