<level_info>
  <level number="7" completion_time="180">
    <prelevel_graphic>Prelevel7</prelevel_graphic>
    <background>background_7</background>
    <environment>
      <item name="map_floor_rectangle" id="3" type="floor" x="-140" y="7" flip="false" hidden="false" state="null"/>
      <item name="prop_entrance" id="4" type="floor" x="-194" y="6" flip="false" hidden="false" state="null"/>
      <item name="map_floor_rectangle" id="5" type="floor" x="125" y="7" flip="false" hidden="false"/>
      <item name="map_wall_thin" id="6" type="wall" x="-249" y="27" flip="false" hidden="false"/>
      <item name="map_wall_thin" id="7" type="wall" x="235" y="28" flip="false" hidden="false"/>
      <item name="map_floor_rectangle" id="8" type="floor" x="146" y="-140" flip="false" hidden="false"/>
      <item name="map_wall_thin" id="9" type="wall" x="235" y="-1" flip="false" hidden="false"/>
      <item name="map_wall_thin" id="10" type="wall" x="-249" y="-5" flip="false" hidden="false"/>
      <item name="map_floor_rectangle" id="11" type="floor" x="-53" y="-140" flip="false" hidden="false"/>
      <item name="map_floor_rectangle" id="12" type="floor" x="-160" y="-140" flip="false" hidden="false"/>
      <item name="prop_plaque" id="13" type="passive" x="-78" y="10" flip="false" hidden="false"/>
      <item name="prop_invisible_trigger" id="14" type="active" x="-86" y="-2" flip="false" hidden="false" state="null" action="1001"/>
      <item name="map_floor_ramp_short" id="15" type="floor" x="11" y="120" flip="false" hidden="false"/>
      <item name="map_wall_thin" id="16" type="wall" x="-49" y="146" flip="false" hidden="false"/>
      <item name="map_floor_ramp" id="17" type="floor" x="160" y="170" flip="false" hidden="false"/>
      <item name="map_floor_rectangle" id="19" type="floor" x="359" y="170" flip="false" hidden="false"/>
      <item name="prop_elevator" id="20" type="platform" x="507" y="642" flip="false" hidden="false" state="null" action="208"/>
      <item name="map_floor_stairs" id="21" type="floor" x="650" y="692" flip="false" hidden="false" state="null"/>
      <item name="map_floor_stairs_right" id="22" type="floor" x="260" y="481" flip="false" hidden="false"/>
      <item name="map_floor_stairs_right" id="23" type="floor" x="359" y="431" flip="false" hidden="false"/>
      <item name="map_floor_rectangle" id="25" type="floor" x="-181" y="282" flip="false" hidden="false"/>
      <item name="map_floor_rectangle" id="26" type="floor" x="329" y="927" flip="false" hidden="false"/>
      <item name="map_floor_rectangle" id="27" type="floor" x="111" y="483" flip="false" hidden="false"/>
      <item name="map_floor_rectangle" id="30" type="floor" x="129" y="927" flip="false" hidden="false" state="null"/>
      <item name="map_floor_rectangle" id="32" type="floor" x="-690" y="927" flip="false" hidden="false"/>
      <item name="map_floor_rectangle" id="34" type="floor" x="-89" y="483" flip="false" hidden="false"/>
      <item name="map_floor_square" id="35" type="floor" x="-162" y="777" flip="false" hidden="false" state="null"/>
      <item name="map_floor_square" id="36" type="floor" x="-313" y="433" flip="false" hidden="false"/>
      <item name="map_floor_square" id="37" type="floor" x="434" y="382" flip="false" hidden="false" state="null"/>
      <item name="map_floor_square" id="38" type="floor" x="438" y="642" flip="false" hidden="false"/>
      <item name="map_floor_square" id="39" type="floor" x="576" y="642" flip="false" hidden="false" state="null"/>
      <item name="map_wall_thin" id="40" type="wall" x="690" y="821" flip="false" hidden="false" state="null"/>
      <item name="prop_electricity" id="41" type="active" x="205" y="480" flip="false" hidden="false" action="60"/>
      <item name="map_floor_stairs" id="42" type="floor" x="-239" y="483" flip="false" hidden="false"/>
