<level_info>
  <level number="3" completion_time="180">
    <prelevel_graphic>Prelevel3</prelevel_graphic>
    <background>background_3</background>
    <environment>
      <item name="map_floor_rectangle" id="2" type="floor" x="844" y="-1" flip="false" hidden="false"/>
      <item name="map_floor_rectangle" id="3" type="floor" x="-419" y="-427" flip="false" hidden="false" state="null"/>
      <item name="prop_entrance" id="4" type="floor" x="-435" y="-428" flip="false" hidden="false" state="null"/>
      <item name="prop_exit" id="7" type="active" x="907" y="-1" flip="false" hidden="false" action="10"/>
      <item name="map_floor_ramp_right" id="9" type="floor" x="-359" y="316" flip="false" hidden="false" state="null"/>
      <item name="map_floor_ramp_right" id="10" type="floor" x="-300" y="32" flip="false" hidden="false" state="null"/>
      <item name="map_floor_rectangle" id="11" type="floor" x="-173" y="476" flip="false" hidden="false"/>
      <item name="bot_1" id="13" type="enemy" x="-147" y="474" flip="false" hidden="false" state="walk" ai_type="bot_type_2_left"/>
      <item name="bot_1" id="14" type="enemy" x="1143" y="487" flip="false" hidden="false" state="walk" ai_type="bot_type_2_left"/>
      <item name="map_floor_rectangle" id="17" type="floor" x="-454" y="476" flip="false" hidden="false" state="null"/>
      <item name="map_wall_thin" id="18" type="wall" x="-190" y="22" flip="false" hidden="false" state="null"/>
      <item name="map_floor_ramp_short" id="19" type="floor" x="-580" y="151" flip="false" hidden="false"/>
      <item name="map_floor_ramp_short" id="20" type="floor" x="-604" y="476" flip="false" hidden="false" state="null"/>
      <item name="map_wall_thin" id="21" type="wall" x="-250" y="286" flip="false" hidden="false" state="null"/>
      <item name="map_wall_thin" id="23" type="wall" x="-45" y="257" flip="false" hidden="false"/>
      <item name="map_wall_thin" id="24" type="wall" x="-45" y="376" flip="false" hidden="false"/>
      <item name="map_wall_thin" id="25" type="wall" x="-45" y="496" flip="false" hidden="false"/>
      <item name="map_floor_square" id="26" type="floor" x="-173" y="367" flip="false" hidden="false" state="null"/>
      <item name="prop_key" id="27" type="pickup" x="1057" y="624" target="118" flip="false" hidden="false" state="null" action="1"/>
      <item name="prop_points" id="28" type="pickup" x="-173" y="377" flip="false" hidden="false" state="null" action="2"/>
      <item name="map_floor_rectangle" id="33" type="floor" x="1122" y="488" flip="false" hidden="false" state="null"/>
      <item name="map_floor_rectangle" id="34" type="floor" x="755" y="627" flip="false" hidden="false" state="null"/>
      <item name="prop_elevator" id="40" type="platform" x="-313" y="477" flip="false" hidden="false" state="null" action="100"/>
      <item name="map_floor_square" id="43" type="floor" x="189" y="256" flip="false" hidden="false" state="null"/>
      <item name="map_floor_square" id="44" type="floor" x="521" y="376" flip="false" hidden="false" state="null"/>
      <item name="map_floor_ramp_right" id="45" type="floor" x="645" y="49" flip="false" hidden="false"/>
      <item name="prop_elevator" id="46" type="platform" x="313" y="377" flip="false" hidden="false" state="null" action="201"/>
      <item name="map_floor_square" id="48" type="floor" x="471" y="376" flip="false" hidden="false"/>
      <item name="map_wall_thin" id="49" type="wall" x="649" y="647" flip="false" hidden="false" state="null"/>
      <item name="map_wall_thin" id="50" type="wall" x="649" y="585" flip="false" hidden="false"/>
      <item name="map_floor_square" id="52" type="floor" x="139" y="256" flip="false" hidden="false" state="null"/>
      <item name="map_floor_rectangle" id="53" type="floor" x="817" y="178" flip="false" hidden="false"/>
