<level_info>
  <level number="6" completion_time="180">
    <prelevel_graphic>Prelevel6</prelevel_graphic>
    <background>background_6</background>
    <environment>
      <item name="map_floor_rectangle" id="1" type="floor" x="-39" y="-181" flip="false" hidden="false" state="null"/>
      <item name="map_floor_rectangle" id="2" type="floor" x="-39" y="-41" flip="false" hidden="false" state="null"/>
      <item name="map_floor_rectangle" id="3" type="floor" x="21" y="-426" flip="false" hidden="false" state="null"/>
      <item name="prop_entrance" id="4" type="floor" x="21" y="-426" flip="false" hidden="false" state="null"/>
      <item name="prop_key" id="5" type="pickup" x="8" y="321" target="6" flip="false" hidden="false" state="null" action="1"/>
      <item name="prop_force_field" id="6" type="active" x="30" y="-55" flip="false" hidden="false" state="active"/>
      <item name="prop_exit" id="7" type="active" x="-80" y="-41" flip="false" hidden="false" state="null" action="10"/>
      <item name="map_wall_thin" id="9" type="wall" x="-129" y="-41" flip="false" hidden="false" state="null"/>
      <item name="map_floor_ramp_short_right" id="14" type="floor" x="-229" y="-323" flip="false" hidden="false" state="null"/>
      <item name="map_floor_ramp_short_right" id="15" type="floor" x="-129" y="-375" flip="false" hidden="false"/>
      <item name="map_floor_ramp_short" id="20" type="floor" x="1257" y="-33" flip="false" hidden="false" state="null"/>
      <item name="map_floor_ramp_short" id="21" type="floor" x="271" y="-326" flip="false" hidden="false" state="null"/>
      <item name="map_floor_ramp_short" id="22" type="floor" x="171" y="-377" flip="false" hidden="false"/>
      <item name="prop_elevator" id="23" type="platform" x="-323" y="-319" flip="false" hidden="false" state="null" action="201"/>
      <item name="map_floor_rectangle" id="24" type="floor" x="-164" y="634" flip="false" hidden="false" state="null"/>
      <item name="map_floor_rectangle" id="25" type="floor" x="832" y="750" flip="false" hidden="false"/>
      <item name="map_floor_rectangle" id="26" type="floor" x="632" y="750" flip="false" hidden="false"/>
      <item name="map_floor_rectangle" id="27" type="floor" x="927" y="919" flip="false" hidden="false"/>
      <item name="map_floor_rectangle" id="28" type="floor" x="730" y="919" flip="false" hidden="false"/>
      <item name="map_floor_rectangle" id="29" type="floor" x="435" y="634" flip="false" hidden="false" state="null"/>
      <item name="map_floor_rectangle" id="30" type="floor" x="533" y="919" flip="false" hidden="false" state="null"/>
      <item name="map_floor_rectangle" id="31" type="floor" x="234" y="750" flip="false" hidden="false" state="null"/>
      <item name="map_floor_rectangle" id="32" type="floor" x="-265" y="767" flip="false" hidden="false"/>
      <item name="map_floor_rectangle" id="33" type="floor" x="236" y="634" flip="false" hidden="false" state="null"/>
      <item name="map_floor_rectangle" id="34" type="floor" x="334" y="920" flip="false" hidden="false" state="null"/>
      <item name="map_floor_rectangle" id="35" type="floor" x="434" y="750" flip="false" hidden="false"/>
      <item name="map_floor_rectangle" id="36" type="floor" x="36" y="634" flip="false" hidden="false" state="null"/>
      <item name="map_floor_rectangle" id="37" type="floor" x="-65" y="767" flip="false" hidden="false"/>
      <item name="map_floor_square" id="38" type="floor" x="-102" y="496" flip="false" hidden="false"/>
      <item name="map_floor_square" id="40" type="floor" x="1201" y="968" flip="false" hidden="false" state="null"/>
      <item name="map_floor_square" id="46" type="floor" x="1130" y="846" flip="false" hidden="false"/>
      <item name="map_floor_square" id="48" type="floor" x="1152" y="968" flip="false" hidden="false"/>