      <item name="prop_elevator" id="43" type="platform" x="-388" y="345" flip="false" hidden="false" state="null" action="201"/>
      <item name="map_floor_rectangle" id="45" type="floor" x="164" y="758" flip="false" hidden="false"/>
      <item name="map_floor_stairs_right" id="46" type="floor" x="-236" y="827" flip="false" hidden="false" state="null"/>
      <item name="map_floor_stairs" id="47" type="floor" x="-88" y="826" flip="false" hidden="false" state="null"/>
      <item name="bot_3" id="48" type="enemy" x="1104" y="1027" flip="false" hidden="false" state="walk" ai_type="melee_type_2"/>
      <item name="bot_3" id="49" type="enemy" x="-50" y="1147" flip="false" hidden="false" state="walk" ai_type="melee_type_2"/>
      <item name="bot_2" id="50" type="enemy" x="-433" y="1144" flip="false" hidden="false" state="walk" ai_type="bot_type_2_left"/>
      <item name="bot_2" id="51" type="enemy" x="939" y="1025" flip="false" hidden="false" state="walk" ai_type="bot_type_2_left"/>
      <item name="bot_2" id="52" type="enemy" x="855" y="1023" flip="false" hidden="false" state="walk" ai_type="bot_type_2_left"/>
      <item name="bot_1" id="53" type="enemy" x="-49" y="482" flip="false" hidden="false" state="stand" ai_type="bot_type_2_right"/>
      <item name="turret_3" id="54" type="enemy" x="188" y="758" flip="false" hidden="false" state="alert" ai_type="turret_type_3"/>
      <item name="prop_mine" id="55" type="active" x="-179" y="484" flip="false" hidden="false" action="70"/>
      <item name="prop_teleport_1" id="57" type="passive" x="-1275" y="508" target="106" flip="false" hidden="false" state="null" action="90"/>
      <item name="map_floor_square" id="58" type="floor" x="16" y="283" flip="false" hidden="false"/>
      <item name="prop_points" id="59" type="pickup" x="-129" y="493" flip="false" hidden="false" action="2"/>
      <item name="prop_tech" id="60" type="pickup" x="-130" y="275" flip="false" hidden="false" action="4"/>
      <item name="prop_life" id="61" type="pickup" x="-189" y="276" flip="false" hidden="false" action="3"/>
      <item name="turret_3" id="62" type="enemy" x="15" y="282" flip="false" hidden="false" state="alert" ai_type="turret_type_2"/>
      <item name="map_floor_rectangle" id="67" type="floor" x="-1044" y="514" flip="false" hidden="false" state="null"/>
      <item name="prop_points" id="69" type="pickup" x="-1076" y="512" flip="false" hidden="false" action="2"/>
      <item name="prop_points" id="70" type="pickup" x="-973" y="510" flip="false" hidden="false" action="2"/>
      <item name="prop_points" id="71" type="pickup" x="-1030" y="511" flip="false" hidden="false" action="2"/>
      <item name="prop_points" id="72" type="pickup" x="-1135" y="512" flip="false" hidden="false" action="2"/>
      <item name="map_floor_rectangle" id="75" type="floor" x="1128" y="1027" flip="false" hidden="false"/>
      <item name="map_floor_rectangle" id="76" type="floor" x="1145" y="787" flip="false" hidden="false" state="null"/>
      <item name="map_floor_rectangle" id="77" type="floor" x="928" y="1027" flip="false" hidden="false" state="null"/>
      <item name="map_floor_rectangle" id="78" type="floor" x="1337" y="927" flip="false" hidden="false" state="null"/>
      <item name="map_floor_rectangle" id="80" type="floor" x="1137" y="927" flip="false" hidden="false" state="null"/>
      <item name="map_floor_rectangle" id="82" type="floor" x="-405" y="1145" flip="false" hidden="false"/>
      <item name="map_floor_rectangle" id="85" type="floor" x="-205" y="1145" flip="false" hidden="false" state="null"/>
      <item name="map_floor_rectangle" id="86" type="floor" x="-5" y="1145" flip="false" hidden="false"/>
      <item name="prop_arrow_down_right" id="87" type="scenery" x="-17" y="-9" flip="false" hidden="false"/>