      <item name="turret_1" id="54" type="enemy" x="1011" y="176" flip="false" hidden="false" state="alert" ai_type="turret_type_1"/>
      <item name="map_floor_ramp_short_right" id="56" type="floor" x="-270" y="-427" flip="false" hidden="false" state="null"/>
      <item name="map_floor_square" id="57" type="floor" x="-196" y="-478" flip="false" hidden="false" state="null"/>
      <item name="map_pillar" id="58" type="floor" x="-4" y="-387" flip="false" hidden="false" state="null"/>
      <item name="map_floor_rectangle" id="59" type="floor" x="-41" y="-328" flip="false" hidden="false"/>
      <item name="map_floor_rectangle" id="60" type="floor" x="159" y="-328" flip="false" hidden="false" state="null"/>
      <item name="prop_mine" id="63" type="active" x="101" y="-327" flip="false" hidden="false" action="70"/>
      <item name="prop_mine" id="64" type="active" x="-54" y="-328" flip="false" hidden="false" action="70"/>
      <item name="map_floor_ramp_right" id="66" type="floor" x="359" y="-328" flip="false" hidden="false" state="null"/>
      <item name="map_pillar" id="67" type="floor" x="170" y="-395" flip="false" hidden="false" state="null"/>
      <item name="map_floor_rectangle" id="68" type="floor" x="580" y="-450" flip="false" hidden="false" state="null"/>
      <item name="map_wall_thin_stark" id="70" type="wall" x="-151" y="-307" flip="false" hidden="false" state="null"/>
      <item name="map_floor_rectangle" id="71" type="floor" x="-101" y="-118" flip="false" hidden="false"/>
      <item name="map_floor_rectangle" id="73" type="floor" x="842" y="-140" flip="false" hidden="false"/>
      <item name="map_floor_rectangle" id="74" type="floor" x="643" y="-140" flip="false" hidden="false" state="null"/>
      <item name="map_floor_rectangle" id="75" type="floor" x="1139" y="-453" flip="false" hidden="false" state="null"/>
      <item name="prop_invisible_trigger" id="76" type="active" x="1097" y="-453" flip="false" hidden="false" state="null" action="1001"/>
      <item name="prop_teleport_1" id="77" type="passive" x="1234" y="-458" target="78" flip="false" hidden="false" state="null" action="90"/>
      <item name="prop_teleport_1" id="78" type="passive" x="-31" y="-123" flip="false" hidden="false" state="null" action="90"/>
      <item name="prop_elevator" id="79" type="platform" x="871" y="-313" flip="false" hidden="false" state="null" action="201"/>
      <item name="prop_invisible_trigger" id="80" type="active" x="-337" y="-428" flip="false" hidden="false" state="null" action="1002"/>
      <item name="prop_mine" id="81" type="active" x="-502" y="162" flip="false" hidden="false" action="70"/>
      <item name="prop_mine" id="82" type="active" x="-472" y="476" flip="false" hidden="false" action="70"/>
      <item name="prop_mine" id="83" type="active" x="1006" y="-250" flip="false" hidden="false" state="active" action="70"/>
      <item name="prop_mine" id="85" type="active" x="742" y="-251" flip="false" hidden="false" state="active" action="70"/>
      <item name="map_floor_ramp" id="95" type="floor" x="901" y="932" flip="false" hidden="false" state="null"/>
      <item name="map_floor_ramp" id="96" type="floor" x="1101" y="982" flip="false" hidden="false" state="null"/>
      <item name="map_floor_rectangle" id="97" type="floor" x="1301" y="981" flip="false" hidden="false"/>
      <item name="map_floor_ramp_right" id="98" type="floor" x="1501" y="980" flip="false" hidden="false" state="null"/>
      <item name="map_floor_rectangle" id="99" type="floor" x="1700" y="930" flip="false" hidden="false" state="null"/>
      <item name="prop_teleport_2" id="100" type="passive" x="1770" y="925" target="101" flip="false" hidden="false" state="null" action="90"/>
      <item name="prop_teleport_2" id="101" type="passive" x="472" y="371" target="100" flip="false" hidden="false" state="null" action="90"/>