      <item name="map_floor_square" id="49" type="floor" x="109" y="750" flip="false" hidden="false" state="null"/>
      <item name="map_floor_ramp" id="50" type="floor" x="135" y="920" flip="false" hidden="false" state="null"/>
      <item name="map_wall_thin" id="52" type="wall" x="25" y="906" flip="false" hidden="false"/>
      <item name="prop_plaque" id="53" type="passive" x="-182" y="-364" flip="false" hidden="false" state="null" action="1001"/>
      <item name="prop_invisible_trigger" id="54" type="active" x="-183" y="-384" flip="false" hidden="false" state="null" action="1002"/>
      <item name="prop_invisible_trigger" id="55" type="active" x="-282" y="762" target="78" flip="false" hidden="false" state="null" action="20"/>
      <item name="prop_electricity" id="58" type="active" x="293" y="913" flip="false" hidden="false" action="60"/>
      <item name="prop_electricity" id="59" type="active" x="270" y="914" flip="false" hidden="false" action="60"/>
      <item name="prop_mine" id="62" type="active" x="808" y="919" flip="false" hidden="false" state="active" action="70"/>
      <item name="prop_mine" id="64" type="active" x="509" y="920" flip="false" hidden="false" state="active" action="70"/>
      <item name="map_wall_thin" id="65" type="wall" x="-266" y="634" flip="false" hidden="false" state="null"/>
      <item name="map_wall_thin" id="66" type="wall" x="-266" y="513" flip="false" hidden="false"/>
      <item name="map_wall_thin" id="67" type="wall" x="-266" y="397" flip="false" hidden="false"/>
      <item name="map_wall_thin" id="68" type="wall" x="-266" y="278" flip="false" hidden="false"/>
      <item name="map_wall_thin" id="69" type="wall" x="-266" y="161" flip="false" hidden="false"/>
      <item name="map_wall_thin" id="70" type="wall" x="-266" y="44" flip="false" hidden="false" state="null"/>
      <item name="map_wall_thin" id="71" type="wall" x="-266" y="-68" flip="false" hidden="false" state="null"/>
      <item name="map_wall_thin" id="72" type="wall" x="-266" y="-185" flip="false" hidden="false" state="null"/>
      <item name="map_floor_square" id="73" type="floor" x="-404" y="389" flip="false" hidden="false"/>
      <item name="map_floor_ramp_short" id="76" type="floor" x="1077" y="968" flip="false" hidden="false" state="null"/>
      <item name="bot_2" id="77" type="enemy" x="233" y="749" flip="false" hidden="false" state="stand" ai_type="bot_type_2_left"/>
      <item name="bot_3" id="78" type="enemy" x="5" y="767" flip="false" hidden="true" state="walk" ai_type="melee_type_2"/>
      <item name="map_floor_rectangle" id="79" type="floor" x="1031" y="750" flip="false" hidden="false" state="null"/>
      <item name="map_floor_rectangle" id="80" type="floor" x="1029" y="634" flip="false" hidden="false" state="null"/>
      <item name="map_floor_rectangle" id="81" type="floor" x="835" y="634" flip="false" hidden="false" state="null"/>
      <item name="map_floor_rectangle" id="82" type="floor" x="635" y="634" flip="false" hidden="false" state="null"/>
      <item name="bot_2" id="83" type="enemy" x="783" y="748" flip="false" hidden="false" state="walk" ai_type="bot_type_2_left"/>
      <item name="turret_3" id="84" type="enemy" x="1132" y="846" flip="false" hidden="false" state="alert" ai_type="turret_type_3"/>
      <item name="prop_arrow_down" id="85" type="scenery" x="-32" y="855" flip="false" hidden="false"/>
      <item name="prop_life" id="87" type="pickup" x="761" y="921" flip="false" hidden="false" action="3"/>
      <item name="prop_points" id="88" type="pickup" x="944" y="924" flip="false" hidden="false" action="2"/>
      <item name="prop_points" id="89" type="pickup" x="709" y="928" flip="false" hidden="false" action="2"/>
      <item name="prop_teleport_3" id="93" type="passive" x="1190" y="963" target="94" flip="false" hidden="false" state="null" action="90"/>
