<level_info>
  <level number="4" completion_time="140">
    <prelevel_graphic/>
    <background>background_4</background>
    <environment>
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      <item name="map_floor_square" id="11700" type="floor" x="763" y="766" flip="false" hidden="false"/>
      <item name="map_floor_square" id="3000" type="floor" x="16" y="236" flip="false" hidden="false"/>
      <item name="map_wall_thin" id="7100" type="wall" x="-557" y="991" flip="false" hidden="false"/>
      <item name="map_floor_rectangle" id="11200" type="floor" x="324" y="977" flip="false" hidden="false"/>
      <item name="map_floor_rectangle" id="2500" type="floor" x="-322" y="350" flip="false" hidden="false"/>
      <item name="map_floor_ramp_short" id="6600" type="floor" x="-269" y="824" flip="false" hidden="false"/>
      <item name="map_floor_rectangle" id="10700" type="floor" x="942" y="1055" flip="false" hidden="false" state="null"/>
      <item name="map_floor_rectangle" id="2000" type="floor" x="478" y="-105" flip="false" hidden="false"/>
      <item name="map_wall_thin" id="6100" type="wall" x="-557" y="632" flip="false" hidden="false" state="null"/>
      <item name="map_wall_thin" id="10200" type="wall" x="981" y="1056" flip="false" hidden="false" state="null"/>
      <item name="map_floor_rectangle" id="1500" type="floor" x="-467" y="167" flip="false" hidden="false"/>
      <item name="map_floor_rectangle" id="5600" type="floor" x="58" y="699" flip="false" hidden="false" state="null"/>
      <item name="map_floor_ramp_right" id="9700" type="floor" x="489" y="707" flip="false" hidden="false"/>
      <item name="map_wall_thin" id="1000" type="wall" x="-557" y="35" flip="false" hidden="false" state="null"/>
      <item name="map_wall_thin" id="5100" type="wall" x="796" y="191" flip="false" hidden="false" state="null"/>
      <item name="map_wall_thin" id="9200" type="wall" x="796" y="655" flip="false" hidden="false" state="null"/>
      <item name="map_wall_thin" id="500" type="wall" x="98" y="8" flip="false" hidden="false"/>
      <item name="map_floor_ramp_short_right" id="4600" type="floor" x="358" y="453" flip="false" hidden="false" state="null"/>
      <item name="map_floor_rectangle" id="8700" type="floor" x="342" y="1055" flip="false" hidden="false" state="null"/>
    </environment>
    <action id="1" type="pickup" object="key"/>
    <action id="2" type="pickup" object="points"/>
    <action id="3" type="pickup" object="life"/>
    <action id="4" type="pickup" object="tech"/>
    <action id="70" type="mine"/>
    <action id="200" type="loop" change_x="-110" change_y="0" speed="3"/>
    <action id="201" type="loop" change_x="165" change_y="0" speed="3"/>
    <action id="10" type="exit"/>
    <action id="15" type="checkpoint"/>
    <action id="202" type="loop" change_x="0" change_y="324" speed="4"/>
    <action id="20" type="show"/>
    <action id="90" type="teleport"/>
    <action id="30" type="hide"/>
    <action id="100" type="loop" change_x="0" change_y="362" speed="4"/>
    <action id="101" type="loop" change_x="0" change_y="-300" speed="6"/>
    <action id="102" type="loop" change_x="0" change_y="-400" speed="6"/>
    <action id="103" type="loop" change_x="0" change_y="400" speed="6"/>
    <action id="40" type="puzzle"/>
    <action id="105" type="loop" change_x="0" change_y="133" speed="3"/>
    <action id="106" type="loop" change_x="0" change_y="220" speed="4"/>
    <action id="300" type="move" change_x="0" change_y="-390" speed="4"/>
    <action id="301" type="move" change_x="0" change_y="324" speed="4"/>
    <action id="1000" type="text" portrait="">You must find the key to turn off the force field.</action>
    <action id="1001" type="text" portrait="Nobody">Alert! A suspected S.H.I.E.L.D. agent has infiltrated the complex.  Electrified floor tiles have been activated.</action>
    <action id="50" type="trigger"/>
    <action id="1002" type="text" portrait="NickFury">It looks like A.I.M. Is keeping the USB and exit keycard to the right. I see the exit at the bottom right.</action>
    <action id="60" type="kill"/>
  </level>
</level_info>