      <item name="bot_1" id="102" type="enemy" x="1312" y="980" flip="false" hidden="false" state="walk" ai_type="bot_type_2_left"/>
      <item name="prop_mine" id="103" type="active" x="992" y="928" flip="false" hidden="false" action="70"/>
      <item name="prop_arrow_right" id="105" type="scenery" x="1035" y="838" flip="false" hidden="false"/>
      <item name="map_floor_ramp_short_right" id="106" type="floor" x="1213" y="856" flip="false" hidden="false"/>
      <item name="map_floor_square" id="108" type="floor" x="1773" y="790" flip="false" hidden="false" state="null"/>
      <item name="map_floor_rectangle" id="109" type="floor" x="1464" y="786" flip="false" hidden="false" state="null"/>
      <item name="prop_life" id="110" type="pickup" x="1510" y="786" flip="false" hidden="false" action="3"/>
      <item name="prop_points" id="111" type="pickup" x="1449" y="792" flip="false" hidden="false" action="2"/>
      <item name="turret_2" id="114" type="enemy" x="1767" y="789" flip="false" hidden="false" state="alert" ai_type="turret_type_3"/>
      <item name="prop_arrow_right" id="116" type="scenery" x="1507" y="910" flip="false" hidden="false"/>
      <item name="prop_arrow_up" id="117" type="scenery" x="345" y="305" flip="false" hidden="false"/>
      <item name="prop_force_field" id="118" type="active" x="747" y="-12" flip="false" hidden="false"/>
      <item name="prop_platform" id="119" type="platform" x="398" y="34" flip="false" hidden="false" state="null" action="202"/>
      <item name="map_wall_thin" id="121" type="wall" x="711" y="-249" flip="false" hidden="false" state="null"/>
      <item name="map_wall_thin" id="122" type="wall" x="1563" y="127" flip="false" hidden="false" state="null"/>
      <item name="map_wall_thin" id="123" type="wall" x="-45" y="138" flip="false" hidden="false" state="null"/>
      <item name="map_wall_thin" id="124" type="wall" x="10" y="-72" flip="false" hidden="false" state="null"/>
      <item name="map_wall_thin" id="125" type="wall" x="10" y="-188" flip="false" hidden="false" state="null"/>
      <item name="map_floor_rectangle" id="127" type="floor" x="922" y="488" flip="false" hidden="false" state="null"/>
      <item name="prop_tech" id="130" type="pickup" x="1097" y="623" flip="false" hidden="false" action="4"/>
      <item name="prop_door_lock" id="132" type="passive" x="864" y="630" target="172" flip="false" hidden="false" state="inactive" action="40"/>
      <item name="map_floor_rectangle" id="133" type="floor" x="955" y="627" flip="false" hidden="false"/>
      <item name="prop_invisible_trigger" id="134" type="active" x="787" y="617" flip="false" hidden="false" state="null" action="1003"/>
      <item name="map_floor_square" id="135" type="floor" x="1247" y="488" flip="false" hidden="false" state="null"/>
      <item name="map_floor_square" id="136" type="floor" x="1263" y="-453" flip="false" hidden="false"/>
      <item name="prop_mine" id="137" type="active" x="646" y="24" flip="false" hidden="false" action="70"/>
      <item name="map_pillar" id="138" type="floor" x="316" y="-405" flip="false" hidden="false"/>
      <item name="map_wall_thin" id="139" type="wall" x="-664" y="327" flip="false" hidden="false" state="null"/>
      <item name="map_wall_thin" id="140" type="wall" x="-639" y="2" flip="false" hidden="false" state="null"/>
      <item name="map_wall_thin" id="141" type="wall" x="-664" y="446" flip="false" hidden="false" state="null"/>
      <item name="map_wall_thin" id="142" type="wall" x="-639" y="121" flip="false" hidden="false" state="null"/>
      <item name="map_floor_rectangle" id="143" type="floor" x="1154" y="627" flip="false" hidden="false"/>
      <item name="prop_arrow_down_right" id="147" type="scenery" x="725" y="511" flip="false" hidden="false"/>
      <item name="prop_arrow_left" id="148" type="scenery" x="1038" y="319" flip="false" hidden="false"/>