      <item name="prop_teleport_3" id="94" type="passive" x="1094" y="629" target="93" flip="false" hidden="false" state="null" action="90"/>
      <item name="map_floor_rectangle" id="95" type="floor" x="-157" y="178" flip="false" hidden="false" state="null"/>
      <item name="map_floor_rectangle" id="96" type="floor" x="43" y="178" flip="false" hidden="false" state="null"/>
      <item name="map_floor_rectangle" id="97" type="floor" x="243" y="321" flip="false" hidden="false" state="null"/>
      <item name="map_floor_rectangle" id="98" type="floor" x="44" y="321" flip="false" hidden="false" state="null"/>
      <item name="map_floor_rectangle" id="99" type="floor" x="1333" y="374" flip="false" hidden="false"/>
      <item name="map_floor_rectangle" id="100" type="floor" x="1107" y="-83" flip="false" hidden="false"/>
      <item name="map_floor_rectangle" id="101" type="floor" x="423" y="-84" flip="false" hidden="false" state="null"/>
      <item name="map_floor_rectangle" id="102" type="floor" x="908" y="-83" flip="false" hidden="false" state="null"/>
      <item name="map_floor_rectangle" id="103" type="floor" x="708" y="-83" flip="false" hidden="false"/>
      <item name="map_floor_rectangle" id="104" type="floor" x="509" y="-83" flip="false" hidden="false"/>
      <item name="map_wall_thin" id="105" type="wall" x="721" y="57" flip="false" hidden="false" state="null"/>
      <item name="map_wall_thin" id="106" type="wall" x="313" y="-71" flip="false" hidden="false"/>
      <item name="map_wall_thin" id="107" type="wall" x="313" y="-190" flip="false" hidden="false"/>
      <item name="prop_platform" id="108" type="platform" x="380" y="-313" flip="false" hidden="false" state="null" action="202"/>
      <item name="prop_platform" id="109" type="platform" x="1139" y="-197" flip="false" hidden="false" state="null" action="203"/>
      <item name="prop_electricity" id="111" type="active" x="846" y="-90" flip="false" hidden="false" action="60"/>
      <item name="prop_electricity" id="112" type="active" x="804" y="-90" flip="false" hidden="false" action="60"/>
      <item name="prop_electricity" id="113" type="active" x="763" y="-90" flip="false" hidden="false" action="60"/>
      <item name="prop_electricity" id="114" type="active" x="721" y="-89" flip="false" hidden="false" action="60"/>
      <item name="prop_electricity" id="115" type="active" x="682" y="-90" flip="false" hidden="false" action="60"/>
      <item name="prop_electricity" id="116" type="active" x="646" y="-91" flip="false" hidden="false" action="60"/>
      <item name="prop_electricity" id="117" type="active" x="604" y="-91" flip="false" hidden="false" action="60"/>
      <item name="prop_electricity" id="118" type="active" x="562" y="-90" flip="false" hidden="false" action="60"/>
      <item name="prop_electricity" id="119" type="active" x="523" y="-90" flip="false" hidden="false" action="60"/>
      <item name="prop_electricity" id="120" type="active" x="447" y="-90" flip="false" hidden="false" action="60"/>
      <item name="prop_electricity" id="121" type="active" x="410" y="-89" flip="false" hidden="false" action="60"/>
      <item name="prop_electricity" id="122" type="active" x="486" y="-90" flip="false" hidden="false" action="60"/>
      <item name="prop_electricity" id="123" type="active" x="368" y="-88" flip="false" hidden="false" action="60"/>
      <item name="prop_electricity" id="125" type="active" x="1064" y="-91" flip="false" hidden="false" action="60"/>
      <item name="prop_electricity" id="126" type="active" x="1025" y="-91" flip="false" hidden="false" action="60"/>
      <item name="prop_electricity" id="127" type="active" x="980" y="-92" flip="false" hidden="false" action="60"/>
      <item name="prop_electricity" id="128" type="active" x="937" y="-92" flip="false" hidden="false" action="60"/>
      <item name="prop_electricity" id="130" type="active" x="891" y="-90" flip="false" hidden="false" action="60"/>
