<level_info>
  <level number="5" completion_time="180">
    <prelevel_graphic>Prelevel5</prelevel_graphic>
    <background>background_5</background>
    <environment>
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      <item name="map_floor_ramp_short" id="9" type="floor" x="-416" y="-452" flip="false" hidden="false"/>
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      <item name="map_floor_rectangle" id="13" type="floor" x="245" y="-14" flip="false" hidden="false"/>
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      <item name="map_floor_rectangle" id="15" type="floor" x="238" y="-223" flip="false" hidden="false"/>
      <item name="map_wall_thin" id="16" type="wall" x="-656" y="-621" flip="false" hidden="false" state="null"/>
      <item name="prop_elevator" id="17" type="platform" x="83" y="-220" flip="false" hidden="false" state="null" action="201"/>
      <item name="map_wall_thin" id="18" type="wall" x="372" y="441" flip="false" hidden="false"/>
      <item name="map_wall_thin" id="19" type="wall" x="372" y="322" flip="false" hidden="false"/>
      <item name="map_wall_thin" id="20" type="wall" x="372" y="205" flip="false" hidden="false" state="null"/>
      <item name="map_wall_thin" id="21" type="wall" x="372" y="86" flip="false" hidden="false" state="null"/>
      <item name="map_wall_thin" id="22" type="wall" x="372" y="-32" flip="false" hidden="false" state="null"/>
      <item name="map_wall_thin" id="23" type="wall" x="372" y="-148" flip="false" hidden="false" state="null"/>
      <item name="map_wall_thin" id="25" type="wall" x="-199" y="545" flip="false" hidden="false" state="null"/>
      <item name="map_wall_thin" id="26" type="wall" x="-199" y="426" flip="false" hidden="false" state="null"/>
      <item name="map_wall_thin" id="27" type="wall" x="-199" y="306" flip="false" hidden="false" state="null"/>
      <item name="map_wall_thin" id="28" type="wall" x="-199" y="193" flip="false" hidden="false" state="null"/>
      <item name="map_wall_thin" id="29" type="wall" x="-199" y="79" flip="false" hidden="false" state="null"/>
      <item name="map_wall_thin" id="30" type="wall" x="-199" y="-36" flip="false" hidden="false" state="null"/>
      <item name="map_wall_thin" id="31" type="wall" x="-199" y="-149" flip="false" hidden="false" state="null"/>
      <item name="map_wall_thin" id="32" type="wall" x="-199" y="665" flip="false" hidden="false" state="null"/>
      <item name="map_wall_thin" id="35" type="wall" x="372" y="557" flip="false" hidden="false"/>
      <item name="map_wall_thin" id="36" type="wall" x="373" y="671" flip="false" hidden="false" state="null"/>
      <item name="map_floor_rectangle" id="37" type="floor" x="-108" y="783" flip="false" hidden="false"/>
      <item name="map_floor_rectangle" id="38" type="floor" x="92" y="783" flip="false" hidden="false" state="null"/>
      <item name="map_floor_rectangle" id="39" type="floor" x="250" y="366" flip="false" hidden="false"/>
      <item name="map_floor_rectangle" id="42" type="floor" x="246" y="622" flip="false" hidden="false"/>
      <item name="map_floor_rectangle" id="44" type="floor" x="-61" y="459" flip="false" hidden="false"/>
      <item name="map_floor_rectangle" id="46" type="floor" x="428" y="935" flip="false" hidden="false"/>
      <item name="map_floor_rectangle" id="47" type="floor" x="1384" y="872" flip="false" hidden="false"/>
      <item name="prop_points" id="48" type="pickup" x="-64" y="462" flip="false" hidden="false" action="2"/>
      <item name="map_floor_ramp_short" id="49" type="floor" x="242" y="834" flip="false" hidden="false" state="null"/>
      <item name="prop_teleport_2" id="50" type="passive" x="501" y="930" target="51" flip="false" hidden="false" state="null" action="90"/>
      <item name="prop_teleport_2" id="51" type="passive" x="1316" y="869" target="50" flip="false" hidden="false" state="null" action="90"/>
      <item name="map_floor_rectangle" id="56" type="floor" x="34" y="-402" flip="false" hidden="false" state="null"/>
      <item name="map_floor_rectangle" id="57" type="floor" x="-166" y="-402" flip="false" hidden="false" state="null"/>
      <item name="map_floor_rectangle" id="58" type="floor" x="1356" y="-401" flip="false" hidden="false"/>
      <item name="map_floor_rectangle" id="59" type="floor" x="633" y="-402" flip="false" hidden="false" state="null"/>
      <item name="map_floor_rectangle" id="60" type="floor" x="433" y="-402" flip="false" hidden="false" state="null"/>
      <item name="map_floor_rectangle" id="61" type="floor" x="234" y="-402" flip="false" hidden="false" state="null"/>
      <item name="map_floor_rectangle" id="62" type="floor" x="1011" y="-401" flip="false" hidden="false"/>