      <item name="prop_arrow_up" id="149" type="scenery" x="1402" y="536" flip="false" hidden="false"/>
      <item name="map_floor_square" id="151" type="floor" x="646" y="249" flip="false" hidden="false" state="null"/>
      <item name="map_floor_square" id="152" type="floor" x="705" y="-450" flip="false" hidden="false" state="null"/>
      <item name="map_wall_thin" id="154" type="wall" x="1040" y="-314" flip="false" hidden="false" state="null"/>
      <item name="map_wall_thin" id="155" type="wall" x="711" y="-311" flip="false" hidden="false"/>
      <item name="map_floor_square" id="157" type="floor" x="-147" y="-478" flip="false" hidden="false" state="null"/>
      <item name="map_wall_thin" id="158" type="wall" x="1040" y="-249" flip="false" hidden="false" state="null"/>
      <item name="map_floor_rectangle" id="159" type="floor" x="800" y="-250" flip="false" hidden="false"/>
      <item name="map_floor_square" id="161" type="floor" x="-80" y="476" flip="false" hidden="false" state="null"/>
      <item name="map_floor_rectangle" id="164" type="floor" x="1354" y="626" flip="false" hidden="false"/>
      <item name="map_wall_thin" id="166" type="wall" x="1563" y="594" flip="false" hidden="false" state="null"/>
      <item name="map_wall_thin" id="167" type="wall" x="1563" y="479" flip="false" hidden="false"/>
      <item name="map_wall_thin" id="168" type="wall" x="1808" y="952" flip="false" hidden="false"/>
      <item name="prop_door" id="172" type="active" x="961" y="630" flip="false" hidden="false" state="active"/>
      <item name="map_floor_rectangle_stark" id="173" type="floor" x="-381" y="1413" flip="false" hidden="false"/>
      <item name="map_floor_rectangle_stark" id="175" type="floor" x="-181" y="1413" flip="false" hidden="false"/>
      <item name="map_floor_rectangle_stark" id="177" type="floor" x="619" y="1413" flip="false" hidden="false" state="null"/>
      <item name="map_floor_rectangle_stark" id="179" type="floor" x="1794" y="1303" flip="false" hidden="false"/>
      <item name="map_floor_rectangle_stark" id="180" type="floor" x="1928" y="1304" flip="false" hidden="false"/>
      <item name="prop_life" id="181" type="pickup" x="153" y="249" flip="false" hidden="false" action="3"/>
      <item name="prop_mine" id="182" type="active" x="769" y="899" flip="false" hidden="false" action="70"/>
      <item name="prop_life" id="186" type="pickup" x="-77" y="476" flip="false" hidden="false" action="3"/>
      <item name="map_floor_square" id="190" type="floor" x="477" y="-417" flip="false" hidden="false"/>
      <item name="prop_invisible_trigger" id="194" type="active" x="520" y="376" flip="false" hidden="false" state="null" action="1004"/>
      <item name="prop_life" id="195" type="pickup" x="808" y="176" flip="false" hidden="false" action="3"/>
      <item name="prop_life" id="196" type="pickup" x="754" y="177" flip="false" hidden="false" action="3"/>
      <item name="map_floor_square" id="197" type="floor" x="1012" y="177" flip="false" hidden="false"/>
      <item name="prop_platform" id="198" type="platform" x="1251" y="386" flip="false" hidden="false" state="null" action="206"/>
      <item name="map_wall_thin" id="199" type="wall" x="1370" y="267" flip="false" hidden="false" state="null"/>
      <item name="map_wall_thin" id="200" type="wall" x="1369" y="387" flip="false" hidden="false" state="null"/>
      <item name="prop_invisible_trigger" id="201" type="active" x="1268" y="615" target="199, 200" flip="false" hidden="false" state="null" action="30"/>
      <item name="prop_arrow_down" id="202" type="scenery" x="-477" y="81" flip="false" hidden="false"/>
      <item name="map_floor_rectangle_stark" id="206" type="floor" x="26" y="1172" flip="false" hidden="false" state="null"/>
      <item name="map_floor_rectangle_stark" id="207" type="floor" x="-755" y="1170" flip="false" hidden="false" state="null"/>