      <item name="prop_electricity" id="132" type="active" x="1105" y="-90" flip="false" hidden="false" action="60"/>
      <item name="bot_3" id="133" type="enemy" x="663" y="633" flip="false" hidden="false" state="attack" ai_type="melee_type_2"/>
      <item name="bot_3" id="134" type="enemy" x="30" y="632" flip="false" hidden="false" state="stand" ai_type="melee_type_2"/>
      <item name="turret_3" id="135" type="enemy" x="-108" y="634" flip="false" hidden="false" state="alert" ai_type="turret_type_3"/>
      <item name="bot_2" id="136" type="enemy" x="344" y="631" flip="false" hidden="false" state="walk" ai_type="bot_type_2_right"/>
      <item name="prop_door" id="140" type="active" x="134" y="321" flip="false" hidden="false" state="active"/>
      <item name="prop_door_lock" id="141" type="passive" x="195" y="315" target="140" flip="false" hidden="false" state="inactive" action="40"/>
      <item name="map_floor_rectangle" id="142" type="floor" x="-156" y="321" flip="false" hidden="false" state="null"/>
      <item name="prop_mine" id="143" type="active" x="-117" y="321" flip="false" hidden="false" action="70"/>
      <item name="prop_mine" id="144" type="active" x="-89" y="321" flip="false" hidden="false" action="70"/>
      <item name="prop_teleport_2" id="145" type="passive" x="-216" y="317" target="148" flip="false" hidden="false" state="null" action="90"/>
      <item name="map_floor_rectangle" id="146" type="floor" x="410" y="59" flip="false" hidden="false" state="null"/>
      <item name="map_floor_rectangle" id="147" type="floor" x="610" y="59" flip="false" hidden="false" state="null"/>
      <item name="prop_teleport_2" id="148" type="passive" x="685" y="53" target="145" flip="false" hidden="false" state="null" action="90"/>
      <item name="map_wall_thin" id="153" type="wall" x="721" y="79" flip="false" hidden="false" state="null"/>
      <item name="prop_invisible_trigger" id="155" type="active" x="603" y="78" target="239" flip="false" hidden="false" state="null" action="20"/>
      <item name="prop_teleport_2" id="156" type="passive" x="-200" y="629" target="145" flip="false" hidden="false" state="null" action="90"/>
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      <item name="prop_mine" id="158" type="active" x="800" y="634" flip="false" hidden="false" state="active" action="70"/>
      <item name="bot_1" id="159" type="enemy" x="433" y="632" flip="false" hidden="false" state="walk" ai_type="bot_type_2_left"/>
      <item name="prop_points" id="163" type="pickup" x="304" y="327" flip="false" hidden="false" action="2"/>
      <item name="prop_life" id="164" type="pickup" x="-104" y="496" flip="false" hidden="false" action="3"/>
      <item name="prop_elevator" id="165" type="platform" x="605" y="322" flip="false" hidden="false" state="null" action="204"/>
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      <item name="map_floor_square" id="167" type="floor" x="935" y="615" flip="false" hidden="false"/>
      <item name="map_floor_square" id="168" type="floor" x="935" y="596" flip="false" hidden="false"/>
      <item name="prop_invisible_trigger" id="169" type="active" x="987" y="635" flip="false" hidden="false" state="null" action="1004"/>
      <item name="prop_arrow_right" id="174" type="scenery" x="634" y="-310" flip="false" hidden="false"/>
      <item name="prop_arrow_down_right" id="175" type="scenery" x="1126" y="-226" flip="false" hidden="false"/>
      <item name="prop_arrow_right" id="176" type="scenery" x="892" y="-310" flip="false" hidden="false"/>
      <item name="prop_tech" id="177" type="pickup" x="995" y="914" flip="false" hidden="false" action="4"/>
      <item name="map_floor_rectangle" id="179" type="floor" x="943" y="218" flip="false" hidden="false"/>
      <item name="map_floor_stairs" id="180" type="floor" x="1093" y="268" flip="false" hidden="false"/>