      <item name="prop_teleport_1" id="66" type="passive" x="1794" y="-405" target="87" flip="false" hidden="false" state="null" action="90"/>
      <item name="map_floor_rectangle" id="67" type="floor" x="1722" y="-400" flip="false" hidden="false"/>
      <item name="map_pillar" id="68" type="floor" x="837" y="-327" flip="false" hidden="false"/>
      <item name="map_pillar" id="69" type="floor" x="1543" y="-323" flip="false" hidden="false" state="null"/>
      <item name="map_pillar" id="70" type="floor" x="1185" y="-346" flip="false" hidden="false"/>
      <item name="map_floor_rectangle" id="71" type="floor" x="832" y="-220" flip="false" hidden="false" state="null"/>
      <item name="map_wall_thin" id="72" type="wall" x="723" y="-263" flip="false" hidden="false" state="null"/>
      <item name="map_wall_thin" id="73" type="wall" x="722" y="-200" flip="false" hidden="false" state="null"/>
      <item name="map_floor_rectangle" id="74" type="floor" x="1717" y="289" flip="false" hidden="false" state="null"/>
      <item name="map_floor_rectangle" id="75" type="floor" x="1432" y="-220" flip="false" hidden="false" state="null"/>
      <item name="map_floor_rectangle" id="76" type="floor" x="1232" y="-220" flip="false" hidden="false" state="null"/>
      <item name="map_floor_rectangle" id="77" type="floor" x="1032" y="-220" flip="false" hidden="false" state="null"/>
      <item name="map_floor_rectangle" id="78" type="floor" x="1631" y="-220" flip="false" hidden="false" state="null"/>
      <item name="map_floor_rectangle" id="79" type="floor" x="1831" y="-220" flip="false" hidden="false" state="null"/>
      <item name="map_floor_square" id="80" type="floor" x="1965" y="-311" flip="false" hidden="false"/>
      <item name="bot_2" id="82" type="enemy" x="832" y="-221" flip="false" hidden="false" state="stand" ai_type="bot_type_2_left"/>
      <item name="prop_invisible_trigger" id="84" type="active" x="-486" y="-507" flip="false" hidden="false" state="null" action="1001"/>
      <item name="prop_points" id="85" type="pickup" x="1002" y="-213" flip="false" hidden="false" action="2"/>
      <item name="prop_life" id="86" type="pickup" x="1755" y="-225" flip="false" hidden="false" action="3"/>
      <item name="prop_teleport_1" id="87" type="passive" x="305" y="-229" flip="false" hidden="false"/>
      <item name="prop_mine" id="89" type="active" x="172" y="179" flip="false" hidden="false" action="70"/>
      <item name="prop_mine" id="90" type="active" x="398" y="-401" flip="false" hidden="false" action="70"/>
      <item name="prop_electricity" id="91" type="active" x="-78" y="-21" flip="false" hidden="false" action="60"/>
      <item name="prop_electricity" id="93" type="active" x="1543" y="-443" flip="false" hidden="false" state="null" action="60"/>
      <item name="prop_electricity" id="94" type="active" x="1007" y="-407" flip="false" hidden="false" state="null" action="60"/>
      <item name="prop_electricity" id="95" type="active" x="61" y="-409" flip="false" hidden="false" action="60"/>
      <item name="prop_electricity" id="96" type="active" x="30" y="-409" flip="false" hidden="false" state="null" action="60"/>
      <item name="prop_mine" id="97" type="active" x="324" y="-402" flip="false" hidden="false" action="70"/>
      <item name="prop_mine" id="98" type="active" x="-117" y="-402" flip="false" hidden="false" action="70"/>
      <item name="prop_arrow_right" id="99" type="scenery" x="1285" y="-498" flip="false" hidden="false"/>
      <item name="prop_arrow_right" id="100" type="scenery" x="244" y="-489" flip="false" hidden="false"/>
      <item name="prop_arrow_down" id="101" type="scenery" x="-15" y="-269" flip="false" hidden="false"/>
      <item name="bot_3" id="102" type="enemy" x="-130" y="782" flip="false" hidden="true" state="walk" ai_type="melee_type_1"/>
      <item name="turret_2" id="104" type="enemy" x="-138" y="459" flip="false" hidden="false" state="alert" ai_type="turret_type_2"/>
      <item name="turret_2" id="105" type="enemy" x="327" y="-14" flip="false" hidden="false" state="alert" ai_type="turret_type_2"/>
      <item name="prop_electricity" id="107" type="active" x="86" y="-410" flip="false" hidden="false" state="null" action="60"/>
      <item name="prop_mine" id="108" type="active" x="360" y="-402" flip="false" hidden="false" action="70"/>
      <item name="prop_life" id="109" type="pickup" x="315" y="182" flip="false" hidden="false" action="3"/>
      <item name="prop_platform" id="111" type="platform" x="1574" y="291" flip="false" hidden="false" state="null" action="203"/>
      <item name="map_floor_rectangle" id="112" type="floor" x="1085" y="288" flip="false" hidden="false" state="null"/>