      <item name="map_floor_rectangle_stark" id="208" type="floor" x="269" y="1591" flip="false" hidden="false"/>
      <item name="prop_elevator" id="210" type="platform" x="1434" y="387" flip="false" hidden="false" state="null" action="207"/>
      <item name="map_wall_thin" id="211" type="wall" x="1563" y="244" flip="false" hidden="false" state="null"/>
      <item name="map_wall_thin" id="212" type="wall" x="1563" y="363" flip="false" hidden="false" state="null"/>
      <item name="map_floor_square" id="214" type="floor" x="605" y="269" flip="false" hidden="false"/>
      <item name="prop_mine" id="215" type="active" x="1067" y="488" flip="false" hidden="false" action="70"/>
      <item name="prop_mine" id="216" type="active" x="931" y="488" flip="false" hidden="false" action="70"/>
      <item name="map_floor_ramp_short" id="217" type="floor" x="-480" y="201" flip="false" hidden="false"/>
      <item name="map_wall_thin" id="218" type="wall" x="-639" y="-117" flip="false" hidden="false"/>
      <item name="map_floor_square" id="219" type="floor" x="1014" y="-453" flip="false" hidden="false" state="null"/>
      <item name="map_floor_stairs_right" id="225" type="floor" x="751" y="933" flip="false" hidden="false"/>
      <item name="map_wall_thin" id="226" type="wall" x="1808" y="832" flip="false" hidden="false"/>
      <item name="map_wall_thin" id="227" type="wall" x="1808" y="713" flip="false" hidden="false"/>
      <item name="prop_invisible_trigger" id="229" type="active" x="-379" y="474" flip="false" hidden="false" state="null" action="1006"/>
      <item name="map_floor_rectangle_stark" id="230" type="floor" x="-653" y="975" flip="false" hidden="false" state="null"/>
      <item name="map_floor_rectangle_stark" id="231" type="floor" x="-453" y="975" flip="false" hidden="false"/>
      <item name="map_floor_rectangle_stark" id="232" type="floor" x="31" y="626" flip="false" hidden="false"/>
      <item name="map_floor_rectangle_stark" id="233" type="floor" x="26" y="808" flip="false" hidden="false" state="null"/>
      <item name="map_floor_rectangle_stark" id="234" type="floor" x="419" y="1413" flip="false" hidden="false"/>
      <item name="map_floor_rectangle_stark" id="235" type="floor" x="219" y="1413" flip="false" hidden="false" state="null"/>
      <item name="map_floor_rectangle_stark" id="236" type="floor" x="19" y="1413" flip="false" hidden="false" state="null"/>
      <item name="map_floor_rectangle_stark" id="237" type="floor" x="-454" y="1170" flip="false" hidden="false"/>
      <item name="map_floor_rectangle_stark" id="238" type="floor" x="-172" y="1172" flip="false" hidden="false"/>
      <item name="map_floor_rectangle_stark" id="239" type="floor" x="30" y="974" flip="false" hidden="false" state="null"/>
      <item name="map_floor_rectangle_stark" id="240" type="floor" x="-171" y="808" flip="false" hidden="false"/>
      <item name="map_floor_rectangle_stark" id="241" type="floor" x="-454" y="809" flip="false" hidden="false"/>
      <item name="map_floor_rectangle_stark" id="242" type="floor" x="-654" y="809" flip="false" hidden="false"/>
      <item name="map_floor_rectangle_stark" id="243" type="floor" x="-169" y="626" flip="false" hidden="false"/>
      <item name="map_floor_rectangle_stark" id="244" type="floor" x="-170" y="974" flip="false" hidden="false"/>
      <item name="map_floor_rectangle_stark" id="245" type="floor" x="-654" y="628" flip="false" hidden="false"/>
      <item name="map_floor_rectangle_stark" id="246" type="floor" x="-454" y="628" flip="false" hidden="false"/>
      <item name="map_wall_thin_stark" id="247" type="wall" x="-850" y="603" flip="false" hidden="false" state="null"/>
      <item name="map_floor_stairs_stark" id="249" type="floor" x="179" y="676" flip="false" hidden="false" state="null"/>
      <item name="map_floor_stairs_right_stark" id="250" type="floor" x="222" y="808" flip="false" hidden="false" state="null"/>