      <item name="map_floor_stairs_right" id="181" type="floor" x="743" y="267" flip="false" hidden="false"/>
      <item name="map_floor_square" id="182" type="floor" x="818" y="218" flip="false" hidden="false"/>
      <item name="map_wall_thin" id="184" type="wall" x="1346" y="373" flip="false" hidden="false"/>
      <item name="map_wall_thin" id="185" type="wall" x="1346" y="253" flip="false" hidden="false"/>
      <item name="bot_1" id="190" type="enemy" x="1406" y="373" flip="false" hidden="true" state="stand" ai_type="bot_type_1_right"/>
      <item name="map_floor_rectangle" id="191" type="floor" x="1809" y="456" flip="false" hidden="false"/>
      <item name="prop_arrow_down_right" id="192" type="scenery" x="1696" y="349" flip="false" hidden="false"/>
      <item name="prop_arrow_down" id="193" type="scenery" x="1639" y="110" flip="false" hidden="false"/>
      <item name="prop_arrow_down_right" id="194" type="scenery" x="1433" y="-116" flip="false" hidden="false"/>
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      <item name="prop_teleport_4" id="197" type="passive" x="1083" y="743" flip="false" hidden="false" state="null" action="90"/>
      <item name="map_wall_thin" id="199" type="wall" x="1346" y="133" flip="false" hidden="false"/>
      <item name="map_floor_square" id="201" type="floor" x="1262" y="161" flip="false" hidden="false" state="null"/>
      <item name="map_floor_square" id="202" type="floor" x="1311" y="161" flip="false" hidden="false" state="null"/>
      <item name="prop_life" id="203" type="pickup" x="1316" y="161" flip="false" hidden="false" state="null" action="3"/>
      <item name="prop_points" id="204" type="pickup" x="721" y="265" flip="false" hidden="false" action="2"/>
      <item name="prop_points" id="205" type="pickup" x="1272" y="168" flip="false" hidden="false" state="null" action="2"/>
      <item name="prop_arrow_up_left" id="206" type="scenery" x="1192" y="255" flip="false" hidden="false"/>
      <item name="prop_arrow_up_right" id="207" type="scenery" x="1003" y="510" flip="false" hidden="false"/>
      <item name="prop_arrow_up_left" id="208" type="scenery" x="495" y="418" flip="false" hidden="false"/>
      <item name="prop_invisible_trigger" id="209" type="active" x="1265" y="161" target="210" flip="false" hidden="false" state="null" action="20"/>
      <item name="turret_3" id="210" type="enemy" x="820" y="219" flip="false" hidden="true" state="alert" ai_type="turret_type_2"/>
      <item name="prop_electricity" id="211" type="active" x="928" y="211" flip="false" hidden="false" action="60"/>
      <item name="prop_mine" id="212" type="active" x="1034" y="219" flip="false" hidden="false" action="70"/>
      <item name="prop_mine" id="213" type="active" x="-32" y="634" flip="false" hidden="false" state="active" action="70"/>
      <item name="prop_electricity" id="214" type="active" x="386" y="623" flip="false" hidden="false" action="60"/>
      <item name="prop_electricity" id="215" type="active" x="578" y="627" flip="false" hidden="false" action="60"/>
      <item name="map_floor_rectangle_stark" id="218" type="floor" x="-653" y="1164" flip="false" hidden="false"/>
      <item name="map_floor_rectangle_stark" id="220" type="floor" x="-454" y="1166" flip="false" hidden="false"/>
      <item name="map_floor_rectangle_stark" id="221" type="floor" x="1620" y="874" flip="false" hidden="false"/>
      <item name="map_floor_ramp_short" id="224" type="floor" x="1659" y="456" flip="false" hidden="false"/>
      <item name="map_floor_ramp_short_right" id="225" type="floor" x="1959" y="455" flip="false" hidden="false"/>
      <item name="map_floor_square" id="226" type="floor" x="2034" y="404" flip="false" hidden="false"/>
      <item name="bot_2" id="227" type="enemy" x="1892" y="455" flip="false" hidden="false" state="stand" ai_type="bot_type_2_left"/>