      <item name="prop_arrow_down_left" id="88" type="scenery" x="274" y="415" flip="false" hidden="false"/>
      <item name="prop_arrow_down" id="89" type="scenery" x="540" y="581" flip="false" hidden="false"/>
      <item name="prop_elevator" id="91" type="platform" x="-543" y="1146" flip="false" hidden="false" state="null" action="205"/>
      <item name="bot_2" id="92" type="enemy" x="83" y="923" flip="false" hidden="false" state="walk" ai_type="bot_type_3_right"/>
      <item name="prop_key" id="93" type="pickup" x="-162" y="775" target="96" flip="false" hidden="false" state="null" action="1"/>
      <item name="prop_exit" id="94" type="active" x="1261" y="927" flip="false" hidden="false" action="10"/>
      <item name="prop_force_field" id="96" type="active" x="1133" y="913" flip="false" hidden="false" state="active"/>
      <item name="turret_3" id="97" type="enemy" x="1183" y="787" flip="false" hidden="false" state="alert" ai_type="turret_type_3"/>
      <item name="map_floor_square" id="98" type="floor" x="726" y="781" flip="false" hidden="false"/>
      <item name="map_floor_square" id="99" type="floor" x="773" y="802" flip="false" hidden="false"/>
      <item name="map_floor_square" id="100" type="floor" x="1012" y="927" flip="false" hidden="false" state="null"/>
      <item name="bot_3" id="101" type="enemy" x="-210" y="925" flip="false" hidden="false" state="walk" ai_type="melee_type_2"/>
      <item name="map_floor_rectangle" id="102" type="floor" x="-889" y="927" flip="false" hidden="false"/>
      <item name="turret_1" id="103" type="enemy" x="-615" y="925" flip="false" hidden="false" state="alert" ai_type="turret_type_1"/>
      <item name="prop_electricity" id="104" type="active" x="-745" y="919" flip="false" hidden="false" action="60"/>
      <item name="map_floor_rectangle" id="105" type="floor" x="-1089" y="927" flip="false" hidden="false"/>
      <item name="prop_teleport_1" id="106" type="passive" x="-1138" y="921" target="57" flip="false" hidden="false" state="null" action="90"/>
      <item name="map_floor_square_stark" id="107" type="floor" x="-493" y="-1358" flip="false" hidden="false"/>
      <item name="map_floor_square_stark" id="108" type="floor" x="-459" y="-1331" flip="false" hidden="false"/>
      <item name="map_pillar" id="109" type="floor" x="-834" y="616" flip="false" hidden="false"/>
      <item name="map_pillar" id="110" type="floor" x="-678" y="628" flip="false" hidden="false"/>
      <item name="map_pillar" id="111" type="floor" x="-531" y="652" flip="false" hidden="false"/>
      <item name="map_floor_rectangle" id="113" type="floor" x="-934" y="712" flip="false" hidden="false" state="null"/>
      <item name="map_floor_rectangle" id="114" type="floor" x="-735" y="712" flip="false" hidden="false" state="null"/>
      <item name="map_floor_rectangle" id="115" type="floor" x="-535" y="712" flip="false" hidden="false" state="null"/>
      <item name="prop_electricity" id="118" type="active" x="-593" y="704" flip="false" hidden="false" action="60"/>
      <item name="prop_electricity" id="119" type="active" x="-360" y="925" flip="false" hidden="false" action="60"/>
      <item name="map_floor_ramp" id="121" type="floor" x="529" y="976" flip="false" hidden="false"/>
      <item name="map_floor_ramp" id="122" type="floor" x="729" y="1027" flip="false" hidden="false" state="null"/>
      <item name="map_floor_square" id="123" type="floor" x="822" y="822" flip="false" hidden="false"/>
      <item name="bot_2" id="124" type="enemy" x="-223" y="1144" flip="false" hidden="false" state="walk" ai_type="bot_type_2_left"/>
      <item name="bot_2" id="125" type="enemy" x="403" y="923" flip="false" hidden="false" state="walk" ai_type="bot_type_2_left"/>
      <item name="map_wall_thin" id="126" type="wall" x="441" y="522" flip="false" hidden="false"/>