      <item name="map_wall_thin_stark" id="252" type="wall" x="-485" y="1309" flip="false" hidden="false" state="null"/>
      <item name="map_wall_thin_stark" id="253" type="wall" x="-485" y="1433" flip="false" hidden="false" state="null"/>
      <item name="map_wall_thin_stark" id="254" type="wall" x="-850" y="1190" flip="false" hidden="false" state="null"/>
      <item name="map_wall_thin_stark" id="255" type="wall" x="-850" y="1080" flip="false" hidden="false" state="null"/>
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      <item name="map_wall_thin_stark" id="258" type="wall" x="-850" y="721" flip="false" hidden="false" state="null"/>
      <item name="map_wall_thin_stark" id="259" type="wall" x="309" y="653" flip="false" hidden="false"/>
      <item name="map_wall_thin_stark" id="260" type="wall" x="309" y="891" flip="false" hidden="false" state="null"/>
      <item name="map_wall_thin_stark" id="261" type="wall" x="309" y="772" flip="false" hidden="false"/>
      <item name="prop_elevator" id="262" type="platform" x="-795" y="628" flip="false" hidden="false" state="null" action="208"/>
      <item name="map_wall_thin_stark" id="263" type="wall" x="-485" y="1338" flip="false" hidden="false" state="null"/>
      <item name="map_wall_thin_stark" id="264" type="wall" x="309" y="1249" flip="false" hidden="false"/>
      <item name="map_wall_thin_stark" id="265" type="wall" x="309" y="1320" flip="false" hidden="false"/>
      <item name="map_wall_thin_stark" id="266" type="wall" x="309" y="1010" flip="false" hidden="false"/>
      <item name="map_wall_thin_stark" id="267" type="wall" x="309" y="1130" flip="false" hidden="false"/>
      <item name="map_floor_square_stark" id="268" type="floor" x="148" y="808" flip="false" hidden="false" state="null"/>
      <item name="map_floor_square_stark" id="270" type="floor" x="155" y="974" flip="false" hidden="false"/>
      <item name="map_floor_stairs_right_stark" id="272" type="floor" x="249" y="1093" flip="false" hidden="false"/>
      <item name="map_floor_square_stark" id="275" type="floor" x="-555" y="935" flip="false" hidden="false"/>
      <item name="map_floor_square_stark" id="276" type="floor" x="-556" y="955" flip="false" hidden="false"/>
      <item name="prop_points" id="277" type="pickup" x="-745" y="1176" flip="false" hidden="false" action="2"/>
      <item name="prop_points" id="278" type="pickup" x="34" y="981" flip="false" hidden="false" action="2"/>
      <item name="prop_points" id="279" type="pickup" x="-680" y="816" flip="false" hidden="false" action="2"/>
      <item name="prop_points" id="280" type="pickup" x="-680" y="634" flip="false" hidden="false" action="2"/>
      <item name="prop_points" id="281" type="pickup" x="-48" y="1179" flip="false" hidden="false" action="2"/>
      <item name="prop_points" id="282" type="pickup" x="38" y="810" flip="false" hidden="false" action="2"/>
      <item name="prop_points" id="283" type="pickup" x="-666" y="974" flip="false" hidden="false" action="2"/>
      <item name="bot_1" id="284" type="enemy" x="-20" y="807" flip="false" hidden="false" state="walk" ai_type="bot_type_2_left"/>
      <item name="bot_1" id="285" type="enemy" x="-680" y="1169" flip="false" hidden="false" state="walk" ai_type="bot_type_2_right"/>
      <item name="turret_1" id="286" type="enemy" x="-555" y="935" flip="false" hidden="false" state="alert" ai_type="turret_type_1"/>
      <item name="prop_electricity" id="287" type="active" x="-426" y="1161" flip="false" hidden="false" action="60"/>
      <item name="prop_mine" id="288" type="active" x="30" y="1172" flip="false" hidden="false" action="70"/>
      <item name="prop_mine" id="289" type="active" x="-155" y="1173" flip="false" hidden="false" action="70"/>
      <item name="prop_electricity" id="290" type="active" x="193" y="1162" flip="false" hidden="false" action="60"/>