      <item name="prop_life" id="229" type="pickup" x="-403" y="391" flip="false" hidden="false" action="3"/>
      <item name="map_floor_square" id="230" type="floor" x="-403" y="161" flip="false" hidden="false"/>
      <item name="prop_points" id="231" type="pickup" x="-403" y="170" flip="false" hidden="false" action="2"/>
      <item name="prop_elevator" id="236" type="platform" x="1188" y="612" flip="false" hidden="false" state="null" action="209"/>
      <item name="prop_life" id="238" type="pickup" x="343" y="54" flip="false" hidden="false" action="3"/>
      <item name="bot_1" id="239" type="enemy" x="112" y="-24" flip="false" hidden="true" state="walk" ai_type="bot_type_2_right"/>
      <item name="map_floor_stairs" id="241" type="floor" x="260" y="59" flip="false" hidden="false" state="null"/>
      <item name="map_floor_square" id="242" type="floor" x="185" y="9" flip="false" hidden="false" state="null"/>
      <item name="map_floor_stairs" id="243" type="floor" x="111" y="9" flip="false" hidden="false" state="null"/>
      <item name="prop_elevator" id="244" type="platform" x="1567" y="404" flip="false" hidden="false" state="null" action="210"/>
      <item name="prop_invisible_trigger" id="245" type="active" x="273" y="-361" flip="false" hidden="false" state="null" action="1005"/>
      <item name="map_wall_thin" id="246" type="wall" x="-461" y="-89" flip="false" hidden="false" state="null"/>
      <item name="map_wall_thin" id="247" type="wall" x="-461" y="31" flip="false" hidden="false" state="null"/>
      <item name="map_wall_thin" id="248" type="wall" x="-461" y="148" flip="false" hidden="false"/>
      <item name="map_wall_thin" id="249" type="wall" x="-461" y="268" flip="false" hidden="false" state="null"/>
      <item name="map_wall_thin" id="250" type="wall" x="-461" y="388" flip="false" hidden="false" state="null"/>
      <item name="map_wall_thin" id="251" type="wall" x="-461" y="502" flip="false" hidden="false" state="null"/>
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      <item name="map_wall_thin" id="253" type="wall" x="-368" y="788" flip="false" hidden="false" state="null"/>
      <item name="map_wall_thin" id="254" type="wall" x="-368" y="690" flip="false" hidden="false" state="null"/>
      <item name="map_floor_square" id="255" type="floor" x="1380" y="257" flip="false" hidden="false" state="null"/>
      <item name="map_floor_square" id="256" type="floor" x="1429" y="257" flip="false" hidden="false" state="null"/>
      <item name="prop_points" id="258" type="pickup" x="1427" y="262" flip="false" hidden="false" state="null" action="2"/>
      <item name="prop_points" id="259" type="pickup" x="1383" y="258" flip="false" hidden="false" state="null" action="2"/>
      <item name="prop_invisible_trigger" id="260" type="active" x="1403" y="256" target="190" flip="false" hidden="false" state="null" action="20"/>
      <item name="prop_points" id="261" type="pickup" x="1329" y="-32" flip="false" hidden="false" action="2"/>
      <item name="map_floor_rectangle" id="262" type="floor" x="1229" y="634" flip="false" hidden="false" state="null"/>
      <item name="map_wall_thin" id="263" type="wall" x="1245" y="514" flip="false" hidden="false" state="null"/>
      <item name="map_wall_thin" id="264" type="wall" x="1245" y="634" flip="false" hidden="false" state="null"/>
      <item name="map_floor_square" id="266" type="floor" x="1568" y="428" flip="false" hidden="false"/>
      <item name="map_floor_square" id="267" type="floor" x="1504" y="374" flip="false" hidden="false"/>
      <item name="map_floor_square" id="269" type="floor" x="1456" y="374" flip="false" hidden="false" state="null"/>
      <item name="map_wall_thin" id="274" type="wall" x="2069" y="425" flip="false" hidden="false"/>
      <item name="map_wall_thin" id="275" type="wall" x="2069" y="306" flip="false" hidden="false"/>