      <item name="map_wall_thin" id="127" type="wall" x="441" y="642" flip="false" hidden="false"/>
      <item name="prop_invisible_trigger" id="128" type="active" x="647" y="668" target="129, 130" flip="false" hidden="false" state="null" action="20"/>
      <item name="prop_bomb" id="129" type="active" x="824" y="814" flip="false" hidden="true" state="active" action="60"/>
      <item name="prop_electricity" id="130" type="active" x="774" y="793" flip="false" hidden="true" state="null" action="60"/>
      <item name="prop_arrow_down_left" id="131" type="scenery" x="-386" y="795" flip="false" hidden="false"/>
      <item name="prop_arrow_down_left" id="132" type="scenery" x="-334" y="298" flip="false" hidden="false"/>
      <item name="prop_arrow_down_left" id="133" type="scenery" x="-545" y="444" flip="false" hidden="false"/>
      <item name="prop_invisible_trigger" id="134" type="active" x="-174" y="781" target="135, 136" flip="false" hidden="false" state="null"/>
      <item name="prop_bomb" id="135" type="active" x="-76" y="727" flip="false" hidden="true" state="active" action="60"/>
      <item name="prop_bomb" id="136" type="active" x="-257" y="724" flip="false" hidden="true" state="active" action="60"/>
      <item name="prop_arrow_down" id="137" type="scenery" x="-587" y="863" flip="false" hidden="false"/>
      <item name="map_floor_rectangle" id="138" type="floor" x="-578" y="1507" flip="false" hidden="false"/>
      <item name="map_floor_rectangle" id="139" type="floor" x="-1221" y="1413" flip="false" hidden="false"/>
      <item name="map_floor_rectangle" id="140" type="floor" x="1327" y="1027" flip="false" hidden="false" state="null"/>
      <item name="bot_3" id="143" type="enemy" x="-901" y="926" flip="false" hidden="false" state="walk" ai_type="melee_type_2"/>
      <item name="bot_2" id="144" type="enemy" x="264" y="448" flip="false" hidden="true" state="walk" ai_type="bot_type_2_left"/>
      <item name="prop_invisible_trigger" id="145" type="active" x="-157" y="278" target="144" flip="false" hidden="false" state="null" action="20"/>
      <item name="turret_2" id="146" type="enemy" x="201" y="6" flip="false" hidden="false" state="alert" ai_type="turret_type_2"/>
      <item name="turret_2" id="147" type="enemy" x="-982" y="712" flip="false" hidden="false" state="alert" ai_type="turret_type_2"/>
      <item name="map_wall_thin" id="149" type="wall" x="-1024" y="714" flip="false" hidden="false"/>
      <item name="map_wall_thin" id="150" type="wall" x="-1024" y="653" flip="false" hidden="false" state="null"/>
      <item name="map_pillar" id="151" type="floor" x="-444" y="733" flip="false" hidden="false" state="null"/>
      <item name="prop_invisible_trigger" id="158" type="active" x="426" y="166" flip="false" hidden="false" state="null" action="1002"/>
      <item name="map_floor_stairs" id="159" type="floor" x="173" y="336" flip="false" hidden="false"/>
      <item name="map_wall_thin" id="160" type="wall" x="1436" y="1047" flip="false" hidden="false" state="null"/>
      <item name="map_wall_thin" id="161" type="wall" x="1435" y="927" flip="false" hidden="false"/>
      <item name="prop_points" id="162" type="pickup" x="1393" y="1027" flip="false" hidden="false" action="2"/>
      <item name="prop_points" id="163" type="pickup" x="1317" y="1027" flip="false" hidden="false" action="2"/>
      <item name="prop_mine" id="164" type="active" x="322" y="170" flip="false" hidden="false" action="70"/>
      <item name="map_wall_thin" id="165" type="wall" x="559" y="394" flip="false" hidden="false" state="null"/>
      <item name="map_wall_thin" id="167" type="wall" x="-1335" y="519" flip="false" hidden="false"/>
      <item name="map_wall_thin" id="168" type="wall" x="-1197" y="948" flip="false" hidden="false"/>