      <item name="prop_arrow_down" id="291" type="scenery" x="-385" y="782" flip="false" hidden="false"/>
      <item name="prop_arrow_down" id="292" type="scenery" x="-253" y="1120" flip="false" hidden="false"/>
      <item name="turret_1" id="293" type="enemy" x="112" y="626" flip="false" hidden="false" state="alert" ai_type="turret_type_1"/>
      <item name="bot_1" id="294" type="enemy" x="-624" y="627" flip="false" hidden="false" state="walk" ai_type="bot_type_1_left"/>
      <item name="prop_mine" id="295" type="active" x="74" y="974" flip="false" hidden="false" state="active" action="70"/>
      <item name="turret_2" id="296" type="enemy" x="-249" y="973" flip="false" hidden="true" state="alert" ai_type="turret_type_1"/>
      <item name="prop_life" id="297" type="pickup" x="-6" y="971" flip="false" hidden="false" action="3"/>
      <item name="prop_invisible_trigger" id="298" type="active" x="44" y="971" flip="false" hidden="false" state="null" action="1007"/>
      <item name="prop_invisible_trigger" id="299" type="active" x="2" y="971" target="296" flip="false" hidden="false" state="null" action="20"/>
      <item name="prop_electricity" id="300" type="active" x="-601" y="803" flip="false" hidden="false" action="60"/>
      <item name="prop_electricity" id="301" type="active" x="-571" y="802" flip="false" hidden="false" action="60"/>
      <item name="bot_1" id="302" type="enemy" x="367" y="1412" flip="false" hidden="false" state="stand" ai_type="bot_type_2_left"/>
      <item name="map_wall_thin_stark" id="303" type="wall" x="688" y="1373" flip="false" hidden="false" state="null"/>
      <item name="map_wall_thin_stark" id="304" type="wall" x="688" y="1413" flip="false" hidden="false"/>
      <item name="map_wall_thin_stark" id="305" type="wall" x="688" y="1296" flip="false" hidden="false" state="null"/>
      <item name="map_wall_thin_stark" id="306" type="wall" x="688" y="1176" flip="false" hidden="false"/>
      <item name="map_pillar_stark" id="307" type="floor" x="688" y="1056" flip="false" hidden="false"/>
      <item name="prop_call_button" id="308" type="passive" x="463" y="1419" target="312" flip="false" hidden="false" state="inactive" action="50"/>
      <item name="prop_arrow_up" id="309" type="scenery" x="449" y="1333" flip="false" hidden="false"/>
      <item name="prop_arrow_right" id="310" type="scenery" x="88" y="1400" flip="false" hidden="false"/>
      <item name="prop_arrow_right" id="311" type="scenery" x="-201" y="1398" flip="false" hidden="false"/>
      <item name="prop_elevator" id="312" type="platform" x="581" y="938" flip="false" hidden="false" state="null" action="304"/>
      <item name="map_wall_thin" id="313" type="wall" x="-509" y="-426" flip="false" hidden="false" state="null"/>
      <item name="prop_checkpoint" id="316" type="active" x="455" y="1413" flip="false" hidden="false" state="null" action="15"/>
      <item name="map_floor_square" id="320" type="floor" x="1351" y="386" flip="false" hidden="false" state="null"/>
      <item name="map_floor_square" id="322" type="floor" x="1297" y="488" flip="false" hidden="false" state="null"/>
      <item name="map_floor_square" id="323" type="floor" x="1479" y="626" flip="false" hidden="false" state="null"/>
      <item name="map_floor_square" id="324" type="floor" x="1529" y="626" flip="false" hidden="false" state="null"/>
      <item name="map_wall_thin" id="325" type="wall" x="1563" y="648" flip="false" hidden="false" state="null"/>
      <item name="map_floor_square" id="326" type="floor" x="1526" y="383" flip="false" hidden="false" state="null"/>
      <item name="map_floor_square" id="327" type="floor" x="925" y="-250" flip="false" hidden="false" state="null"/>
      <item name="map_floor_square" id="328" type="floor" x="1025" y="-250" flip="false" hidden="false"/>