      <item name="map_wall_thin" id="276" type="wall" x="1520" y="512" flip="false" hidden="false"/>
      <item name="map_wall_thin_stark" id="277" type="wall" x="1313" y="970" flip="false" hidden="false" state="null"/>
      <item name="map_wall_thin_stark" id="279" type="wall" x="1313" y="1089" flip="false" hidden="false" state="null"/>
      <item name="map_floor_stairs_right_stark" id="280" type="floor" x="1254" y="1117" flip="false" hidden="false" state="null"/>
      <item name="map_floor_stairs_right_stark" id="281" type="floor" x="1154" y="1167" flip="false" hidden="false" state="null"/>
      <item name="prop_invisible_trigger" id="282" type="active" x="1189" y="1088" flip="false" hidden="false" state="null" action="1006"/>
      <item name="map_floor_stairs_right_stark" id="283" type="floor" x="854" y="1217" flip="false" hidden="false" state="null"/>
      <item name="map_floor_rectangle_stark" id="284" type="floor" x="1004" y="1167" flip="false" hidden="false" state="null"/>
      <item name="map_floor_rectangle_stark" id="285" type="floor" x="925" y="1413" flip="false" hidden="false"/>
      <item name="map_floor_rectangle_stark" id="286" type="floor" x="727" y="1313" flip="false" hidden="false"/>
      <item name="map_wall_thin_stark" id="287" type="wall" x="643" y="1237" flip="false" hidden="false" state="null"/>
      <item name="map_wall_thin_stark" id="288" type="wall" x="643" y="1117" flip="false" hidden="false" state="null"/>
      <item name="map_wall_thin_stark" id="289" type="wall" x="643" y="1291" flip="false" hidden="false"/>
      <item name="map_wall_thin_stark" id="290" type="wall" x="817" y="1453" flip="false" hidden="false"/>
      <item name="map_floor_rectangle_stark" id="291" type="floor" x="1125" y="1413" flip="false" hidden="false"/>
      <item name="map_floor_rectangle_stark" id="292" type="floor" x="1325" y="1413" flip="false" hidden="false" state="null"/>
      <item name="map_wall_thin_stark" id="293" type="wall" x="1636" y="1432" flip="false" hidden="false"/>
      <item name="map_wall_thin_stark" id="294" type="wall" x="1436" y="1313" flip="false" hidden="false"/>
      <item name="map_wall_thin_stark" id="295" type="wall" x="1436" y="1193" flip="false" hidden="false"/>
      <item name="map_floor_stairs_stark" id="296" type="floor" x="875" y="1392" flip="false" hidden="false"/>
      <item name="map_wall_thin_stark" id="297" type="wall" x="643" y="1313" flip="false" hidden="false"/>
      <item name="map_floor_rectangle_stark" id="299" type="floor" x="1525" y="1413" flip="false" hidden="false"/>
      <item name="map_floor_rectangle_stark" id="300" type="floor" x="1545" y="1293" flip="false" hidden="false"/>
      <item name="prop_life" id="302" type="pickup" x="1489" y="1407" flip="false" hidden="false" action="3"/>
      <item name="prop_life" id="303" type="pickup" x="1542" y="1407" flip="false" hidden="false" action="3"/>
      <item name="prop_life" id="304" type="pickup" x="1595" y="1408" flip="false" hidden="false" action="3"/>
      <item name="prop_points" id="305" type="pickup" x="1596" y="1372" flip="false" hidden="false" action="2"/>
      <item name="prop_points" id="306" type="pickup" x="1543" y="1371" flip="false" hidden="false" action="2"/>
      <item name="prop_points" id="307" type="pickup" x="1488" y="1374" flip="false" hidden="false" action="2"/>
      <item name="prop_invisible_trigger" id="308" type="active" x="1520" y="1404" target="310, 311, 312, 313, 314, 315, 316, 317, 318" flip="false" hidden="false" state="null" action="20"/>
      <item name="bot_2" id="310" type="enemy" x="1211" y="1412" flip="false" hidden="true" state="walk" ai_type="bot_type_1_right"/>
      <item name="bot_2" id="311" type="enemy" x="1337" y="1411" flip="false" hidden="true" state="walk" ai_type="bot_type_2_left"/>
      <item name="bot_2" id="312" type="enemy" x="1098" y="1411" flip="false" hidden="true" state="walk" ai_type="bot_type_2_right"/>