      <item name="map_wall_thin" id="169" type="wall" x="-601" y="1066" flip="false" hidden="false"/>
      <item name="map_wall_thin" id="171" type="wall" x="105" y="1165" flip="false" hidden="false" state="null"/>
      <item name="prop_points" id="172" type="pickup" x="68" y="1149" flip="false" hidden="false" action="2"/>
      <item name="prop_points" id="173" type="pickup" x="22" y="1149" flip="false" hidden="false" action="2"/>
      <item name="prop_points" id="174" type="pickup" x="-112" y="1154" flip="false" hidden="false" action="2"/>
      <item name="prop_mine" id="175" type="active" x="-275" y="1145" flip="false" hidden="false" action="70"/>
      <item name="prop_mine" id="178" type="active" x="552" y="956" flip="false" hidden="false" action="70"/>
      <item name="map_wall_thin" id="180" type="wall" x="559" y="275" flip="false" hidden="false"/>
      <item name="map_wall_thin" id="181" type="wall" x="559" y="156" flip="false" hidden="false"/>
      <item name="map_wall_thin" id="182" type="wall" x="559" y="37" flip="false" hidden="false" state="null"/>
      <item name="prop_checkpoint" id="183" type="active" x="575" y="641" flip="false" hidden="false" state="null" action="15"/>
      <item name="map_floor_rectangle" id="184" type="floor" x="-1244" y="514" flip="false" hidden="false" state="null"/>
      <item name="map_floor_rectangle" id="185" type="floor" x="-71" y="927" flip="false" hidden="false" state="null"/>
      <item name="map_floor_rectangle" id="186" type="floor" x="-270" y="927" flip="false" hidden="false" state="null"/>
      <item name="map_floor_square" id="188" type="floor" x="-395" y="927" flip="false" hidden="false" state="null"/>
      <item name="map_floor_square" id="189" type="floor" x="-445" y="927" flip="false" hidden="false" state="null"/>
      <item name="map_wall_thin" id="191" type="wall" x="-601" y="1185" flip="false" hidden="false" state="null"/>
      <item name="map_floor_rectangle" id="192" type="floor" x="1345" y="787" flip="false" hidden="false" state="null"/>
    </environment>
    <action id="1" type="pickup" object="key"/>
    <action id="2" type="pickup" object="points"/>
    <action id="3" type="pickup" object="life"/>
    <action id="4" type="pickup" object="tech"/>
    <action id="70" type="mine"/>
    <action id="200" type="loop" change_x="-110" change_y="0" speed="3"/>
    <action id="201" type="loop" change_x="0" change_y="266" speed="4"/>
    <action id="10" type="exit"/>
    <action id="203" type="loop" change_x="0" change_y="44" speed="1"/>
    <action id="204" type="loop" change_x="0" change_y="-33" speed="1"/>
    <action id="205" type="loop" change_x="0" change_y="-220" speed="3"/>
    <action id="206" type="loop" change_x="0" change_y="-220" speed="3"/>
    <action id="207" type="loop" change_x="0" change_y="200" speed="3"/>
    <action id="208" type="loop" change_x="0" change_y="-458" speed="4"/>
    <action id="202" type="loop" change_x="0" change_y="-44" speed="4"/>
    <action id="20" type="show"/>
    <action id="15" type="checkpoint"/>
    <action id="90" type="teleport"/>
    <action id="30" type="hide"/>
    <action id="100" type="loop" change_x="0" change_y="340" speed="6"/>
    <action id="1000" type="text" portrait="">You must find the key to turn off the force field.</action>
    <action id="1001" type="text" portrait="Nobody">A.I.M. Mech Research Lab - unauthorized entry will meet with death.</action>
    <action id="1002" type="text" portrait="NickFury">Natasha, the USB drive and Keycard should be to the left side of this section.</action>
    <action id="300" type="move" change_x="0" change_y="-400" speed="4"/>
    <action id="301" type="move" change_x="0" change_y="-466" speed="4"/>
    <action id="40" type="puzzle"/>
    <action id="50" type="trigger"/>
    <action id="60" type="kill"/>
  </level>
</level_info>