      <item name="map_floor_square" id="329" type="floor" x="975" y="-250" flip="false" hidden="false"/>
      <item name="map_floor_square_stark" id="330" type="floor" x="294" y="758" flip="false" hidden="false" state="null"/>
      <item name="map_floor_square_stark" id="331" type="floor" x="150" y="1172" flip="false" hidden="false" state="null"/>
      <item name="map_floor_square_stark" id="332" type="floor" x="200" y="1172" flip="false" hidden="false" state="null"/>
      <item name="map_floor_square_stark" id="333" type="floor" x="247" y="1172" flip="false" hidden="false" state="null"/>
      <item name="map_floor_square_stark" id="334" type="floor" x="294" y="1172" flip="false" hidden="false" state="null"/>
      <item name="map_floor_square_stark" id="335" type="floor" x="-579" y="1170" flip="false" hidden="false"/>
      <item name="map_floor_square_stark" id="336" type="floor" x="-629" y="1170" flip="false" hidden="false" state="null"/>
      <item name="map_pillar" id="337" type="floor" x="1314" y="508" flip="false" hidden="false" state="null"/>
    </environment>
    <action id="1" type="pickup" object="key"/>
    <action id="2" type="pickup" object="points"/>
    <action id="3" type="pickup" object="life"/>
    <action id="4" type="pickup" object="tech"/>
    <action id="70" type="mine"/>
    <action id="200" type="loop" change_x="-110" change_y="0" speed="3"/>
    <action id="201" type="loop" change_x="0" change_y="-300" speed="4"/>
    <action id="202" type="loop" change_x="143" change_y="0" speed="3"/>
    <action id="203" type="loop" change_x="0" change_y="267" speed="3"/>
    <action id="204" type="loop" change_x="-411" change_y="0" speed="3"/>
    <action id="205" type="loop" change_x="-666" change_y="0" speed="3"/>
    <action id="206" type="loop" change_x="-666" change_y="0" speed="3"/>
    <action id="207" type="loop" change_x="0" change_y="235" speed="3"/>
    <action id="208" type="loop" change_x="0" change_y="511" speed="4"/>
    <action id="209" type="loop" change_x="0" change_y="-444" speed="4"/>
    <action id="10" type="exit"/>
    <action id="20" type="show"/>
    <action id="15" type="checkpoint"/>
    <action id="90" type="teleport"/>
    <action id="30" type="hide"/>
    <action id="100" type="loop" change_x="0" change_y="888" speed="6"/>
    <action id="40" type="puzzle"/>
    <action id="1001" type="text" portrait="NickFury">Natasha, use this teleport to transport from one location to another. Press the  SHIFT key to activate.</action>
    <action id="1002" type="text" portrait="BlackWidow">Nick didn't tell me A.I.M. would be using mines.  Need to watch my step or I will get blown to bits.</action>
    <action id="1003" type="text" portrait="Nobody">Darn, it looks like A.I.M. has locked the exit key in a secure room.  I need crack this door code to get that keycard.</action>
    <action id="1004" type="text" portrait="NickFury">Check to right for the secure vault.  They are keeping the Stark USB and exit key under lock and key.</action>
    <action id="301" type="move" change_x="0" change_y="255" speed="3"/>
    <action id="302" type="move" change_x="0" change_y="255" speed="2"/>
    <action id="1007" type="text" portrait="NickFury">Run, Widow, RUN!</action>
    <action id="1000" type="text" portrait="">You must find the key to turn off the force field.</action>
    <action id="50" type="trigger"/>
    <action id="300" type="move" change_x="0" change_y="-500" speed="4"/>
    <action id="1005" type="text" portrait="BlackWidow">I wonder if there is some action down this elevator...</action>
    <action id="1006" type="text" portrait="BlackWidow">I wonder if there is some action down this elevator...</action>
    <action id="303" type="move" change_x="0" change_y="444" speed="3"/>
    <action id="304" type="move" change_x="0" change_y="444" speed="3"/>
    <action id="60" type="kill"/>
  </level>
</level_info>