      <item name="bot_2" id="313" type="enemy" x="993" y="1412" flip="false" hidden="true" state="walk" ai_type="bot_type_2_right"/>
      <item name="prop_electricity" id="314" type="active" x="674" y="1308" flip="false" hidden="true" state="null" action="60"/>
      <item name="prop_electricity" id="315" type="active" x="904" y="1371" flip="false" hidden="true" state="null" action="60"/>
      <item name="prop_mine" id="316" type="active" x="858" y="1189" target="314" flip="false" hidden="true" state="active" action="70"/>
      <item name="prop_mine" id="317" type="active" x="932" y="1168" flip="false" hidden="true" state="active" action="70"/>
      <item name="prop_mine" id="318" type="active" x="1034" y="1167" flip="false" hidden="true" state="active" action="70"/>
      <item name="prop_invisible_trigger" id="319" type="active" x="1567" y="1405" flip="false" hidden="false" state="null" action="1007"/>
      <item name="prop_checkpoint" id="320" type="active" x="60" y="845" flip="false" hidden="false" state="null" action="15"/>
      <item name="map_floor_rectangle" id="321" type="floor" x="1407" y="-32" flip="false" hidden="false"/>
      <item name="map_pillar_stark" id="322" type="floor" x="643" y="999" flip="false" hidden="false"/>
    </environment>
    <action id="1" type="pickup" object="key"/>
    <action id="2" type="pickup" object="points"/>
    <action id="3" type="pickup" object="life"/>
    <action id="4" type="pickup" object="tech"/>
    <action id="70" type="mine"/>
    <action id="200" type="loop" change_x="-110" change_y="0" speed="3"/>
    <action id="201" type="loop" change_x="0" change_y="1050" speed="5"/>
    <action id="202" type="loop" change_x="725" change_y="0" speed="5"/>
    <action id="203" type="loop" change_x="-777" change_y="0" speed="5"/>
    <action id="204" type="loop" change_x="-220" change_y="0" speed="3"/>
    <action id="205" type="loop" change_x="55" change_y="0" speed="1"/>
    <action id="206" type="loop" change_x="0" change_y="-75" speed="5"/>
    <action id="207" type="loop" change_x="0" change_y="55" speed="5"/>
    <action id="208" type="loop" change_x="-55" change_y="0" speed="5"/>
    <action id="209" type="loop" change_x="0" change_y="-292" speed="3"/>
    <action id="10" type="exit"/>
    <action id="20" type="show"/>
    <action id="15" type="checkpoint"/>
    <action id="210" type="loop" change_x="0" change_y="-435" speed="3"/>
    <action id="30" type="hide"/>
    <action id="90" type="teleport"/>
    <action id="100" type="loop" change_x="0" change_y="340" speed="6"/>
    <action id="40" type="puzzle"/>
    <action id="1001" type="text" portrait="Nobody">A.I.M. Vault - Level 4 clearance only!</action>
    <action id="1002" type="text" portrait="Nobody">A.I.M. Vault - Level 4 clearance only!</action>
    <action id="1003" type="text" portrait="BlackWidow">This place is starting to give me a major headache.  They locked the keycard in the room across the way.  I need to get there and crack that code.</action>
    <action id="300" type="move" change_x="0" change_y="-400" speed="4"/>
    <action id="301" type="move" change_x="0" change_y="-404" speed="4"/>
    <action id="1006" type="text" portrait="Sign">You shouldn't be down here!</action>
    <action id="1007" type="text" portrait="Sign">We told you not to come down here!</action>
    <action id="1000" type="text" portrait="">You must find the key to turn off the force field.</action>
    <action id="50" type="trigger"/>
    <action id="1004" type="text" portrait="BlackWidow">There is a portal over there that might lead someplace interesting.  I just need to take out these mechs.</action>
    <action id="1005" type="text" portrait="BlackWidow">To survive this pit I need to time the platform jumps.</action>
    <action id="60" type="kill"/>
  </level>
</level_info>