      <item name="map_floor_rectangle" id="113" type="floor" x="875" y="100" flip="false" hidden="false" state="null"/>
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      <item name="prop_force_field" id="129" type="active" x="1624" y="27" flip="false" hidden="false" state="active"/>
      <item name="map_floor_rectangle" id="130" type="floor" x="675" y="100" flip="false" hidden="false" state="null"/>
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      <item name="prop_points" id="132" type="pickup" x="2082" y="533" flip="false" hidden="false" state="null" action="2"/>
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      <item name="map_pillar" id="138" type="floor" x="694" y="1433" flip="false" hidden="false"/>
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      <item name="prop_tech" id="143" type="pickup" x="1030" y="1383" flip="false" hidden="false" action="4"/>
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      <item name="prop_elevator" id="228" type="platform" x="2195" y="439" flip="false" hidden="false" state="null" action="208"/>
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      <item name="bot_2" id="230" type="enemy" x="1024" y="286" flip="false" hidden="true" state="walk" ai_type="bot_type_2_left"/>
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      <item name="map_wall_thin" id="237" type="wall" x="-656" y="-501" flip="false" hidden="false"/>
      <item name="map_wall_thin" id="238" type="wall" x="-656" y="-741" flip="false" hidden="false" state="null"/>
      <item name="prop_life" id="239" type="pickup" x="1333" y="-403" flip="false" hidden="false" action="3"/>
      <item name="prop_points" id="240" type="pickup" x="1395" y="-396" flip="false" hidden="false" action="2"/>
      <item name="prop_arrow_up_left" id="242" type="scenery" x="684" y="1221" flip="false" hidden="false"/>
      <item name="prop_invisible_trigger" id="243" type="active" x="170" y="1223" flip="false" hidden="false" state="null" action="1003"/>
      <item name="map_floor_square" id="245" type="floor" x="303" y="935" flip="false" hidden="false" state="null"/>
      <item name="map_wall_thin" id="246" type="wall" x="69" y="1244" flip="false" hidden="false"/>
      <item name="map_wall_thin" id="247" type="wall" x="69" y="1124" flip="false" hidden="false" state="null"/>
      <item name="map_floor_rectangle" id="248" type="floor" x="-566" y="-501" flip="false" hidden="false" state="null"/>
      <item name="prop_checkpoint" id="250" type="active" x="433" y="934" flip="false" hidden="false" state="null" action="15"/>
      <item name="map_floor_rectangle" id="251" type="floor" x="721" y="-54" flip="false" hidden="false" state="null"/>
      <item name="map_floor_rectangle" id="252" type="floor" x="1789" y="669" flip="false" hidden="false"/>
    </environment>
    <action id="1" type="pickup" object="key"/>
    <action id="2" type="pickup" object="points"/>
    <action id="3" type="pickup" object="life"/>
    <action id="4" type="pickup" object="tech"/>
    <action id="70" type="mine"/>
    <action id="200" type="loop" change_x="-110" change_y="0" speed="3"/>
    <action id="201" type="loop" change_x="0" change_y="922" speed="5"/>
    <action id="10" type="exit"/>
    <action id="203" type="loop" change_x="-344" change_y="0" speed="3"/>
    <action id="204" type="loop" change_x="99" change_y="0" speed="6"/>
    <action id="205" type="loop" change_x="-55" change_y="0" speed="5"/>
    <action id="206" type="loop" change_x="0" change_y="-77" speed="3"/>
    <action id="207" type="loop" change_x="0" change_y="77" speed="3"/>
    <action id="208" type="loop" change_x="-311" change_y="-233" speed="3"/>
    <action id="202" type="loop" change_x="211" change_y="555" speed="5"/>
    <action id="20" type="show"/>
    <action id="15" type="checkpoint"/>
    <action id="90" type="teleport"/>
    <action id="30" type="hide"/>
    <action id="100" type="loop" change_x="0" change_y="340" speed="6"/>
    <action id="40" type="puzzle"/>
    <action id="1001" type="text" portrait="NickFury">Widow, Intel shows a new type of mech has been deployed to stop you.  This mech is a close attack unit that will try to spear you.</action>
    <action id="1002" type="text" portrait="Nobody">That keycard must be nearby.  Perhaps down to my left? Where is that elevator?</action>
    <action id="1003" type="text" portrait="BlackWidow">I got the goods, now I need to backtrack upwards to find the level exit.</action>
    <action id="300" type="move" change_x="0" change_y="-400" speed="4"/>
    <action id="1000" type="text" portrait="">You must find the key to turn off the force field.</action>
    <action id="50" type="trigger"/>
    <action id="60" type="kill"/>
  </level>
</level_info>